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0 Forum Home > Games > Vanguard: Saga of Heroes > Gameplay Discussion > Diplomacy > My take on Dip so far...
 
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Old 03-10-2007, 09:22 PM   #1
Lonestryder
 
Join Date: Feb 2007
Posts: 633
Default My take on Dip so far...

Sorry, didn't realize there was a Diplo-centric section. Pasted this from the general chat.............................................. .................................

A couple notes on diplomacy, which I have delved into far more than any other sphere in the game...

The writing is ameteurish.
This is a game made by professionals. The writing should reflect that. I see writing as good, if not better, in many posts on this board.

Within a given town, the /encounters/ are exactly the same.
See one, you've seen them all. Why can't there be more? Every guard opines the same yarn.

Gammar is poor.
OK, we all could use a little help on this, but yo, a once-over QA should catch 99% of these. Also, nobles and other high-ranking dudes often speak with contractions (can't, won't, don't, isn't). That just doesn't smack of a high-brow education. I'd (heh, I made a contraction) like to see some regionalism in the dialogue. Why not? A country bumpkin should talk like one and a noble should talk like a snob. Dang, this is not that tough to figure out (heh, ended a sentence with a preposition there, for dramatic effect). But that is my point. Since there is no spoken dialogue with which to distinguish characters, I'm afraid the written flavor of the word will have to fill the gap.

Referring to oneself in the plural.
NPCs often refer to themselves as we, our, etc., when clearly talking about only themselves.

I genuinely like it.
Nothing is perfect, and the Diplo sphere is no exception. I do like it, however, and overall give it medium to high marks.

The Diplo clothes and gear generally look smart and add some spice.

The idea of groups of folks actaully affecting a town (as noted in the tutorials) seems far fetched.
But who knows? I'd be game to try it.

There really is some strategy involved.
Yep.

Says to get a horse one must be lvl 10 adventurer, or 100 Diplo.
There is no equality in that. Is that a design flaw, or a typo (extra zero perhaps)?

It just might be the only thing to keep me playing.
Please keep this engaging and when adding content, please always consider Diplomacy in your plans.

I like the musical emotes based on selection.
Seems original to me. I like it.

Some quests are bugged.
Yep.

Learning the lore of the area is groovy.
But how does anyone else learn anything? As an adventurer, I have little to no idea why the karashasa are hanging out with the desert dudes in Lomshir. With Diplomacy, I know exactly why. Oh well, so much the better for me I guess.

That about sums it.
 
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Old 03-11-2007, 01:06 AM   #2
Parallax
 
Join Date: Jan 2007
Posts: 198
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Hmm well I have to strongly disagree that the writing in amateurish, in fact I think quite the opposite. The grammer and spelling is definetly poor in places but I think the stories and ideas are very creative and funny and entertaining in every parley I have done. I enjoy finding a diplomacy quest I can do just because I know I'm going to get to read some more of the stories they have written, I dont care so much about the rewards in terms of cards or coin.

I really dont understand your contraction equals educated idea at all but I can see your point about certain types of npc's having a more obvious character...however just because someone is a peasant doesnt mean they cant be eloquent.
 
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Old 03-11-2007, 11:02 AM   #3
Mirra
 
Join Date: Jan 2007
Posts: 124
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Quote:
Says to get a horse one must be lvl 10 adventurer, or 100 Diplo.
There is no equality in that. Is that a design flaw, or a typo (extra zero perhaps)?
This isn't a design flaw. 100 diplomacy skill is equal to level 10 in adventuring or crafting. 200 is equal to level 20 in adventuring crafting, etc. The time involved is more equal that way.
 
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