09-29-2010, 03:30 PM
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#1
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Guild Member
Join Date: Mar 2007
Posts: 390
Server: Shidreth
Name: Escobar Sabatini
Guild:
Silky Venom
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Any one else get the feeling...
I have not been this excited about a game since EQ1 came out.
I did have the same hopes for Vanguard, but we all know how that went.
I am at the same time filled with a huge sense of dread, hoping that I am not going to be the fool yet again for a game. I have been game hopping for over 3 years now and am sick to death of not finding a game with any longevity. I keep wishing for a game to stick for longer than a few months, and keep getting my hopes splintered again and again...
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__________________
- Escobar
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways - Booze in one hand - cigar in the other - body thoroughly used up, totally worn out and screaming, "WOO HOO , What A Ride!!!!"
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09-29-2010, 04:55 PM
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#2
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Guild Member Sigil's Official Class LeadShaman
Join Date: Jan 2007
Posts: 370
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At this point I would gladly take a solid game with room to grow instead of what I've seen too much of lately, which are games with amazing potential crippled by poor execution.
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09-29-2010, 06:52 PM
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#3
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Join Date: Jan 2007
Posts: 4,412
Server: Hilsbury
Name: Skinner
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I'm not getting any tingly feelings about this game (Maybe Vanguard sterilized my tinglies for life). I'll definitely give it a shot, but so far it just seems like a fairly standard MMO.
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__________________
Skinner - *Retired* 50 Cleric of Hilsbury
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09-30-2010, 04:30 PM
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#4
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Guild Member
Join Date: Dec 2006
Posts: 755
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Quote:
Originally Posted by AsheMan
I'm not getting any tingly feelings about this game (Maybe Vanguard sterilized my tinglies for life). I'll definitely give it a shot, but so far it just seems like a fairly standard MMO.
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This is me right now. I'll check it out but not super excited - there's just nothing else right now.
I'm also looking at Copernicus (the Curt Schilling MMO - which is being developed in your backyard Esco) and of course EQ3.
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10-03-2010, 01:51 PM
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#5
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Join Date: Feb 2006
Posts: 8,666
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Peeps have to remember to keep your perspective about things. For many of us EQ 'took our virginity'. The more MMOGs that release, the more we play, the more desensitized we become to them. Many of those feelings about our first experience are remembered so fondly simply because it was our first experience. While EQ was great, amzing, and I cried the first time I saw a gryphon because I never thought I'd see anything so real and wonderful during my life, I also remember the reality of 8-12 hour play days spent alone, grinding, bored, not finding groups, setting an 8 hour alarm to go off at 5:20 am to log back in right when that rare spawn came up, being frustrated, dying and losing bodies. Our minds often remember the 'wow factor' of our early experiences and often forget the bad things and the reality.
Take new things with a grain of salt, remember that you are no longer inexperienced, you are no longer new, you know what you want from a game and may have expectations and hopes that can't be met simply because you are no longer new.
Here is a reminder of what EQ was for those of us who may remember it fondly and think it seemed the coolest thing out there. There really wasn't as much there as people remember, our minds filled in a lot of gaps back then that we now expect the game to fill in. http://www.youtube.com/watch?v=vmcT96U0a_M
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10-03-2010, 06:36 PM
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#6
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Guild Officer
Join Date: Feb 2005
Posts: 930
Server: Shidreth
Name: Lovi
Guild:
Silky Venom
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Rabb1t, I think you're right on the expectations thing. While I would "love" to have a game that brought back the absolute joy and fun of playing I had in muds and EQ and, yes even in VG, it's not only that I have already played those games ... it's that my life is different now, my time is different, how much energy I'm willing to spend on a game community is different ... and so I'm trying to look at why I would spend the time online playing Rift and what I hope and expect to experience.
For Rift, I don't expect the Vanguard world. There is nothing in the information or visuals so far that would even lead me to expect that. Telon is particularly beautiful to me. However, Rift, from what I've seen has its own kind of beauty and definitely far exceeds WoW in aesthetics (I really didn't like WoW). So I'm looking forward to a world that is different from VG and one that looks good for what it is.
Same thing with gameplay. VG, for me, has the best gameplay since muds (of the games I've played of course). With all the races, classes and content areas ... it is highly involving. Rift is not offering a VG kind of complexity but it is definitely offering a different kind of complexity and choice model and I'm finding that a lot of fun to think about.
So, I am quite willing to create a new set of expectations for Rift and I'm prepared to enjoy the game. The one major thing that is bugging me is that for me a pve server is one where no computer generated content will hang a pvp tag on a player. That the only way you can pvp is if you choose to place a tag on yourself for pvp and you look for others who have done the same. The geography, the npc factions, etc. can react to your player faction but they cannot turn on a pvp tag on your character.
It's appearing that Trion doesn't have such a purist point of view. People have been posting saying that it appears more like pve is actually a modification of a pvp environment where the geography and/or interaction with computer generated elements of the game can turn on your pvp tag whether you wish it to or not. I guess like WoW although I always avoided pvp encounters in WoW on the pve server I played on.
So that's something I will have to wait until release to see how it affects my enjoyment of playing. Perhaps there is still room yet for a pure pve server but since a lot of people don't mind a WoW type pve server, there's prolly not much pressure to consider one.
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10-03-2010, 10:03 PM
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#7
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Join Date: Feb 2006
Posts: 8,666
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Quote:
Originally Posted by Nepenthia
The one major thing that is bugging me is that for me a pve server is one where no computer generated content will hang a pvp tag on a player. That the only way you can pvp is if you choose to place a tag on yourself for pvp and you look for others who have done the same. The geography, the npc factions, etc. can react to your player faction but they cannot turn on a pvp tag on your character.
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Are we sure about that? In a recent podcast it was mentioned that two players of opposing faction could enter a rift. They may fight side by side, but they may also fight each other for a resource first. It was implied that rifts would create an automatic battlezone in their immediate area, allowing any opposite player faction to be auto flagged on entry and eligible for attack.
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10-03-2010, 11:38 PM
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#8
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Join Date: May 2007
Posts: 148
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I'm getting zero tingles. I'm already let down by the constant "rerolling" of toons that will be the soul system. As is, this game will have to impress me, I am not waiting for it with baited breath.
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10-04-2010, 01:15 AM
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#9
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Guild Officer
Join Date: Feb 2005
Posts: 930
Server: Shidreth
Name: Lovi
Guild:
Silky Venom
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Quote:
Originally Posted by rabb1t
Are we sure about that? In a recent podcast it was mentioned that two players of opposing faction could enter a rift. They may fight side by side, but they may also fight each other for a resource first. It was implied that rifts would create an automatic battlezone in their immediate area, allowing any opposite player faction to be auto flagged on entry and eligible for attack.
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Nods, I'm not sure how any of the servers are actually going to work. So I'm still on the speculation stage. Just trying to listen to comments from Trion and the community but ... what I haven't heard is any talk about a truly pve server where the only way to go pvp is to manually tag yourself pvp.
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10-04-2010, 04:02 PM
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#10
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Guild Member
Join Date: Dec 2006
Posts: 755
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Quote:
Originally Posted by Vanguard2112
I'm getting zero tingles. I'm already let down by the constant "rerolling" of toons that will be the soul system. As is, this game will have to impress me, I am not waiting for it with baited breath.
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Currently I am getting a WoW + Rifts & Souls vibe.
I think I posted this somewhere before but - if Rift is WoW + Rift/Souls then I can't imagine playing it more than 6 months.
Instancing is really, really great for telling stories - and for leading your group along a fun and interesting ride. But the ride is on a rail and after a couple of rides it gets boring.
A big issue with instanced content is that is sooooooooooooo hard to short circuit the boring parts (imagine instead of being able to fly/lev into the center of Rhaz you had to fight your way in from the outside everytime).
That's the sort of slow maddening itch that makes non-instanced content >> instanced content over the long run (though certainly instanced content can be >>>> non-instanced content the first few times through.).
Given a choice, the best choice is a mix. But we seem to either get all instanced (WoW) or all non-instanced (VG). And if I have to choose between all instanced or all non-instanced I'll take the non-instanced for replyability.
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10-04-2010, 04:36 PM
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#11
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Guild Officer
Join Date: Feb 2005
Posts: 930
Server: Shidreth
Name: Lovi
Guild:
Silky Venom
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Agreed on the non-instancing. And on the issues a linear game presents. The linear quests are what was driving me away from EQ2 even before VG was in beta. Why would you want to make another character and do the exact same stuff over again? In VG, of course, folks did that to get good gear fast, but there was always the option to do something different to level or to figure out new strats or approaches on things just for fun. So there was fairly decent replayability.
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10-05-2010, 04:36 PM
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#12
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Guild Member
Join Date: Mar 2007
Posts: 390
Server: Shidreth
Name: Escobar Sabatini
Guild:
Silky Venom
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Hows this for a blast from the past... I still love the skeleton laugh...
http://www.youtube.com/watch?v=YWisI2lSc_A
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__________________
- Escobar
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways - Booze in one hand - cigar in the other - body thoroughly used up, totally worn out and screaming, "WOO HOO , What A Ride!!!!"
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10-05-2010, 07:21 PM
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#13
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Guild Officer
Join Date: Feb 2005
Posts: 930
Server: Shidreth
Name: Lovi
Guild:
Silky Venom
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Esco, that's just cool! The skele laugh should be played at every front door on Halloween!
Lovi
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10-06-2010, 02:22 PM
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#14
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Join Date: Feb 2006
Posts: 8,666
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I still remember how amazingly cool that felt. (And the stupid spellbook while medding.) I remember thinking it was really cool how they adopted one of the better UI designs from the gold box D&D games. Crazy to think how much the UI evolved over time and how different it is since other games evolved it further.
I was utterly amazed how cool it was going to I think 1024x768 res with no window once I had gotten my uber r0x0r dual 3DFX 8 meg cards in SLI!
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10-06-2010, 03:10 PM
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#15
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Join Date: Feb 2005
Posts: 6,273
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Quote:
Originally Posted by rabb1t
I still remember how amazingly cool that felt. (And the stupid spellbook while medding.) I remember thinking it was really cool how they adopted one of the better UI designs from the gold box D&D games. Crazy to think how much the UI evolved over time and how different it is since other games evolved it further.
I was utterly amazed how cool it was going to I think 1024x768 res with no window once I had gotten my uber r0x0r dual 3DFX 8 meg cards in SLI!
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Yeah...back when it meant Scan-Line Interleve. 
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__________________
"Behind this mask, there's an idea... and ideas are bulletproof." -V for Vendetta
My blog - The Last Bastion
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10-07-2010, 09:01 AM
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#16
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Guild Initiate
Join Date: Oct 2010
Posts: 6
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Rift looks like an awesome game I agree and I can't wait for it to come out as well, but the thing is I think the players that played EQ are looking for something that they miss and none of the games out there ever replaced it, VG almost completed that goal but still came up short, I think the thing people miss the most is the community of the game. Has anyone noticed if you go back to EQ its just not the same feel. IDK just my opinion.
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10-07-2010, 01:36 PM
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#17
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Join Date: Feb 2006
Posts: 8,666
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Quote:
Originally Posted by Nosfet
I think the thing people miss the most is the community of the game. Has anyone noticed if you go back to EQ its just not the same feel.
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Same for any game. The thing with both teh forums and the game itself is that the community typically has a generational change every 4-6 months. Unless you are looking at a guild the community may change very quickly.
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