02-16-2007, 10:44 AM
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#21
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Join Date: Aug 2006
Posts: 485
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Good stuff Mongo. Very nice. 
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Integrity is the algorithm of the soul.-Robert Brian Hursh
Expectations are resentments waiting to happen.- elorei, SilkyVenom.com community member.
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02-16-2007, 01:04 PM
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#22
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Join Date: Feb 2006
Posts: 21
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Outstanding
Nice job indeed.
I am going to try it tonight.
Thank you.
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The Four Horseman of The Apocolypse are ducks, and they will nibble us to death
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02-16-2007, 02:11 PM
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#23
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Join Date: Jan 2007
Posts: 321
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Did my first group using this UI last night. Group frames are top notch! One thing i did notice was the spell icons when group members were casting were overlapping. I think maybe this might have been mentioned, but I thought I'd confirm that I see it as well.
Great job, keep up the good work!
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EVGA 680i mobo | Intel E6600 @3.0gHz | Water Cooled
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Sound Blaster X-Fi Fatal1ty
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02-18-2007, 01:43 AM
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#24
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Join Date: Feb 2007
Posts: 5
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Quote:
Originally Posted by unst4blec0d3r
Did my first group using this UI last night. Group frames are top notch! One thing i did notice was the spell icons when group members were casting were overlapping. I think maybe this might have been mentioned, but I thought I'd confirm that I see it as well.
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Very true,noticed that also.Its not any huge issue anyway..
GJ done :>
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02-18-2007, 01:24 PM
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#25
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Join Date: Feb 2007
Posts: 782
Server: Shidreth
Name: Kcxiv
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love the UI, but is there anyway i can make the group windows a bit smaller?
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02-19-2007, 08:23 AM
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#26
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Join Date: Feb 2007
Posts: 61
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Quote:
Originally Posted by kcxiv
love the UI, but is there anyway i can make the group windows a bit smaller?
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Probably not, only the allmighty Mongs can.
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02-19-2007, 01:04 PM
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#27
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Join Date: Feb 2006
Posts: 21
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Works Fine.
Thank you Mongo.
The ui works very well indeed. I'm much happier with my ui layout now than previous. The sigal ui is nice but it simply takes up to much room when you are trying to balance combat group hits, buffs, add ons, and all that.
The biggest problem I saw was the size of the personal information window with separate items which you fixed nicely. The personal window could still be even smaller imo, the red bar is surely biggggg enough  .
Nice job and thanks for the hard work.
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__________________
The Four Horseman of The Apocolypse are ducks, and they will nibble us to death
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02-19-2007, 03:32 PM
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#28
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Join Date: Feb 2007
Posts: 32
Server: Gelenia (EU)
Name: Meassi
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Very well done Mongo - can't wait to see what you can do with this in the future 
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02-22-2007, 05:22 PM
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#29
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Join Date: Feb 2007
Posts: 209
Server: Florendyl (RP)
Name: Jinpo
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Wow, looks just like my fav EQ ui.
Like puttin on a old pair of jeans.
nice work!
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02-23-2007, 02:35 PM
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#30
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Join Date: Feb 2007
Posts: 61
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full UI
Can we get some shots in a group with all the windows up? Whenever I think about downloading one of these UIs the screenshot never includes all the UI. I hate downloading and customizing only to find out the offensive target/encounter/spell effects UI replacement sucks.
EX: DroxUI, EQ2Mod, and CMD
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02-24-2007, 11:21 AM
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#31
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Join Date: Feb 2007
Posts: 4
Server: Gelenia (EU)
Name: Juglans Regia
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The UI is very cool but is it light? I mean I use a P4 2.66 and 1gb ram... is it heavier than the default?
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Natural High !!
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02-24-2007, 04:43 PM
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#32
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Join Date: Feb 2007
Posts: 1
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Thx Mongo, works great!
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Last edited by RiFRaF : 02-24-2007 at 05:40 PM.
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02-27-2007, 11:39 PM
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#33
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Join Date: Feb 2007
Posts: 26
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Trying it ouit now...
I need to figure out how to do key binds lol
Can any of you help an MMO newbie figure out key binds?
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02-28-2007, 07:37 PM
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#34
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Join Date: Jan 2007
Posts: 49
Server: Thunderaxe
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Quote:
Originally Posted by TentacleMan
Trying it ouit now...
I need to figure out how to do key binds lol
Can any of you help an MMO newbie figure out key binds?
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Think he mentioned something about keybinds not working earlier in the thread. As for the UI itself, I love it! It's very clean and streamline. Other than the keybinds that everyone could really use, I'd like to request making one of those hotbars a second vertical to save some space down at the bottom. The large target windows, I kinda like. They are kinda in your face and you can see whats going on at a glance especially if playing a healer. Its just right at my 1920x1200 resolution.
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03-02-2007, 04:59 PM
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#35
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Join Date: Jan 2007
Posts: 49
Server: Thunderaxe
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Another thing I noticed is the exp bar not switching to Tradeskill exp.
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03-09-2007, 02:21 PM
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#36
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Guild Member
Join Date: Jan 2007
Posts: 89
Server: Shidreth
Name: Victoria
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Quote:
Originally Posted by Fong SaiYuk
Another thing I noticed is the exp bar not switching to Tradeskill exp.
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Well you can't have it all (where would you put it?). Im working on this slowly, havnt had much time lately with work and grinding. But hopefully next week I will get down and do some crunch work and see if I can get the next version it. it will be a major overhaul graphicly and layout wise but it will retain all the core concepts that make the UI work, (Should be even less cluttered as well)
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03-14-2007, 04:52 PM
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#37
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Guild Member
Join Date: Mar 2007
Posts: 4
Server: Shidreth
Name: Spioctor Quijano
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Amazing UI Mongo. Easily the cleanest and most streamline I have come across. I have been using it without any issues, but one. For whatever reason, finishing damage from a chain attack does not appear in the combat window with the rest of the damage. I was wondering if it is something on my end or just some glitch in the UI. Either way, not a big deal. Thank you for making this UI available.
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03-16-2007, 04:49 PM
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#38
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Join Date: Mar 2007
Posts: 2
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Howdy all
Installed this mod, however, whenever I load up VG, it now crashes right away. I dont even get to the character selection screen
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03-22-2007, 06:58 AM
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#39
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Join Date: Jan 2007
Posts: 18
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Not to be pushy, but is there any ETA on an update to this great UI - notably the healer buttons available for the full group?
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03-23-2007, 10:06 AM
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#40
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Join Date: Mar 2007
Posts: 5
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well i followed the instructions and my interface looks exactly the same. any thoughts?
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