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Old 03-03-2007, 06:47 PM   #61
riblet
 
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Bug, Infuse Health at low levels is not working properly. I was in unfocused, but with various bonuses. But the problem with Infuse Health 1 and 2 compared to 3 and 4 is easy to see.

Infuse Health 1 = 100 health
Infuse Health 2 = 224 health
Infuse Health 3 = 821 health
Infuse Health 4 = 1025 health
 
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Old 03-04-2007, 12:48 AM   #62
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Ok, I guess this qualifies as "issue". I just made it to 30 and I'm a bit shocked by the "upgrade" my main offensive spell received.

Bursting Cyst V -> Exploding Cyst I

Based on the tooltip numbers, the new spell has exactly the same DPS and the same mana efficiency... just scaled up to a 3s cast time compared to the 2.5s of the spell it is supposed to upgrade.

Is this a joke? Why would I want to use a spell that takes 20% longer to cast and yields exactly the same results? This is a severe downgrade, not an upgrade. Increased chance of interrupts, takes longer to to build up BU... ok, Bursting Cyst upgrades have the same problems but Exploding Cyst is utterly worthless. It's plainly MUCH worse than Busting Cyst V.
 
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Old 03-04-2007, 04:57 AM   #63
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Quote:
Originally Posted by Kiste View Post
Ok, I guess this qualifies as "issue". I just made it to 30 and I'm a bit shocked by the "upgrade" my main offensive spell received.

Bursting Cyst V -> Exploding Cyst I

Based on the tooltip numbers, the new spell has exactly the same DPS and the same mana efficiency... just scaled up to a 3s cast time compared to the 2.5s of the spell it is supposed to upgrade.

Is this a joke? Why would I want to use a spell that takes 20% longer to cast and yields exactly the same results? This is a severe downgrade, not an upgrade. Increased chance of interrupts, takes longer to to build up BU... ok, Bursting Cyst upgrades have the same problems but Exploding Cyst is utterly worthless. It's plainly MUCH worse than Busting Cyst V.

Agreed. Get this fixed.
 
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Old 03-04-2007, 06:14 AM   #64
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Our stances are seriously fubar. I don't know how yet, but I am getting kicked out of my stances into neutral, I am not allowed to switch as soon as the interface says I am, and the counter is resetting in a way that no other counters do.

I know more changes are coming to stances on test, so maybe this stuff is more stable on the next patch. I wish they had not implemented any stance changes until these bugged were worked out.

Another bug for the list, our attack and damage shield symbiotes do not have the correct text for their effects. So far up to level 38, they all read as having an effect of 1.
 
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Old 03-04-2007, 10:54 AM   #65
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BF still heals me after the group has disbanded I am not sure how important that is, ( hope they never fix it =P)

I agree on MT I look forward to its increase sounds exciteing.


Being I am only 21 I have but 3 symbiotes atm however when i get tot he 3rd casting of any symbiote they no longer take effect and the icon is misisng. I tested this out last night for maybe 45 mins cause I wanted to make sure before I posted. this is the deal.

with deaths and rebuffing or not, cleanseing symbiote no longer shows up or takes effect. I thought it might be a graphic bug so i casted it on myself and hoped its effect would still be active, I went to the scorpions in cia area for the cloak quest and pulled some on me. I know its on a timer over every few secs so i pulled more then 1, basicly the posion was never lifted. However it works prior to the 3rd time being casted.

Controlling symbiote is the same way I know you can't reuse on the same mob so I would use it kill the mob rinse and repeat, once I got to the 3rd cast the mobs would not charm I got no resist or invalid target message and symbiotes were removed from my inventory.

havent tried plated symbiote yet.

and to confirm the stances changeing themselfs on cooldowns it happens to me aswell. When it happens w/e stance I am in is still highlighted but the nuetral stance highlights aswell, I only even noticed because fleshmenders was ticking 100hp lower out of healing stance and then i saw them both turned on. I have to reclick w/e one i want to be in to resume it.

(could be mistaken on cost beig i am at work and can't retest it) however flesh menders takes 3 bu points to cast corect? However I have been getting a constant 4 used.
 
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Old 03-04-2007, 11:55 AM   #66
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I would also like to chime in on the stance going to netural automaticlly.
I noticed this last night because of damage and heals spells not doing the correct amount.

Here is why I thought it happened to me. I macro the stance switch on my heals and damage spells. As i used damage and heal spells i would get caught in a stance so i would keep hitting the stance button or keep hiting the spell hot key.It seemedhat after a few hits with it being stuck it would swithch to netural or both netural and focus of gelenia at the same time.

hope that made sense.
This stance thing is getting frustrating.
 
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Old 03-04-2007, 01:57 PM   #67
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I encountered another minor bug with Hollow Symbiote.

Currently, if it is casted on yourself and a Bard plays their levitate song and then cancels their levitate song, you will no longer levitate even though the Hollow Symbiote is still casted on yourself.

Only way to fix (that I have found) this is recast the symbiote.
 
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Old 03-04-2007, 02:38 PM   #68
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Quote:
Originally Posted by Nexdei View Post
I encountered another minor bug with Hollow Symbiote.

Currently, if it is casted on yourself and a Bard plays their levitate song and then cancels their levitate song, you will no longer levitate even though the Hollow Symbiote is still casted on yourself.

Only way to fix (that I have found) this is recast the symbiote.
This bug happens with all two-levitates at the same time.
 
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Old 03-04-2007, 04:11 PM   #69
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[quote=Nardosh;145148]I would also like to chime in on the stance going to netural automaticlly.
QUOTE]

I dont think this is a bug. Light Fighters have the ability to force an opponant out of their current stance. I believe some mobs have that ability as well. Every time I notice that I am in the unfocused stance, it is after certain mob types were just recently bashing on me.
 
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Old 03-05-2007, 10:42 AM   #70
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two minor things, but bugs nonetheless:
- when invisible BU points sometimes don't update correctly or at all
- when using Union of Blood mob is not tagged as engaged right away, only after 2nd dot hits - this can be annoying sometimes.
- In the combat log Entwining Veins shows up as healing yourself, not the target

Last edited by Harlequin : 03-05-2007 at 11:12 AM.
 
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Old 03-05-2007, 11:19 AM   #71
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Quote:
Originally Posted by Harlequin View Post
- when using Union of Blood mob is not tagged as engaged right away, only after 2nd dot hits - this can be annoying sometimes.
Mobs are not tagged as engaged until a certain % of damage is done. One tick from UoB is not enough for this, that is why.
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Old 03-05-2007, 03:57 PM   #72
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As I posted on other thread, I can't believe this hasn't been mentioned (or I missed it)

When you pull with UoB it randomly drops off right after landing. It is NOT resisted, but just drops off. I find this problem when in groups, particularly with rangers. Sometimes it drops before anyone even does anything, sometimes when their abilities land.

Very annoying and waste of huge mana.
 
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Old 03-05-2007, 04:12 PM   #73
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Quote:
Originally Posted by kraznor View Post
As I posted on other thread, I can't believe this hasn't been mentioned (or I missed it)

When you pull with UoB it randomly drops off right after landing. It is NOT resisted, but just drops off. I find this problem when in groups, particularly with rangers. Sometimes it drops before anyone even does anything, sometimes when their abilities land.

Very annoying and waste of huge mana.
Confirmed. Union of Blood does not stay on the mob consistently for its listed duration. Fix this bug.
 
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Old 03-05-2007, 04:39 PM   #74
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I think that is because the mob can remove it. When I have this happen I noticed the mob was casting something.
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Old 03-05-2007, 06:07 PM   #75
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Quote:
Originally Posted by bitter_bloodmage_01 View Post
Confirmed. Union of Blood does not stay on the mob consistently for its listed duration. Fix this bug.
I am pretty sure the fix is on test right now where DoTs from different classes would not stack. I find my UoB will drop off without a doubt if a necro is there dotting too. No resist no fail just ticks once then its gone from mobs debuff list.

I HOPE this is a fix on test for this issue. Its annoying with the cool down, I found if I waited for necro to cast first THEN put mine on it would stick. Not done a huge amount of testing on this because I believe it will be fixed once that patch is pushed live.

Renewal Symbiote is complete trash I am afraid. 19hp per 10seconds... Is that bugged? Or is everyone happy with this? I would not cast this on anyone as at my level 19hp is not gonna save nobody =p

I am now starting to struggle with mana supply at 32. Not found it too difficult to this point because I add a lot of Wis but now the spells are taking 250+ mana a pop I am pretty much the first one OOM (and no I do not burn it fast). I regularly group with a druid and the fact they can burn their mana to 0 then cast Tap root and regen to full in 9 seconds is beyond ridiculous. Shamans, clerics, disc the lot have 2 bars to deplete before they are oom. Our endurance bar is so dead to me I feel like making a UI modification to remove it from my screen. Do something to our endurance bar =)

I dunno about you but because the FoG stance is hard coded for a 5% dip in hp per tick, at level 5 this is bearable... Once you get to 30 and your HP is buffed to 2000+ hp that is 100hp a tick! The mobs hit me for 190! I would prefer this to be a set amount of hp rather than a % because things always go wrong at high levels with %'s.

Sorry about the commentary Jeters, not posted in awhile but finding things are getting tough as I got past the 30 mark.
 
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Old 03-05-2007, 06:19 PM   #76
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Is FoG supposed to work even if you are translusent? The reason I ask is that I have noticed that many times I dont get any blood union points after I cast translusence. I still get the refreshing stance cooldown like it is ticking but dont see any blood union building up. I can fix it by switching out of FoG then back but I am not sure if this is a bug and I am not supposed to get blood union while translusent or if the blood union is bugged and I am supposed to get it without having to stance dance just to get it to build up.
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Old 03-06-2007, 06:56 AM   #77
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Ok few bugs i noticed:
When using Hollow Symbiotic on my self when group with bard that have levitation song type active and then the bard get a way so the song effect is not working on me i stop levitate but still see the Hollow Syn icon active for me.

Now for bigger one, sometimes mortal calling will end up calling the same group member over and over although i try to call another group member.

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Old 03-06-2007, 11:30 AM   #78
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Quote:
Originally Posted by jujubobo View Post
"The whole point of a symbiote is that it's a powerful buff--the tradeoff is that you can only put on one at a time."

I have to disagree with that comment. Renewing Sym is 20 endurance to 20 hp. Being beat on for 200-300 doesn't make this a "powerful buff". Hollow Sym isn't a powerful buff, heck Shams can lev & sow at the same time. Where is the power behind being able to cast 2 syms?
I disagree as well. Symbiotes are NOT a "Powerful buff". Not given that you can only apply one, and that you have other costs (harvesting, assembling, inv. space). Either remove symbiotes entirely and make them regular spells (not a popular idea) or increase the effectiveness. As for the non-buff spells, they need a serious bump too. Controlling duration too low, Hollow as mentioned above, cleansing...well does cleansing even work?

I've tried to point out the same thing from various angles: reduce the costs or increase the effectiveness. I mentioned reducing the costs by giving BMGS a special pouch for holding symbiotes. The vanbois went nuts, screaming that inventory isn't really an issue, completely missing the point that inventory space is a cost of the spell.

Bottom line is symbiotes need a balance. As they stand they are regular spells with an annoying barrier to cast. Either lower the barrier or increase the wow factor.
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Old 03-06-2007, 12:50 PM   #79
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Tharzidun, I completly agree with you .
the symboite effectiveness needs to be looked at for the cost and limittations they have.

I suggested letting more then one attach, but jeters said the devs were kind of against that whole idea.

I hope they come up with something.
 
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Old 03-07-2007, 12:26 PM   #80
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I agree as well.

Even if the only symbiotes that can stack are cleanseing and holllowed. Several other classes can cast lev and and put other buffs on you aswell that is not a powerful buff.

Renewing and revitalizeing arent even that great either. I would have to say frenzied and quickening are prolly our best ones and I would understand if they didn't stack being they both increase dmg.

I personally don't see why I couldn't have hollowed, plated, and either hp or mana regen on at the same time soloing. (just a example) druids can cast lev and dmg shield on you at the same time.

The mana regen one is horrible 30 endur every 10 secs for mana at a 50% exchange rate. So 15 mana every 10 secs is a powerful buff? The exchange rate is so high and yeild is so low as of now the way the game stands I think if i casted this on anyone that actually uses endur on a regular basis would prolly slap me in the face. I can't see sorc, cleric, druid, shaman, disc, DK, pallie ever asking me for this. Maybe in a high intesive raid somewhere down the road the cleric "might " use it the others wouldn't want it still.

basicly the symbiotes are on par with everyone elses buffs except ours require sucking our blood out harvesting organs createing them and keeping them in our bags the take up space. I agree it would be nice to get a symbiote only bag maybe 30 slot? Cause IF all the symbiotes were as awsome as they are suposed to be we would be very limited in space to have atleast 1 stack of every kind on us and keeping atleast 2 stacks of blood vials for random recreation and life husks.

Sux is I think symbiotes are prolly the coolest ways to implement buffs its kinda creepy nasty and I like it. I wish they were as all powerfull as they say they are, because if they were I would understand why I can only have 1 at a time cept no matter what i think cleanseing , hollowed, plated should stack with them all.
 
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