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Old 03-31-2007, 02:37 AM   #1
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Default AAs?

Just a quicky question. Has there been any notes of what kind of AAs we can expect to see in Vanguard?
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Old 03-31-2007, 02:54 AM   #2
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I doubt the game will survive long enough for any kind of AAs being implemented.
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Old 03-31-2007, 03:07 AM   #3
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Quote:
Originally Posted by Akuma View Post
I doubt the game will survive long enough for any kind of AAs being implemented.
Thank you for your positive & informative reply!
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Old 03-31-2007, 03:12 AM   #4
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I've heard that they may be working on them, but I wouldn't expect them for a while.
 
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Old 03-31-2007, 03:13 AM   #5
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Quote:
Originally Posted by Fanclorn View Post
Thank you for your positive & informative reply!
ignore the guy above, there has been no mention af aa's but im sure there will be some sort of character advancment in the future

edited - Labyrrinth
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Old 03-31-2007, 03:14 AM   #6
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Originally Posted by Aalodar Lightfury View Post
ignore the guy above, there has been no mention af aa's but im sure there will be some sort of character advancment in the future

edited - Labyrrinth
Yeah, I just remember towards the end of beta that AAs were listed as something that was being looked at in a future game-update or at least the first expansion. Really never heard much past that though.
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Last edited by Labyrrinth : 03-31-2007 at 02:24 PM.
 
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Old 03-31-2007, 03:40 AM   #7
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They have said there will be aa's added. Just haven't given a time when. I myself am excited about them. But don't get to excited might take a while.
 
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Old 03-31-2007, 03:54 AM   #8
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Apparently they've already started working on it:
http://www.vanguardmonks.com/option,...g3575/#msg3575

Quote:
As some of you have noticed, the Paladin just got some much needed love and after finishing that I have moved on to getting the AA system planned out.
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Old 03-31-2007, 08:42 AM   #9
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Err what is an AA?
 
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Old 03-31-2007, 09:00 AM   #10
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Alternate Advancement

In EQ (first game i played with AA) you could set your xp to fill a second bar, that when filled gave you a point. you could then spend these points on special class specific abiliites. as a monk, i had Rapid Feign (shorter re-use timer on Feign Death), rangers had Archery Mastery (INSANE ranged damage boost), ect..

just a little something extra for ppl who were max level and nothing to really work for anymore. also a decent way to customize your character (at least until everyone had all the possible AA's anyway)
 
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Old 03-31-2007, 09:03 AM   #11
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oh I see thanks,

Thats a pretty neat idea
 
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Old 03-31-2007, 09:10 AM   #12
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I like it.
 
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Old 03-31-2007, 09:18 AM   #13
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Quote:
Originally Posted by Fanclorn View Post
Just a quicky question. Has there been any notes of what kind of AAs we can expect to see in Vanguard?
I'm guessing 2x, 4x, 8x, Quincunx, etc.
 
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Old 03-31-2007, 09:29 AM   #14
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Quote:
Originally Posted by Melios View Post
I'm guessing 2x, 4x, 8x, Quincunx, etc.
As i posted before - it's a 30 sec job to add antialiasing (AA) to a directX application. You have to type just one line of code to enable AA.

read more about the VG fairy-tales


D3DPRESENT_PARAMETER d3dPP
ZeroMemory( &d3dPP, sizeof( d3dPP ) );

d3dPP.Windowed = FALSE
d3dPP.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dPP.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;

pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,DDCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp, &d3dDevice);



read msdn article here

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Old 03-31-2007, 10:01 AM   #15
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Quote:
Originally Posted by Johny20077 View Post
As i posted before - it's a 30 sec job to add antialiasing (AA) to a directX application. You have to type just one line of code to enable AA.
in this context AA means Alternate Advancment however, though I suspect you knew that.

as for why graphics AA's dont get turned on, a whole other story.
 
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Old 03-31-2007, 10:03 AM   #16
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Quote:
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in this context AA means Alternate Advancment however, though I suspect you knew that.

as for why graphics AA's dont get turned on, a whole other story.
oh - sorry
 
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Old 03-31-2007, 10:39 AM   #17
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Quote:
Originally Posted by Xavious View Post
Alternate Advancement

In EQ (first game i played with AA) you could set your xp to fill a second bar, that when filled gave you a point. you could then spend these points on special class specific abiliites. as a monk, i had Rapid Feign (shorter re-use timer on Feign Death), rangers had Archery Mastery (INSANE ranged damage boost), ect..

just a little something extra for ppl who were max level and nothing to really work for anymore. also a decent way to customize your character (at least until everyone had all the possible AA's anyway)
Sounds very nice!
I have never played both EQ and EQ2 but I am getting the feeling that those games have brought some very good idea's into the MMO scene.
 
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Old 03-31-2007, 11:19 AM   #18
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Great news, or greatest news?
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Old 03-31-2007, 11:37 AM   #19
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it seems like a good idea at first, and ill admit i enjoyed AA in EQ1. but it has a flaw in the way that EQ did it. there was no limit on AA points. so eventually you just maxxed out again. just as if they raised the level cap. all the characters ended up the same eventually anyway.

there needs to be a certain amount of personal customization IMO, like only able to spend so many points. or spending points on one ability locks out another, but opens up a new one. or something like that. the way EQ did it, they may have just as well raised the level cap, it was basically the same thing, it just extended the "grind".
 
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Old 03-31-2007, 01:31 PM   #20
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Quote:
Originally Posted by Xavious View Post
it seems like a good idea at first, and ill admit i enjoyed AA in EQ1. but it has a flaw in the way that EQ did it. there was no limit on AA points. so eventually you just maxxed out again. just as if they raised the level cap. all the characters ended up the same eventually anyway.

there needs to be a certain amount of personal customization IMO, like only able to spend so many points. or spending points on one ability locks out another, but opens up a new one. or something like that. the way EQ did it, they may have just as well raised the level cap, it was basically the same thing, it just extended the "grind".
Extending the grind isn't a bad thing necessarily. From a developer standpoint, extending the grind leads to longer subscriptions. Take a look at World of Warcraft. Once you hit max level now (70), there's little reason to do anything else, which is leading to a lot of raiders leaving the game. People like progressing their characters, and having different options to progress their characters.

Gear should never be the only means of improving your character, IMO.
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