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Old 04-01-2007, 09:49 PM   #41
Serosha
 
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Well, to come back on track. I know of two of these "eye" locations which supposedly port you to the unreachable shrines (if you have a dull shard). One is at the scorpion area as someone mentioned above. The next is in the perilous perch area (where the vultures are). Haven't found the third yet, might be related to the spots you scout in the first quest tho

On the amount needed: I believe it works so that your GROUP needs the ten shards to make a dull shard, not every group member. So you all kill the cyclopes, gather slivers, when the group has 10 you give them all to the leader and he turns them in for a shard at the small cyclops. Then you go with your group, port up and finish a lesser shrine, and everyone gets the update. (there was much complaining in beta about a similar quest, and a dev explained that it worked this way)

Not sure about the pieces for the energized shard however, I HOPE that you keep the dull shards (cyclops doesn't say anything about bringing 5 dull shards to him, so where do you get the energized shard finally?).
the spots that you scout are the lesser shrines, wind, and zephyr. The energized shards come from doing the ritual at the lesser shrines I believe.
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Old 04-03-2007, 02:41 PM   #42
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Im not sure if this has been said yet or not, but most the readers here are saying the quest is broken, when in fact it is exactly at the drop rate they intend. I have spoken to a dev about the issue since i spent a large amount of time farming this stuff and the way to get the slivers is exactly as intended. There is no secondary way to recieve them. The quest is marked epic, please remember this. This is one of those quest to please those gamers that want epic quests at earlier stages of the game. Even though you will soon out level this epic quest, you do the same for wardship of the moon. Weopon isn't worth it in my opinion since you can lvl to 40s and do graystone weopon quests in about 1/4 the time. and thats exactly what i have done.

BTW, I forget all teh names of the shards and stuff you need so bare with me, the dull slivers make the mistral to start rituals at the 3 shrines, by completing those rituals you receive the other shards to make the energized one to do shrine of wind part. you don't need as many shards as you all are estimating. This is what Ive been told from my source, so don't flame me. I was pissed about this quest for about a day or two than said screw it and moved on as most have done alrdy.
 
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Old 04-03-2007, 03:54 PM   #43
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Im not sure if this has been said yet or not, but most the readers here are saying the quest is broken, when in fact it is exactly at the drop rate they intend. I have spoken to a dev about the issue since i spent a large amount of time farming this stuff and the way to get the slivers is exactly as intended. There is no secondary way to recieve them. The quest is marked epic, please remember this. This is one of those quest to please those gamers that want epic quests at earlier stages of the game. Even though you will soon out level this epic quest, you do the same for wardship of the moon. Weopon isn't worth it in my opinion since you can lvl to 40s and do graystone weopon quests in about 1/4 the time. and thats exactly what i have done.

BTW, I forget all teh names of the shards and stuff you need so bare with me, the dull slivers make the mistral to start rituals at the 3 shrines, by completing those rituals you receive the other shards to make the energized one to do shrine of wind part. you don't need as many shards as you all are estimating. This is what Ive been told from my source, so don't flame me. I was pissed about this quest for about a day or two than said screw it and moved on as most have done alrdy.
Well that's the thing. The drop rates are so rare compared to the quality of the reward that I believe most people will just say "screw it". It would be nice if the quest was 'epic' in a way that didn't involve farming super rare drops in an area you'll outlevel shortly. The slivers need to drop from a greater range of mobs imo.
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Old 04-04-2007, 12:08 AM   #44
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I agree completely, well they will more than likely take it out or change it down the road, when no one but 2-3 people complete. And the only reason they complete it is because they want to have done all epic quests in the game.
 
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Old 04-04-2007, 01:36 AM   #45
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I agree completely, well they will more than likely take it out or change it down the road, when no one but 2-3 people complete. And the only reason they complete it is because they want to have done all epic quests in the game.
I'm pretty sure we all agree that epic quests should be difficult as hell. Somewhere down the line though, difficult became the same as tedious. All these faction grinding or drop grinding epic quests are not difficult at all and the only epic thing about them is the grind. Why can't difficulty mean that the quest requires a great deal of organisation/skill/teamplay/ingenuity/creativity to complete?
 
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Old 04-04-2007, 02:02 AM   #46
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I agree totally.
Maybe at lvl 50 people will do grinds, but to grind for days for an item you will replace soon anyways... I don't know... whole quest sounds like a waste of time to me (implementing it and doing it).
Imo, these quests should have a lasting effect for the rest of the game. Just a nice weapon doesn't cut it in the effort/reward equation.

But maybe the devs are right, and there are people who enjoy long grinds at lower levels.
Good for them to cater for those people to.

I for one deleted the quest as well.

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Old 04-04-2007, 11:06 AM   #47
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You know, I almost wouldn't mind the grind. I mean places like Wardship and CIS involve quite a bit of 'grinding' per se. However, the big difference is the available content in that area. They cover a pretty wide level range and give people the ability to spend a week farming the items as they level. Craigwind has a very narrow scope though. I think I saw a single level difference between the highest and lowest level ogre things? This quest easily breaks the tedious barrier and worse, there's no real opportunity for growth around there.

What would have made it better imo, is to have the pieces start dropping off any of the regular mobs in the zone with perhaps a few key pieces dropping off the orge things. So as you are doing the 8 billion quests in there you are collecting pieces and its far less tedious. Even then, I think they would be better off making the quest LINE epic as opposed to the single quest. Those first few quests are ridiculously easy. Would break the tedium as well.
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Old 04-05-2007, 08:47 AM   #48
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Apparently drop rate is being increased. Old slivers will convert to ten of the new higher drop rate slivers upon use also.
 
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Old 04-05-2007, 08:49 AM   #49
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Apparently drop rate is being increased. Old slivers will convert to ten of the new higher drop rate slivers upon use also.
Too bad it's 2 weeks late... No point in going back for that now
 
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Old 04-10-2007, 07:07 AM   #50
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Too bad it's 2 weeks late... No point in going back for that now
lol too bad couse i reached quists that makes these rewards like kids toys
 
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Old 04-10-2007, 12:06 PM   #51
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Apparently drop rate is being increased. Old slivers will convert to ten of the new higher drop rate slivers upon use also.
On Test or have I missed a live patch with this already?
 
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Old 04-11-2007, 09:24 AM   #52
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Apparently drop rate is being increased. Old slivers will convert to ten of the new higher drop rate slivers upon use also.
Todays patch notes 4/11

Mistral Slivers should drop much more commonly
- More Mistral Slivers are needed to turn in for Dull Mistral Shards (old Mistral Slivers can be used to make 10 new Mistral Slivers)
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Old 04-11-2007, 05:28 PM   #53
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lol too bad couse i reached quists that makes these rewards like kids toys
I doubt that very much. I am reasonably certain that the final rewards for this quest line are the best currently available in game for the given slot and by a reasonably wide margin as well. Nobody who takes the time to complete the quests should be disappointed.
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Old 04-11-2007, 06:18 PM   #54
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I doubt that very much. I am reasonably certain that the final rewards for this quest line are the best currently available in game for the given slot and by a reasonably wide margin as well. Nobody who takes the time to complete the quests should be disappointed.
My guess is that there is something else beyond the two initial quests that the mini-cyclop hands out? 'Cause these rewards doesn't seem that impressive to me.

If so, then I guess it's back to Cragwind and farming slivers?
 
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Old 04-12-2007, 12:06 AM   #55
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Considering it takes 100 slivers to make a shard now, the drop rate is as bad or worse post patch. Unless those weapons proc Death Touch they are simply not worth the 150+ hour grind to get them. That's more than 6 DAYS played time. I am level 36 with ~10 days played to add some perspective.

We cleared from the bottom ramp to the topmost peak of the Shrine of Wind backtracking several times and got ~12 slivers in about 2 hours. From our calculates you need 500 slivers for the Shrine of Wind quest.

You guys need to do better with the 'epic' part of epic quests. CIS...now that was an epic quest. There is nothing epic about marathon grind sessions.


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Old 04-12-2007, 12:31 AM   #56
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My guess is that there is something else beyond the two initial quests that the mini-cyclop hands out? 'Cause these rewards doesn't seem that impressive to me.

If so, then I guess it's back to Cragwind and farming slivers?
Yeah, those are intermediate rewards. The final reward is a legendary (red) item.
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Old 04-12-2007, 11:43 AM   #57
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I doubt that very much. I am reasonably certain that the final rewards for this quest line are the best currently available in game for the given slot and by a reasonably wide margin as well. Nobody who takes the time to complete the quests should be disappointed.
Well.. that's interesting. Will the slivers drop if the mobs are grayed out? Saying that the items are some of the best in the game could get me out there this weekend but even if the mobs aren't gray to me, they probably will be to my guildmates.
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Old 04-12-2007, 03:16 PM   #58
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I doubt that very much. I am reasonably certain that the final rewards for this quest line are the best currently available in game for the given slot and by a reasonably wide margin as well. Nobody who takes the time to complete the quests should be disappointed.
I wonder...
  • Crazy good weapon?
  • Awesome Armor?
  • Insane Jewelry?
  • Flying mount?
 
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Old 04-12-2007, 08:34 PM   #59
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Well.. that's interesting. Will the slivers drop if the mobs are grayed out? Saying that the items are some of the best in the game could get me out there this weekend but even if the mobs aren't gray to me, they probably will be to my guildmates.


LOL dont waist your time Garath, myself 38 warrior and a 38 disiple worked on this toinght for 4 hours, we killed and we counted, 160 cyclops. Got 1 silver drop.


Ya its so worth it.
 
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Old 04-14-2007, 09:03 AM   #60
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From what I've seen..

If its a Rare level 38, it will go to Heroic, and then Legendary 38.

That's not worth it

#1 increase drop rate
#2 increase reward

Much nicer stuff out there, including crafter stuff now, that blows stuff that away.

Someone was auctioning a 100+ DPS 2H last nite, and a 63 DPS 1Her.

This quest line will never be done until its significantly improved.
 
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