05-09-2007, 10:54 AM
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#21
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Join Date: Mar 2005
Posts: 12
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Quote:
Originally Posted by Purplenv
My last question is regarding loot.
WHY SO MANY BLUE PIECES OF CRAP?
Specific item question,
WTF?
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I'm glad someone else mentioned this b/c I was thinking the same exact thing. Love the weapon names though! 
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05-10-2007, 01:58 AM
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#22
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Join Date: Mar 2007
Posts: 29
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Wow... why couldn't we have had that bp drop? I would have pulled out my ninja costume to snag that thing.
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05-10-2007, 02:09 AM
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#23
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Join Date: Dec 2005
Posts: 329
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Bah!
Gloves of Thought were updated a week ago, just needs to make it to Live.
Bleh, hehe.
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Last edited by Cylus : 05-10-2007 at 02:13 AM.
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05-10-2007, 09:04 AM
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#24
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Join Date: Feb 2007
Posts: 254
Server: Gulgrethor
Name: Purplenv
Guild:
Watchtower
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Ok, Thank you Cylus.
(Can we assume that the entire dungeon recieved an itemization pass?)
Even if it was live, due to the inpopular nature of the dungeon, so far, it wouldn't have surprised me if new data took some time to get to "Curse".
(Unless an owner of said gloves is also a data submitter)
It really is unreal however, how much longer it can take to kill the lvl 42 4dots in there in comparisson to the lvl 44/45 4dots in Xennument.
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Last edited by Purplenv : 05-10-2007 at 09:07 AM.
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05-14-2007, 12:33 PM
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#25
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Sigil Games Online
Join Date: Apr 2007
Posts: 7
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Hey guys!
Sorry about the delay, I just got back from some long awaited time off (yay for vacation)!
Anyway, I had adjusted the ring drop so that you should get at least 1 per hour. If it's still that bad, I'll up the drop rate again today but don't expect that to go in for at least 1 - 2 updates.
Secondly, everything is hooked up except the full ring quest. Sadly we were supposed to get some extra areas added to the Citadel that never actually materialized. I'm going to try and hook up an alternate quest line in the coming days to flesh out the ring quest--it's worth it, trust me
Anyway, I really appreciate all this feedback. I'm going to sit with Cylus today and go over the items and I expect to have them all adjusted by the end of the week and, again, you can expect to see those changes in the next couple of patches.
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05-15-2007, 12:33 AM
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#26
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Join Date: May 2007
Posts: 2
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Quote:
Originally Posted by MauxFaux
Hey guys!
Sorry about the delay, I just got back from some long awaited time off (yay for vacation)!
Anyway, I had adjusted the ring drop so that you should get at least 1 per hour. If it's still that bad, I'll up the drop rate again today but don't expect that to go in for at least 1 - 2 updates.
Secondly, everything is hooked up except the full ring quest. Sadly we were supposed to get some extra areas added to the Citadel that never actually materialized. I'm going to try and hook up an alternate quest line in the coming days to flesh out the ring quest--it's worth it, trust me
Anyway, I really appreciate all this feedback. I'm going to sit with Cylus today and go over the items and I expect to have them all adjusted by the end of the week and, again, you can expect to see those changes in the next couple of patches.
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Hi,
i got a question about the addition of more quests chain linking with the main ring quest line(assuming i read right  ). I have currently completed the quest and have acquired the ring (mind u i choose melee ring and gave it to a friend....), and was wondering whether it would be a pre-requisite to have that ring to continue forwards? Just would like some clarification.
But if the rare ring is actually the final product, then i apologise in advance for this post  .
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05-15-2007, 02:21 PM
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#27
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Join Date: Mar 2007
Posts: 358
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Quote:
Originally Posted by MauxFaux
Hey guys!
Sorry about the delay, I just got back from some long awaited time off (yay for vacation)!
Anyway, I had adjusted the ring drop so that you should get at least 1 per hour. If it's still that bad, I'll up the drop rate again today but don't expect that to go in for at least 1 - 2 updates.
Secondly, everything is hooked up except the full ring quest. Sadly we were supposed to get some extra areas added to the Citadel that never actually materialized. I'm going to try and hook up an alternate quest line in the coming days to flesh out the ring quest--it's worth it, trust me
Anyway, I really appreciate all this feedback. I'm going to sit with Cylus today and go over the items and I expect to have them all adjusted by the end of the week and, again, you can expect to see those changes in the next couple of patches.
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darn dungeon will be grey to me by that time. Too bad too I liked the dungeon.
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__________________
EQ1 65 Wizard
EQ2 70 Wizard
VSoH 50 Sorcerer
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05-15-2007, 09:45 PM
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#28
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Sigil Games Online
Join Date: Apr 2007
Posts: 7
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I'm afraid that I will no longer be able to get those changes I discussed earlier in. As you can imagine, they opted not to move me over to the new team and as such, Rakshasa Citadel will remain untouched for a time.
My most humble apologies.
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05-15-2007, 10:02 PM
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#29
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Join Date: Apr 2007
Posts: 41
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Quote:
Originally Posted by MauxFaux
I'm afraid that I will no longer be able to get those changes I discussed earlier in. As you can imagine, they opted not to move me over to the new team and as such, Rakshasa Citadel will remain untouched for a time.
My most humble apologies.
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Clearly another SOE mistake... you did an amzing job, Godspeed to you sir.
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05-15-2007, 11:03 PM
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#30
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Guild Member
Join Date: Jul 2006
Posts: 512
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Quote:
Originally Posted by MauxFaux
I'm afraid that I will no longer be able to get those changes I discussed earlier in. As you can imagine, they opted not to move me over to the new team and as such, Rakshasa Citadel will remain untouched for a time.
My most humble apologies.
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Really sorry to see this  Good luck in the future 
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__________________
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05-16-2007, 01:58 AM
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#31
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Join Date: Mar 2007
Posts: 358
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Quote:
Originally Posted by MauxFaux
I'm afraid that I will no longer be able to get those changes I discussed earlier in. As you can imagine, they opted not to move me over to the new team and as such, Rakshasa Citadel will remain untouched for a time.
My most humble apologies.
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Thats really big of you to post here, and it is most appreciated.
If you were responsible for this dungeon it has a lot of potential. I really enjoyed the layout, and the final mob encounter. The questlines really were all that was needed to flesh it out into a complete package one could do prior to xennumet.
I hope you land on your feet and get a position with a company that wont ditch you.
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__________________
EQ1 65 Wizard
EQ2 70 Wizard
VSoH 50 Sorcerer
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05-16-2007, 10:50 AM
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#32
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Join Date: Jan 2007
Posts: 27
Server: Florendyl (RP)
Name: Darwin
Guild:
Solace
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Quote:
Originally Posted by MauxFaux
I'm afraid that I will no longer be able to get those changes I discussed earlier in. As you can imagine, they opted not to move me over to the new team and as such, Rakshasa Citadel will remain untouched for a time.
My most humble apologies.
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Ahhh, bummer =( I was really looking forward to the addition to the area. Cool place as it was already.
Good luck with your future and no need to apologize, nothing you could do about it.
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05-17-2007, 12:54 PM
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#33
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Join Date: Feb 2007
Posts: 254
Server: Gulgrethor
Name: Purplenv
Guild:
Watchtower
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Are the reduced spawn times live in this Dungeon now?
Didn't see it mentioned in any of the patch notes.
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05-18-2007, 01:04 AM
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#34
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Join Date: Feb 2007
Posts: 63
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Quote:
Originally Posted by Purplenv
Are the reduced spawn times live in this Dungeon now?
Didn't see it mentioned in any of the patch notes.
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nope, the spawn time is as intend i think.
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__________________
Night has its shadow...
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05-18-2007, 09:11 AM
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#35
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Join Date: Feb 2007
Posts: 254
Server: Gulgrethor
Name: Purplenv
Guild:
Watchtower
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Quote:
Originally Posted by MauxFaux
Thanks for the feedback!
I'll adjust the respawn times this week and the ring drop rate.
Expect those to go live in the next couple of patches! 
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Quote:
Originally Posted by naca
nope, the spawn time is as intend i think.
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Maux said it would be changed. I haven't been there for a while, so was asking if it was updated.
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05-19-2007, 06:29 PM
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#36
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Join Date: Feb 2007
Posts: 63
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Quote:
Originally Posted by Purplenv
Maux said it would be changed. I haven't been there for a while, so was asking if it was updated.
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No, the update wasn't coming into the last patch. Also, Maux doesn't get into SOE team, so he won't be working on the quest anymore.
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__________________
Night has its shadow...
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05-21-2007, 12:09 PM
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#37
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Join Date: Mar 2005
Posts: 12
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Quote:
Originally Posted by Ralyur
Hi,
i got a question about the addition of more quests chain linking with the main ring quest line(assuming i read right  ). I have currently completed the quest and have acquired the ring (mind u i choose melee ring and gave it to a friend....), and was wondering whether it would be a pre-requisite to have that ring to continue forwards? Just would like some clarification.
But if the rare ring is actually the final product, then i apologise in advance for this post  .
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I believe the intent was for there to be further quests beyond this one. Over the weekend I happened to actually read the description of the ring - it mentions something about the power currently restored is not the fullest.
No clue if we will ever actually see the future quests (given recent circumstances and events) - but going by the ring description and what MauxFaux said, I am guessing that there was supposed to be at least one more ring quest.
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05-25-2007, 11:03 AM
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#38
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Join Date: Mar 2007
Posts: 17
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Quote:
Originally Posted by Purplenv
Maux said it would be changed. I haven't been there for a while, so was asking if it was updated.
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Went there last night with a group and we destroyed the place for 5 hours + and only one drop for the ring. So it looks like the drop rate for the ring was not adjusted. Very frustrating!
Maurisse, lvl 46 Dwarf Paladin - Flamehammer
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