News    Guild    Options    More
Forums:   Guild,    Games,    Hardware,    Misc
Home 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 Forum Home > Games > Vanguard: Saga of Heroes > Resources and Info > General Information > Bug Reporting Thread
 
Reply
 
Thread Tools Search this Thread
Old 02-20-2007, 04:14 PM   #1
Elrar
 
Join Date: Feb 2005
Posts: 609
Default Bug Reporting Thread

Greetings!

We encourage all players to use /bug in game so that we may better address specific issues. However, if you're unable to play, or do not want to log into your account again for whatever reason please post the following information to assist us in isolating a cause and creating a solution. For all Crafting/Diplomacy/Class/Quest bugs please use /bug DO NOT post them here. The information we collect here as well as in bug reports is extremely important, we ask that you only provide the information requested in your post following the form below. Thank you for your assistance!

Issue:
Server Name:
Character Name:
Characters Level:
Location (Chunk):
Date:
Approximate Time:

If this has just occurred (as in you have not logged in since) please copy and paste your vgclient.log file here. This file can be found in your main Vanguard directory. (do not confuse this with VGClient.archive)

Issues we're currently aware of that do not need to be reported unless specific information is requested:

- NPC's/Creatures Disappearing/Warping
- Crashes, especially on 8800 series and due to memory problems/"leaks"
__________________
-James "Elrar" Nichols

Last edited by Elrar : 02-21-2007 at 06:01 PM. Reason: Added mod note.
 
Elrar is offline   Reply With Quote
Old 02-20-2007, 04:22 PM   #2
grape
 
Join Date: Jan 2007
Posts: 374
Default

http://www.silkyvenom.com/forums/showthread.php?t=11519

Issue:Character apperance changing in game
Server Name: RP server Floryndil (sp)
Character Name: Verconia/Iomen
Characters Level:15/14
Location (Chunk):Tomb of Lord Tsang / Magi Hold
Date:2/19
Approximate Time: See VGclient log, in EST.

I've captured 3 log in attempts and documented each time my character apperance has changed in the above URL.

Thanks,
Grape
 
grape is offline   Reply With Quote
Old 02-20-2007, 04:52 PM   #3
Adilia
 
Join Date: Feb 2007
Posts: 13
Default

Issue: Unable to cross most of the chunks - keep getting booted to char select.
Server Name: Florendyl, Infenium, Gelenia, Beta server 5... - atm I'm playing on Gelenia
Character Name: Adilia
Characters Level: 8
Location (Chunk): Especially the areas around Khal and Ca'ial Brael. Didn't play on many other chunks. In the case of my newest char - Adilia on Gelenia - it happens between the Tawar and Ca'ial Brael chunks.
Date: Ever since beta 5.
Approximate Time: anytime.

Vgclient:
[02/20/07 21:57:48] INFO: ================================================== ==
[02/20/07 21:57:48] INFO: Log opened.
[02/20/07 21:57:48] INFO: Init: Name subsystem initialized
[02/20/07 21:57:48] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[02/20/07 21:57:48] INFO: Init: Compiled: Feb 13 2007 20:23:38
[02/20/07 21:57:48] INFO: Init: Threadsafe Core: No
[02/20/07 21:57:48] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\bin\
[02/20/07 21:57:48] INFO: Init: Character set: Unicode
[02/20/07 21:57:48] INFO: DevLoad: Bound to IpDrv.dll
[02/20/07 21:57:48] INFO: DevLoad: Bound to Engine.dll
[02/20/07 21:57:48] INFO: DevLoad: Bound to Core.dll
[02/20/07 21:57:48] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[02/20/07 21:57:48] INFO: DevLoad: Bound to Window.dll
[02/20/07 21:57:48] INFO: Init: Object subsystem initialized
[02/20/07 21:57:48] INFO: Init: Computer: SARINK52658197
[02/20/07 21:57:48] INFO: Init: User: Sarink
[02/20/07 21:57:48] INFO: Init: CPU Page size=4096, Processors=2
[02/20/07 21:57:48] INFO: Init: CPU Detected: AuthenticAMD
[02/20/07 21:57:48] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[02/20/07 21:57:49] INFO: Init: CPU Speed=2257.366395 MHz
[02/20/07 21:57:49] INFO: Init: Memory total: Phys=2095532K Pagef=4194303K Virt=2097024K
[02/20/07 21:57:49] INFO: Init: Working set: 32000 / 159000
[02/20/07 21:57:49] INFO: Init: Process Info: Peak Memory Used: 18328 Working Set: 18328 PageFile: 20656
[02/20/07 21:57:49] INFO: Init: Added all subdirectories and cached all files in 0.014000 seconds
[02/20/07 21:57:49] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files
[02/20/07 21:57:49] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
[02/20/07 21:57:49] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files
[02/20/07 21:57:51] INFO: Init: Unreal engine initialized
[02/20/07 21:57:51] INFO: Init: Client initialized
[02/20/07 21:57:51] INFO: Init: Direct3D adapters detected:
[02/20/07 21:57:51] INFO: Init: Radeon X1950 Pro (ati2dvag.dll)
[02/20/07 21:57:51] INFO: Init: D3D Device: Video memory on board: 512
[02/20/07 21:57:51] INFO: Init: D3D Driver: AGP support detected
[02/20/07 21:57:51] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[02/20/07 21:57:51] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[02/20/07 21:57:51] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[02/20/07 21:57:51] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[02/20/07 21:57:51] INFO: Init: D3D Driver: MaxActiveLights=8
[02/20/07 21:57:51] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[02/20/07 21:57:51] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[02/20/07 21:57:51] INFO: Init: D3D Driver: MaxStreams=16
[02/20/07 21:57:51] INFO: Init: D3D Driver: MaxStreamStride=508
[02/20/07 21:57:51] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[02/20/07 21:57:51] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[02/20/07 21:57:51] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[02/20/07 21:57:51] INFO: Init: D3D Driver: Device supports Shader Model 3
[02/20/07 21:57:51] INFO: Init: D3D Driver: Using w- pixel fog
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports trilinear
[02/20/07 21:57:51] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports LOD biasing
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports Z biasing
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[02/20/07 21:57:51] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[02/20/07 21:57:51] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[02/20/07 21:57:51] INFO: Init: D3D Device: szDescription=Radeon X1950 Pro
[02/20/07 21:57:51] INFO: Init: D3D Device: wProduct=6
[02/20/07 21:57:51] INFO: Init: D3D Device: wVersion=14
[02/20/07 21:57:51] INFO: Init: D3D Device: wSubVersion=10
[02/20/07 21:57:51] INFO: Init: D3D Device: wBuild=6660
[02/20/07 21:57:51] INFO: Init: D3D Device: dwVendorId=4098
[02/20/07 21:57:51] INFO: Init: D3D Device: dwDeviceId=29312
[02/20/07 21:57:51] INFO: Init: D3D Device: dwSubSysId=570692748
[02/20/07 21:57:51] INFO: Init: D3D Device: dwRevision=0
[02/20/07 21:57:51] INFO: Init: D3D Detected: ATI video card.
[02/20/07 21:57:51] INFO: Init: GPUs detected: 1.
[02/20/07 21:57:51] INFO: Init: (Karma): Initializing Karma for game.
[02/20/07 21:57:51] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[02/20/07 21:57:51] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[02/20/07 21:57:51] INFO: Init: WinSock: I am sarink-52658197 (192.168.1.13)
[02/20/07 21:57:51] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[02/20/07 21:57:54] INFO: Log: Level is Level Entry.myLevel
[02/20/07 21:57:54] INFO: Log: Bringing Level Entry.myLevel up for play...
[02/20/07 21:57:54] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class= SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry =1
[02/20/07 21:57:54] INFO: Log: Level is Level loading_screen.myLevel
[02/20/07 21:57:54] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[02/20/07 21:57:54] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[02/20/07 21:58:01] INFO: Init: Input system initialized for WindowsViewport
[02/20/07 21:58:01] INFO: Log: Opened viewport
[02/20/07 21:58:01] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[02/20/07 21:58:01] INFO: Init: Best-match display mode: 1280x1024x32@75
[02/20/07 21:58:01] INFO: Log: Using 32-bit back-buffer format (22)
[02/20/07 21:58:01] INFO: Log: Using 32-bit depth-buffer format (75)
[02/20/07 21:58:01] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[02/20/07 21:58:01] INFO: Log: Creating device
[02/20/07 21:58:02] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[02/20/07 21:58:02] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[02/20/07 21:58:02] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[02/20/07 21:58:13] INFO: Log: Creating IME context.
[02/20/07 21:58:13] INFO: Log: OS doesn't support IME.
[02/20/07 21:58:25] INFO: Init: Game engine initialized
[02/20/07 21:58:25] INFO: Log: Startup time: 36.387000 seconds
[02/20/07 21:58:25] INFO: Init: Start SGOUI Init Start
[02/20/07 21:58:27] INFO: Log: VGUIXmlWinManager construction time = 0.980999 sec
[02/20/07 21:58:27] INFO: Init: Start SGOUI Init End
[02/20/07 21:58:28] INFO: Log: Trying to connect to LoginServer at vanguardlogin4.soe.sony.com port 10101 ...
[02/20/07 21:58:28] NETWORK: DevNet: Resolved vanguardlogin4.soe.sony.com (64.37.177.6)
[02/20/07 21:58:28] INFO: Log: Precaching: loading_screen.LevelInfo0
[02/20/07 21:58:28] NETWORK: DevNet: Client received from 64.37.177.6:10101: CHALLENGE VER=3186 CHALLENGE=-1871686806 STATS=1
[02/20/07 21:58:28] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[02/20/07 21:58:28] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[02/20/07 21:58:31] INFO: Log: Trying to connect to WorldServer at amsvgo-01-01.vanguardsoh.net port 10100 ...
[02/20/07 21:58:31] NETWORK: DevNet: Resolved amsvgo-01-01.vanguardsoh.net (195.33.134.33)
[02/20/07 21:58:31] NETWORK: DevNet: Client received from 195.33.134.33:10100: CHALLENGE VER=3186 CHALLENGE=1047131497 STATS=1
[02/20/07 21:58:31] INFO: Log: Trying to connect to ChatServer at AMSVGO-01-01.vanguardsoh.net port 10102 ...
[02/20/07 21:58:31] NETWORK: DevNet: Resolved AMSVGO-01-01.vanguardsoh.net (195.33.134.33)
[02/20/07 21:58:31] INFO: Log: Trying to connect to SocialServer at AMSVGO-01-01.vanguardsoh.net port 10104 ...
[02/20/07 21:58:31] NETWORK: DevNet: Resolved AMSVGO-01-01.vanguardsoh.net (195.33.134.33)
[02/20/07 21:58:31] INFO: Log: Sent login to ChatServer.
[02/20/07 21:58:31] NETWORK: DevNet: Client received from 195.33.134.33:10104: CHALLENGE VER=3186 CHALLENGE=1515900733 STATS=1
[02/20/07 21:58:32] INFO: Log: Sent login to SocialServer.
[02/20/07 21:58:34] INFO: Log: Connecting to AMSVGO-01-13.vanguardsoh.net:10115 (chunk_n19_4)
[02/20/07 21:58:34] INFO: Log: Browse: AMSVGO-01-13.vanguardsoh.net:10115/Entry.vgr
[02/20/07 21:58:34] NETWORK: DevNet: Game client on port 0, rate 10000
[02/20/07 21:58:34] NETWORK: DevNet: Resolved AMSVGO-01-13.vanguardsoh.net (195.33.134.45)
[02/20/07 21:58:35] NETWORK: DevNet: Client received from 195.33.134.45:10115: CHALLENGE VER=3186 CHALLENGE=625601428 STATS=0
[02/20/07 21:58:35] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_4 LONE=0 IP=0.0.0.0 PORT=10115
[02/20/07 21:58:36] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[02/20/07 21:58:36] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[02/20/07 21:58:37] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:37] INFO: Log: Bringing Level chunk_n19_4.myLevel up for play...
[02/20/07 21:58:37] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:37] INFO: Log: Bringing Level Chunk_n20_3.myLevel up for play...
[02/20/07 21:58:37] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:37] INFO: Log: Bringing Level Chunk_n19_3.myLevel up for play...
[02/20/07 21:58:37] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:37] INFO: Log: Bringing Level Chunk_n18_3.myLevel up for play...
[02/20/07 21:58:38] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:38] INFO: Log: Bringing Level Chunk_n20_4.myLevel up for play...
[02/20/07 21:58:38] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:38] INFO: Log: Bringing Level Chunk_n18_4.myLevel up for play...
[02/20/07 21:58:38] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:38] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[02/20/07 21:58:39] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:39] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[02/20/07 21:58:39] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:58:39] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[02/20/07 21:58:39] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[02/20/07 21:58:43] INFO: Log: Sending join.
[02/20/07 21:58:44] NETWORK: DevNet: Client received: JOINED
[02/20/07 21:58:50] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113'
[02/20/07 21:58:50] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_MANE_113': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_MANE_113'
[02/20/07 21:58:50] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113'
[02/20/07 21:58:50] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113'
[02/20/07 21:58:52] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_AL L_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_AL L_1_SKELETON'
[02/20/07 21:59:07] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-18,4)
[02/20/07 21:59:07] INFO: Log: * * * Moving to chunk -18, 4. PLocXYZ = 102469.437500, -27537.498047, 20517.119141 TRAVLocXYZ = -102330.562500, -27537.498047, 20517.119141
[02/20/07 21:59:07] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:59:07] INFO: Log: Bringing Level Chunk_n17_3.myLevel up for play...
[02/20/07 21:59:07] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:59:07] INFO: Log: Bringing Level Chunk_n17_4.myLevel up for play...
[02/20/07 21:59:08] INFO: Log: Level is Level chunk_n19_4.myLevel
[02/20/07 21:59:08] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play...
[02/20/07 21:59:08] INFO: Log: VgPlanet::MoveViewActorToChunk(-18,4) completed in 0.893000 seconds. (V = )
[02/20/07 21:59:08] INFO: Log: Connecting to AMSVGO-01-18.vanguardsoh.net:10115 (chunk_n18_4)
[02/20/07 21:59:08] INFO: Log: Browse: AMSVGO-01-18.vanguardsoh.net:10115/Entry.vgr
[02/20/07 21:59:08] NETWORK: DevNet: Game client on port 0, rate 10000
[02/20/07 21:59:08] NETWORK: DevNet: Resolved AMSVGO-01-18.vanguardsoh.net (195.33.134.50)
[02/20/07 21:59:23] NETWORK: DevNet: Connection (195.33.134.50:10115) timed out after 15.000000 seconds (15.001999). TickDelta = 0.002000
[02/20/07 21:59:23] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class= SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry =1
[02/20/07 21:59:23] INFO: Log: Level is Level loading_screen.myLevel
[02/20/07 21:59:23] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[02/20/07 21:59:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[02/20/07 21:59:23] INFO: Log: Collecting garbage
[02/20/07 21:59:23] INFO: Log: Purging garbage
[02/20/07 21:59:24] INFO: Log: Garbage: objects: 36010->12829; refs: 94205
[02/20/07 21:59:25] INFO: Log: Trying to connect to LoginServer at vanguardlogin5.soe.sony.com port 10101 ...
[02/20/07 21:59:25] NETWORK: DevNet: Resolved vanguardlogin5.soe.sony.com (64.37.177.7)
[02/20/07 21:59:32] INFO: Log: appRequestExit(0)
[02/20/07 21:59:32] INFO: Exit: Preparing to exit.
[02/20/07 21:59:32] INFO: Log: Purging garbage
[02/20/07 21:59:32] INFO: Log: Unbound to IpDrv.dll
[02/20/07 21:59:32] INFO: Log: Unbound to Engine.dll
[02/20/07 21:59:32] INFO: Log: Unbound to Core.dll
[02/20/07 21:59:32] INFO: Log: Unbound to SGOUnrealAbstractionLayer.dll
[02/20/07 21:59:32] INFO: Log: Unbound to Window.dll
[02/20/07 21:59:32] INFO: Exit: WinSock shut down
[02/20/07 21:59:32] INFO: Exit: Game engine shut down
[02/20/07 21:59:32] INFO: Log: Unbound to WinDrv.dll
[02/20/07 21:59:34] INFO: Exit: Windows client shut down
[02/20/07 21:59:34] INFO: Log: Unbound to D3DDrv.dll
[02/20/07 21:59:34] INFO: Log: Unbound to Fire.dll
[02/20/07 21:59:34] INFO: Log: Unbound to Vehicles.dll
[02/20/07 21:59:34] INFO: Log: Garbage: objects: 12803->2304; refs: 94205
[02/20/07 21:59:34] INFO: Exit: Object subsystem successfully closed.
[02/20/07 21:59:34] INFO: Exit: Exiting.
 
Adilia is offline   Reply With Quote
Old 02-20-2007, 05:12 PM   #4
Elrar
 
Join Date: Feb 2005
Posts: 609
Default

Adilia,

Is this on any character and server? Thank you!
__________________
-James "Elrar" Nichols
 
Elrar is offline   Reply With Quote
Old 02-20-2007, 05:22 PM   #5
Adilia
 
Join Date: Feb 2007
Posts: 13
Default

Well yes, it happened to me on all the listed servers. All of my characters have had these issues except for my dwarf toon which was on Infenium EU and was able to chunk to most zones surrounding Bordinar's Cleft (like Three Rivers, Tursh and Leth Nurae).
Most of the other chars were either Wood Elfs or the humans that spawn near Khal - forgot the exact name of that race .

Edit: Unfortunatly it's getting late and I'm tired (GMT+1 here), I'll check back tomorrow morning, which should be around midnight PST, to see if I can supply you any more info.

Last edited by Adilia : 02-20-2007 at 05:47 PM.
 
Adilia is offline   Reply With Quote
Old 02-20-2007, 06:01 PM   #6
andolyne
 
Join Date: Jan 2007
Posts: 23
Default

Quote:
Originally Posted by Elrar View Post
Adilia,

Is this on any character and server? Thank you!
I'm having the same problem. Refer my thread at:

http://www.silkyvenom.com/forums/showthread.php?t=10958

Adilia: Are you able to run a tracert on the chunk you can't connect too? Address appears to be AMSVGO-01-18.vanguardsoh.net

(to run tracert, go to start menu->run type cmd and press enter. At the prompt type 'tracert AMSVGO-01-18.vanguardsoh.net' without the quotes and press enter)

andolyne

Last edited by andolyne : 02-20-2007 at 06:08 PM.
 
andolyne is offline   Reply With Quote
Old 02-20-2007, 08:39 PM   #7
Elrar
 
Join Date: Feb 2005
Posts: 609
Default

Quote:
Originally Posted by Adilia View Post
Well yes, it happened to me on all the listed servers. All of my characters have had these issues except for my dwarf toon which was on Infenium EU and was able to chunk to most zones surrounding Bordinar's Cleft (like Three Rivers, Tursh and Leth Nurae).
Most of the other chars were either Wood Elfs or the humans that spawn near Khal - forgot the exact name of that race .

Edit: Unfortunatly it's getting late and I'm tired (GMT+1 here), I'll check back tomorrow morning, which should be around midnight PST, to see if I can supply you any more info.
If I can request your system spec this will assist us further. Thank you very much!
__________________
-James "Elrar" Nichols
 
Elrar is offline   Reply With Quote
Old 02-21-2007, 02:46 AM   #8
DeadHead
 
Join Date: Feb 2007
Posts: 42
Default

Issue: Quarrying will not go over 100
Server Name: Gelenia
Character Name: Airo Drad
Characters Level: 17
Location (Chunk): Around Three Rivers and other places
Date: n/a
Approximate Time: n/a

I'm stuck at 100 in Quarrying (and have been so for the last few days), even though I have bought the Amateur book for Quarrying and read it, gotten the message that tells me that I've learned a new level, bought better tools. I go around and hammer on Slate, lots of slate, but the skill simply will not go up.
I've petitioned this ingame twice, and I've also sent a bug-report in game. So far no help on this matter though.
I've spoken to some of my guildmates, and they have advanced above 100, doing the exact same things as me. So, is there any chance I can get any help with this?
 
DeadHead is offline   Reply With Quote
Old 02-21-2007, 02:48 AM   #9
Nansur
 
Join Date: Feb 2007
Posts: 1
Default Loss of experience

Issue: Crafter experience lost after crash
Server Name: Florendyl
Character Name: Nansur Grim
Characters Level: 10/21
Location (Chunk): noticed in New Targonor
Date: 20 feb
Approximate Time: 7pm-11pm GMT

Earlier yesterday evening I started with 1% of level 21 completed. During my actions to complete the apprentice quest exp. rose to 7%. I then had a crash that moved me far out into the water, and when I logged in the first time my character had no items, no skills and no guild. I logged out and logged in again, and all items/skills where back.
However later in the evening when I went back to do the last part of the quest I noticed that my crafter exp was at 0% for level 21.
Initially I thought this was a display bug, but when I did some additional crafting experience rose to 2%, so it seems that I really did lose my progress into level 21.
 
Nansur is offline   Reply With Quote
Old 02-21-2007, 06:11 AM   #10
Adilia
 
Join Date: Feb 2007
Posts: 13
Default

Back again! I've done a tracert on the chunk that was disconnecting me (AMSVGO-01-18.vanguardsoh.net) but the pings were all below 20ms.
I'll post my system specs below:
SiSoftware Sandra:
Processor
Model : 1x AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
Speed : 2.25GHz
Model Number : 4200 (estimated)
Performance Rating : PR8118 (estimated)
Cores per Processor : 2 Unit(s)
Threads per Core : 1 Unit(s)
Type : Dual-Core
Internal Data Cache : 64kB Synchronous, Write-Back, 2-way set, 64 byte line size
L2 On-board Cache : 512kB ECC Synchronous, Write-Back, 16-way set, 64 byte line size

Mainboard
Bus(es) : PCI PCIe USB i2c/SMBus
MP Support : 2 Processor(s)
MP APIC : No
System BIOS : Phoenix Technologies, LTD ASUS M2N4-SLI ACPI BIOS Revision 0301
System : System manufacturer System Product Name
Mainboard : ASUSTeK Computer INC. M2N4-SLI
Total Memory : 2GB DDR2-SDRAM

Chipset 1
Model : Advanced Micro Devices (AMD) Athlon 64 / Opteron HyperTransport Technology Configuration
Front Side Bus Speed : 2x 1025MHz (2050MHz data rate)
Total Memory : 2GB DDR2-SDRAM
Memory Bus Speed : 2x 375MHz (750MHz data rate)

Video System
Monitor/Panel : Plug en Play-monitor
Adapter : Radeon X1950 Pro
Adapter : Radeon X1950 Pro Secondary

Physical Storage Devices
Removable Drive : Diskettestation
Hard Disk : Maxtor 6B200P0 (190GB)
Hard Disk : Apple iPod USB Device
CD-ROM/DVD : LG DVD-ROM DRD8160B (CD 48X Rd) (DVD 6X Rd)
CD-ROM/DVD : _NEC DVD_RW ND-1300A (CD 40X Rd, 16X Wr) (DVD 5X Rd, 2X Wr)

Logical Storage Devices
Hard Disk (C : 190GB (153GB, 80% Free Space) (NTFS)
CD-ROM/DVD (D : N/A
BF2 DVD (E : 1.9GB (UDF)
3.5" 1.44MB (A : N/A
Removable Drive (F : 3.7GB (2.1GB, 57% Free Space) (FAT32)

Peripherals
Serial/Parallel Port(s) : 1 COM / 1 LPT
USB Controller/Hub : Standard OpenHCD USB Host-controller
USB Controller/Hub : Standard Enhanced PCI naar USB-hostcontroller
USB Controller/Hub : USB-hoofdhub
USB Controller/Hub : USB-hoofdhub
USB Controller/Hub : USB-apparaat voor massaopslag
Keyboard : Standaardtoetsenbord (101/102 toetsen) of Microsoft Natural PS/2-toetsenbord
Mouse : HID-compliant muis
Human Interface : USB-HID

MultiMedia Device(s)
Device : Creative SB X-Fi

Printers and Faxes
Model : Microsoft XPS Document Writer

Power Management
AC Line Status : On-Line

Operating System(s)
Windows System : Microsoft Windows XP/2002 Professional 5.01.2600 (Service Pack 2)

Network Services
Adapter : Realtek RTL8029(AS) PCI Ethernet Adapter

Performance Tips
Warning 100 : Large memory sizes should be made of Registered/Buffered memory.
Tip 2546 : Large memory modules should be ECC/Parity.
Notice 5901 : CD 1x= 150kB/s; Exercise caution when comparing measured versus published ratings.
Notice 5902 : DVD 1x= 11.08Mbps Exercise caution when comparing measured versus published ratings.
Tip 2 : Double-click tip or press Enter while a tip is selected for more information about the tip.
 
Adilia is offline   Reply With Quote
Old 02-21-2007, 02:37 PM   #11
Elrar
 
Join Date: Feb 2005
Posts: 609
Default

Thank you adilia
__________________
-James "Elrar" Nichols
 
Elrar is offline   Reply With Quote
Old 02-21-2007, 05:31 PM   #12
Vinsanity
*BANNED*
 
Join Date: Feb 2007
Posts: 13
Default

Issue: Have been working on the Ulaar, The Blade of Anguish quest...and went to do the next-to-last step where you turn-in the Quest Piece from the generals to the Spector of Lord Tsang. It then gave me the next-to-last Ulaar dagger, but won't give me the final step of the quest where you have to go to Coastal Graveyard and retrieve a piece from underwater. So basically I am stuck with a not-fully-upgraded dagger, and the Spector won't give me the last quest to finish it. This is a definite known issue on other forums, but I haven't heard anything from Sigil about this.
The current "workaround" is to find someone else that is on the last step of the quest...and group up with them and have them share the quest with you. Then you can go pick up the piece in CG and finish the quest with the Spector. (Good luck finding someone on that last step since its a simple right-click to finish it...so everyone usually goes and does it right away)
See this thread on the Safehouse for a ton of people who are having the same problem:
http://www.thesafehouse.org/forums/s...ad.php?t=28246


Server Name: Hilsbury
Character Name: Vinsanity
Characters Level: 24 Bard
Location (Chunk): Tomb of Lord Tsang
Date: 2-21-2007
Approximate Time: 2:00PM EST
 
Vinsanity is offline   Reply With Quote
Old 02-21-2007, 06:36 PM   #13
Belletrix
 
Join Date: Feb 2007
Posts: 17
 
Server: Flamehammer
Name: Belletrix
 
Default

Issue: When logging into the world my chararacter has all adventure, crafting and harvesting equipment unequiped and in characters Bags. I must then go through and re-equip everything. This happens nearly each time I log in/out.

Server Name: Flamehammer

Character Name:Belletrix

Characters Level:15

Location (Chunk): Anywhere

Date: Daily beginning 2/14/07 (approx)

Approximate Time:N/A
__________________
Belletrix Bathory
Bard of Flamehammer
 
Belletrix is offline   Reply With Quote
Old 02-21-2007, 06:41 PM   #14
Belletrix
 
Join Date: Feb 2007
Posts: 17
 
Server: Flamehammer
Name: Belletrix
 
Default

Issue: (*May*Bard Specific) When a player has two weapons of the same kind equipped and tries to equip an instrument (either using hot key, macro or through inventory) the Bard instrument is not placed on the character. The player must unequip both weapons from inventory, manually in order to place the instrument on the character.

* For reference, if the player is using two different weapons (1 in each hand) and attempts to put on an instrument through hot keys, macros or through inventory, the 2 diff. weapons will unequipped and go back into the players bag, and the instrument will be equipped.

Server Name:Flamehammer

Character Name:Belletrix

Characters Level:15

Location (Chunk): N/A

Date: Since release

Approximate Time: N/A
__________________
Belletrix Bathory
Bard of Flamehammer
 
Belletrix is offline   Reply With Quote
Old 02-21-2007, 07:11 PM   #15
Oriole DeGuerre
 
Join Date: Nov 2006
Posts: 10
Default crafting issue

as of yesterday Feb the 20th no matter how many work orders I do my level is not showing any gains and my skills points are no longer going down in any of the catogories..I have made a bug report but thought Id do one here also in case theres a problem with my character..this is only hapening with my char while doing Artificier..I have logged other chars doing outfitter and they work fine..Im a level 8 artificier and I seem to be stuck there not gaining in any of the catogories..It hapened all at once last evening and as not reverted itself..TY
 
Oriole DeGuerre is offline   Reply With Quote
Old 02-21-2007, 07:39 PM   #16
Denidil Taureran
 
Join Date: Jan 2007
Posts: 469
Default

i'm going to assume you've read this thread (hardware mode sound) even though no devs seem to be up to replying
__________________
Troll troll troll your boat....
 
Denidil Taureran is offline   Reply With Quote
Old 02-21-2007, 08:00 PM   #17
Oriole DeGuerre
 
Join Date: Nov 2006
Posts: 10
Default crafters bug

as of 5pm this evening the non registering problem of my artificier as been fixed..TY very much
 
Oriole DeGuerre is offline   Reply With Quote
Old 02-21-2007, 08:57 PM   #18
Therian
Wiki Master
 
Join Date: Jun 2005
Posts: 598
Default

Targonor:

Titles layer over the top of each other in the Titles drop-down list. Titles also seem a bit buggy as to whether you get awarded them correctly. I'm missing quite a few.
 
Therian is offline   Reply With Quote
Old 02-22-2007, 07:10 AM   #19
moralis
 
Join Date: Feb 2007
Posts: 10
 
Server: Targonor
Name: Kuang
 
Default VG Lock Up When Browsing Exchange Broker

Issue:
VG client locks up purchasing items from Exchange Broker. Steps to reproduce:

1. Input search on broker that will turn up more than 200 entries.
2. Buy an item off that list.
3. VG client will lock up once item is bought and it attempts to refresh the list.

There is no way of getting out of it except for a system reset.

Server Name: Targonar
Character Name: Kuang
Characters Level: 17
Location (Chunk): Tanvu
Date: 22/02/2007 (dd/mm/yyyy)
Approximate Time: 0410hrs PST
 
moralis is offline   Reply With Quote
Old 02-22-2007, 08:15 AM   #20
Jacosta
 
Join Date: Jan 2007
Posts: 3,197
Default

Issue: Not being able to complete the Iallos Quen quest
Server Name: Shidreth
Character Name: Jacosta Moonflower
Characters Level: 16 paladin/9 outfitter
Location (Chunk): Leth Nurae
Date: 2/22/2007
Approximate Time: 0430 AM CST

I had bought the weighted metal bands, charlatan's stave, and the rough leather straps from the broker. The quest only updates the bands and the straps, but refuses to show the stave as being complete. Relogging and getting the quest again failed to update the quest.

Last edited by Jacosta : 02-22-2007 at 08:45 AM.
 
Jacosta is offline   Reply With Quote
Reply
Forum Jump


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 06:45 AM.



©2005-2011 Silky Venom
Hosted by...
Uberguilds Network