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Old 02-24-2007, 05:49 PM   #1
Soluss
 
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Default Sigil I am asking 1 more time nicely

PLEASE RESPOND TO THE MONK ISSUES THAT ARE IN MANY THREADS ON THIS FORUM.

I know you read this stuff all I am asking for is a response as to why the monk class has turned to complete and utter garbage. We were made completely useless by the last 3 patches.. please read and respond to us. Tell me there is some hope for this class to come or tell me that it is the way you want it and I will go reroll.

Monk issues for the last time to sum them up

1. We are the lowest DPS class out there
2. We have no utility to offer groups
3. FD is buggy at best and also as of last patch we can no longer split pull

There currently is no reason to pick a monk up in group because it hinders the group by taken a spot that could otherwise be used for ...

1. Better DPS
2. Utility
3. Healing
4. ALL OF THE ABOVE

There is not one class out there that doesnt beat a monk in every area possible (except a buggy FD used to res a group in a bad situation ... that is so situational its not worth it)

Please for the love of GOD Sigil give us 1 reasonable response as to what you intend for us... even if its the "we are happy with the way monks currently are" atleast then I would know its time to reroll into any other class that isnt as useless.
 
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Old 02-24-2007, 07:14 PM   #2
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And yet, monks can still hold better AoE hate than any of the tank classes :P

You're right though, they need some work.
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Old 02-25-2007, 03:33 PM   #3
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Lol nice title of your thread. I am sure that will get their attention

Monks do need some help, most importantly, FD fails too much.
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Old 02-25-2007, 04:06 PM   #4
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I already re-rolled.
 
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Old 02-25-2007, 10:48 PM   #5
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Next patch will be something like

"Changed flying kick to be a punch, this was not working as intended"

"Monks have been renamed to LFG, this was the intended name and a bug was causing the class to be named "Monk""

"Monks can now use healing focus items"

"A new class category has been added "GIMPS" and monks have been transfered from offensive melee to this category, rogue have been removed from GIMPS because this was not working as intended, these classes are meant to be chosen by the player who wants a challenge or perhaps is a masocist, druid pending"

Last edited by Vanboi123 : 02-25-2007 at 10:52 PM.
 
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Old 02-25-2007, 11:09 PM   #6
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Well my feelings on what monks should be or be able to do is this.

Sustained good dps from any position.
Limited utility, FD pulling and a few other minor things.
The best of the Off fighters at off tanking. Able to off tank for short periods of time until the main tank can get agro.

I think they should only be out dpsed by a rogue honestly and thats when a rogue is in stealth and behind a mob. Mostly cause of the situational requirements on the rogues dps. But they should in my opinion out damage or at least equal a ranger and all off fighters should out dps a bard as they have the most utility.

I don't know if thats what they want monks to be or not but that is how I always imagined monks should be.
 
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Old 02-26-2007, 12:37 AM   #7
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Quote:
Originally Posted by Nikisha View Post
Well my feelings on what monks should be or be able to do is this.

Sustained good dps from any position.
Limited utility, FD pulling and a few other minor things.
The best of the Off fighters at off tanking. Able to off tank for short periods of time until the main tank can get agro.

I think they should only be out dpsed by a rogue honestly and thats when a rogue is in stealth and behind a mob. Mostly cause of the situational requirements on the rogues dps. But they should in my opinion out damage or at least equal a ranger and all off fighters should out dps a bard as they have the most utility.

I don't know if thats what they want monks to be or not but that is how I always imagined monks should be.
I completely agree, however I highly doubt they will allow monks to out dps brads lovechild the ranger. Course maybe I shoudlbt be so negitive. Either way I think we are owed a response.
 
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Old 02-26-2007, 02:13 AM   #8
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Quote:
Originally Posted by Soluss View Post
Monk issues for the last time to sum them up

1. We are the lowest DPS class out there
2. We have no utility to offer groups
3. FD is buggy at best and also as of last patch we can no longer split pull
Wow. Wierd.
1. We still beat bard with a small margin (they got a really nice buff last patch, quite needed - we haven't yet) - but we're not meant to beat ranger or rogue either. The bard AC debuff causes mob to recieve ~ 30% more crits, don't know if this is intentional or not, which means I'm not sure is a product of last patch or not, but now that's it's used constantly it's quite easy to see the devastating effect this has (but as harmonious, I'm enjoying an 80% critrate with a bard, dealing 2k+ with all finishers which obviously procs a lot). If you're harmonious, your Eagle Claw does nearly compareable damage to bard song, however; and if you have both you get even more effect from it.

However, you have a point - we will fall indefinitly after because we lack finishers who exploit our weapons. Thousand fists badly needs to be remade into a 400% weapon damage finisher ability and have it's cooldown cut down (it's currently way to expensive, has a 1 minute cooldown and deals roughly the same damage as flying kick) into maybe 30 seconds - or instant refresh. This would even make weapons other than our fists interesting.

2. You mean, like we can't Mez? We can't combat rez healers? We can't perfectly fine split pulls and FD in case of an OPS!? We can't recover groups from a wipe by moving around FD to a safespot? I'm curious, what sort of utility do you want aswell, stealth, teleportation?

3. Uh, latest patch made it easier than ever to split; and much much faster to boot. Just unlearn old strategies. Also, the "FD bug" is 100% reproducable and can be used to extreme advantages when pulling when you know how it works - in particular with the new instant reset. All in all, the change has been a real boon, because we're now actually able to be speedy pullers.
If you're meaning FD to be buggy because we fail a lot. Well, if you go against yellow or red mobs - expect FD fails - it's just that easy. Yesterday, I pulled for 10 hours straight, and while doubtlessly lucky, FD failed twice while killing lightblue to even mobs.

Quote:
There currently is no reason to pick a monk up in group because it hinders the group by taken a spot that could otherwise be used for ...

1. Better DPS
2. Utility
3. Healing
4. ALL OF THE ABOVE
I completly disagree. While we might not stack so well because of the mentioned reasons, not having one monk is a great loss to any group that isn't killing trivial things or having way to much healing power (and thus severely lacking in kill speed).
The utility of the monk class is currently absurdly good, and perhaps it's time for people to wake up and figure out what the ability to wipe you from hatelist at will can really do.
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Old 02-26-2007, 02:20 AM   #9
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Oh, and another thing. Yet a reason why we appear to fall quickly behind in the earily-30'ies is the Ageless One weapons, which boosts every other DPS class (except rogue?) dramatically - simply because of the 400% finishers. The weapons are just way to good to be that easily accessible; particularly considering questlines twice as hard and 5 levels higher are rewarding weapons at 60% of that potency. If thousand fists was a instant reuse (or even 20-30 seconds) 400% weapon damage finisher, I don't think we really would be hearing any complaints about monk DPS - more than from other classes - when using the Bladestaff from that line.
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Old 02-26-2007, 02:41 AM   #10
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You're doing something really wrong if you aren't providing a lot of DPS to a group. What level are you? I have a monk in my static group and his dps, temp buffs and debuffs are invaluable. I wouldn't swap him for any other class.
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Old 02-26-2007, 05:14 AM   #11
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Sigil are still tweaking everything, give them a chance for heaven's sake. You're acting like they've announced that they won't make any more changes ever again.

The game is 5 weeks old! If the monk is unbalanced then they will balance it.
 
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Old 02-26-2007, 07:20 AM   #12
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I'd agree that monk utility is excellent, have played with one in my regular group and we really miss him when he's not around.

Mez + split pulling + wipe recovery really make a difference.
 
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Old 02-26-2007, 08:18 AM   #13
Soluss
 
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Split pulling sucks donkey now. If you are wiping that much for wipe recovery from a monk to make that a huge reason to have them in a group then you either your group sucks or you are fighting things way above your means.

I am giving them a chance to balance things.. Im simply stating the obvious flaws so they know it needs fixing and asking for a simple response that we have recieved none. There is nothing wrong with that. How many bards and rogues are doing the same thing after all the love they already have... did you go post in there threads telling them to just give them a chance to?
 
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Old 02-26-2007, 01:11 PM   #14
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Situationally you can use FD and sometimes outdamage other people, but for the most part, based on a metric ton of monk feedback, we all agree that FD is situational and our dps is low in comparison to other offensive fighters. It's much more obvious at lower levels, but still does exist at higher levels.

All I would like to know is whether this is acknowledged or working as intended. i have no problem switching to another class if this class doesn't turn out to be what I expected. However, I do have a lot of time in this class, so I would rather not.
 
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Old 02-27-2007, 05:11 PM   #15
Monte Q
 
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Quote:
Originally Posted by Leishiu View Post
Wow. Wierd.
1. We still beat bard with a small margin (they got a really nice buff last patch, quite needed - we haven't yet) - but we're not meant to beat ranger or rogue either. The bard AC debuff causes mob to recieve ~ 30% more crits, don't know if this is intentional or not, which means I'm not sure is a product of last patch or not, but now that's it's used constantly it's quite easy to see the devastating effect this has (but as harmonious, I'm enjoying an 80% critrate with a bard, dealing 2k+ with all finishers which obviously procs a lot).
This is the first I read/heard that the Bard AC debuff causes 30% more crits. Could you provide me the link to that info or provide hard data?

As a harmonious monk, you might enjoy 80% crit rate, but that is only when you are fighting lower level mobs AND you are in Tiger Stance, where all of our abilities have the endurance cost increased by 50%, hence it is a burst crit rate, not sustained.

And even with Tiger Stance, most of our finishers, at least not our adv finishers crit! At 30, most my crits against 4dot even con mobs are around 1300 - 1400, with the occasional epic (or legendary?) hit in 2100 to 2400. But this only happens when the warrior opens up his abilities. But in that same sequence when my eyes light up going over 2000, the rogue responds in vent: Ah, 4k, 3k, 4k...ah it is finally good to be a rogue, and the warrior shouts out his crits that are in the 2k to 4k range.

Quote:
If you're harmonious, your Eagle Claw does nearly compareable damage to bard song, however; and if you have both you get even more effect from it
How does a 15 mit debuff do nearly comparable damage to a bard SONG?

Quote:
2. You mean, like we can't Mez? We can't combat rez healers? We can't perfectly fine split pulls and FD in case of an OPS!? We can't recover groups from a wipe by moving around FD to a safespot? I'm curious, what sort of utility do you want aswell, stealth, teleportation?
We do great fine split pulls when there are two mobs, but with three, the "fine" just went out the window. Then again, just have the bard or cleric lull the camp and start pulling singles nonstop..faster, more efficient, smoother....


Quote:
3. Uh, latest patch made it easier than ever to split; and much much faster to boot. Just unlearn old strategies. Also, the "FD bug" is 100% reproducable and can be used to extreme advantages when pulling when you know how it works - in particular with the new instant reset. All in all, the change has been a real boon, because we're now actually able to be speedy pullers.
Hmm, reproducing a [possible] bug? Is that intended or are you crossing in the realm of exploits? Well, before we cry foul play, explain please how does it work?

Quote:
If you're meaning FD to be buggy because we fail a lot. Well, if you go against yellow or red mobs - expect FD fails - it's just that easy. Yesterday, I pulled for 10 hours straight, and while doubtlessly lucky, FD failed twice while killing lightblue to even mobs.
Feign Death is a little more complex then just level. First, FD has a good chance to succeed as long as you are not on the mob's number one spot of the aggro list. If you are on the number one spot, then it checks its level with your level.

Killing lightblue mobs or even blue mobs is not my agenda when hunting with a full group! There is no risk and little reward in doing so, hence you really do not worry about FD in those situations, right?


Quote:
I completly disagree. While we might not stack so well because of the mentioned reasons, not having one monk is a great loss to any group that isn't killing trivial things or having way to much healing power (and thus severely lacking in kill speed).
Once again, of course fighting light blues will or at least should not take too much of the healers energy; then again, most of the healing classes do a really good job killing stuff.


So, the drift I am getting that the monk shines in encounters that are low level to perhaps even level.

Quote:
The utility of the monk class is currently absurdly good, and perhaps it's time for people to wake up and figure out what the ability to wipe you from hatelist at will can really do.
Oh, I agree with you, Feign Death is a great utility, but is it enough?

Currently the only thing that monks do better then any other class is FD. So, we do our best work on our backs?
 
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Old 02-27-2007, 05:33 PM   #16
Monte Q
 
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Someone please correct if you the correct data; it has been a long while since I read that post in beta by one of the devs discussing the DPS design of the 4 offensive classes:

Rogue W/poisons - 120% (poisons are still not fully funcional though)

Ranger ? (I recall something that rangers are 100% but could burst oto 120%?)

Monks 100%

Bards ?? (Bards were well below the norm, but their songs add to the group dps)

Currently though it appears that Rogue DPS is twice that of a monk, and bard and warrior (in offensive stance) slightly out DPS the monk? Never grouped or played a ranger seriously, so I do not know where to place that class. I just have the ranger envy though on how well they solo especially when compared to a monk.

Speaking of soloing: I stopped soloing for exp as a monk 15 levels ago; now I solo to farm some cash or explore, where some of other group members do the opposite: they group for quests and named drops, and solo for exp

All in all, we have some broken abilities, and are rough around the edges, but monks are a fun class and good where they are; but then I start looking at the other classes and realize I am currently at the bottom of the trough.
 
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Old 02-27-2007, 07:37 PM   #17
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monks kind of got the shaft so far, just give it a few nerfs and fixes
 
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