03-26-2007, 03:08 PM
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#61
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Join Date: Mar 2007
Posts: 29
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The mobs start at 40 inside and go up to a 43 6dot. It is still good exp even at 45. Hell you could be 50 and still want to go here simply for the weapons.
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03-26-2007, 04:20 PM
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#62
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Join Date: Feb 2007
Posts: 317
Server: Florendyl (RP)
Name: Ferrum
Guild:
Halcyon Affinity
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Quote:
Originally Posted by Katago
The mobs start at 40 inside and go up to a 43 6dot. It is still good exp even at 45. Hell you could be 50 and still want to go here simply for the weapons.
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Well I was wondering that. Are the weapons dropped from named or are they a quest? I think TLC would block me if they are dropped. Thanks.
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03-26-2007, 05:47 PM
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#63
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Join Date: Feb 2007
Posts: 53
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Quote:
Originally Posted by Bulldog
Well I was wondering that. Are the weapons dropped from named or are they a quest? I think TLC would block me if they are dropped. Thanks.
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Some are dropped, some are quest. The 6 dot drops the heroic dagger, where as the quests drop different weapons you can choose from.
The named mobs you kill as a part of the quests also drop very nice items.
all in all an awesome dungeon and I love my new mace!
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03-27-2007, 01:14 AM
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#64
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Join Date: Mar 2007
Posts: 29
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Anything with the name "Purification" on it is from the quest. The rest is dropped. But I don't think TLC works because I've heard of lvl 50's going back and getting a lot of the firsts and the weapons. *shrug* Might as well try it since there isn't much else to do at 50 right now.
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03-27-2007, 07:13 AM
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#65
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Join Date: Feb 2007
Posts: 134
Server: Gelenia (EU)
Name: Leishiu
Guild:
Azure
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Quote:
Originally Posted by Katago
Anything with the name "Purification" on it is from the quest. The rest is dropped. But I don't think TLC works because I've heard of lvl 50's going back and getting a lot of the firsts and the weapons. *shrug* Might as well try it since there isn't much else to do at 50 right now.
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TLC has never blocked getting the actual loot from nameds etc. It's blocked coins, cash loot, certain indirect quest pieces and so on. It's possible that you can't get random drops either.
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__________________
Leishiu ~ Azure ~ Gelenia
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03-27-2007, 11:15 AM
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#66
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*BANNED*
Join Date: Mar 2007
Posts: 34
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Quote:
Originally Posted by Leishiu
TLC has never blocked getting the actual loot from nameds etc. It's blocked coins, cash loot, certain indirect quest pieces and so on. It's possible that you can't get random drops either.
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Incorrect 100%. Please don't post rubbish you know nothing about.
TLC prevents ANY heroic loot from dropping for a group completely. You still get coin, trash loot, blues, yellow, and quest pieces. You DO NOT get heroic items. The only Heroic items that level 50's can get in this dungeon are the quest items.
Meanwhile, we have spent 3+ days straight killing everything under the sun in Necropolis (including over 30 named now) and still not gotten any items on par with the loot in Bernaid Hills (and definately no heroics). Either Necropolis is unfinished loot tables (which wouldn't suprise me), or the dungeon is pure crap compared to Bernaid Hills. The encounters are 5x as tough down at the bottom with this crazy respawn timer (which is actually fun if the loot for risk vs reward was there). You cannot invis down in the 50's area, you cannot sneak, you MUST fight.
We have also killed a some 6 dot level 52 named in Rahz inkur that comes with 2 phoenix adds. Killed him twice. 1st drop was a heroic light chest that is no better than the one from Razad (which is a cake walk) and the 2nd time he dropped a friggin piece of crap blue heavy armor shoulder. Definately no risk vs reward at higher dungeons like there are in Bernaid Hills. Whoever seems to be working on Bernaid Hills should move over to necropolis and rahz because you seem to know what you are doing in regards to loot.
Either fix places like Necropolis so the 50's can get some decent gear or remove the stupid TLC for good.
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Last edited by Para : 03-27-2007 at 11:25 AM.
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03-27-2007, 12:06 PM
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#67
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Join Date: Feb 2007
Posts: 317
Server: Florendyl (RP)
Name: Ferrum
Guild:
Halcyon Affinity
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Quote:
Originally Posted by Leishiu
TLC has never blocked getting the actual loot from nameds etc. It's blocked coins, cash loot, certain indirect quest pieces and so on. It's possible that you can't get random drops either.
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Isn't much to do?!
Raz Inkur line of quests from Afrit is insane. Been working on it with a static for 4 days and haven't finished.
Not to mention Nusibe!
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03-27-2007, 01:34 PM
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#68
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Join Date: Mar 2007
Posts: 85
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Mogor, I have read that currently all Great Staffs are being redone and these effects have already made it to the Test Server. I doubt that any changes will be made to the 1 Hand focus items for a while.
So I am asking you to please add in the option for everyone to trade in the 1 Hand focus weapon for the 2 Hand Great Staff once the Great Staff changes are implemented on the next patch.
The 2 Hand Great Staff in its current configuration only gives +58 SDF and the proc on it is only for melee. Hardly any casters melee so the proc is basically useless and the +58 SDF is a joke. The 1 Hand Focus weapon also is pretty crappy when compared to the weapons that melee classes get.
I think all the casters that were lead to the path of choosing a subpar weapon over a very subpar weapon should have the opportunity to reselect a recently modified weapon that was not available to them when originally finishing the quest.
You previously gave this same option to Monks who were unable to select a weapon that they could use.
Also please give whoever was in charge of the artowrk on the 1 Hand focus weapon a nudge in the behind. The weapon is nothing more than a glorified glowstick.
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03-27-2007, 03:33 PM
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#69
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Join Date: Feb 2007
Posts: 134
Server: Gelenia (EU)
Name: Leishiu
Guild:
Azure
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Quote:
Originally Posted by Para
Incorrect 100%. Please don't post rubbish you know nothing about.
TLC prevents ANY heroic loot from dropping for a group completely. You still get coin, trash loot, blues, yellow, and quest pieces. You DO NOT get heroic items. The only Heroic items that level 50's can get in this dungeon are the quest items.
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Can't comment on the heroic; haven't actually killed mobs which would have chance to drop (heroic is rare however, the only way you could state that it dosen't drop is the named not droping any at all, which is the normal case of TLC) it when fighting mobs that would be under TLC. From experience when farming dogs around wardship for faction, they wouldn't drop anything besides the rare armour pieces (removed from TLC) - and that's why for example candles had their TLC restriction removed. I stated indirect questpieces as I'm fully aware that direct pieces drop.
So please, don't respond with rubbish if you can't be bothered to read. ~
Quote:
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Meanwhile, we have spent 3+ days straight killing everything under the sun in Necropolis (including over 30 named now) and still not gotten any items on par with the loot in Bernaid Hills (and definately no heroics). Either Necropolis is unfinished loot tables (which wouldn't suprise me), or the dungeon is pure crap compared to Bernaid Hills. The encounters are 5x as tough down at the bottom with this crazy respawn timer (which is actually fun if the loot for risk vs reward was there). You cannot invis down in the 50's area, you cannot sneak, you MUST fight.
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To be fair, Bernaid Hills has offered just bare upgrades for me (then again, checking most level 50 on Gelenia, infineum appears to be a trendy choice - the perils of just burning through experience) from the wardship area, and the jewlery was sorta 'meh' aswell. However, if the 50 dungeon drops are worse than these, you've obviously got a point.
Quote:
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Definately no risk vs reward at higher dungeons like there are in Bernaid Hills. Whoever seems to be working on Bernaid Hills should move over to necropolis and rahz because you seem to know what you are doing in regards to loot.
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You mean, invis to a named, kill them in 20 seconds and invis to next? Yea, the risk/reward is definitly in tune in Bernaid Hills...
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__________________
Leishiu ~ Azure ~ Gelenia
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03-28-2007, 09:06 AM
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#70
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Join Date: Mar 2007
Posts: 9
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Quote:
Originally Posted by Para
Either Necropolis is unfinished loot tables (which wouldn't suprise me), or the dungeon is pure crap compared to Bernaid Hills.
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I think you just got lucky in Greystone. My group only got a couple of fairly worthless yellows while doing the quest line and the rest was pure crappy blues. We killed a lot of named as well, although probably not as many as an invis-farm team would have done, so maybe that was the difference.
Quote:
Originally Posted by Para
You cannot invis down in the 50's area, you cannot sneak, you MUST fight.
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Oh noes. I think you have a skewed version of risk-reward if you did, as I suspect, farm Bernaid hills using invisibility. That would have yielded far more loot (and due the amount of named kills, more quality yellows) than is intended.
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03-28-2007, 09:40 AM
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#71
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*BANNED*
Join Date: Mar 2007
Posts: 34
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I didn't bother to fight in Bernaid Hills inviso farming becasue farming blues is useless. Your small attemps to derail my topics are so stupid and pointless its obvious you aren't of level to even compare what I am talking about.
When you people responding with nonsense step into Nusibe you will be handed your ass on a silver platter.
6 minute respawn timers and multiple mobs per room + roamers. Our group with 4 50's and 2 49's pushes through room to room with ZERO time for rest and stop.
Now don't tell me that 6+ hours of that crap should reward NOTHING comparable to Bernaid Hills easy mode farming. Again, you cannot Invis, you cannot Sneak, and you cannot even go afk more than 1 person at a time.
If you think I am making this up, go read other threads or actually try to level so you have a f'in clue about the crap that spews out of half you peoples mouth.
I want nothing easy and you can see that from any of my other posts. I want PROPER loot tables for level 50 compared to what a few inviso level 40 people can get in a matter of minutes.
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03-28-2007, 09:43 AM
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#72
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Wiki Master
Join Date: Jun 2005
Posts: 598
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I think his point was that you may well have gotten a series of lucky drops, assisted by the speed of by-passing everything but the named.
Certainly, in 3 trips and maybe 10 named kills we've only gotten a bunch of mediocre blues, and a couple of yellow cloaks which most of us had better.
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03-28-2007, 11:51 AM
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#73
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Join Date: Mar 2007
Posts: 85
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Quest Rewards not up to par for casters
This is a thread about Greystone. It has nothing do do with other Dungeons.
Now back on Topic.
I see in todays patch notes that quests were implemented allowing for certain quest reward weapons to be exchanged for other quest reward weapons.
My problem is that the 1 Hand Focus weapon should have a way of swapping it out for a recently upgraded weapon or a soon to be upgraded weapon as all Great Staffs will be remade.
Currently the stats on the Focus item are:
20 Energy- pretty pathetic as my 43 Druid currently has over 4,200 energy.
19 Int- Not bad
6 Vit- Why cant this be Wis seeing as +6 Vit does practically nothing
+53 SDF - are you kidding me? The level 43 Focus item from Ceros gives +101
+1% critical spell hit chance - Not bad.
These stats are terrible overall for the amount of effort involved in completing the quest.
You cannot Melee with a focus item. Focus items must have additional stat bonuses that compensate for the loss of melee. All the other weapons have incredibly high DPS while the focus item does not have that ability.
This is what I think the Focus items stats should look like to both compensate for the fact that focus items cannot be used in combat and to put it on par with what a high end level 46 weapon should look like.
+19 Int
+11 Wis
+110 SDF
+1% Crit Spell Hit Chance
+1% Spell Damage
I vagily remember what the 2 Hand Great Staff looked like but i think it was:
+40 Energy
+36 INT
+12 Vit
+53 SDF
+1% Crit Spell Hit Chance
62 DPS
and a melee crits do double damage proc that has no business ever being on a casters weapon.
This is what I think the 2 Hand Great Staff Should look like:
+36 INT
+12 Wis
+180 SDF
62 DPS
+1% Crit Spell Hit Chance
+1% Spell Damage
750 damage clicky ability with 3 sec recast.
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03-28-2007, 11:56 AM
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#74
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Join Date: Mar 2007
Posts: 9
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I have been to Nusibe (although I am but a poor lowly level 46 compared to your apparently elite 50) but not very deep in as yet when we found the quests to be broken and have other interesting things to do in the meantime (another level 50 armor quest line etc).
The spawn rate is too fast, but that is a separate issue. It is something which will undoubtedly be looked at and balanced. I was simply responding to your point on risk vs reward.
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03-28-2007, 01:38 PM
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#75
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Sigil Games Online
Join Date: Mar 2007
Posts: 8
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FuriousDaDruid:
I have added a quest to exchange the focus for the staff.
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03-28-2007, 08:31 PM
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#76
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Join Date: Dec 2006
Posts: 125
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Quote:
Originally Posted by Mogor
FuriousDaDruid:
I have added a quest to exchange the focus for the staff.
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and see invis mobs ;]
edit: Loot was better too, got a couple of heroic items (hardest summoned boss and main boss)
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Last edited by odinn : 03-29-2007 at 12:50 PM.
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03-28-2007, 08:55 PM
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#77
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Join Date: Mar 2007
Posts: 39
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Very fun dungeon. Good quest line. 2 major issues with Greystone:
1. Groups running around invis named to named.
2. Healer call boxes not working.
Solution for 1 is simple, make more see invis mobs. Soluton for 2 seems simple also, unless there is a design decision to leave it so.
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03-29-2007, 08:53 AM
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#78
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Wiki Master
Join Date: Jun 2005
Posts: 598
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Both of those have changed since last patch. Many see invis mobs, and you can summon party members in 
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03-29-2007, 02:24 PM
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#79
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Join Date: Mar 2007
Posts: 85
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Thanks Mogor for putting the quest in so I could swap out the Focus weapon for the 2 Hand Great Staff. The Great Staff really looks nice.
I also got the worldwide 1st quest completion when i swapped it out 
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03-30-2007, 08:17 AM
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#80
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Join Date: Feb 2007
Posts: 91
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Yep, the place is pretty much perfect now as far as CoH working and enough invis mobs that the invis parties can't just run from named to named. Saw several of them swoop into the dungeon at server up just to wipe immediately when they were spotted--which made me chuckle.
The mobs in the basement also seemed to have been updated a bit--they seem to cast AoEs much more frequently and are a bit tougher (as they should be).
I still think the rippers/torturers might be a bit too rough for being the 'first' mobs you encounter in this dungeon. After you get past those it's easy sailing for the rest of the dungeon, heh heh. I'd almost think the basement guys' abilities should be swapped with the torturer/ripper abilities or something to make the difficulty progression feel right.
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