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Old 04-19-2007, 03:13 PM   #81
Suntsu
 
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I have seen conflicting reports on the shards.

Does only ONE person in the party need the 500 slivers? Or do each member need them?

Also, if it is only one person, is this like a key? i.e. if I get the 500 can I get a second group thru the quest with my original shards? Or are they consumed when you use them?

I wonder because I generally have a non-traditional short handed group and if i get into trouble I would hate to waste hours and hours of farming shards and not be able to repeat the final battle if in fact there is one.
 
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Old 04-19-2007, 04:52 PM   #82
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Well, if you must have a 2HB you probably want to skip this quest. If you're okay with a 1HB and a legendary shield stat assigned for healers you'll probably find the quests worthwhile.

I made some changes to the quest line so you can see the final item rewards when you accept the shrine quests to allow you to evaluate them and decide if they are worth it.
I'll have to wait and see what the final reward is, but the intermediate rewards leave alot to be desired as a cleric. The only thing even useable by a cleric is the sheild (and it is definately not cleric stats), and the Focus (as a heroic item, leaves alot to be desired with the stats).

If the focus is truely a primary hand only, that means I sacrifice ANY weapon, not just a 2h weapon. And that means making myself a gimp heal bot.
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Old 04-20-2007, 06:42 AM   #83
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I don't think that he meant the rare shield you get from the lesser shrine-quest.
"a legendary shield stat assigned for healers" = you'll have to get a 1HB from somewhere else (Graystone?) to go with your new kick-ass-shield
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Old 04-20-2007, 06:43 AM   #84
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Originally Posted by Elanie View Post
I'll have to wait and see what the final reward is, but the intermediate rewards leave alot to be desired as a cleric. The only thing even useable by a cleric is the sheild (and it is definately not cleric stats), and the Focus (as a heroic item, leaves alot to be desired with the stats).

If the focus is truely a primary hand only, that means I sacrifice ANY weapon, not just a 2h weapon. And that means making myself a gimp heal bot.
Finished last night. 13 hours grinding for the slivers. The shrine events are a bit buggy and odd. There are ground spawns at each area you have to pick up to trigger the event as it progresses.

Reward was a 2.71 Lute Instrument. There is a secondary quest involved where the reward is 1/4 choices, for bard it's the Parry Dagger. NOTE: To get the heroic Reward you MUST choose Parry Dagger.

Once you get the lute, you can turn it and the parry dagger from the secondary quest into the golem and recieve a heroic, L40 Parry dagger with a 1.25 String Instrument mod on it. Being that the parry dagger is only L40, it is basically useless once you pass that level. As such, I did not turn mine in, but my god I wish that dagger would be L50.

Any, good luck.
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Old 04-20-2007, 09:02 AM   #85
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... and recieve a heroic, L40 Parry dagger with a 1.25 String Instrument mod on it...
Heroic? Are you sure that it's not Legendary (red?). What was the other rewards, if you saw them?
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Old 04-20-2007, 10:41 AM   #86
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I don't think that he meant the rare shield you get from the lesser shrine-quest.
"a legendary shield stat assigned for healers" = you'll have to get a 1HB from somewhere else (Graystone?) to go with your new kick-ass-shield
I realize that. But he's saying the final rewards are "The best thing in game for that slot" and right now, I have absolutely no indication that there is even anything cleric useable, since out of the 8 rewards so far, only 2 could be used by a cleric, and no cleric in their right mind would use either one.
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Old 04-20-2007, 10:42 AM   #87
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Originally Posted by Sung Entune View Post
Reward was a 2.71 Lute Instrument. There is a secondary quest involved where the reward is 1/4 choices, for bard it's the Parry Dagger. NOTE: To get the heroic Reward you MUST choose Parry Dagger.
No idea what this has to do with my post, since I'm not a bard, I'm a cleric, and I can't use daggers. What were all the final rewards?
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Old 04-20-2007, 11:50 AM   #88
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I realize that. But he's saying the final rewards are "The best thing in game for that slot" and right now, I have absolutely no indication that there is even anything cleric useable, since out of the 8 rewards so far, only 2 could be used by a cleric, and no cleric in their right mind would use either one.
Perhaps you combine the shield and the focus item to form the legendary shield with caster stats (judging from what Sung said).
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Old 04-20-2007, 11:57 AM   #89
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Finished last night. 13 hours grinding for the slivers. The shrine events are a bit buggy and odd. There are ground spawns at each area you have to pick up to trigger the event as it progresses.
Thanks for the information.

A lot of people would like to know if only one person has to gather the 500 slivers or if everyone in the group does?

Can you please let us know how many were in your group and did you get all 500 slivers or did someone else in your group get them? Did everyone in the group get the update for each ritual that was performed?
 
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Old 04-22-2007, 02:55 PM   #90
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SPOILERS AHEAD!

To answer a previous question about whether or not it is a group update: Yes, both the lesser shrine and the shrine of the wind are group updates.

Finished this quest last night after about 15 additional hours or so (in addition to the 20 spent before the fixes). Post patch we were averaging somewhere around 30 slivers per hour with the help of the named spawns.

Now on to the spoilers:

After you get 100 shards you can have the cyclops convert them into a dull shard. You then take the dull shard to the lesser shrines and put the first one in the pot, which begins an event. Each event consists of about 8 rounds, I believe. The first round spawns only one mob and then you get additional mobs as you finish each other round. The last round has a named that drops an item and the last piece to put in the pot before you get an energized shard. In between each round a little blue glowing shard spawns on the ground, which has to be picked up and put into the pot for the next round to begin.

The shrine of the gale is the only shrine that can be reached from the ground. In order to get to the shrine of the tempest and cyclone you must find the eye of the tempest/cyclone and have a dull shard. When your group is standing on it, right clicky the dull shard and it ports you all up.

After you get 5 energized shards you can go to the big temple with the shrine of the wind. I suggest clearing the entire room before you put the energized shards in the pot. It seems that after you put the shards in there the pot needs to be stirred (clicked on again). Be advised that this event is considerably more difficult than the lesser shrines (except that you really only are required to kill 1 mob--more on this later).

At first it appeard that 1 giant and two small golem guys spawned. All mobs looked like they were level 35 x4 dot. The little golem guys are healers. After another minute a couple more golems and another giant spawned. A minute or two after that 2 more healer golems and another giant spawned. I would suggest having good crowd control when you do this, btw Finally a giant "Lordling" spawned. After he died the entire group got the quest update (we didn't even bother killing the rest of the mobs that were still alive after lordling died).

Ok--the rewards...

When you go back to the cyclops after finishing the shrine of the wind, you are able to choose the shrine of the wind reward. I believe that any one specific class can only choose one of the rewards from both the lesser shrine and shrine of the wind quest. But, basically you can choose to either keep your two rewards or turn them both in to the giant for a final level 40 legendary item. My group got a shield and a couple different swords as the final rewards. The swords have slightly higher dps than the greystone weapons, but the stats on them are lacking a bit. Each item appears to have a clickable effect, as well.

Here are the rewards from vgplayers (If you don't have item access, go get it and support sigil )
Galebreaker, Guardian of the Mistral Storm - Warrior reward, effect is +5% block for 1m
Stormblast, Edge of the Mistral Storm - Ranger reward, effect is +5% parry for 1m
Zephyrkin, Eye of the Mistral Storm - Shaman reward, effect is +10% heals for 1m

Hope this helps in your decision making process.
 
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Old 04-22-2007, 04:31 PM   #91
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Thank you for the information Axle!

To summarize:
- Get 500 slivers
- Do all the three shrine events
- Do two more shrine events again
- Do the final shrine event
- Recieve the not so very über items?

Found the shield and parry item on Curse:




I sure hope that the Rogue-reward isn't a parry dagger...
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Old 04-22-2007, 09:19 PM   #92
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Thank you for the information Axle!
aye, great contribution to the thread Axle, well done, and gratz on completing it I guess??
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Old 04-23-2007, 02:20 PM   #93
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aye, great contribution to the thread Axle, well done, and gratz on completing it I guess??
FYI If you DO NOT pick the reward meant for your class from the subquest you will not be able to turn in the item and the main quest reward for the legendary reward. In my case, since they where all bindable and the parry dagger blew chunks, I chose the caster +damage / healing reward thinking to sell it on broker. Now I'm unable to turn in for the Legendary reward.
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Old 04-23-2007, 02:49 PM   #94
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Also if you have more than 100 slivers in your inventory when you talk to the Cyclops to transform them he seems to take all the current slivers you have.

I had 107 and ended up getting 1 dull shard and he took the extra 7 slivers.
 
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Old 04-23-2007, 08:18 PM   #95
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Originally Posted by Sung Entune View Post
FYI If you DO NOT pick the reward meant for your class from the subquest you will not be able to turn in the item and the main quest reward for the legendary reward. In my case, since they where all bindable and the parry dagger blew chunks, I chose the caster +damage / healing reward thinking to sell it on broker. Now I'm unable to turn in for the Legendary reward.
oo thats tricky, good to point that out! lol
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Old 04-24-2007, 01:27 PM   #96
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Also if you have more than 100 slivers in your inventory when you talk to the Cyclops to transform them he seems to take all the current slivers you have.

I had 107 and ended up getting 1 dull shard and he took the extra 7 slivers.
This is not true (at least in my case). After I finished the first 100 and turned in for my first shard, I grinded until I got the next 400 and then I was able to turn them all in at once, without him stealing any of the remaining slivers.

I should also note that the graphics/models for these items don't appear to look like most of the other level 40-50 gear--they look like the lower level gear. The shield reward looks like the same shield I had when I was level 20 (the silver/bluish crescent-shaped one) and the swords don't seem to have any particle effects like a lot of the other legendary weapons seem to have; they just look like black hilted swords.
 
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Old 04-24-2007, 01:30 PM   #97
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Originally Posted by Axle View Post
This is not true (at least in my case). After I finished the first 100 and turned in for my first shard, I grinded until I got the next 400 and then I was able to turn them all in at once, without him stealing any of the remaining slivers.

I should also note that the graphics/models for these items don't appear to look like most of the other level 40-50 gear--they look like the lower level gear. The shield reward looks like the same shield I had when I was level 20 (the silver/bluish crescent-shaped one) and the swords don't seem to have any particle effects like a lot of the other legendary weapons seem to have; they just look like black hilted swords.
All I know is I had 107 when I decided to turn in for the night and after talking to him came away with 1 dull shard and no slivers in my inventory. Should have had 1 dull shard and 7 slivers but nope.
 
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Old 04-24-2007, 01:31 PM   #98
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Originally Posted by Axle View Post
I should also note that the graphics/models for these items don't appear to look like most of the other level 40-50 gear--they look like the lower level gear. The shield reward looks like the same shield I had when I was level 20 (the silver/bluish crescent-shaped one) and the swords don't seem to have any particle effects like a lot of the other legendary weapons seem to have; they just look like black hilted swords.
Well, since almost noone has completed the quest and started to complain about the mediocre appearance, no adjustments have been made. Perhaps a dev will realize this and act. One can hope
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Old 04-24-2007, 03:08 PM   #99
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Originally Posted by Synn View Post
All I know is I had 107 when I decided to turn in for the night and after talking to him came away with 1 dull shard and no slivers in my inventory. Should have had 1 dull shard and 7 slivers but nope.
As far as i know this bug has been around for nearly a month, and doesnt just apply to this quest. Some guildies lost 20+ insignias in graystone a few weeks ago due to the same bug. Bank all of your extras anytime you turn in anything to be safe.
 
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Old 04-25-2007, 08:24 AM   #100
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Originally Posted by bronstahd View Post
Well, if you must have a 2HB you probably want to skip this quest. If you're okay with a 1HB and a legendary shield stat assigned for healers you'll probably find the quests worthwhile.

I made some changes to the quest line so you can see the final item rewards when you accept the shrine quests to allow you to evaluate them and decide if they are worth it.
Quote:
Originally Posted by Sung Entune View Post
FYI If you DO NOT pick the reward meant for your class from the subquest you will not be able to turn in the item and the main quest reward for the legendary reward. In my case, since they where all bindable and the parry dagger blew chunks, I chose the caster +damage / healing reward thinking to sell it on broker. Now I'm unable to turn in for the Legendary reward.
I really really hope that the dev changes this... Ie in my case I am a hayatet shaman and also secondary healer in our group where the Bloodmage is the primary healer. I would like to be able to choose a casting gear my more then a traditional healing gear since a Hayatet shaman is more a caster shaman then a healer shaman. The freedom of choice need to be maintained...please? Also is it only possible to choose from 3 different rewards?

Sincerely!

/Azatoth aka Elyssaria
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