03-29-2007, 09:50 AM
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#1
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Join Date: Feb 2007
Posts: 107
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Stitch 1, break 6?
Since release every patch has been a fix 1 problem break some random code in 6 other places. And then every patch thereafter has been fix the stuff we broke the last time and pass out a bunch of nerfs/class balances.
WTH is the test server even there for if you cant even catch something as simple as the teleport bug? How did that even break? I mean what is the freaking Chaos Volley type abilities linked to teleportation and since you capped it you capped the minimum distance to the ground you can be when you teleport?
I mean I cant be the only one that thinks this is the most messed up patching they've ever seen? Its like they make a patch for the test server then they have some guy tack on 600 lines of code to Nerf Chaos Volley the last 10 seconds before they patch it live and no one checks it then they go, "Good Enough, stick it in the main game we dont need to test this we are 1337 coders." And then we get like 6 bugs that weren't there to begin with.
Honestly, you would be better off testing crap on the PvP servers so we can exploit the hell out of everything then FIX it and pass it on to everyone else. Cause either NO ONE plays the test servers or....or nothing the test servers suck and obviously no one is testing crap. To not even know about the friggin teleport bug means that not a single damn person on test was in qualia?
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Last edited by ZakzimusMaximus : 03-29-2007 at 09:55 AM.
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03-29-2007, 10:03 AM
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#2
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Join Date: Jan 2007
Posts: 215
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Quote:
Originally Posted by ZakzimusMaximus
Cause either NO ONE plays the test servers or....
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Bingo.
Of course, if it concerns you that much, you could always roll your own character on the Test server. 
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__________________
Game forums: the f***ing cesspools of "open debate"
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03-29-2007, 10:06 AM
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#3
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Join Date: Jan 2007
Posts: 213
Server: Tharridon (FFA PvP)
Name: Vatorious
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In all honesty, the "Live" servers are the Test servers in this game. Shit is so busted that it's going to take a looooong time to sort shit out.
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03-29-2007, 10:10 AM
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#4
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Join Date: Mar 2007
Posts: 172
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I haven't come across any serious issues yet but haven't played much to be fair. I did notice my necro pet now doesn't depop when I cross a chunk. Granted, I also discovered now that whilst it appears to be there it really isn't and I have to summon it again and have two pets permanently follow me around. They did appear to fix the grafts though to some extent but I'm still unable to have auto attack on more than one ability at a time, more macro mashing ftl.
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03-29-2007, 10:12 AM
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#5
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*BANNED*
Join Date: Feb 2007
Posts: 85
Server: Hilsbury
Name: Vyvian Vycious
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The programers and developers at Sigil are extremely busy and don't have the time nor manpower to test everything.
That is not acceptable by any means. However, I feel the tools are there to make testing a more used technique. Each Developer and programer has five players that are assigned to them. When they pop something in, an email goes to their "team" to check out prior to the live server patch. IDK, give them $5 off their monthly subscription or something.
Anyway, there are plenty of players who would gladly test specific changes out in hopes of correcting issues prior to release on the live servers.
Just an idea.
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03-29-2007, 10:12 AM
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#6
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Join Date: Jan 2007
Posts: 421
Server: Woefeather
Name: Garien
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Well it also doesn't help if they drop a change on the test server only to patch it live - broken - a day later.
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__________________
Garien
Woefeather
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03-29-2007, 10:14 AM
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#7
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Into the Volcano
Join Date: Jun 2006
Posts: 1,243
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Quote:
Originally Posted by ZakzimusMaximus
Since release every patch has been a fix 1 problem break some random code in 6 other places. And then every patch thereafter has been fix the stuff we broke the last time and pass out a bunch of nerfs/class balances.
WTH is the test server even there for if you cant even catch something as simple as the teleport bug? How did that even break? I mean what is the freaking Chaos Volley type abilities linked to teleportation and since you capped it you capped the minimum distance to the ground you can be when you teleport?
I mean I cant be the only one that thinks this is the most messed up patching they've ever seen? Its like they make a patch for the test server then they have some guy tack on 600 lines of code to Nerf Chaos Volley the last 10 seconds before they patch it live and no one checks it then they go, "Good Enough, stick it in the main game we dont need to test this we are 1337 coders." And then we get like 6 bugs that weren't there to begin with.
Honestly, you would be better off testing crap on the PvP servers so we can exploit the hell out of everything then FIX it and pass it on to everyone else. Cause either NO ONE plays the test servers or....or nothing the test servers suck and obviously no one is testing crap. To not even know about the friggin teleport bug means that not a single damn person on test was in qualia?
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I don't know, but if it concerns you that much, go play on the Test Server.
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03-29-2007, 10:26 AM
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#8
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Join Date: Aug 2006
Posts: 1,031
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Quote:
Originally Posted by ZakzimusMaximus
Since release every patch has been a fix 1 problem break some random code in 6 other places. And then every patch thereafter has been fix the stuff we broke the last time and pass out a bunch of nerfs/class balances.
WTH is the test server even there for if you cant even catch something as simple as the teleport bug? How did that even break? I mean what is the freaking Chaos Volley type abilities linked to teleportation and since you capped it you capped the minimum distance to the ground you can be when you teleport?
I mean I cant be the only one that thinks this is the most messed up patching they've ever seen? Its like they make a patch for the test server then they have some guy tack on 600 lines of code to Nerf Chaos Volley the last 10 seconds before they patch it live and no one checks it then they go, "Good Enough, stick it in the main game we dont need to test this we are 1337 coders." And then we get like 6 bugs that weren't there to begin with.
Honestly, you would be better off testing crap on the PvP servers so we can exploit the hell out of everything then FIX it and pass it on to everyone else. Cause either NO ONE plays the test servers or....or nothing the test servers suck and obviously no one is testing crap. To not even know about the friggin teleport bug means that not a single damn person on test was in qualia?
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so do you have a solution to this issue, or are you just adding to the crap posted on this board? As well, please elaborate on "break 6". Sounds like they fixed 1 thing and broke 1 thing. Hyperbole FTL. You lose credibility.
PS - the bug you're referring to should be fixed this morning. I dont care what kind of bugs they introduce as long as they keep fixing them that quickly.
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Last edited by Aegorian : 03-29-2007 at 10:31 AM.
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03-29-2007, 10:31 AM
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#9
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Join Date: Mar 2007
Posts: 147
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Quote:
Originally Posted by Melios
I don't know, but if it concerns you that much, go play on the Test Server.
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What do they do with our money? I though we PAY so that they do the testing etc with it?
or am i missing something here?
I am a programmer too and we do have test servs as well, but if i tell our customers that go use the test server if they find bug in the live system, do you know what happens?
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03-29-2007, 10:32 AM
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#10
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*BANNED*
Join Date: Feb 2007
Posts: 85
Server: Hilsbury
Name: Vyvian Vycious
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Quote:
Originally Posted by Aegorian
so do you have a solution to this issue, or are you just adding to the crap posted on this board?
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He may just be venting like a lot of us. However, I put in a suggestion in my above post that could help. Of course, it will get lost in the flames and nay-saying...
Really though, I do not play on the test server. Really have no desire to play on it either. What I would do though, if given a list of items/quests to investigate, check them completely and report the findings to the developer/programer who needs the feedback.
Having to go in on the test server only knowing "this area has new X" doesn't provide for much information on exactly what they need people to check out. Just give assigned items to check to specific players on a test server so you know it is being tested and you get specific feedback.
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03-29-2007, 10:40 AM
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#11
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Join Date: Feb 2007
Posts: 107
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Quote:
Originally Posted by Aegorian
so do you have a solution to this issue, or are you just adding to the crap posted on this board?
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Yes, make one of the PvP servers the test servers. That way we can have all the hardcore/power gamers tear through every thing find/exploit everything then they can fix it. This will solve 2 issues.
1) Craptacular releases to all servers from a non-existant test server base. Lets face it were all addicts very few if any of you will spend what limited amount of time you have on a test server that wont benefit your main.
2) Solve pvp related exploits faster. Also get some visibility to pvp related problems in the process.
I dont care how "busy" they are if they dont fix it they shouldnt release. They are wasting not only their own time by release after release of broken half assed patching that they have to repatch the next week, but they are wasting the time of the customer base. I can stand the beta release. What I cant stand is the game getting WORSE since the release. Every week there is some new issue/exploit that shouldnt even be there and every week some class gets made useless then 2 weeks later they get put back. Its like they have a monkey putting the code in random places when they update its the only way I can see that "FIXING" stuff creates more problems than they solve.
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03-29-2007, 10:46 AM
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#12
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Join Date: Feb 2007
Posts: 62
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Quote:
Originally Posted by Vyvian Vycious
The programers and developers at Sigil are extremely busy and don't have the time nor manpower to test everything.
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That just underlines the lack of quality control and effective management of the games development.
The whole ethos of quality is that doign it right first time, saves you five times as much work in the long run.
Releasing anything without assured quality creates more work than it fixes, then it just snowballs. This is what is missing from Vanguards development, throughout.
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03-29-2007, 10:50 AM
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#13
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Join Date: Feb 2007
Posts: 107
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Quote:
Originally Posted by Flight
That just underlines the lack of quality control and effective management of the games development.
The whole ethos of quality is that doign it right first time, saves you five times as much work in the long run.
Releasing anything without assured quality creates more work than it fixes, then it just snowballs. This is what is missing from Vanguards development, throughout.
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Exactly my point. Every patch in vanguard breaks as much or more than it fixes.
BTW lvl 50 shaman wolf pets have gained 100% dodge as of the last patch. How does that happen? They didnt even do anything to wolf pets as far as I know. A lvl 47 sorcerer and a 50 wolf shaman in my guild took out a a 6 dot with the pet tanking and it didnt take a single point of dmg for 40 minutes.
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Last edited by ZakzimusMaximus : 03-29-2007 at 10:55 AM.
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03-29-2007, 11:07 AM
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#14
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Join Date: Jan 2007
Posts: 1,076
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You can't overcome this with testing, as it looks like a serious flaw or lack of an internal software release process at Sigil HQ. And/Or a flaw in the design of product in general. Its not really possible to solve this with a testserver, last but not least because alot of people write down exploits to use them on live instead of reporting them. You need programmers guidelines and a qa department with internal testers, something which first is cut when you lack money...
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03-29-2007, 11:18 AM
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#15
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Into the Volcano
Join Date: Feb 2007
Posts: 78
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I am soo glad I cancled my account. Now i come here just to read up on the numerous other stupid bugs and changes just to get a laugh. I then laugh more about the people trying to defend this horrible game.
How anyone can justify the broken game is beyond belief.
Seriously, a game that ports you into the air with a death from falling dmg 2 months after release? I cant be the only person who finds that funny.
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Last edited by Bhron : 03-29-2007 at 11:20 AM.
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03-29-2007, 11:23 AM
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#16
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*BANNED*
Join Date: Feb 2007
Posts: 85
Server: Hilsbury
Name: Vyvian Vycious
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Quote:
Originally Posted by Bhron
I am soo glad I cancled my account. Now i come here just to read up on the numerous other stupid bugs and changes just to get a laugh. I then laugh more about the people trying to defend this horrible game.
How anyone can justify the broken game is beyond belief.
Seriously, a game that ports you into the air with a death from falling dmg 2 months after release? I cant be the only person who finds that funny.
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Bhron, since you no longer play and have the frustrations of those that do, why not take the opportunity to read and make constructive posts from the feedback others are posting. Coming here and laughing at the rest makes you out to be a jerk considering you don't even play anymore.
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03-29-2007, 11:26 AM
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#17
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Join Date: Feb 2007
Posts: 257
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Quote:
Originally Posted by Grizzlebeard
I haven't come across any serious issues yet but haven't played much to be fair. I did notice my necro pet now doesn't depop when I cross a chunk. Granted, I also discovered now that whilst it appears to be there it really isn't and I have to summon it again and have two pets permanently follow me around. They did appear to fix the grafts though to some extent but I'm still unable to have auto attack on more than one ability at a time, more macro mashing ftl.
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My wolf still depops when I cross.
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__________________

Spekulees:Goblin Shaman:Black Sun:Varking
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03-29-2007, 11:28 AM
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#18
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Into the Volcano
Join Date: Oct 2006
Posts: 4,021
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Quote:
Originally Posted by imready2go
Bingo.
Of course, if it concerns you that much, you could always roll your own character on the Test server. 
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Why would they need to reroll? Vanguard has 13 test servers already.
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03-29-2007, 11:29 AM
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#19
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Join Date: Feb 2007
Posts: 257
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Quote:
Originally Posted by lostforever
What do they do with our money? I though we PAY so that they do the testing etc with it?
or am i missing something here?
I am a programmer too and we do have test servs as well, but if i tell our customers that go use the test server if they find bug in the live system, do you know what happens?
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Being in the same profession I actually laughed out loud imagining this. "Sir could you please test our software for us on our test server?" ...click ...dial tone.
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__________________

Spekulees:Goblin Shaman:Black Sun:Varking
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03-29-2007, 11:29 AM
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#20
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Into the Volcano
Join Date: Feb 2007
Posts: 78
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Quote:
Originally Posted by Vyvian Vycious
Bhron, since you no longer play and have the frustrations of those that do, why not take the opportunity to read and make constructive posts from the feedback others are posting. Coming here and laughing at the rest makes you out to be a jerk considering you don't even play anymore.
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Why would I have anything constructive to say about a game that I no longer play? I did state that I come here for a laugh at the game and its developers and the few people who try to justify it.
I "feel" for the people who are playing this game trying to get thier money's worth before leaving for a new game. I played a warrior and a rogue to 40 trying to get past the bugs and missing content. In the end, I could not justify the monthly fee when each patch kept adding MORE bugs than it fixed. Its not hyperbole.
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