Originally Posted by pharacyde
Maybe talking to you doesn't seem as important to the npc as you think. He is a sentry maybe his first task is to guard. Then when he has time have a chat with you.
I had that problem too, I just ran with the sentry around. You can see yourelf as a reporter chasing a celebrity that doesn't want to stand still to talk to you. Either way I don't see that sentry running around as a bug. Him flying away or hiding under the world might be a bug tho.
That would definitely be a valid argument - unless at the times when the NPC's are bugged, the normal gossip talk which is normally
seen when opening a conversation with an NPC, is missing. Instead the only thing present is the Civic diplomacy option. Also, when
clicking a diplomacy parley, the NPC bug forward several meters, which is the cause of the loss in the first place.
And this isn't just sentinels or guards, or moving NPC's. Sometimes one cannot open a dialogue window with an NPC at all, and needs to move away and move back in to be able to do so. I'm betting this is the same bug.
I appreciate realistic reasoning, but don't apply it in the defense of a bug that needs to be fixed.