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Old 03-13-2007, 11:37 PM   #1
Amerylla
 
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Default Forced grouping, Non-instanced dungeons & Spawn Camping

Just need to say I really love these features.

Tonight I had a most excellent time. I grouped with a bunch of strangers, it was a great group. I met new people and I really appreciate that about Vanguard. I have really missed meeting others in a non-instanced dungeon in some other games.

I took an invite to do the cloak quest in CIS. I think we had 4 groups when it came to the captain, all helped each other with each group getting the key.

Awesome time on Gulgrethor tonight!
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Old 03-14-2007, 12:04 AM   #2
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Quote:
Originally Posted by Amerylla View Post
Just need to say I really love these features.

Tonight I had a most excellent time. I grouped with a bunch of strangers, it was a great group. I met new people and I really appreciate that about Vanguard. I have really missed meeting others in a non-instanced dungeon in some other games.

I took an invite to do the cloak quest in CIS. I think we had 4 groups when it came to the captain, all helped each other with each group getting the key.

Awesome time on Gulgrethor tonight!

Eh? I'm sorry but taking four groups to kill Fubar has to be the most cheese filled sack of patheticness I've come across since people created raids to do Strath in WoW.

He's a one group encounter...and the group doesn't even need to be particularly skillful.
 
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Old 03-14-2007, 08:10 AM   #3
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/sigh..You get me completely wrong, I'm not talking about skill needed to do the encounter, I'm talking about the community the came about as a result of this and the ability to group with people as a result of non-instancing.

NM.. geez
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Old 03-14-2007, 08:12 AM   #4
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Originally Posted by Aidon View Post
Eh? I'm sorry but taking four groups to kill Fubar has to be the most cheese filled sack of patheticness I've come across since people created raids to do Strath in WoW.

He's a one group encounter...and the group doesn't even need to be particularly skillful.
dude you KNEW that wasnt the point. get a life
 
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Old 03-14-2007, 09:13 AM   #5
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I LOVE grouping... I'm an old-school MUD'er / EQ1'er and love the interaction w/ other people. Soloing is about the most boring thing in the world.

However, I'm currently slightly above the leveling curve ( sadly, this is my 3rd character, I have a 15 druid, a 30 sorcerer, and a 35 warrior ) and I find it extremely difficult to find a group at this level. Even worse than that is the fact that the last group I managed to put together was a bunch of retards I wouldn't trust w/ a potato gun. The kind of group that had 2 good players and 4 idiots. No matter how you try to help them by explaining what they're doing wrong, they just don't learn. The kind that attack while I'm pulling ( snaring when caster mobs are still 200 feet away so they suddenly start to cast instead of me getting them to camp first ) or just hit mobs w/ ranged attacks causing initial aggro to go right to them.

Everyone gets antsy at times and wants to attack fast, I understand that. These people did it EVERY pull and actually wiped us twice because of it ( caster mob snared on pull, slows it down, roamer that would have otherwise not chain aggro'd suddenly chains on ).

Anyhow, sorry, I had to vent. I know there's tons of good players out there. I've been in a top raiding guild in every MMO since EQ1 ( not elitist by any means, I actually try to help people in /tells and in a tactful manner, but some people just don't learn ). I just get frustrated by people like this and it can make you want to log off for the night. :P

If anyone on Hilsbury reads this and is in my level range ( 35 ) and wants to team up with me and my companion ( 35 Blood Mage guildy that always groups w/ me ) shoot me a tell
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Old 03-14-2007, 09:48 AM   #6
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When grouped, I find I interact far less with other people, as I have no time to actually talk to anyone.
 
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Old 03-14-2007, 09:57 AM   #7
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When grouped, I find I interact far less with other people, as I have no time to actually talk to anyone.
As opposed to grinding solo missives or being the only group in an instance?

.
 
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Old 03-14-2007, 10:12 AM   #8
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Originally Posted by Amerylla View Post
/sigh..You get me completely wrong, I'm not talking about skill needed to do the encounter, I'm talking about the community the came about as a result of this and the ability to group with people as a result of non-instancing.

NM.. geez
Good original post Amerylla and I understood and agreed with the intent of your post. There are plenty of posters on this site including the one that posted on your thread that just have to find something negative to post, even if its unrelated to the OPs intent. I figure its the way they function, they just look at the world through negatively colored glasses and so that's how they end up expressing themselves.

Glad to hear you had a fun time in game.
 
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Old 03-14-2007, 10:19 AM   #9
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As opposed to grinding solo missives or being the only group in an instance?
Yes. When soloing, if I want to stop and chat, or help out someone with a quest or whatever, I can, because I'm not holding anyone up. In an instance, like over in EQ2, you can pause for a moment or two without worrying about respawns, and can generally take a more relaxed pace, which allows for more actual interaction between people.
 
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Old 03-14-2007, 10:19 AM   #10
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Originally Posted by Amerylla View Post
/sigh..You get me completely wrong, I'm not talking about skill needed to do the encounter, I'm talking about the community the came about as a result of this and the ability to group with people as a result of non-instancing.
You can meet people while soloing. You can meet people while fighting mobs in front of the entrance to a dungeon. You can meet people in pugs that are formed by using lfg-tools (that's /1 chat in this game). You can meet them through crafting or when you are in cities.

You're way of playing seems the old eq1 way of playing. Just zerg things. Don't complain about waiting for pops. Don't complain about waiting in line. Don't complain about dungeons being easy because you zerg it. Or zerg bosses. You don't care about the challenge of the fights. You don't care about intesting and fun boss fights.

All these so-called eq-hardcore folks want is another IRC chatroom, with live 3d images. The real hardcore gamers seem to be the folks from WoW, who did their endgame dungeons with the amount of people that the game was designed for. I bet 90% of these chatty ex-eq1 self-proclaimed hardcore players couldn't even kill the first boss in Naxxramas if their lives depended on it.
 
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Old 03-14-2007, 10:34 AM   #11
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Originally Posted by Gryz View Post
You can meet people while soloing. You can meet people while fighting mobs in front of the entrance to a dungeon. You can meet people in pugs that are formed by using lfg-tools (that's /1 chat in this game). You can meet them through crafting or when you are in cities.

You're way of playing seems the old eq1 way of playing. Just zerg things. Don't complain about waiting for pops. Don't complain about waiting in line. Don't complain about dungeons being easy because you zerg it. Or zerg bosses. You don't care about the challenge of the fights. You don't care about intesting and fun boss fights.

All these so-called eq-hardcore folks want is another IRC chatroom, with live 3d images. The real hardcore gamers seem to be the folks from WoW, who did their endgame dungeons with the amount of people that the game was designed for. I bet 90% of these chatty ex-eq1 self-proclaimed hardcore players couldn't even kill the first boss in Naxxramas if their lives depended on it.

/golfclap

Now we know you, nice introduction.
 
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Old 03-14-2007, 10:36 AM   #12
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dude you KNEW that wasnt the point. get a life
<sigh>

Sometimes I forget that subtlety is lost these days.

I guess I'll have to point out the point within my point.

Strath, WoW. Instanced. Multiple groups getting together to cheese that too.

Instancing doesn't kill community or grouping. It does, however, reduce camping, fighting over spawns, and overcrowding (nothing like getting 5-6 FPS in TK because three groups are fighting in close proximity).

In many ways instancing takes more skill (which is why I've always wondered why those "hardcore" folks think its easy mode). If you wipe on a bad pull in a dungeon with other folks in the area, there's a good chance someone will be able to rez your group, saving you a CR, or worse, summoning corpses. In an instanced dungeon..you're on your own. If you screw the pooch, noone will be wandering by to toss you a friendly rez.
 
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Old 03-14-2007, 10:38 AM   #13
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Originally Posted by Methusalem View Post
As opposed to grinding solo missives or being the only group in an instance?

.
I used to chat up a storm in public channels in WoW instances.

The chat servers aren't instanced.
 
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Old 03-14-2007, 10:58 AM   #14
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Okay, fair enough. I used to be 'EQ1 hardcore', not so much time for that anymore. I'm one of those Second Catagory folks too.

Quote:
Originally Posted by Aidon View Post
<sigh>In many ways instancing takes more skill (which is why I've always wondered why those "hardcore" folks think its easy mode). If you wipe on a bad pull in a dungeon with other folks in the area, there's a good chance someone will be able to rez your group, saving you a CR, or worse, summoning corpses. In an instanced dungeon..you're on your own. If you screw the pooch, noone will be wandering by to toss you a friendly rez.
So, don't take the rez? Or, another way, in for instance WoW, you wipe, you go invis back to the dungeon and respawn at the doorway. That's fine, I played WoW for a few years and had a good time, but, there's another way to look at it. I just prefer playing with others and the interaction that is possible.
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Old 03-14-2007, 11:09 AM   #15
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OMFG...another instance debate.
 
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Old 03-14-2007, 11:09 AM   #16
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Originally Posted by Aidon View Post
Eh? I'm sorry but taking four groups to kill Fubar has to be the most cheese filled sack of patheticness I've come across since people created raids to do Strath in WoW.

He's a one group encounter...and the group doesn't even need to be particularly skillful.
It is kinda nice that so many people would get together to help each other out on an encounter. Doesn't matter how tough the mob is, the act of kindness shown by this group is what this game is all about.
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Old 03-14-2007, 11:13 AM   #17
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Originally Posted by Amerylla View Post
Okay, fair enough. I used to be 'EQ1 hardcore', not so much time for that anymore. I'm one of those Second Catagory folks too.



So, don't take the rez? Or, another way, in for instance WoW, you wipe, you go invis back to the dungeon and respawn at the doorway. That's fine, I played WoW for a few years and had a good time, but, there's another way to look at it. I just prefer playing with others and the interaction that is possible.

The interaction is still possible.

If you want to take four groups to kill an instanced Fubar, you could.

And skill != hardcore. I'm quite casual in my gaming now, relatively speaking.
 
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Old 03-14-2007, 11:35 AM   #18
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OMFG...another instance debate.
And you know what ?
I played WoW for 1.5 years.
WoW has community forums. And there are many people who post there.
And I have *never* seen a discussion where players suggested that instanced dungeons should be abolished. I've never seen anyone suggest that making items soulbound when you use them would ruin the economy.

8.5 million players see game mechanics, and recognize that they work. Here we have a lot less people, and half of them start to realize that many game mechanics in VG do not work as well. That's a big difference.

Oh, btw, do you know what was a recurring topic in the first 6 months of the game ? There were 2 outdoor contensted raidbosses. (Kazzak and Azuregos). And there was constant bickering about them. How guilds would grief each other. I played 1.5 years in WoW, killed boss in all raid instances, seen all fights (except the hardest ones in Naxx). But I have never seen Lord Kazzak. He was killed by Alliance guilds within 15 minutes of spawning. I might have seen Azuregos once or twice, but never had the opportunity to fight him. Is this good content ? I didn't mind because it was just 2 boss fights out of so many. But it did piss of *loads* of people that they couldn't experience Naxxramas. Naxx was supposedly the best raid dungeon ever, but if you hadn't done the long raid game to get the required gear, you would never get into Naxx. That was the problem with WoW.
Here in VG the solution is to design bosses that can be experienced by one group or guild per server maximum. Talk about wasting designer resources.

Last edited by Gryz : 03-14-2007 at 11:40 AM.
 
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Old 03-14-2007, 11:42 AM   #19
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Hi please add me to ignore
Ok!

Last edited by Labyrrinth : 03-14-2007 at 06:46 PM.
 
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Old 03-14-2007, 12:03 PM   #20
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Originally Posted by Gryz View Post
Oh, btw, do you know what was a recurring topic in the first 6 months of the game ? There were 2 outdoor contensted raidbosses. (Kazzak and Azuregos). And there was constant bickering about them. How guilds would grief each other. I played 1.5 years in WoW, killed boss in all raid instances, seen all fights (except the hardest ones in Naxx). But I have never seen Lord Kazzak. He was killed by Alliance guilds within 15 minutes of spawning. I might have seen Azuregos once or twice, but never had the opportunity to fight him.
Ysondre, Emeriss, Taerar, Lethon - four more contested bosses. And racing other guilds for the outdoor dragons was one of the better memories of WoW. And one a the few opportunities to build some kind of community between guilds.
Sure, there was bickering (normally from the guild that came in second ), but it was also the place where some common rules developed. First guild there in force got the shot, no intererence during the actual fight, no suicides in front of Kazzak etc.

Seems you prefered the instances, where everything is nice and shiny and always waiting just for you. But again, that is only one playstyle, others think differently.

.
 
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