03-01-2007, 10:38 AM
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#21
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Join Date: Feb 2007
Posts: 326
Server: Woefeather
Name: Leevi
Guild:
Ex Umbris
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Quote:
Originally Posted by Lizard
At lower levels, I found it impossible to hold aggro, but at 15, I am doing it easily unless someone screws up.
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Same. I'm 19 now and 15 was when I first became a solid tank. I'm not sure if that's because I got good abilities or I learned how to play the role (this is pretty much my first MMORPG) but things got much better then. I -and more importantly, my group members- are comfortable when I'm tanking.
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03-01-2007, 11:55 AM
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#22
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Join Date: Jan 2007
Posts: 122
Server: Florendyl (RP)
Name: Redi Senshi
Guild:
Apex
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Paladin Revamp
I took this clip from the Paladins of Telon messege boards and thought I'd share it with the rest of the Paladins here:
Quote:
Originally Posted by Oldpaly
To All Paladins,
The paladins live revamp will be coming soon. The Live revamp will basically look at higher level abilities.
Now what we need is basically any related issue, concern or thoughts about the paladins.
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So fellow Paladins if you've not visited http://www.paladinsoftelon.com/ I suggest you give it a look and submit your input. Please, keep it civil and follow the instructions given in the complete post by our class leader, Oldpaly.
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__________________
Redi Senshi -- level 50 Paladin of Florendyl
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03-01-2007, 04:22 PM
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#23
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Join Date: Feb 2007
Posts: 309
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Quote:
Originally Posted by Marlowe Lawbringer
This attitude needs to be smacked down wherever it appears. Hard. Paladins satisfied with whatever bone they are thrown by the devs helped perpetuate Kunark. And the Kunark state of mind is still the biggest enemy that paladins have in MMORGs. It is still too early in the game (both in levels and Sigil's rather unfinished development) to know precisely how paladins shape up against other tanks, but anything less than MT equality, as repeatedly promised by Sigil, is not acceptable.
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Stop being an alarmist, you don't even know what you're talking about.
I main tank just fine. Warriors just hold aggro better and do a lot more damage.
I actually like if the Ranger is taking aggro, because it lets me use my rescues for a nice chunk of damage.
If I go into defensive stance then holding aggro is much easier.
I think Paladins are just right. Balanced and useful. Fun to play. Lots of abilities. Not overpowered, not underpowered.
I can't say how it is at higher levels, but I can say at mid levels I don't want to see the Paladins changed - It's not necessary, and they might break something by trying to monkey around with a class that already performs as it should.
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03-02-2007, 04:14 AM
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#24
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Guild Officer
Join Date: Feb 2007
Posts: 78
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I was thinking about playing a cleric, but was also considering warrior. Well when I found out that Kojans could not be clerics I took paladin and have not looked back since. I love the class and my bigest fear about it is they are going to nerf our DPS. Yes you heard it here first.
Paladins put the P in DPS.
Rollen
Shidreth
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03-02-2007, 04:21 AM
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#25
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Join Date: Jan 2007
Posts: 263
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Paladin DPS, in terms of DPS they add to the group, is higher than that of other tanks. The problem is, since that DPS comes from others, it requires us to outaggro our own DPS boost.
But regardless, I believe paladins give by FAR the most to a group at higher level.
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03-02-2007, 09:20 AM
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#26
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Join Date: Feb 2007
Posts: 14
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Quote:
Originally Posted by Aeronis
Stop being an alarmist, you don't even know what you're talking about.
I main tank just fine. Warriors just hold aggro better and do a lot more damage.
I actually like if the Ranger is taking aggro, because it lets me use my rescues for a nice chunk of damage.
If I go into defensive stance then holding aggro is much easier.
I think Paladins are just right. Balanced and useful. Fun to play. Lots of abilities. Not overpowered, not underpowered.
I can't say how it is at higher levels, but I can say at mid levels I don't want to see the Paladins changed - It's not necessary, and they might break something by trying to monkey around with a class that already performs as it should.
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Please read and comprehend my post before replying (and fyi, as a five year vet of high end raiding as a paladin in EQ, I know exactly what I am talking about). I was not commenting on the state of paladins atm (FWIW, I think they are fairly good, especially as to mitigation, but need a fair amount of tweaking on aggro management and secondary abilities) but on your attitude. You clearly stated that paladins are well suited for a secondary role in a group and clearly found that just hunky-dory. That is not what most paladins will accept or what Sigil has stated as its goal. IMO, nothing will hurt the class more than paladins who accept, and even endorse, a secondary role for the class.
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03-04-2007, 04:28 PM
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#27
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Join Date: Nov 2006
Posts: 70
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take a second off the casting time on our heal andi m happy....taking 3 seconds off the refresh time and im staying with VG 4 life....cuz its hard to heal urself in pvp when the fight is over before u can get ur heal off is knda rediculous....and if u do get ur heal off.....the fight is yet again over before the refresh is up....and thats just wtf....i mean why not just give us ranger heals right??? but anyways im liking the paladin class got a lvl 40 one on tharridon...make us a freekin paladin i mean with tanking abilities and heavy armor we aren't suppose to die as easily as a freekin medium armor guy...brad made the eq1 paladins ...real paladins hope he does the same for VG
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03-04-2007, 07:47 PM
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#28
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Join Date: Feb 2007
Posts: 309
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You guys went and did it. Word gets out the paladin is actually about where it should be, and the nerf bat starts swinging.
Paladin defensive stance got nerfed down to 10% mitigation increase, to match the dreadknight's.
Nerfing it for warriors? Maybe, considering their bag is damage.
But the paladin is the most defensive of the tanks and pays for it with the poorest aggro control.
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03-04-2007, 09:03 PM
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#29
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Join Date: Mar 2007
Posts: 1
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Quote:
Originally Posted by Lizard
that nifty shield-bash-o-maximum-hate at level 14
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I was pumped when I got that, but then I noticed you need a shield.
What kind of paladin uses a shield? It's all about two handers.
Oh well.
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03-04-2007, 09:34 PM
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#30
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Join Date: Jan 2007
Posts: 816
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Quote:
Originally Posted by Brellik
I was pumped when I got that, but then I noticed you need a shield.
What kind of paladin uses a shield? It's all about two handers.
Oh well.
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Apparently, for tanks, it's all about the shields.
I've accepted I have the DPS of a wet noodle wielded by an asthmatic gnome. I stand there and take it while my friends turn the mob to mush.
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03-05-2007, 03:23 AM
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#31
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Join Date: Jan 2007
Posts: 122
Server: Florendyl (RP)
Name: Redi Senshi
Guild:
Apex
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Quote:
Originally Posted by Aeronis
You guys went and did it. Word gets out the paladin is actually about where it should be, and the nerf bat starts swinging.
Paladin defensive stance got nerfed down to 10% mitigation increase, to match the dreadknight's.
Nerfing it for warriors? Maybe, considering their bag is damage.
But the paladin is the most defensive of the tanks and pays for it with the poorest aggro control.
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Is this really true? Is Defensive Aura being reduced to 10%, which is even less than the tooltip currently states? Why would I want to use Aura of Shielding with its damage penalty when I can just keep Aura of Divine power up so I (and my party with the added accuracy) can burn down the enemies faster?
Why does the most defensive of the Defensive Fighters have the same mitigation as the more offensive Defensive Fighters, but not the damage? Again, I don't understand why the developers are trying to level the playing field on certain aspects and not others. I knew there was a mitigation reduction in the works, but I didn't think it would take our aura lower than 15%. Offense and defense are not equal in value. It disappoints me that the developers don't seem to realize this.
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__________________
Redi Senshi -- level 50 Paladin of Florendyl
Last edited by Najarati : 03-05-2007 at 03:25 AM.
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03-05-2007, 01:37 PM
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#32
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Join Date: Jan 2007
Posts: 173
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Quote:
Originally Posted by Aeronis
You guys went and did it. Word gets out the paladin is actually about where it should be, and the nerf bat starts swinging.
Paladin defensive stance got nerfed down to 10% mitigation increase, to match the dreadknight's.
Nerfing it for warriors? Maybe, considering their bag is damage.
But the paladin is the most defensive of the tanks and pays for it with the poorest aggro control.
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Okay, are you referring to:
Quote:
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- Warrior, Paladin - Warriors and Paladin have had a mitigation adjustment moving their mitigation effectiveness closer to Dread Knights.
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Which is in the patch notes on the test server?
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__________________
EQ-Level 1,000,000
EQ2- Level 9,352
WoW- Level 4,234,671.23
I like to post the level of my characters in my sig so people know how awesome I am.
Quote:
Originally Posted by Cylus
Will be happy to stop peeing in your eye if you give me some decent feedback 
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03-05-2007, 11:13 PM
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#33
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Join Date: Dec 2006
Posts: 8
Server: Targonor
Name: Alvaraith
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I'll have to add in my 2c here, and have a question. First off... I dont play secondary tank. Ever. Never have. I'm at 34 now, and pushing my way up. Yes, the aggro is tough to manage, however it is manageable. That is not to say I dont think Paladin's do not need some tweaks. It would be nice to have it a bit easier, sure. My main gripe is the Vpoints. Those skills are very useful, but I find myself holding onto them, because the regen is aweful. Takes hours to get those points back, and I dont beleive that the skills involved are game debilitating. Balancing is more like it. My 2c.
The question I have is this. Where did our Undead Aura go? I remember it in beta, however, at 34 I still have yet to see it. Am I bugged, or has it been removed?
Thaeladrin
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03-06-2007, 01:26 AM
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#34
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Join Date: Jan 2007
Posts: 122
Server: Florendyl (RP)
Name: Redi Senshi
Guild:
Apex
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Quote:
Originally Posted by Thaeladrin
The question I have is this. Where did our Undead Aura go? I remember it in beta, however, at 34 I still have yet to see it. Am I bugged, or has it been removed?
Thaeladrin
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The undead aura, Aura of Radiance I believe, was removed from Paladins late in beta if I recall correctly. In its place we received the passive abilties Divine Center and Stalwart Soul.
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__________________
Redi Senshi -- level 50 Paladin of Florendyl
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03-06-2007, 10:26 PM
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#35
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Join Date: Dec 2006
Posts: 8
Server: Targonor
Name: Alvaraith
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Quote:
Originally Posted by Najarati
The undead aura, Aura of Radiance I believe, was removed from Paladins late in beta if I recall correctly. In its place we received the passive abilties Divine Center and Stalwart Soul.
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That's a shame.
Thaeladrin.
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03-07-2007, 01:45 AM
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#36
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Join Date: Nov 2006
Posts: 70
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if u guys have a problem holding aggro with a pally then u just suck irl.... i use a 2 hander and i hold aggro easily not to mention i hit like a truck...im not a dps but i deal big enough dmg to keep the mob on me ..fu*ck the shield its useless unless ur tanking some big ass name then shield it up...but xp grind or just running around...always use a 2 hander... but if u wanna role play and be like ....but but a tank is suppose to use a shield when tanking cuz thats my role...then ur just gonna forever suck ..u cant sugar coat it.... either ur good or u should just stick to healing or nuking ....hate how people start blaming the devs for their sorry as*s tankng ability....
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03-07-2007, 01:49 AM
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#37
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Join Date: Nov 2006
Posts: 70
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Quote:
Originally Posted by Thaeladrin
That is not to say I dont think Paladin's do not need some tweaks. It would be nice to have it a bit easier,
Thaeladrin
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rofl this is what im talking about haha.....u want easier....pick a new class if the paladin is to tough for u......
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03-07-2007, 10:08 AM
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#38
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Join Date: Apr 2006
Posts: 157
Server: Florendyl (RP)
Name: Pellagren Ironfist
Guild:
Haven
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Quote:
Originally Posted by exclusive555
rofl this is what im talking about haha.....u want easier....pick a new class if the paladin is to tough for u......
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Exclusive555..you make a lot of blanket/inflammatory statements and talk a pretty high game.
What level are you? Do you solo more or gruop more? I'd like to hear a bit more...
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03-07-2007, 11:53 AM
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#39
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Join Date: Jan 2007
Posts: 122
Server: Florendyl (RP)
Name: Redi Senshi
Guild:
Apex
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Quote:
Originally Posted by exclusive555
if u guys have a problem holding aggro with a pally then u just suck irl.... i use a 2 hander and i hold aggro easily not to mention i hit like a truck...im not a dps but i deal big enough dmg to keep the mob on me ..fu*ck the shield its useless unless ur tanking some big ass name then shield it up...but xp grind or just running around...always use a 2 hander... but if u wanna role play and be like ....but but a tank is suppose to use a shield when tanking cuz thats my role...then ur just gonna forever suck ..u cant sugar coat it.... either ur good or u should just stick to healing or nuking ....hate how people start blaming the devs for their sorry as*s tankng ability....
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Or it could just be that several of the Paladin's hate-generating abilities were just plain broken. Take a look at the new patch notes. Neither Guardian's Assault nor Aura of Shielding were adding the appropriate amount of hate. One-hand and shield users rely a lot more on their hate generating abilities than a two-hand user who uses DPS to hold aggro.
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__________________
Redi Senshi -- level 50 Paladin of Florendyl
Last edited by Najarati : 03-07-2007 at 01:35 PM.
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03-07-2007, 02:13 PM
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#40
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Join Date: Mar 2007
Posts: 47
Server: Varking (Alt PvP)
Name: Unearth
Guild:
Vindictive
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Gee, I wish i could say i was happy with being a DrK. Im jealous of you pallys. Many of you so happy with your class. I dont even recall being happy with a class in an mmorpg, my luck goes to sh-t when choosing a class in any mmorpg because its always the one that they pay attention to the least.
And this happy post was before game update #1, and now you just got buffed even more.
DrKs can now use javalins and we get an animation for Cull that doesnt even exist.
sweet...
Well at least im happy for you.
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