Originally Posted by Mystery Chocolate
I few less craptastic "kill x no. of bears/wolves/snakes/bandits/crocodile" quests would do this dead game some good. EQ1 and WoW have been eaten up and enjoyed, MMO gamers are looking for something a little more innovative and interesting. We don't need another WoW/EQ clone that doesn't have enough differences to make it "third gen."
When I played EQ you didn't even really have quests unless it was for some item.. then you got almost no xp and really no forward directions on doing the item quest. I think I was the 4th person to get the SK Epic and it was so convoluted, time consuming and took so many people to help that it was almost not worth it.
EQ2 and WoW both share the same concept of kill x quests and frankly I don't mind them. They point you to see a given area and you get bonus xp on top of that with the turn ins. Take WoW for example, who would go over to the red bandit village and work your way into it if you weren't looking to complete that quest. Without these quests you would just find an area, grind it out, go to a new area, grind it out, rinse repeat. So they really do serve a greater purpose.
What would be a suggested method of questing? If it's not kill x, would it just be talk to x, or go to x... the fact is the formula works to get players to work together and go to spots that they normally might not go to because they would be fine grinding away in some single area. I don't think I've ever played a game and thought, wow that quest was awesome!! Even in the single player games that I play like Oblivion they are filled with go kill x or get x or take x to x.
Sure there are some games that are more mission oriented like City of Heroes/Villians and Pirates of the Burning Sea. It has the quests laid out a bit different but in the end they still involve killing some mob, or doing some other action before it's complete. But if you play these games long enough you start seeing repeats of the same stuff.
Hell no MMO for that matter has ever been different. Get to max level, get more people to do some thing to get better loot to kill bigger mobs, for more loot... expansion comes out with harder mobs which you kill to get even better loot so you can kill even more difficult mobs... 14 expansions later you're killing mobs you couldn't even thought of 13 expansions earlier with gear that makes your guy 564 times tougher but you're killing mobs 564 times tougher. This is the formula of MMO's and one you'll see in everyone you play.