02-23-2007, 03:40 PM
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#41
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Join Date: Dec 2006
Posts: 469
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Issue: After a crash to desktop, upon logging back in, there's no immunity.
Server Name: Woefeather
Character Name: Gwyne
Characters Level: 23
Location (Chunk): Everywhere
Date: 2-23-07
Approximate Time: early in the morning
My g/f crashed multiple times last night, and upon coming back, she died instantly. There was no immunity shield as advertised. Not sure if this is a known bug or not, but thought to post it anyway. While the crashing issue (she's using 8800) is known, not sure if the logging back without immunity is known or not. Thanks.
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02-23-2007, 04:42 PM
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#42
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Join Date: Dec 2005
Posts: 329
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Quote:
Originally Posted by ShadeVice
Issue: Cloak reward for Infineum quest line, Heavy cloak has +dodge, defensive fighters no longer have +dodge. Please change this to +parry.
Thank You!
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I updated all of the +dodge heavy armors yesterday; should be live next week 
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02-23-2007, 07:50 PM
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#43
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Join Date: Feb 2007
Posts: 6
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Issue: Good raced Artificers unable to complete A True Qalian Crafter
Server Name: Thunderaxe
Character Name: Falconstaff
Character Level: 11 Adventuring, 31 Artificer
Location(Chunk): Pankor Zhi
Date: 2-23-07
Additional information current Hathor Zhi faction 1200+ Pankor Zhi Diplomatic Prestige: 270+
The object required for Artificers is located inside the level 50 area all evil races have access to the area. No mobs give Pankor Zhi faction at this time nor do any outposts have this faction. All other level 31 tier quests besides Artificer in Qalia are able to be completed by any race.
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02-24-2007, 10:10 AM
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#44
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Join Date: Jan 2007
Posts: 2,861
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TOON IS BROKEN: posted this is other spots..but this is Day 2 and i have no solution: /cry..omg help.
I had 4 pieces of Kojan Nickel armor made up and mailed to me.
At 1st...i could not equip it. I was at Renton Keep btw. Then all of a sudden, i could equip all but the boots. No special dusts were used...just STR ones i believe.
Now i cannot equip ANYTHING in my feet slot, and there are no graphics showing up on any on the Kojan armor.
*This is new....My hit points are cycling from 1504, up to 1674 over and over. Even if i replace all my new armor with the old stuff. It wont stop. My toon is completely borked and /petition isnt getting me any response. I have no clue what to do. I have done a Full File scan and all that but nada. Renamed .ini file too..nothing.
That fact that my Feet slot isn't equipable concerns me the most. But lack of graphics is also wierd. It's like i dont have it on....but i do.
Rourke
Human Thestran
level 16 Dread Knight
Hoping a Dev can respond to this and tell me a way to remove ALL my gear and re-equip maybe? Kojan pieces made were Shoulders, feet, hands, arms. All STR.
*Day 2 and still having issue..i even died on purpose to see if that would help..nope. Still cant put anything in Feet slot....
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02-24-2007, 11:03 PM
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#45
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Join Date: May 2006
Posts: 85
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Major Bug with Main Tanvu newbie quest line
This bug affects all light fighter classes on Tanvu. The line of quests that deal with Jin culminates in a quest called Choose your Path. In this quest you must pick between Rai'jin (negative) or Lao'jin (positive) energy. After you choose a spirit is summoned that you defeat completing the quest. Afterwards you return to Master Fallon who awards you a nice tunic.
The problem is when a light fighter class tries to complete the quest no spirit is summoned...no fight ensues so the quest cant be completed. Ive discussed this with many of each of the light fighter classes and none of them could complete it. I watched members of the other 3 archtypes walk right up and compete it but none of the light fighter types could.
What adds to the problem is this quest pushes you on to Master Yaol at the academy...where you are supposed to get 3 quests ...as a light fighter you get 2. The third pushes you on to Tanvu to meet the guy who starts the lines of quest that work from tanvu. So as a light fighter you are gimped there also.
This really needs to be fixed. It puts a damper on the whole storyline for light fighter types.
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02-25-2007, 08:18 AM
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#46
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Join Date: Feb 2007
Posts: 2
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stuck at lvl 1 crafting for two weeks
Issue: I am stuck at lvl 1 artificer since i changed my crafting profession. Crafting advisors don't offer me to redo the tutorial quests (even after the 15/02/2007 patch).
Server Name: Gelenia
Character Name: Yrsiss
Characters Level: 17 psionicist, 1 artificer
Location (Chunk): Hathor zhi (i am a dark elf)
Date: two weeks ago
Approximate Time:
Bug description : I was once a lvl 5 outfitter in Hathor zhi (and had done all the crafting tutorial) and decided to change my crafting profession to be an artificer, so i went to the artificer instructor and have had my crafting profession changed. Since that moment i am stuck at lvl 1 artificer because i can't restart the crafting tutorial. Even after the 15/02/2007 patch (which should have created an option on crafting advisor npcs to restart the crafting tuto at lvl 1 or 2) I still can't find a way to restart the crafting tuto.
I don't see the crafting tutorial restart option on any crafting npc advisor dialog.
I have no crafting quest in my quest book, i have no recipe nor wo in my crafting book and no crafting npc, in any cities i went, offers me any quests. My faction with hathor zhi is above what it was at the beginning and i have no trouble speaking with the crafting npc.
I have bugged the problems two times, petitionned it three times. The last time a gm contacted me about this pb he tried during 30 min to have the crafting tutorial restarted before he admitted he couldn't do anything.
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Last edited by Feynhir : 02-25-2007 at 10:36 AM.
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02-25-2007, 08:53 AM
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#47
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Join Date: Mar 2006
Posts: 15
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Bug cannot activate portal from Jalens Crossing to the Tainted Quest area while using Cloudwalk Buff.
Server Name: Woefeather
Character Name: Sunneydazze
Characters Level: 14 Druid
Location (Chunk): Jalens Crossing
Date: 02/24/2007
Approximate Time:approx 9pm central USA
I thought maybe the chunk was down. then the timer expired on cloudwalk and I was able to activate the portal. I buffed and defbuffed several times and I could not activate with cloudwalk on and could with it off.
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02-25-2007, 10:44 AM
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#48
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Join Date: Jan 2007
Posts: 584
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Issue: Serious targeting issues
Server Name: Gelenia
Character Name: any
Characters Level: any
Location (Chunk): any (last seen in Kaon's Rush)
Date: any
Approximate Time: any
Some persons have extreme problems targeting ANY portals. One person in my guild group tried to target portal near Lyceum for over 30 minutes with no luck. He could see it just fine, but it did not get it to work due to targeting problems. He said that no portal works for him. Personally I think that it same problem as with any mobs. Mobs and items seem to have kind of invisible "ball" around them. If you walk inside that "ball" you cannot be targeted with mouse anymore as it always targets mob instead. I can confirm that portals are extremely hard to target as other items near them tend to interfere with targeting very badly.
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__________________
WTB: Furry repair kit which includes tail, more realistic looking legs and paws instead of feet
Last edited by Garjala : 02-25-2007 at 10:50 AM.
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02-25-2007, 10:55 AM
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#49
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Join Date: Jan 2007
Posts: 584
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Issue: Fake death
Server Name: Gelenia
Character Name: any
Characters Level: any
Location (Chunk): any (last seen in Kaon's Rush)
Date: any
Approximate Time: any
Since game still has serious memory leaks you must restart game frequently or it crashes. Now, when you log back in, you are randomly greeted with message telling that you are dead and you have release spirit dialog which starts from full time like normally after death. Problem is that you still have full health and full power. If you release your spirit you are ported to nearest altar with ALL your gear on. You also get no exp penalty. This is extremely irritating bug if it happens in dungeon and to only healer in group (means call for whole group and usually split of group too)...
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__________________
WTB: Furry repair kit which includes tail, more realistic looking legs and paws instead of feet
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02-25-2007, 11:06 AM
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#50
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Join Date: Jan 2007
Posts: 584
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Issue: Death does not clear mob aggro
Server Name: Gelenia
Character Name: any
Characters Level: any
Location (Chunk): any (last seen in Kaon's Rush)
Date: any
Approximate Time: any
We had problems in Oculus area of Kaon's Rush and had to evac. Getting back to portal takes ages, so we speeded it up a bit and got shaman to middle of portal by handy use of levitation etc. Shaman did not get aggro standing in a middle of teleport area. He called in 3 person successfully and they used portal immediately after that. No problem. Then next person being called apparently moved while accepting call and due to lag moved from center too close to mobs and got killed. Mobs did not attack shaman and reset to their places. He released spirit and shaman moved stone next to him. After that all attempts to revive that fallen person resulted to death as mobs aggroed immediately. Called person was of higher level than shaman, so mob aggro range should have been much smaller to him. Still shaman never got attacked and mobs killed only him. To us it looked like that he never got removed from mobs aggro table. I have seen this elsewhere too, this was not the first time.
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__________________
WTB: Furry repair kit which includes tail, more realistic looking legs and paws instead of feet
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02-25-2007, 11:12 AM
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#51
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Join Date: Jan 2007
Posts: 584
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Issue: Items move around in your inventory on their own
Server Name: Gelenia
Character Name: any
Characters Level: any
Location (Chunk): any
Date: any
Approximate Time: any
I have seen this one several times. Sometimes my leg armor disappears mysteriously and is later found from my inventory (may need relog after it shows up). Happens at random. Sometimes after death and getting stone back, sometimes after chunking.
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__________________
WTB: Furry repair kit which includes tail, more realistic looking legs and paws instead of feet
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02-25-2007, 11:33 AM
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#52
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Join Date: Jan 2007
Posts: 127
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Issue: Character rolled back a level
Server Name: Gelenia
Character Name: Torlef
Characters Level: was 12, now 11
Location (Chunk): The Tomb of Lord Tsang
Date: Sun Feb 25
Approximate Time: between 7:30 and 8:30AM PST
Logged out from the chunk the normal way to change character. Clicked the other character in char select but just when I clicked Play the char select switched to Torlef again and got logged in. I was dumped into the ocean in the far east of the chunk with no UI. Part of the UI came back by hitting ESC twice. I logged out and restarted the game, now the UI was normal but the progress remains lost. I was 40% into level 12 and is 70% into 11 now with abilities for level 12.
Edit: I also noted that my Dodge and Parry was 120 and I had -20 points to allocate in that group.
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Last edited by Deinnun : 02-25-2007 at 12:50 PM.
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02-25-2007, 11:56 AM
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#53
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Join Date: Jan 2007
Posts: 584
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Issue: Group invites randomly fail to arrive to target
Server Name: Gelenia
Character Name: any
Characters Level: any
Location (Chunk): any
Date: any
Approximate Time: any
Group invites randomly fail to arrive to target. If this happens then usually only way to get invite through is to change person sending invite. Based on experiences this is a bit more common when inviting person outside of your chunk, but can happen within same chunk too.
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__________________
WTB: Furry repair kit which includes tail, more realistic looking legs and paws instead of feet
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02-25-2007, 12:00 PM
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#54
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Join Date: Jan 2007
Posts: 584
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Issue: Group invite is accepted, but person who got invited does not see group
Server Name: Gelenia
Character Name: any
Characters Level: any
Location (Chunk): any
Date: any
Approximate Time: any
Sometimes when you accept group invite, you cannot see group at all. Apparently others can see you in the group though. Usually sometime after that you drop from group (not kicked by group leader) and can be invited again. This can happen even inside of one chunk.
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__________________
WTB: Furry repair kit which includes tail, more realistic looking legs and paws instead of feet
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02-25-2007, 03:52 PM
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#55
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Join Date: Jan 2007
Posts: 584
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Issue: Losing power for out of range heals
Server Name: Gelenia
Character Name: any
Characters Level: any
Location (Chunk): any
Date: any
Approximate Time: any
It seems that if you target someone and move away from him, you can still cast heals so that you lose power, but person does not get healed because he is out of range.
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__________________
WTB: Furry repair kit which includes tail, more realistic looking legs and paws instead of feet
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02-26-2007, 03:22 PM
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#56
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Join Date: Feb 2005
Posts: 609
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Quote:
Originally Posted by Garjala
Issue: Death does not clear mob aggro
Server Name: Gelenia
Character Name: any
Characters Level: any
Location (Chunk): any (last seen in Kaon's Rush)
Date: any
Approximate Time: any
We had problems in Oculus area of Kaon's Rush and had to evac. Getting back to portal takes ages, so we speeded it up a bit and got shaman to middle of portal by handy use of levitation etc. Shaman did not get aggro standing in a middle of teleport area. He called in 3 person successfully and they used portal immediately after that. No problem. Then next person being called apparently moved while accepting call and due to lag moved from center too close to mobs and got killed. Mobs did not attack shaman and reset to their places. He released spirit and shaman moved stone next to him. After that all attempts to revive that fallen person resulted to death as mobs aggroed immediately. Called person was of higher level than shaman, so mob aggro range should have been much smaller to him. Still shaman never got attacked and mobs killed only him. To us it looked like that he never got removed from mobs aggro table. I have seen this elsewhere too, this was not the first time.
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Was the shaman in an animal form by any chance (specifically bear?)
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__________________
-James "Elrar" Nichols
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02-27-2007, 02:11 AM
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#57
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Join Date: Jan 2007
Posts: 584
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Quote:
Originally Posted by Elrar
Was the shaman in an animal form by any chance (specifically bear?)
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No, as far as I can remember. Besides shaman was using hayatet which is badly borked, so chances for him using any hayatet abilities are extremely low anyway.
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__________________
WTB: Furry repair kit which includes tail, more realistic looking legs and paws instead of feet
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02-27-2007, 12:44 PM
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#58
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Join Date: May 2005
Posts: 2,053
Server: Shidreth
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Quote:
Originally Posted by Garjala
No, as far as I can remember. Besides shaman was using hayatet which is badly borked, so chances for him using any hayatet abilities are extremely low anyway.
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Kinda hard to be in bear form if you're a phoenix shammy. Yup. 
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__________________
WWED? (what would Ed do?)
Quote:
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Originally Posted by Atoyota
I'l never say a man and a women are equal, that's insane!
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Quote:
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Originally Posted by emilyliam
You, like us, are just some bored mother****er who posts on the internet. You are not my buddy, with whom I would expect to have little in jokes about raping me, hilarious as you might find that.
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02-27-2007, 11:14 PM
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#59
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Join Date: Feb 2007
Posts: 209
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Issue: The Orc racial ability "Fury of Ghann" is not working with Dreadknight spells or with all melee attacks.
Server:Hilsbury
Character Name: Deathstalker
Level: 22
Chunk: Any
Date: 2-27-07
Time: 10:04 PM Central
The description of the ability goes as follows: For five attacks after this ability has been activated, you will receieve a 10% damage increase to both spells and melee attacks. Every successfull attack or spell will also heal you for 50% of the damage dealt.
I've done extensive testing and this ability is not working with Dreadknight spells. It might be increasing the damage, it's hard to tell really, but it is definately not returning the health. It's only working with melee attacks, and at that it is not working with all mele attacks (does not work with Harrow, for instance).
The easiest to test this on is Word of Doom, and it's obviously not working with this ability nor with the dot or any other DrK spell ability nor all of their attacks.
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Last edited by DrK : 02-28-2007 at 06:01 PM.
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02-28-2007, 11:22 AM
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#60
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Join Date: Feb 2007
Posts: 209
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Quote:
Originally Posted by DrK
Hilsbury
Deathstalker
21
Lord Tsang's Tomb
2-27-07
10:04 PM Central
The Orc racial ability "Fury of Ghann" is not working with Dreadknight spells.
The description of the ability goes something like "Once this ability is activated the next five attacks will receive a 10% damage bonus to spell and melee damage. 50% of that damage will be returned as health"
I've done extensive testing and this ability is not working with Dreadknight spells. It might be increasing the damage, it's hard to tell really, but it is definately not returning the health. It's only working with melee attacks.
The easiest to test this on is Word of Doom, and it's obviously not working with this ability nor with the dot or any other DrK spell ability.
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I would like to follow this up. Myself and nother DrK did some further testing and the racial is not even working with all of the DrK melee attacks, only a couple of them.
I'm guessing that other classes would have to be having similar issues.
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