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Old 02-21-2007, 05:59 AM   #1
Sailormoontw
 
Join Date: Feb 2007
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Default Sorceror Oberservation

I just tried the sorceror and my observation is as follows :

1. Energy Feedback : The energy feedback should be more, it should be about 25% of the spell you use.

2. Summoned Ring should be tradable, and remove the class : sorceror restriction.

3. Summoning Gem should have the cooldown lowered drastically.

4. Better control : Sorcerors don't have long-term roots/snares.

5. Sorcerors need to have more spells, currently they have too few spells to use, and no features, sorcerors don't have stances and special points to use.
And lacks normal single target fire/ice spells with no cooldown.

I think sorcerors may be not finished yet. It uses arcane, fire, ice, which are the same as WoW mages, but without good self protection (WoW mages have frost nova, blink, mana shield, ice barriers), and no group friendly buffs (WoW mages have summon food/water). And compared to EQ wizards, sorcerors don't have long term root/stun, AE snare, and self-only runes.

Are sorcerors best damagers through all classes? Maybe, but I still think sorcerors need something more.
 
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Old 02-21-2007, 02:14 PM   #2
injin
 
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Default Wrong class?

It almost sounds like you're looking for a mage that has a number of utility type spells. You might want to choose a different class if thats the case. SOC are designed for damage, not utility.
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Old 02-21-2007, 02:24 PM   #3
Isobel
 
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Quote:
Originally Posted by Sailormoontw View Post
I think sorcerors may be not finished yet. It uses arcane, fire, ice, which are the same as WoW mages, but without good self protection (WoW mages have frost nova, blink, mana shield, ice barriers), and no group friendly buffs (WoW mages have summon food/water). And compared to EQ wizards, sorcerors don't have long term root/stun, AE snare, and self-only runes.

Are sorcerors best damagers through all classes? Maybe, but I still think sorcerors need something more.
You are currently playing Vaguard.

While i feel Sorcerers could stand a small upgrade to our single target DPS, we are not a utility class. We are not intended to be a utility calss.

I have to agree with injin in this case. It sounds like you are looking for something other than what Sorcerer's are intended to be.
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Old 02-21-2007, 04:37 PM   #4
Surtur55
 
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I just wanna blow things up.

Few more different spells would be nice.... Ice Comet?
 
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Old 02-21-2007, 05:33 PM   #5
Avariel
 
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I like the idea of stances.
A more defensive stance for soloing that reduces our DPS but ups our defence and an offensive stance that ups our DPS and reduces our defence.

In true wizardly style these could be presented as a shield spell and an amplification spell.

Certainly I would support any move to give us more 'colour' to our class because we are meant to be the scholars of Telon and not just rampant pyromaniacs.

We still need to blow stuff up though! ^_^
 
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Old 02-21-2007, 05:34 PM   #6
Niko
 
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I never tried a sorceror in beta, but I have played one to level 10 now. I know thats not very high, but so far I have more instant cast direct damage spells that are efficient then the other classes combined. I love how they don't rely on damage overtime, roots, and snares. They just blast away with instant cast spells. The graphics for the spells also seem nicer then for other classes. Looking at the trainer I see a few nice looking abilities. One is a level 16 buff that gives spell haste, energy regen, and a chance to get energy back each time you cast a spell. My spells already are hitting for my then my Disciples specials hit for at level 21. Overall it doesn't seem nearly as bad as people have made it out to look.
 
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Old 02-21-2007, 08:26 PM   #7
Desdemona
 
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Feedback does need to restore more energy.

Rings are fine as they are, but you should be able to wear two, even if they have to be different types.

Our gems do need a much lower cooldown, we really don't have a reliable way to regen energy and once we're out we're useless.

Our spell selection and CC abilities are fine. But it would be nice if we got combos like disciple endowments and finisher finishing moves.


And we do need a damage increase since we have no stances. Psionists get a stance that lets then do 25% more damage. They also have a stance that lets them regenerate energy as fast as they can cast a spell.

We get jack in that department.
 
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Old 02-22-2007, 07:27 AM   #8
monte
 
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Quote:
Originally Posted by Desdemona View Post
Feedback does need to restore more energy.

Rings are fine as they are, but you should be able to wear two, even if they have to be different types.

Our gems do need a much lower cooldown, we really don't have a reliable way to regen energy and once we're out we're useless.

Our spell selection and CC abilities are fine. But it would be nice if we got combos like disciple endowments and finisher finishing moves.


And we do need a damage increase since we have no stances. Psionists get a stance that lets then do 25% more damage. They also have a stance that lets them regenerate energy as fast as they can cast a spell.

We get jack in that department.
My problem with the rings are they are not soulbound. They stay on your corpse and can't summon another till you pick it up. Also the problem where you have to unequip/equip it to get the bonus again.

Gem needs to lowered, a lot.

Our CC is fine I think, but we damn well should be able to have both our shields up. I don't see any reason why we shouldn't be able to.... This one kinda bugs me a lot.
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Old 02-22-2007, 11:25 PM   #9
Aldis
 
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Quote:
Originally Posted by Sailormoontw View Post
I

5. Sorcerors need to have more spells, currently they have too few spells to use, and no features, sorcerors don't have stances and special points to use.
And lacks normal single target fire/ice spells with no cooldown.

I think sorcerors may be not finished yet. It uses arcane, fire, ice, which are the same as WoW mages, but without good self protection (WoW mages have frost nova, blink, mana shield, ice barriers), and no group friendly buffs (WoW mages have summon food/water). And compared to EQ wizards, sorcerors don't have long term root/stun, AE snare, and self-only runes.

Are sorcerors best damagers through all classes? Maybe, but I still think sorcerors need something more.
It does seem strange how sorcerers have no stances or other "special attacks" like..well, basically every other class that I know of. I remember reading about the various elemental stances sorcerers would have the option to choose from, this was about a year or so ago, so maybe the idea was scrapped, but I don't think I've ever seen a DEV post about this issue.
 
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Old 02-23-2007, 01:58 AM   #10
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Quote:
Originally Posted by Sailormoontw View Post
I just tried the sorceror and my observation is as follows :

1. Energy Feedback : The energy feedback should be more, it should be about 25% of the spell you use.

2. Summoned Ring should be tradable, and remove the class : sorceror restriction.

3. Summoning Gem should have the cooldown lowered drastically.

4. Better control : Sorcerors don't have long-term roots/snares.

5. Sorcerors need to have more spells, currently they have too few spells to use, and no features, sorcerors don't have stances and special points to use.
And lacks normal single target fire/ice spells with no cooldown.

I think sorcerors may be not finished yet. It uses arcane, fire, ice, which are the same as WoW mages, but without good self protection (WoW mages have frost nova, blink, mana shield, ice barriers), and no group friendly buffs (WoW mages have summon food/water). And compared to EQ wizards, sorcerors don't have long term root/stun, AE snare, and self-only runes.

Are sorcerors best damagers through all classes? Maybe, but I still think sorcerors need something more.
1) Sure, right now Feedback is pretty much pointless :P

2) No, don't make the ring tradeable, that would be bad. The ring is one of the unique cool things about the class. Also, Double equiping them would be kinda silly too, because then we don't have a chance to get any itemization on our rings based on drops, and a double buff would be silly (something they're obviously not going to do)

3) Sure, 15ish Minitues should be fine in reality.

4) Where our roots/snares are not long term, they are however instant cast. So they pretty much even out. Not really much of a problem.

5) Things like this are going to change in the future, there are several ideas I've heard running around with our finishers, but posting them would kinda be pointless on my part because they haven't been confirmed or denied, so if I start a rumour here that came up false then I'd look a bit silly wouldn't I?

And Yes, we need a damage increase overall, the class has always been defined as the Highest DPS, and Heavy Damage Nuker, right now its just not true.

PS: At least you didn't say anything about CV. You +1
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Old 02-23-2007, 05:01 AM   #11
strykr619
 
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Playing thru my sorcerer ( 36 atm ) and i love the class, but a few things irk me, its obvious that we aren't nearly the dps we should be ( static group has a monk, disciple ,shaman, druid dreadknight and a ranger who subs when someone isn't there). Its pretty common that im usually on the lower end on dps ( they chain pull alot so im usually SoL lol ) i can deal with the fact that we are fast mana burn but what i am struggling with atm to understand is the lack of dmg and the blandness of the sorcerer....

Class was clearly built for dmg with minimal group utility ( i only give resist buffs atm ) we have self buffs that we can't even use together ( its clear that i will never use arcane shielding because i need the energy regen and spell haste from Fire shield ) I would like to see them change that so we can use all of our shield line spells together.....

Gather energy needs to be looked into ( bring it down to a 1 min reuse ) Flame Spear needs to have it distance req removed and cast time brought down to 4 sec .... i have some other things as well to elaborate on but im am tired and will post again later, peace

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