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Old 04-12-2007, 08:12 AM   #81
Therian
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There's definitely a morale problem with disciple. A heartening dev post which, while not necessarily promising specifics, makes it clear we haven't been forgotten would be nice.
 
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Old 04-12-2007, 09:38 AM   #82
Penth
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Those of you who are keeping damage parses and logs, will you please send them to me? The intent is to raise our damage, if this isn't being done then I need actual logs and numbers to illustrate. The more detailed the information that I have, the more likely it is to be listened to - so please, send me your logs and parses!

Many of the bugs in Sickpuppy's list are being worked on - quite a few have been reproduced and are in coding right now as they look for fixes. It's not always a simple change to fix them, but the devs are aware of the bugs on that list.

I am also having conversations with Avair in regards to many issues afflicting the disciple currently. Itemization, damage, bonds, utility; I've brought the community's concerns on these as well as other issues to his attention. Issues are not easy to address, however, it takes time.

I have started a thread here: Disciple Issues.

The best way to have an issue addressed is to post there, in detail. What the issue is. Why you feel it's an issue. Suggestions for a fix. I know that there are many threads on issues that we're having, but it's so much easier to keep track of if you post specific details there. I'm trying to keep current on many disciple forums, so having one place where things are listed for me is the best. If the issue has a thread where it is being discussed, provide the details, and add a link to the pertinant discussion. You can also PM me, I do my best to reply.
 
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Old 04-12-2007, 10:13 AM   #83
Nizrenan
 
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Penth,

Can people who cannot (or will not) view the forums at TTH PM you with issues they've found so you can add it there for them?

Just bringing this up as I remember a few posts here about TTH being either blocked at their workplace or being too ugly(?) to read...

Thanks
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Nizrenan JinToh - Disciple - Flamehammer

"The Disciple . . . is quite proficient at combat. While he does not deal near the damage of an offensive fighter, he can still make a valuable contribution to the melee damage output of the group.… Opponents should be wary of trying to attack a Disciple – it may end up be[ing] a horrible mistake." - Talisker <Avatar of Darrin McPherson - Sigil Developer (combat system/class design)>

'till that happens...
Nizellica Starshine - Bard - Flamehammer
 
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Old 04-12-2007, 10:13 AM   #84
Penth
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I've just started a thread here for logs and parses. So post them if you've got them! Comparisons are particularly helpful, if anyone has logs pre-yesterday's patch.
 
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Old 04-12-2007, 10:15 AM   #85
Penth
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Quote:
Originally Posted by Nizrenan View Post
Penth,

Can people who cannot (or will not) view the forums at TTH PM you with issues they've found so you can add it there for them?

Just bringing this up as I remember a few posts here about TTH being either blocked at their workplace or being too ugly(?) to read...

Thanks
Certainly! Just send the details I've requested in the PM.
 
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Old 04-13-2007, 09:20 AM   #86
Hokonoso
 
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just tell avair to read all the posts here, that should be enough evidence for him.
 
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Old 04-13-2007, 01:40 PM   #87
Laiboch
 
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Added 2 logs in the log thread. Just raw data so they can look at it and see the difference.. or rather the lack of difference...
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Oh God!! Not another significant damage increase that *reduces* damage by 50-60%!!!
 
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