03-21-2007, 09:43 PM
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#1
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Join Date: Feb 2007
Posts: 64
Server: Gelenia (EU)
Name: Finja
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So I came into this cave with about 40 quests...
somewhere south of CiS. There is just a big cave with alot of quest guys all giving out easy kill 10 bugs and stuff quests....
This kills immersion... It feels like WoW-Light... sorry. I am a bit disappointed with 30+ content.
IŽd love to see just awesome dungeons where we can spend evenings WITHOUT 1000 of boring quests.
Give us interesting nameds with rare items! Make this game feel more... well i dont know EQ1 ish :-)
Where are the Sol A/B,Guk,Trak kind of dungeons?? Why so much cheap quests? Who wants that? Kiddies?
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Finja
33 Highelf Cleric
23 Armorsmith
<Eternal Flames>
Server: Gelenia
-ACCOUNT CANCELLED-
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03-21-2007, 09:52 PM
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#2
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*BANNED*
Join Date: Feb 2007
Posts: 85
Server: Hilsbury
Name: Vyvian Vycious
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Quests are fine. What's annoying is the limited space for quests. 20? That's it? Ok, find a spot with a lot of quests... uh oh, log full... delete some to make room then 2 days later realize I now how to go pick up some quests from other areas again...
I like quests simply because of the chance at some items, maybe a little extra experience after the kill experience and some coin. But as I said, the limited log size is quite frustrating.
Now, I will agree that the quests that say, "Go talk to Lazy_NPC_002. Come back to me after you talk to them" is boring, worthless and a waste of time. I always mumble something like, "stupid lazy npc's go walk your own butt over there and talk to them!"
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03-21-2007, 09:56 PM
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#3
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Join Date: Feb 2007
Posts: 64
Server: Gelenia (EU)
Name: Finja
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Quote:
Originally Posted by Vyvian Vycious
Quests are fine. What's annoying is the limited space for quests. 20? That's it? Ok, find a spot with a lot of quests... uh oh, log full... delete some to make room then 2 days later realize I now how to go pick up some quests from other areas again...
I like quests simply because of the chance at some items, maybe a little extra experience after the kill experience and some coin. But as I said, the limited log size is quite frustrating.
Now, I will agree that the quests that say, "Go talk to Lazy_NPC_002. Come back to me after you talk to them" is boring, worthless and a waste of time. I always mumble something like, "stupid lazy npc's go walk your own butt over there and talk to them!"
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sorry but if you are infront of about 40 quests, you wont read any text written in those quest descriptions... in my eyes it is boring and not very innovative. Feels like all the stupid NGE quests you have to do to level in SWG....
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__________________
Finja
33 Highelf Cleric
23 Armorsmith
<Eternal Flames>
Server: Gelenia
-ACCOUNT CANCELLED-
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03-21-2007, 10:02 PM
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#4
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Join Date: Feb 2007
Posts: 147
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Hey Finja,
I think you're refering to Cragwind Ridge, and the Outpost in the cave. I consider this area to be more of an 'in-between' area. It's a nice place to go to for solo-quests (most of them are soloable), or for duos. None of the quests give items, so far as I know, and most give anywhere between 6-12s rewards. It's a good area for small groups, I think.
Also, I'm sure they're adding more epic quest lines. I saw it in the test patch notes, I think...At least they'll fix the 'Death from Above' quest.
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03-21-2007, 10:18 PM
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#5
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Join Date: Mar 2007
Posts: 189
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Quote:
Originally Posted by Finja
Where are the Sol A/B,Guk,Trak kind of dungeons?? Why so much cheap quests? Who wants that? Kiddies?
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They're still in EQ1.. Maybe you should play that game instead of bitching about this game. Sigil needs subscribers and content. What easier way to do it than to try to emulate WoW and other more mainstream MMOs
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03-21-2007, 10:24 PM
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#6
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Wiki Master
Join Date: Jun 2005
Posts: 598
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Try going to Dargun's or Vol Tuniel or any of the numerous dungeons which are actually dungeons with a couple of quests thrown in.
So you've come across one of the areas which has content primarily designed for solo and small-group questers. That doesn't mean it's the only content in the game.
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03-22-2007, 12:29 AM
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#7
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Join Date: Mar 2007
Posts: 171
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What Therian said is right on ^^^ Cragwind is great if you want to solo, and not so much if you want epic dungeons...
Thankfully you have options if you want to level in the low 30's, and nobody "forces" you to level one specific way.
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03-22-2007, 01:23 AM
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#8
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Join Date: Dec 2006
Posts: 117
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One of the big complaints from the grown ups about eq1 was that it was called everquest but it should have been called neverquest. VG fixed that. But if you dont want to quest there are plenty of dungeons you can play in.
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03-22-2007, 01:25 AM
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#9
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Join Date: Feb 2007
Posts: 1,095
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Quote:
Originally Posted by svann
One of the big complaints from the grown ups about eq1 was that it was called everquest but it should have been called neverquest. VG fixed that. But if you dont want to quest there are plenty of dungeons you can play in.
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Lol so true, I remember that... It was also called Evercrack because it was so addicting.
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03-22-2007, 03:09 AM
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#10
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Join Date: Feb 2007
Posts: 399
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Quote:
Originally Posted by svann
One of the big complaints from the grown ups about eq1 was that it was called everquest but it should have been called neverquest. VG fixed that. But if you dont want to quest there are plenty of dungeons you can play in.
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Bull crap, it was called Neverquest because it was funny, not gamebreaking, that the title of the game was so misleading.
Players never complained about the lack of Quests in EQ, WoW created the trend with making a quest for even making some tea.
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__________________
Best MMOG experience : Everquest 2000-2001
MMOGs played: WoW, EQ2, Horizons, Saga of Ryzom, Lineage 2
Brad Mc Quaid:
"It's all ultimately good news..."
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03-22-2007, 05:37 AM
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#11
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Join Date: Nov 2005
Posts: 73
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Quote:
Originally Posted by Akuma
Bull crap, it was called Neverquest because it was funny, not gamebreaking, that the title of the game was so misleading.
Players never complained about the lack of Quests in EQ, WoW created the trend with making a quest for even making some tea.
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This be true.
The difference was tho that while the quests in EQ were few and far between, they often tended to be just that "quests". Involving several locations, having to figure out what to do, and usually giving a fairly good reward.
It had the silly "turn in item" quests too (who didn't ding one or two alts a few levels by CB belts).
Then the epics, which were.... truly friggin epic when the first came out.
But in recent times, the word "quest" is used for everything, desaturating the word. Kill 10 of that, gather 30 of that by killing 60 of those... With no lore dialogue other than "I don't like those mobs, go kill em".
WoW says it offers 3000 quests or somesuch, in reality I think you can probably call 2500 of em tasks.
I'd like nothing more than for mmorpgs to start putting destinctions between tasks/quests/epics, and not just talking about saying (group) or (elite) behind it. But by showing perhaps a different color. So when that random NPC has an organge quest icon over his head, you know that what you're starting there, you won't finish anytime soon.
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03-22-2007, 07:08 AM
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#12
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Join Date: Jan 2007
Posts: 1,076
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Unfortunatly today many players need quests, especially a chain of quests holding their hand to 'have fun'. There is people who moan on the region chat about having no more quests in halgarad, all they would need to do is to go west, but as there is no quest telling them to do so they don't. Hillarious, but not uncommon.
I personally do not like quests in masses aswell, what I like to see is a chain quest that explains an area or dungeon and unfolds over time. Worst of all are these missive boards, that's the most uninventive thing ever, limitless grinding quests to enable people to level fast and efficient without having to move alot. Quests need to get meaningful again, there is some nice ones about, like Infineum or the Trengal Keep Quest Series. But that's all group. Why not have something similar for the solo players aswell? Even for Raiding, always nice to have a backstory. Maybe Sigil lacks the manpower to do it so they just add filler quests so people can advance. Lets hope it changes.
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03-22-2007, 08:06 AM
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#13
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Join Date: Mar 2007
Posts: 171
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Cragwind is really the exception to a chunk having tons of meaningless quests as every other outpost I've been to (that has quests) all have chain quests many of which I've completed solo by waiting a few levels or waiting til the end to grouping up for the last step.
VG really excels at letting people play the game their own way, and that is win win for everyone.
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03-22-2007, 08:14 AM
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#14
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Join Date: May 2006
Posts: 322
Server: Florendyl (RP)
Name: Agonee Wraithbane
Guild:
Apex
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Quote:
Originally Posted by Finja
somewhere south of CiS. There is just a big cave with alot of quest guys all giving out easy kill 10 bugs and stuff quests....
This kills immersion... It feels like WoW-Light... sorry. I am a bit disappointed with 30+ content.
IŽd love to see just awesome dungeons where we can spend evenings WITHOUT 1000 of boring quests.
Give us interesting nameds with rare items! Make this game feel more... well i dont know EQ1 ish :-)
Where are the Sol A/B,Guk,Trak kind of dungeons?? Why so much cheap quests? Who wants that? Kiddies?
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It's a nice little area for those people that enjoy doing tons of quests. Why rain on their parade? Have you done any of the dungeons that *don't* have tons of quests? If not, you can't blame Sigil, it's your problem for not going out and looking. I'm not going to sit here and spoon feed you locations, since you pretty much decided to bash other people's play style (I'm not one of those people that necessarily like 1000s of quests, so don't think it's that). There are many different types of gamers who enjoy many different things. It was nice that sigil put a little gem in there for the people that like to dup/solo/small group.
And yes, he is referencing Cragwind Ridge at the outpost.
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Agonee Wraithbane
Level 46 Halfling Cleric of the Dale
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03-22-2007, 08:14 AM
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#15
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Join Date: Feb 2007
Posts: 367
Server: Frengrot (EU PvP)
Name: Teiman
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I am a Cragwind fanboi.
Theres lots of people there, and good farming 
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03-22-2007, 08:34 AM
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#16
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Join Date: Jan 2007
Posts: 77
Server: Tharridon (FFA PvP)
Guild:
TAO
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So funny how people are either like "QQ there are no solo quests" or "QQ what the hell is with these easy solo quests"
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Serosha - High Elf Cleric - Tharridon ffa server
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03-22-2007, 08:34 AM
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#17
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Join Date: Feb 2007
Posts: 1
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Game has been boring from level 21 to 28 since there are pretty about no quests at all.
If you love grinding fair enough but i don't.
Making Quest all the way long is the way i like to play even if most quests aren't very fun.
So for me it's: more more and more quests, less or NO grinding at all (fill the gaps).
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03-22-2007, 08:35 AM
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#18
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Join Date: Jan 2007
Posts: 89
Name: Vithar
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althought I didnt like the exp rewards and silver, there are A LOT of named mobs in there. Most seem to be on a kill X to spawn type.
3 named ticks; Tyxyk, Xyxkt etcc.
3 named Scorpion for sure; Bloodtail, Dondurri, Megalon<sp?>
2 named rock things; Jadeon, Golden Jester. Maybe more.
3 named snakes, names escapes me
there's an area with basiliks as well that I assume named there too but never saw.
But I agree with one thing, 20 quest limits irratates me hehe
V
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03-22-2007, 05:57 PM
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#19
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Join Date: Feb 2007
Posts: 1,095
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Quote:
Originally Posted by Kelson
Game has been boring from level 21 to 28 since there are pretty about no quests at all.
If you love grinding fair enough but i don't.
Making Quest all the way long is the way i like to play even if most quests aren't very fun.
So for me it's: more more and more quests, less or NO grinding at all (fill the gaps).
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Thats only because you have not botherd to go out and find them. I suppose the CIS quest line wasnt sufficient or rewarding? Or river valley did not give awesome xp and tons of quests from 24 to 31ish?
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03-22-2007, 06:03 PM
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#20
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Join Date: Mar 2007
Posts: 713
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Quote:
Originally Posted by Kelson
Game has been boring from level 21 to 28 since there are pretty about no quests at all.
If you love grinding fair enough but i don't.
Making Quest all the way long is the way i like to play even if most quests aren't very fun.
So for me it's: more more and more quests, less or NO grinding at all (fill the gaps).
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Silly Rabbit.
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