03-31-2007, 02:37 AM
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#1
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Join Date: Mar 2007
Posts: 71
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AAs?
Just a quicky question. Has there been any notes of what kind of AAs we can expect to see in Vanguard?
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Fanclorn Wainwright
Qaliathari Cleric
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03-31-2007, 02:54 AM
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#2
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Join Date: Feb 2007
Posts: 399
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I doubt the game will survive long enough for any kind of AAs being implemented.
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__________________
Best MMOG experience : Everquest 2000-2001
MMOGs played: WoW, EQ2, Horizons, Saga of Ryzom, Lineage 2
Brad Mc Quaid:
"It's all ultimately good news..."
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03-31-2007, 03:07 AM
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#3
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Join Date: Mar 2007
Posts: 71
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Quote:
Originally Posted by Akuma
I doubt the game will survive long enough for any kind of AAs being implemented.
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Thank you for your positive & informative reply!
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__________________
Fanclorn Wainwright
Qaliathari Cleric
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03-31-2007, 03:12 AM
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#4
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Join Date: Jun 2005
Posts: 136
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I've heard that they may be working on them, but I wouldn't expect them for a while.
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03-31-2007, 03:13 AM
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#5
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Join Date: Jan 2007
Posts: 131
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Quote:
Originally Posted by Fanclorn
Thank you for your positive & informative reply!
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ignore the guy above, there has been no mention af aa's but im sure there will be some sort of character advancment in the future
edited - Labyrrinth
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Aalodar Lightfury-50 Paladin-Server:Flamehammer retired and wouldnt come back if they gave me a year membership for free here sigil/soe take this overpriced scam of a collectors edition and shove it completly up your ass!!!!!
Last edited by Labyrrinth : 03-31-2007 at 02:24 PM.
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03-31-2007, 03:14 AM
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#6
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Join Date: Mar 2007
Posts: 71
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Quote:
Originally Posted by Aalodar Lightfury
ignore the guy above, there has been no mention af aa's but im sure there will be some sort of character advancment in the future
edited - Labyrrinth
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Yeah, I just remember towards the end of beta that AAs were listed as something that was being looked at in a future game-update or at least the first expansion. Really never heard much past that though.
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__________________
Fanclorn Wainwright
Qaliathari Cleric
Last edited by Labyrrinth : 03-31-2007 at 02:24 PM.
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03-31-2007, 03:40 AM
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#7
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Join Date: Mar 2007
Posts: 26
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They have said there will be aa's added. Just haven't given a time when. I myself am excited about them. But don't get to excited might take a while.
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03-31-2007, 03:54 AM
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#8
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Join Date: May 2006
Posts: 253
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Apparently they've already started working on it:
http://www.vanguardmonks.com/option,...g3575/#msg3575
Quote:
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As some of you have noticed, the Paladin just got some much needed love and after finishing that I have moved on to getting the AA system planned out.
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__________________
plaguing MMORPGs since 1997
pk - antipk - griefer - roleplayer - leader - friend - raider - lover
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03-31-2007, 08:42 AM
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#9
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Join Date: Feb 2007
Posts: 35
Server: Hilsbury
Name: Taleq
Guild:
The Itis
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Err what is an AA?
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03-31-2007, 09:00 AM
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#10
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Join Date: Jan 2007
Posts: 90
Server: Woefeather
Name: Xavious
Guild:
Knights of the Tribunal
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Alternate Advancement
In EQ (first game i played with AA) you could set your xp to fill a second bar, that when filled gave you a point. you could then spend these points on special class specific abiliites. as a monk, i had Rapid Feign (shorter re-use timer on Feign Death), rangers had Archery Mastery (INSANE ranged damage boost), ect..
just a little something extra for ppl who were max level and nothing to really work for anymore. also a decent way to customize your character (at least until everyone had all the possible AA's anyway)
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03-31-2007, 09:03 AM
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#11
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Join Date: Feb 2007
Posts: 35
Server: Hilsbury
Name: Taleq
Guild:
The Itis
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oh I see thanks,
Thats a pretty neat idea
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03-31-2007, 09:10 AM
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#12
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Join Date: Feb 2007
Posts: 367
Server: Frengrot (EU PvP)
Name: Teiman
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I like it.
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03-31-2007, 09:18 AM
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#13
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Into the Volcano
Join Date: Jun 2006
Posts: 1,243
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Quote:
Originally Posted by Fanclorn
Just a quicky question. Has there been any notes of what kind of AAs we can expect to see in Vanguard?
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I'm guessing 2x, 4x, 8x, Quincunx, etc.
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03-31-2007, 09:29 AM
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#14
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Join Date: Mar 2007
Posts: 29
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Quote:
Originally Posted by Melios
I'm guessing 2x, 4x, 8x, Quincunx, etc.
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As i posted before - it's a 30 sec job to add antialiasing (AA) to a directX application. You have to type just one line of code to enable AA.
read more about the VG fairy-tales
D3DPRESENT_PARAMETER d3dPP
ZeroMemory( &d3dPP, sizeof( d3dPP ) );
d3dPP.Windowed = FALSE
d3dPP.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dPP.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,DDCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp, &d3dDevice);
read msdn article here
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Last edited by Johny20077 : 03-31-2007 at 09:32 AM.
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03-31-2007, 10:01 AM
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#15
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Join Date: Mar 2007
Posts: 234
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Quote:
Originally Posted by Johny20077
As i posted before - it's a 30 sec job to add antialiasing (AA) to a directX application. You have to type just one line of code to enable AA.
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in this context AA means Alternate Advancment however, though I suspect you knew that.
as for why graphics AA's dont get turned on, a whole other story.
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03-31-2007, 10:03 AM
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#16
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Join Date: Mar 2007
Posts: 29
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Quote:
Originally Posted by sjb1
in this context AA means Alternate Advancment however, though I suspect you knew that.
as for why graphics AA's dont get turned on, a whole other story.
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oh - sorry 
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03-31-2007, 10:39 AM
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#17
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Join Date: Mar 2007
Posts: 4
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Quote:
Originally Posted by Xavious
Alternate Advancement
In EQ (first game i played with AA) you could set your xp to fill a second bar, that when filled gave you a point. you could then spend these points on special class specific abiliites. as a monk, i had Rapid Feign (shorter re-use timer on Feign Death), rangers had Archery Mastery (INSANE ranged damage boost), ect..
just a little something extra for ppl who were max level and nothing to really work for anymore. also a decent way to customize your character (at least until everyone had all the possible AA's anyway)
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Sounds very nice!
I have never played both EQ and EQ2 but I am getting the feeling that those games have brought some very good idea's into the MMO scene.
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03-31-2007, 11:19 AM
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#18
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Join Date: Mar 2006
Posts: 225
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Great news, or greatest news? 
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03-31-2007, 11:37 AM
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#19
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Join Date: Jan 2007
Posts: 90
Server: Woefeather
Name: Xavious
Guild:
Knights of the Tribunal
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it seems like a good idea at first, and ill admit i enjoyed AA in EQ1. but it has a flaw in the way that EQ did it. there was no limit on AA points. so eventually you just maxxed out again. just as if they raised the level cap. all the characters ended up the same eventually anyway.
there needs to be a certain amount of personal customization IMO, like only able to spend so many points. or spending points on one ability locks out another, but opens up a new one. or something like that. the way EQ did it, they may have just as well raised the level cap, it was basically the same thing, it just extended the "grind".
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03-31-2007, 01:31 PM
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#20
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Join Date: Mar 2007
Posts: 71
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Quote:
Originally Posted by Xavious
it seems like a good idea at first, and ill admit i enjoyed AA in EQ1. but it has a flaw in the way that EQ did it. there was no limit on AA points. so eventually you just maxxed out again. just as if they raised the level cap. all the characters ended up the same eventually anyway.
there needs to be a certain amount of personal customization IMO, like only able to spend so many points. or spending points on one ability locks out another, but opens up a new one. or something like that. the way EQ did it, they may have just as well raised the level cap, it was basically the same thing, it just extended the "grind".
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Extending the grind isn't a bad thing necessarily. From a developer standpoint, extending the grind leads to longer subscriptions. Take a look at World of Warcraft. Once you hit max level now (70), there's little reason to do anything else, which is leading to a lot of raiders leaving the game. People like progressing their characters, and having different options to progress their characters.
Gear should never be the only means of improving your character, IMO.
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__________________
Fanclorn Wainwright
Qaliathari Cleric
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