News    Guild    Options    More
Forums:   Guild,    Games,    Hardware,    Misc
Home 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 Forum Home > Silky Venom Guild Forums > Guild Lobby > Looking for Imput: What do you feel Vanguard needs, aside from the obvious Beta Blues
 
Reply
 
Thread Tools Search this Thread
Old 03-30-2007, 04:33 AM   #1
Oppus
 
Join Date: Mar 2007
Posts: 13
Default Looking for Imput: What do you feel Vanguard needs, aside from the obvious Beta Blues

Lets hear some productive points to maybe give the Devs some ideas. I like this game and I'd like to see it really be fun.

My personal thought is Vanguard needs pvp. Not like the whole server pvp. I'm talking a normal type server that has Battlegrounds, similar to WoW and DAoC. 40vs 40 5vs5 etc.. WoWs implementation of their Battlegrounds was really really fun. They really did an excellent job with it. When you were done with pvping , you go back to your normal pve.

Whats nice about the battlegrounds is it really gets the blood flowing. It breaks up the monotony of crafting or diplomacy or waiting for groups for days. If VG were to implement this I truly feel they would break a million accounts

Lets face it, you can add all the content you want, if its pve. Its all killing bugs, mobs etc. routine. or you can craft and totally bore yourself to death. Maybe some diplomacy and level by using the same cards over and over and over and over omg. So much of that and I'm liable to shoot myself in the head. But at least I can shoot myself in the head surrounded by some really nice graphics!

I love the graphics but if this game is gonna hold peoples interest you need to draw their attention away from the monotonous pve, and wake em up with some heart pounding pvp. Its not 1999. People want more out of their MMORPGs. Stellar graphics isnt enough.http://www.silkyvenom.com/forums/ima...es/volcano.gif
 
Oppus is offline   Reply With Quote
Old 03-30-2007, 05:40 AM   #2
Dommel
 
Join Date: Mar 2007
Posts: 4
Default

Battlegrounds:
I have only played WoW for 2 month and gave up after that. And so I don't know that much about it. But I to believe that battlegrounds have killed world PVP. So unless they can fix that downside, I'm against it. I am hoping that they will build on world PVP, adding in stuff like (player) city PVP, ship PVP and stuff like that. The thing is, I would like VG to become a "world", where WoW is a "game". (It still needs to be fun to play though)

Vanguard:
I also agree with many that VG is crappy at this time. This is mainly because the population is very very low. This is either because of the server(EU PVP) or because I am on Kojan. I can't even get 5 active members for my guild..

I don't think it's very useful for posting ideas because Sigil still has to make there game stable on all fronts. Once that is done I hope they will add in new content, and with that I don't mean more mobs or locations. But stuff like upgraded crafting system, combat system, expand Kojan, etc, etc. They need to find away to get people to try the game and keep them playing.

Anyways, What do we know about running a MMO? we can only whine and hope for the best...
 
Dommel is offline   Reply With Quote
Old 05-30-2007, 08:58 PM   #3
Sevin
 
Join Date: Jan 2007
Posts: 45
 
Name: Alka
 
Default

Simple.

Less grind and more entertainment. Simple really.



oh and Raiding.

MMO's have replaced TV. We still need changing entertainment. We wont watch reruns to long (Kill same 10000 mobs anyone?). Its all about entertainment and not grinding we were once observers (TV) now we are part of and interact with our entertainment, but we wont do reruns forever (grind). Once Brad gets that, and gets out of the kill 10000 mob mode he will create a master piece.

Last edited by Sevin : 05-30-2007 at 09:05 PM.
 
Sevin is offline   Reply With Quote
Old 11-30-2007, 09:41 PM   #5
Mystery Chocolate
 
Join Date: May 2007
Posts: 8
Default

I few less craptastic "kill x no. of bears/wolves/snakes/bandits/crocodile" quests would do this dead game some good. EQ1 and WoW have been eaten up and enjoyed, MMO gamers are looking for something a little more innovative and interesting. We don't need another WoW/EQ clone that doesn't have enough differences to make it "third gen."
 
Mystery Chocolate is offline   Reply With Quote
Old 12-07-2007, 04:59 PM   #6
Brikk
 
Join Date: Jan 2007
Posts: 415
 
Name: Brikk (Sold)
 
Default

Quote:
Originally Posted by Mystery Chocolate View Post
I few less craptastic "kill x no. of bears/wolves/snakes/bandits/crocodile" quests would do this dead game some good. EQ1 and WoW have been eaten up and enjoyed, MMO gamers are looking for something a little more innovative and interesting. We don't need another WoW/EQ clone that doesn't have enough differences to make it "third gen."
When I played EQ you didn't even really have quests unless it was for some item.. then you got almost no xp and really no forward directions on doing the item quest. I think I was the 4th person to get the SK Epic and it was so convoluted, time consuming and took so many people to help that it was almost not worth it.

EQ2 and WoW both share the same concept of kill x quests and frankly I don't mind them. They point you to see a given area and you get bonus xp on top of that with the turn ins. Take WoW for example, who would go over to the red bandit village and work your way into it if you weren't looking to complete that quest. Without these quests you would just find an area, grind it out, go to a new area, grind it out, rinse repeat. So they really do serve a greater purpose.

What would be a suggested method of questing? If it's not kill x, would it just be talk to x, or go to x... the fact is the formula works to get players to work together and go to spots that they normally might not go to because they would be fine grinding away in some single area. I don't think I've ever played a game and thought, wow that quest was awesome!! Even in the single player games that I play like Oblivion they are filled with go kill x or get x or take x to x.

Sure there are some games that are more mission oriented like City of Heroes/Villians and Pirates of the Burning Sea. It has the quests laid out a bit different but in the end they still involve killing some mob, or doing some other action before it's complete. But if you play these games long enough you start seeing repeats of the same stuff.

Hell no MMO for that matter has ever been different. Get to max level, get more people to do some thing to get better loot to kill bigger mobs, for more loot... expansion comes out with harder mobs which you kill to get even better loot so you can kill even more difficult mobs... 14 expansions later you're killing mobs you couldn't even thought of 13 expansions earlier with gear that makes your guy 564 times tougher but you're killing mobs 564 times tougher. This is the formula of MMO's and one you'll see in everyone you play.
 
Brikk is offline   Reply With Quote
Reply
Forum Jump


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 05:42 AM.



©2005-2011 Silky Venom
Hosted by...
Uberguilds Network