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Old 05-03-2012, 12:06 PM   #81
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Exactly and better put then I could've Fozzik.

I think what GW2 did that others really don't is it brought the world to you. You didn't have to go looking, it was there in your face and it almost encourages you to go wherever.I felt myself wanting to look around. There are no real rails. I mean you can jump off and go wherever, You might get killed though but hey do it if you can.

I never could find the place to put the unexploded shells in the starter Charr area but I found throwing them into crowds of mobs absolutely fun and hysterical. It is little nuggets like that that I enjoy. I mean I was flustered I couldn't find the receptacle for them yet I didn't care so much. I could still turn in the other stuff and complete it. Throwing boulders is fun too.

I also remember walking through a forest and a mob jumped out of the tree I was like thats pretty awesome unfortunately I was fighting two others and kiting. Yeah I died lol. It is just those small things that add up and add to the over all fun factor.

Also I always feel like I'm in a group even if I'm not. When we are all fighting I'm stopping and rezzing folks and theyre rezzing me. We are all fighting together. There is no "Damn IT! He stole my kill!" We are all in the world fighting the evil together, like a big family I don't have to put up with at Thanksgiving dinner lol. Not that I'm anti group quite the opposite but there are downsides to grouping as well. The big one is time we all have different play times.GW2 you are really accomplishing goals with everyone else. No waiting, no hold up I gotta pee, etc.. You get in, you play, your time is not spent waiting unless you want to. In other words you can get things done and have fun without the traditional group,yet you still feel in one.

With GW2 I actually spend more time marveling at what they did right and less on the little shit like the absolutely horrid story line.The story parts are challenging but the story, sorry, is godawful. This is small to me though. Square Enix does story and cut-scenes pretty awesome in FFXIV (and other FF games) yet the game is pure shit.So If I had a choice I would take a great game over great story anyday.

GW2 also keeps you thinking and alert constantly. I like that I have to put a lot of thought into playing and one bad move or add and I'm black and white hoping someones nearby lol.

I WISH I WAS PLAYING GW2 NOW!!!!!
 
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Old 05-03-2012, 12:28 PM   #82
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Another article -
http://www.mmorpg.com/gamelist.cfm/g...ationsMet.html

She describes some of the same stuff we're thinking.
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Old 05-03-2012, 01:25 PM   #83
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Another article -
http://www.mmorpg.com/gamelist.cfm/g...ationsMet.html

She describes some of the same stuff we're thinking.
OMG ! This is why I dont read other reviews and stuff. I hate spoilers so thats 4 secrets I know now dratz!

The article was spot on thats why they are the pros and I'm just an ardent player. lol
 
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Old 05-03-2012, 09:23 PM   #84
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Wrote a new blog post if anyone's bored.
http://www.thelastbastion.net/
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Old 05-04-2012, 12:21 PM   #85
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Was a good read thanks.
 
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Old 05-04-2012, 05:01 PM   #86
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So...did you find yourself being Social this last weekend? Yes, people worked together for a common goal; yes, you were glad when someone showed up at a Skill Challenge to help you; yes, you liked the scaling up and down of DEs when people came or left, but is that more social?

I found myself doing the same thing as I do in most MMOs: Doing what I need to get done. I didn't *need* other players. I certainly didn't need to talk to them or group with them.

To be even more clear: I worked with other players, I did not engage with them. I wasn't more social with them because I didn't need to be. Relatively little socialization was being done in /local, just mostly advice.

Did you find yourself actually talking to players more because of the game mechanics?
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Old 05-04-2012, 05:08 PM   #87
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I played with people far more than I did in WoW or Rift. Something quite interesting about GW2 is that you can play with people even when you aren't grouped up. In the other games you have explicitly make a party and go somewhere together. You can do that in GW2 as well (apparently), but even when soloing you can sometimes play with others, unlike the other games where solo is totally solo.

There is a skill point far in the north east which you have to reach by fighting down a long cave and windy path. I headed there alone because I liked the challenge of it, and at level 12 I didn't have much else to do anyway. But about half way along the journey another guy shows up and we end up playing together. We didn't even talk, it was just clear that we were both heading the same way, so we fought together. Then we reached the chest and I did "/say Woohoo! Got what I came for, are you heading out of here now?" And he said, "Same Bye thanks".

And of course there were all the dynamic events which had a bunch of people playing together helping defend towns and escorting stuff. I think once we start playing all the group instances, it could end up being quite a sociable game, even though there isn't much random chatter.
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Old 05-04-2012, 05:46 PM   #88
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Right, I played next to a lot of people but did you socialize with them. Or, when the event was over, did you just go to the next one?

Did you just play next to them or did you actually PLAY with them?
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Old 05-04-2012, 06:16 PM   #89
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I did loads of events and I reckon at least half of the people played 'with' each other, rather than just doing their own thing. It constantly reminded me a squad based FPS's (not many out there... did anyone play SWAT 4?). Going from location to location with a few people, or room to room, I kept saying Clear! but nobody laughed.. But that's what it felt like, and most people did seem to watch each others backs.

Not only that but if anyone goes down, people tend to go out of their way to revive each other - not just out of honour but presumably because you get XP for it too - and also because the challenge of the combat means that you really do need everyone you can get. I think the game just works well as a mmo, and in fact it's probably better than any other mmo. As much as I love EQ, that is very strict in its solo/group thing. People are great and friendly and sociable - when you are grouped together.... But when you are out in the world solo, nobody wants anything to do with you. I wanted to camp an item the other day and someone was already there, but I didn't see them because they were levetating far above the room on a ledge I didn't know existed (he was doing it to exploit pathing..). So I walk in the room and start snooping around and I get tells from this asshole telling me I better have a good excuse for wandering around his camp. All he needed to do was to say it's camped.

GW2 I think could end up being one of the most sociable games ever.... The only thing it lacks at the moment is chatter in the chat channels, but that could very easily change as they tweak.
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Old 05-04-2012, 07:50 PM   #90
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I wasn't social because I didn't try (and also because some really obvious stuff was missing, like typical chat channels). GW2 doesn't MAKE you a social person. The game takes you right up to the water's edge, and you just have to drink.

Instead of their being all kinds of overhead and barriers to being social...the game has you actually playing together and cooperating / creating tactics even before you say a word. All that's left is just typing "hello"...and you are being social. Once you do start chatting and getting to know people, the game provides a ton of assistance and support for staying together, finding fun things to do easily, and keeping track of people you've played with.

So...the game is the most truly social-play MMORPG I've seen since EQ...but it (of course) still relies on players actually taking it that last step and opening a conversation. Not too much to ask, I'd say.
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Old 05-04-2012, 08:14 PM   #91
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Yup, I did have quite a few conversations actually, albeit mostly short and sometimes weird. There was one girl who was totally hot looking so I flirted with her briefly as I was passing, and she proceeded to spend the next 2 hours telling me via /whisper, how the mesmer sucked at PVE. But while being a shoulder to cry on, I at least got to hear her experience of various classes which was pretty interesting.

Then I saw a skill point inside an enemy camp and there was absolutely zero chance I could even get close by myself. And I wanted ALL the skill points because they are so cool, and they are do-able if you are determined enough. So I stood next to a bunch of people and waved and then asked if anyone wanted to fight to that skill point. Only one person responded but she invited me to a group and we fought our way to it. She was a good player too and a good communicator.

And then kind of near the end, all the quests lead you in a kind of huge S shape around the entire map, and they all come to an end around the Beetleton area. And in that town is an instance, and about 5 or 6 of us got together and made a group. We couldn't get inside (I think it's a level 40 instance) but we at least hung around together chatting about stuff for a while. Beetleton was quite a nice place to hang out too. There was also a little puzzle there and I noticed something sneaky and mentioned it in /say and other people laughed.

So there is 'some' proper social stuff happening already. I reckon this game is going to be as close to perfect as I've ever seen.
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Old 05-04-2012, 09:31 PM   #92
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I played with my friend until the overflow server separated us.

Talked to a few people in the arena.

Said Hi to Fozzik but he never responded.

A buncha people helped me on a quest I spawned by the lake. No idea if they got credit for the same quest didn't get a chance to ask.

Fought a rare Skale that popped and luckily a guy showed up in time or I was dead.

I always felt grouped even when I wasn't.

I know I got an achievement for rezzing 100 people.
 
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Old 05-04-2012, 09:45 PM   #93
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Quote:
Originally Posted by mmorpeegee View Post
Then I saw a skill point inside an enemy camp and there was absolutely zero chance I could even get close by myself.
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Yeah, it's basically a whole new generation of game. To me this is only the start of the 3rd generation.
It's helpful to me to understand the game when people use examples, but I'm still confused in the top-level view. How can the game be "third generation!!!" but you see a "skill point" sitting in an mob spawn camp with people running around it? Are the good extended, interactive quests the exception or are skill points sitting in view the exception?
 
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Old 05-04-2012, 09:56 PM   #94
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Really sorry for missing your whisper, Vordox...for some reason I was not hearing the sound effect that let you know you received a message...and I missed some stuff. We really need to be able to separate significant channels (like whisper) into their own window so we don't let things pass by.

@Loam
There's a fairly wide variety of "challenges" to earn skill points. What you see is a little chevron on your map which points you to the area. Once you get to that area, you might see any number of different things, or nothing at all (I saw one chevron on my map that was apparently inside a big stone thing, and I never did figure out how to get to it).

The challenges are things all the way from a simple book you receive that gives you a little lore and a skill point, all the way up to complex puzzles or events that are very physical and challenging to get a skill point. You don't need to do all of them...but it's a completionist's and explorer's dream...you are constantly reminded each time you open your map of the chevrons you have not yet completed, and every time you look in your character window you're enticed by the pool of skills you have yet to unlock.

I would say that skill challenges aren't the exception, or the rule...they are just one of many things there are to do out in the world.
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Old 05-04-2012, 11:15 PM   #95
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There's a fairly wide variety of "challenges" to earn skill points. What you see is a little chevron on your map which points you to the area. Once you get to that area, you might see any number of different things, or nothing at all (I saw one chevron on my map that was apparently inside a big stone thing, and I never did figure out how to get to it).
If that was the one in Ashen Plains then next time you look at it you'll notice a little grayish arrow pointing down in the bottom right of the icon. That indicates that it is below the level you are on. There was a tunnel leading down to some crypts and the challenge was down in there.
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Old 05-05-2012, 12:40 AM   #96
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If that was the one in Ashen Plains then next time you look at it you'll notice a little grayish arrow pointing down in the bottom right of the icon. That indicates that it is below the level you are on. There was a tunnel leading down to some crypts and the challenge was down in there.
There was one in a town where they guy was in the wall evidently. The server went down later and I came back by and the guy was out. It was a town near that arena place in Charr area.

No I actually saw a couple other people I knew Fozz and chatted to them and no response later I ran right in front of the guy and he realized it was me. I told him I msged him earlier he hadn't seen it either. So yeah the chat must be screwy. I didn't care for how chat was set up either. I couldn't separate tabs like I wanted. It needs the kinks worked out of it.
 
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Old 05-05-2012, 08:40 PM   #97
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It's helpful to me to understand the game when people use examples, but I'm still confused in the top-level view. How can the game be "third generation!!!" but you see a "skill point" sitting in an mob spawn camp with people running around it? Are the good extended, interactive quests the exception or are skill points sitting in view the exception?
Well the quests (or "Events") only seem to be for exp, and for fun, and for karma which is a kind of currency to buy you gear. The skill points are like little challenges and there are about 10 or so on the starting region. First off you have to reveal the map to find them (although you could maybe stumble across one by just exploring if you are lucky). And then some of them are a little puzzle or quest, and some of them you just have to get to it. It gives you a skill point but it can look like various different things in the game world itself, like a chest, or a font of power, or it's an NPC, or whatever else. Either way, you want to find it to get that all important point.

I can't remember them all but one was in a huge camp full of mobs, and as super awesome badass as I am at combat, there was still no way I was getting inside that camp without help. I teamed up with one other person and we still couldn't get inside, but then a group of about 5 more people came along and we all fought together and managed to kill them and hold their respawns off long enough to get inside and claim the point.

And there was one other point which was at the end of a long tunnel, and it only required you to rub some oil on your skin and you got the point. But actually reaching the end of that long tunnel was a challenge in itself. Not just from killing all the mobs, but also finding the way in.

The cool thing to me though is that there is just so much variety. Unlike EQ where all you do is grind mobs, and WoW and Vanguard (and everything else now) where all you do is grind quests, GW2 lets you do lots of different things. You can be questing kind of traditionally, but then an event will happen which you can get involved in (if you want to), and that breaks things up. Then you might see a skill point and decide to head there for a little side adventure for yourself. Then you might decide to delve in to the character story quest for a while, and then by the time you have done all that, you can't wait to get back in to questing again. And that's not even including all the PVP stuff you can do and the instanced group content.

Variety works a treat in these kinds of games, for me at least. That's something I really liked in Rift because that quest grinds, occasional mini popup rifts, and a few little puzzles here and there. This game is similar, but like 100 times better
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