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Old 05-04-2007, 03:36 AM   #61
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Will do, Thanks for keeping us up to date.
A "in construction" sign outside would be helpful, and put some gnomes there complaining about work hours.
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Old 05-04-2007, 09:05 AM   #62
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Originally Posted by Elidroth_SGO View Post
There are still pieces and items you get from here that are used in the armor quests, but that's not the focus.

I see no faction grinding and such here to get to the big stuff

Itemization is complete, though you might not have the patch yet. I did the majority of it and my team finished it up this past week while I've been taking a break to deal with some personal family stuff.

I'm pretty happy with the way it turned out. I'm hoping you guys get a decent challenge out of the encounters. They range from straight up toe-to-toe to "WTF am I supposed to do here?" fights.

I'd like your feedback on this place. Be brutally honest. If something sucks, tell me, and I'll tune it. Of course.. if you have fun in here, tell me that too
Seems like a great place. Will do Elidroth.
 
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Old 05-04-2007, 09:26 AM   #63
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I'd like your feedback on this place. Be brutally honest. If something sucks, tell me, and I'll tune it. Of course.. if you have fun in here, tell me that too
Thanks! Appreciate all your work, but that is one thing you probably should not have said.
 
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Old 05-04-2007, 09:55 AM   #64
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Ok, so can someone please tell me roughly where this dungeon is located?

Is this in reference to the dungeon just down the road from the grogalok emissary on the way to the Itchatka?

If not can someone please clarify as to it's whereabouts. Thanks!
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Old 05-11-2007, 10:41 PM   #65
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Just curious if this was put live in todays patch. We went exploring today, and found some newly itemized mobs, but nothing that I would call a dungeon, nor decent drops (all blues, killed probably 5 names atleast 2 times each).
 
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Old 05-11-2007, 10:41 PM   #66
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Ok my group is "I think" at this dungeon now. Killed 3 named, got all blue loot.

The place we think we are at is in a cave system that started in a ravine underneath a bridge in the Swamps of Rumug chunk.

The encounters we fought had mobs splitting up when a certain HP % was reached, was different. But blue loot.

Can anyone tell me if this is the right place for this "gorgaluk" dungeon that was supposed to go in this patch?
 
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Old 05-11-2007, 10:52 PM   #67
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Old 05-11-2007, 11:03 PM   #68
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Originally Posted by Elidroth_SGO View Post
There are still pieces and items you get from here that are used in the armor quests, but that's not the focus.

I see no faction grinding and such here to get to the big stuff

Itemization is complete, though you might not have the patch yet. I did the majority of it and my team finished it up this past week while I've been taking a break to deal with some personal family stuff.

I'm pretty happy with the way it turned out. I'm hoping you guys get a decent challenge out of the encounters. They range from straight up toe-to-toe to "WTF am I supposed to do here?" fights.

I'd like your feedback on this place. Be brutally honest. If something sucks, tell me, and I'll tune it. Of course.. if you have fun in here, tell me that too
Please dont make it anything like the Xennument Dungeon

Its the best worst questline i have ever done

meaning great concept, bad execution

I love the ideas such as the power suits, new abilities and having to collect buffs but as far as i can tell its only possible to defeat All-Father if you had a Necro spamming fear on him and bugging him and his adds or a Cleric who makes the All-Fathers attacks heal your whole group (unless this was intentional and the actual buffs were a decoy, then this was really a WTF am i supposed to do encounter).

My group tried to do it using your suits abilities and the buffs and failed miserably i and mostly all the other players i have spoken to that have completed it did do due to the All-Father/Instance bugging in some way.

Either way it was the most buggy questline ever (maybe they were all intentional to make things more interesting but for me it made it more frustrating)

You seemed to get alot of praise for Xennument but i think that was mostly from players who just wanted to say they had done something thats almost impossible to do (without it bugging) that others players couldnt manage because it was so "hard" (i know i was one of them, when players asked me "how did you do it, i said "oh you fly up and get the buffs" when infact we failed trying it that way and only managed when the All-father and his friends stopped attacking us for some unknown reason)

Last edited by Solid : 05-11-2007 at 11:07 PM.
 
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Old 05-11-2007, 11:52 PM   #69
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Originally Posted by Cobalty2004 View Post
Can anyone tell me if this is the right place for this "gorgaluk" dungeon that was supposed to go in this patch?

You're in the right place.
 
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Old 05-11-2007, 11:55 PM   #70
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That's it? Seems like a small cave with a few names with uncommon drops.
 
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Old 05-12-2007, 12:02 AM   #71
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You're in the right place.
We found about 3 named, and know of 2 others, outside of the "force field"

Did we miss something? Should we be doing those quests at the elvish camp before attempting to come here again?

By miss something I mean this place seems pretty small, I seem to remember someone saying 20+ encounters hehe
 
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Old 05-12-2007, 12:17 AM   #72
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It's not small at all; it's pretty huge, actually. You just didn't explore far enough and/or well enough yet. There are at least two ways to get in there -- you could go through the cave entrance(s) or you could swim through the "secret" tunnels (which also leads deeper into the caves -- it all connects eventually).

It is a bit confusing, though, and easy to get turned around and lost so that you think you've already been somewhere when it's actually a new area (and I'm fairly sure that's by design).

In summation: It's big, and you have to use your brain and/or have a good sense of direction. It's not all rough cave areas, either... there's some really cool stuff down there.

*these observations were made before it was fully populated, but I doubt the geometry has changed much

Last edited by Hal : 05-12-2007 at 12:19 AM.
 
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Old 05-12-2007, 01:11 AM   #73
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We went down all the corridors. Found the big room. Went underwater. Explored what I think is every nook and cranny.

The place is small unless there's a secret switch to open the floor up. I think we found 3-4 named encounters while in there.

Once again, are we missing something?
 
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Old 05-12-2007, 01:32 AM   #74
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Originally Posted by Solid View Post
I love the ideas such as the power suits, new abilities and having to collect buffs but as far as i can tell its only possible to defeat All-Father if you had a Necro spamming fear on him and bugging him and his adds or a Cleric who makes the All-Fathers attacks heal your whole group (unless this was intentional and the actual buffs were a decoy, then this was really a WTF am i supposed to do encounter).
All-Father was easy once you figured it out. Though they did manage to bork the dungeon now so its close to impossible to get the crystal key quest completed. Unattackable mobs doing 6 1k hits in under 2s FTL.

For all-father you need 1 healer, and the rest can be a variety of classes. Fight your way up, go behind him, so you don't aggro the lvl below, 2 people reserve their bombs for spawns, 1 person is on powerup duty, 3 people continuously bombing and attacking him. Takes 10 minutes. Start spreading out and die to mass aggro.

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My group tried to do it using your suits abilities and the buffs and failed miserably i and mostly all the other players i have spoken to that have completed it did do due to the All-Father/Instance bugging in some way.
bah, he's easily doable, just need the right tactics, and there is no need to "bug" anything.
 
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Old 05-12-2007, 04:12 AM   #75
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You're in the right place.
Hard to believe the dungeon currently in live is the final version. Numerous encounters, etc., is this live? Is the cloak quest completable?
 
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Old 05-12-2007, 04:17 AM   #76
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Originally Posted by Hal View Post
It's not small at all; it's pretty huge, actually. You just didn't explore far enough and/or well enough yet. There are at least two ways to get in there -- you could go through the cave entrance(s) or you could swim through the "secret" tunnels (which also leads deeper into the caves -- it all connects eventually).

It is a bit confusing, though, and easy to get turned around and lost so that you think you've already been somewhere when it's actually a new area (and I'm fairly sure that's by design).

In summation: It's big, and you have to use your brain and/or have a good sense of direction. It's not all rough cave areas, either... there's some really cool stuff down there.
Compared to other dungeons of similar level, it is small. I explored plenty and even "used my brain" to navigate the complex layout of this "big" area. To my knowledge there is only one area that isn't rough caves, and it's not accessable with the current version on live. Where's all this really cool stuff you make mention of? I mean, unless I missed something, which very well may be the case, but I didn't see any clickies or find any hidden walls that led any deeper.
 
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Old 05-12-2007, 06:15 AM   #77
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Look harder boy...

/whip
 
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Old 05-12-2007, 08:25 AM   #78
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Interested to see what this place looks like, can anyone post some pictures?
 
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Old 05-12-2007, 09:27 AM   #79
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Originally Posted by sumuji View Post
We went down all the corridors. Found the big room. Went underwater. Explored what I think is every nook and cranny.

The place is small unless there's a secret switch to open the floor up. I think we found 3-4 named encounters while in there.

Once again, are we missing something?
Yeah, but before we decided to quit exploring the dungeon, I thought there was one final pool of water with an opening that none of us went down. It was my first time down there so I was getting used to the layout, but I could have sworn one of us found another pool of water to swim through but with everyone discussing what to do, I think it was forgotten. Dunno, but lets try it again today!!
 
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Old 05-12-2007, 12:07 PM   #80
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Originally Posted by Elidroth_SGO View Post
You're in the right place.
I am sorry to hear that. Very disappointed in the place then. I was expecting something along the lines of Rhaz, if not harder. Not something a 50 Turgan could easily solo.
 
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