03-14-2007, 10:51 AM
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#1
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Join Date: Mar 2007
Posts: 490
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Crux Quests, Group quest items, etc.
I understand that time is what we invest in games like this. But it should also factor in other things. For example, the crux quests take far too long to get items for your entire group. It took us 3 hours to get 2 paws. This is fine, the dungeon was a blast, and it was fun. But 2 paws? Ok, paws are rare, that is cool, lets keep it that way, make us work for the boss. The houndmaster was a pain to fight, because he kept nailing the casters with 35s silence, made it a real challenge. We had 3 members taking a dirt nap when the guy finally keeled over.
So far, so good. Then it is time to loot. We get a nice ring (yellow, with great fighter bonuses, str and hitpoints and something else, i do not recall), and ONE TORQUE. The first person that loots gets the torque, and no one else. This means, for a group of 6, you have to get SIX PAWS. And kill the boss SIX TIMES. Immersion? How is it immersive to kill the same guy over and over to get the quest item from this guy? I understand having to kill him multiple times if you want his loot, that is fine, some people are all about that. Farming a boss for items can be enjoyable at times. But the quest item? This guy should give a torque to EVERY person in the group when he dies, so we can move on and do the landsview crux quests. But guess what? You have to do that entire string SIX times, also. At level 22, I got a full level of XP in this group, getting only 2 paws, and 2 relics. If i go back, the same might happen again. By the time some unlucky sod gets his torque, he may have already grayed out the content, making it boring.
Please, for quest drops, make sure everyone in the group gets, or make it so that getting one flags the entire group. Do not make us sit on our asses in one dungeon while there are tons of other quests out there to do.
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03-14-2007, 10:59 AM
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#2
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Join Date: Mar 2007
Posts: 38
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Quote:
Originally Posted by elorei
I understand that time is what we invest in games like this. But it should also factor in other things. For example, the crux quests take far too long to get items for your entire group. It took us 3 hours to get 2 paws. This is fine, the dungeon was a blast, and it was fun. But 2 paws? Ok, paws are rare, that is cool, lets keep it that way, make us work for the boss. The houndmaster was a pain to fight, because he kept nailing the casters with 35s silence, made it a real challenge. We had 3 members taking a dirt nap when the guy finally keeled over.
So far, so good. Then it is time to loot. We get a nice ring (yellow, with great fighter bonuses, str and hitpoints and something else, i do not recall), and ONE TORQUE. The first person that loots gets the torque, and no one else. This means, for a group of 6, you have to get SIX PAWS. And kill the boss SIX TIMES. Immersion? How is it immersive to kill the same guy over and over to get the quest item from this guy? I understand having to kill him multiple times if you want his loot, that is fine, some people are all about that. Farming a boss for items can be enjoyable at times. But the quest item? This guy should give a torque to EVERY person in the group when he dies, so we can move on and do the landsview crux quests. But guess what? You have to do that entire string SIX times, also. At level 22, I got a full level of XP in this group, getting only 2 paws, and 2 relics. If i go back, the same might happen again. By the time some unlucky sod gets his torque, he may have already grayed out the content, making it boring.
Please, for quest drops, make sure everyone in the group gets, or make it so that getting one flags the entire group. Do not make us sit on our asses in one dungeon while there are tons of other quests out there to do.
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I agree. I would like to see this changed for quest items. It is a huge time sink to have to stay down there and get an item for everyone in the group. Most groups don't stay together that long.
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03-14-2007, 11:02 AM
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#3
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Join Date: Mar 2007
Posts: 490
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Why was this post moved? It is about game design, not a specific quest.
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