04-26-2007, 12:19 AM
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#1
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*BANNED*
Join Date: Apr 2007
Posts: 15
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Best solo Pvp Classes rankings
Just an opinion from what i've seen (level 50 bard), i'm interested on seeing how others would rank the classes based on their classes viewpoint. Again these are based on people around my level, and how quickly they kill me, and others i observe)
1. Bloodmage - kill people in 1-3 hits from invis, non-crit, easy to damage but hard to kill because they heal so well, and you're usually dead in 2 seconds.
2. Necromancer - pets kill people (yes after the patch) in 2-3 hits, non-crit, they die easy enough if you can get to them before their pet kills you in a split second.....which is extremely difficult
3. Sorcerer - kill people in 2-3 hits from invis, easy to kill if you get the jump on them and they can't sleep you in time, but that is very difficult seeing as they are always invisible and spam that sleep button on you as soon as you attack them, go out to max range, eat some food, sleep you again, then insta-crit you with flamespear and incinerate.......dead
4. Bird Shaman - their pets kill people in 3-4 hits, and they're hard to kill with the armour and the heals.
5. Druid - kill people in 2-4 hits, if they have starfalls, if they don't have their starfalls or you get lucky and resist one then they die very easily.
6. Dreadknight - Nice nukes now for a tank, although timers, and moderate to kill with all that hp and armour.
7. Shaman - hard to kill, good dots and dmg
8. Ranger - nice dps, silence, resists
9. psi - nasty charmed mobs and mez, but easy enough to kill if u ignore the pet
10. Clerics - very very hard to kill, i usually just run away, it's too hard.
11 Paladins - Dov still good, hard to kill
12 Bard - more of a group class, but ok if played right, invis, snare, speed
13 rogue - nice dps, not many about though, not hard to kill
14 disciple - dont see many, cant rmeember them been too hard
15 monk - dont see many, cant remember them been hard
16 Warrior - they suck
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04-26-2007, 12:49 AM
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#2
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Join Date: Feb 2007
Posts: 333
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Quote:
Originally Posted by andrewj
Just an opinion from what i've seen (level 50 bard), i'm interested on seeing how others would rank the classes based on their classes viewpoint. Again these are based on people around my level, and how quickly they kill me, and others i observe)
1. Bloodmage - kill people in 1-3 hits from invis, non-crit, easy to damage but hard to kill because they heal so well, and you're usually dead in 2 seconds.
2. Necromancer - pets kill people (yes after the patch) in 2-3 hits, non-crit, they die easy enough if you can get to them before their pet kills you in a split second.....which is extremely difficult
3. Sorcerer - kill people in 2-3 hits from invis, easy to kill if you get the jump on them and they can't sleep you in time, but that is very difficult seeing as they are always invisible and spam that sleep button on you as soon as you attack them, go out to max range, eat some food, sleep you again, then insta-crit you with flamespear and incinerate.......dead
4. Bird Shaman - their pets kill people in 3-4 hits, and they're hard to kill with the armour and the heals.
5. Druid - kill people in 2-4 hits, if they have starfalls, if they don't have their starfalls or you get lucky and resist one then they die very easily.
6. Dreadknight - Nice nukes now for a tank, although timers, and moderate to kill with all that hp and armour.
7. Shaman - hard to kill, good dots and dmg
8. Ranger - nice dps, silence, resists
9. psi - nasty charmed mobs and mez, but easy enough to kill if u ignore the pet
10. Clerics - very very hard to kill, i usually just run away, it's too hard.
11 Paladins - Dov still good, hard to kill
12 Bard - more of a group class, but ok if played right, invis, snare, speed
13 rogue - nice dps, not many about though, not hard to kill
14 disciple - dont see many, cant rmeember them been too hard
15 monk - dont see many, cant remember them been hard
16 Warrior - they suck
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This must be an old post.
Druids got a huge boost... they are top 3 for sure.
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04-26-2007, 12:52 AM
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#3
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Join Date: Jan 2007
Posts: 131
Server: Varking (Alt PvP)
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Quote:
Originally Posted by warakus
This must be an old post.
Druids got a huge boost... they are top 3 for sure.
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Ya and blood mage has fallen ranks...give em a break...havent they been nurfed enough?
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__________________
- Duke Suraknar -
Order of the Silver Star, OSS
*Everyone dies, not everyone really fights*
ESKA, Playing MMORPG's since Ultima Online 1997, Order of the Silver Serpent - Atlantic Shard
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04-26-2007, 01:05 AM
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#4
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Join Date: Feb 2007
Posts: 277
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At level 45, top 5:
1. Bloodmage. DPS like a sorcerer but with some of the best heals in the game AND with better mitigation than a melee shaman in med armor, huh?
2. Necromancer. If their pet is grafted well and hits you with a special...it HURTS.
3. Sorcerer. Insta crit, CV, dots, nuke = hurt.
4. Dread Knights. They have some powerful hits, especially for a defensive class.
5. Bards. Invis + Chain mez + hard hits with good equip.
People whine about necro's and druids but take away [it's something sigil does well, nurf hard nurf often] their main source of DPS ie druid - starfall, necro - pet, and you have another warrior class on your hands, and we all know how fun it is to kill a blind retarded midget with no arms or legs or better yet, being the blind retarded midget with no arms or legs that just got owned.
Oh yeah, and the ball game changes completely depending on your levels. Be sure to state your level if your going to cry nurf (as we all know this is what this thread will turn into).
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Last edited by david99 : 04-26-2007 at 01:14 AM.
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04-26-2007, 01:11 AM
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#5
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Join Date: Jan 2007
Posts: 131
Server: Varking (Alt PvP)
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Quote:
Originally Posted by david99
At level 45, top 5:
1. Bloodmage. DPS like a sorcerer but with the best heals in the game and better mitigation than a melee shaman. WTF?
2. Necromancer. If their pet is setup correctly and hits you with a special...it HURTS.
3. Sorcerer. Insta crit, CV, dots, nuke = hurt.
4. Dread Knights. They have some powerful hits, especially for a defensive class.
5. Bards. Invis + Chain mez + hard hits with good equip.
People whine about necro's and druids but take away their two sources of DPS ie druid - starfall, necro - pet, and you have another warrior class on your hand, and we all know how fun it is to kill a blind retarded midget with no arms or legs or better yet, being the blind retarded midget with no arms or legs that just got owned.
Oh yeah, and the ballgame changes quite a bit at different levels. Be sure to state your level if your going to cry nurf.
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There was a thread in the General Discussion area about Blood Mages, they do not have better healing than other healer classes, all healing classes are equally good at healing...However...each healing class does it differently, and has to be played differently, and if that is done then they are equally effective.
So I am not sure...that on the PvP side this is much different.
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__________________
- Duke Suraknar -
Order of the Silver Star, OSS
*Everyone dies, not everyone really fights*
ESKA, Playing MMORPG's since Ultima Online 1997, Order of the Silver Serpent - Atlantic Shard
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04-26-2007, 01:16 AM
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#6
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Join Date: Feb 2007
Posts: 277
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Quote:
Originally Posted by Suraknar
There was a thread in the General Discussion area about Blood Mages, they do not have better healing than other healer classes, all healing classes are equally good at healing...However...each healing class does it differently, and has to be played differently, and if that is done then they are equally effective.
So I am not sure...that on the PvP side this is much different.
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Worded wrong, fixed. Thanks.
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04-26-2007, 01:20 AM
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#7
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Join Date: Jan 2007
Posts: 131
Server: Varking (Alt PvP)
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Quote:
Originally Posted by david99
Worded wrong, fixed. Thanks.
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np  *thinks to self, poor BM's they gonna get nurfed again*
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__________________
- Duke Suraknar -
Order of the Silver Star, OSS
*Everyone dies, not everyone really fights*
ESKA, Playing MMORPG's since Ultima Online 1997, Order of the Silver Serpent - Atlantic Shard
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04-26-2007, 01:30 AM
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#8
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Join Date: Feb 2007
Posts: 277
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Quote:
Originally Posted by Suraknar
np  *thinks to self, poor BM's they gonna get nurfed again*
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I hate nurfs, and would much rather see other classes be brought up to the same standard. I would also like to see some further reduction in PVP damage across the board so that fights last longer.
...All wishful thinking though.
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04-26-2007, 11:01 AM
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#9
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Join Date: Mar 2007
Posts: 5
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Quote:
Originally Posted by Suraknar
There was a thread in the General Discussion area about Blood Mages, they do not have better healing than other healer classes, all healing classes are equally good at healing...However...each healing class does it differently, and has to be played differently, and if that is done then they are equally effective.
So I am not sure...that on the PvP side this is much different.
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The fact that they are healing themselves while nuking you makes them much different in pvp. Throw in invis and you have a really tough one on one pvp opponent
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__________________
Those who would consider Lord Mortis an evil being fear anything which transcends their narrow sphere of knowledge.
The Book of Mortis: XI:VII
Mortis.teamego.com
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04-26-2007, 12:28 PM
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#10
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Join Date: Feb 2007
Posts: 333
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Quote:
Originally Posted by david99
At level 45, top
People whine about necro's and druids but take away [it's something sigil does well, nurf hard nurf often] their main source of DPS ie druid - starfall, necro - pet, and you have another warrior class on your hands, and we all know how fun it is to kill a blind retarded midget with no arms or legs or better yet, being the blind retarded midget with no arms or legs that just got owned.
Oh yeah, and the ball game changes completely depending on your levels. Be sure to state your level if your going to cry nurf (as we all know this is what this thread will turn into).
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You must play a druid.. because you are blatanly lying here.
Heres a little scenario for ya...
level 50 DK rolls up to level 50 druid.. mezzes druid starts to debuff... druid has some huge pet thing up . pet attacks DK ... DK says "Oh crap that thing hits hard..." DK invuls...... druid turns into tree .... druid stays a tree far longer then DK stays invul... invul wears off... druid pet hits DK for 2500.... DK dies .. druid just sighs and runs off.
My fualt for under estimating the pet... had NO clue that a frigging druid pet could hit for 2500.... on a level 50 plated out tank class..... my bad... sorry mr druid. Also didnt know the invul for druids last 25 seconds compared to my ten..... my bad again.... sorry.
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04-26-2007, 06:27 PM
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#11
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Join Date: Jan 2007
Posts: 131
Server: Varking (Alt PvP)
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Quote:
Originally Posted by david99
I hate nurfs, and would much rather see other classes be brought up to the same standard. I would also like to see some further reduction in PVP damage across the board so that fights last longer.
...All wishful thinking though.
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Ahh oki, yes I think that is very sensiible, sorry for misunderstanding here.
On the other hand, maybe they want to have a WOW style Rock-Paper-Scisors kind of balance as to encourage Groop PvP? And that is would also mean the results between 1vs1 would vary greatly between classes and would not be 'equal'?
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__________________
- Duke Suraknar -
Order of the Silver Star, OSS
*Everyone dies, not everyone really fights*
ESKA, Playing MMORPG's since Ultima Online 1997, Order of the Silver Serpent - Atlantic Shard
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04-26-2007, 06:39 PM
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#12
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Join Date: Feb 2007
Posts: 277
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Quote:
Originally Posted by warakus
You must play a druid.. because you are blatanly lying here.
Heres a little scenario for ya...
level 50 DK rolls up to level 50 druid.. mezzes druid starts to debuff... druid has some huge pet thing up . pet attacks DK ... DK says "Oh crap that thing hits hard..." DK invuls...... druid turns into tree .... druid stays a tree far longer then DK stays invul... invul wears off... druid pet hits DK for 2500.... DK dies .. druid just sighs and runs off.
My fualt for under estimating the pet... had NO clue that a frigging druid pet could hit for 2500.... on a level 50 plated out tank class..... my bad... sorry mr druid. Also didnt know the invul for druids last 25 seconds compared to my ten..... my bad again.... sorry.
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Blah Blah Blah...I actually play a wolf shaman as you will see by any of my posts. Defend your class all you want buddy, I wasn't asking for anyone to be nurfed I was simply listing the top 5 classes that "I" see as the best at "MY" level from "MY" experience.
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04-27-2007, 02:37 AM
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#13
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Join Date: Jan 2006
Posts: 21
Server: Tharridon (FFA PvP)
Name: South
Guild:
Ascendency
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I play a 45 BM on Tharridon and i very definately feel overpowered. This is only tempered slightly by how easily i am killed, my typical pvp fight happens one of two ways.
"Type 1: I get the jump on you"
I stand behind or near you invis, and build up blood union points through offensive form without you even knowing it. Once i am full i either hit my 2x damage symbiote or my invuln. or both. Either way if i dont kill you in 2 hits, my 5-7k in dots will kill you.
"Type 2: You get the jump on me"
If you dont 1 or 2 shot me(which is very common) and/or i can react fast enough, i pop my invuln and heal up. Then i go to step 1, even if you are able to kill me by wasting my invuln in the beginning, i can typically still stack 5-7k in dots on you while still invuln because they are all instants, so if you cant heal quickly, you will still die.
i feel that starfall is still more imbalanced than any 1 of my abilities, but as a whole i think BM are simply too strong, or other classes are too weak.
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__________________
South
<Ascendency>
Tharridon FFA
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04-27-2007, 06:24 AM
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#14
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Join Date: Mar 2007
Posts: 301
Name: Zastapth
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Quote:
Originally Posted by South
I play a 45 BM on Tharridon and i very definately feel overpowered. This is only tempered slightly by how easily i am killed, my typical pvp fight happens one of two ways.
"Type 1: I get the jump on you"
I stand behind or near you invis, and build up blood union points through offensive form without you even knowing it. Once i am full i either hit my 2x damage symbiote or my invuln. or both. Either way if i dont kill you in 2 hits, my 5-7k in dots will kill you.
"Type 2: You get the jump on me"
If you dont 1 or 2 shot me(which is very common) and/or i can react fast enough, i pop my invuln and heal up. Then i go to step 1, even if you are able to kill me by wasting my invuln in the beginning, i can typically still stack 5-7k in dots on you while still invuln because they are all instants, so if you cant heal quickly, you will still die.
i feel that starfall is still more imbalanced than any 1 of my abilities, but as a whole i think BM are simply too strong, or other classes are too weak.
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A rare and shockingly honest statement!
If I were to do the same with my sorcerer from these scenarios I would have nowhere near that amount of firepower nor defensive ability....yet sorcerers are still thought of as damage dealers in this game, maybe people just read the box cover and assumed it's like that.
"I get the jump on you" - lose invis by casting auto-crit, waste 6 seconds out in the open casting flame spear, watch expectingly as flame spear doesnt crit despite everyone thinking it should, waste time going from incinerate to char, panick as target is now either running away or healing, try to squint at the screen close enough to determine if the spell is a heal or offensive, gamble on a reflect, heal target to full for them, char, freeze, chaos volley....die from dots or pet or damage taken from chaos volley.
"You get the jump on me" - Either I die in max of 3 hits from any class in the game or luckily I manage to sleep you and port out. Colour spray is not an option as to say it is broke is offending the reliability of the word broke.
Ways to win if you're a sorcerer - hope for a lucky crit, pick targets that don't heal, only take people out if they're AFK or at the broker or crafting...that's all we're good for.
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__________________
Zastapth - 38 Sorcerer - Frengrot
Zastap - 33 Necro - Gelenia
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04-27-2007, 08:56 AM
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#15
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Join Date: Feb 2007
Posts: 112
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Quote:
Originally Posted by South
I play a 45 BM on Tharridon and i very definately feel overpowered. This is only tempered slightly by how easily i am killed, my typical pvp fight happens one of two ways.
"Type 1: I get the jump on you"
I stand behind or near you invis, and build up blood union points through offensive form without you even knowing it. Once i am full i either hit my 2x damage symbiote or my invuln. or both. Either way if i dont kill you in 2 hits, my 5-7k in dots will kill you.
"Type 2: You get the jump on me"
If you dont 1 or 2 shot me(which is very common) and/or i can react fast enough, i pop my invuln and heal up. Then i go to step 1, even if you are able to kill me by wasting my invuln in the beginning, i can typically still stack 5-7k in dots on you while still invuln because they are all instants, so if you cant heal quickly, you will still die.
i feel that starfall is still more imbalanced than any 1 of my abilities, but as a whole i think BM are simply too strong, or other classes are too weak.
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Well, put a BMG into a group PVP situation and they're no longer as overpowered. They've stated repeatedly that 1v1 will never be balanced and that they are trying to balance it for group PVP. Blood Mage is very limited in that they can't change targets even for a second or they lose all Blood Union so they have to focus fire on ONE person in a group at a time (other than using their AoEs on melee attackers) and if the group is smart and focuses on the BMG he's toast once his invuln drops. That's not to say a BMG can't stay alive and do well in group PVP, but he is going to have to rely on his group quite a bit more than a lot of classes...or he ignores them and they all die as he picks off people one at a time, either way. Compare that to a sorc at 50 that can AoE a few times and take out a whole group, and then throw him into a group of others where he's not the only target and can hide behind the others while doing it. Then a DRK ports behind him and 2-shots him. Yay balance, even if it's just who can 2-shot who. Poor warriors though, who can't kill anybody unless they have a good healer keepin them alive and would rather be healing themselves or somebody else that can kill people better.
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__________________
Varking - PVP Team Server - Evils
Too many lowbies to list.
Currently playing Deemon, lvl 15 Kura Sorc
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04-29-2007, 11:16 AM
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#16
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Join Date: Mar 2007
Posts: 21
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Quote:
Originally Posted by andrewj
Just an opinion from what i've seen...
13 rogue - nice dps, not many about though, not hard to kill
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That is why you don't have Rogues at number 1, 2 and 3.
A well played/geared Rogue is number 1 by a country mile. They can kill ANY class in 2 seconds flat. They don't need nerfing, it is what they were designed to do, I'm just pointing out how incorrect that list is.
My Rogue friend will double attack, 100% crit you to death and you wouldn't even have time to see you are in combat... BOOM vapourised. 
Druids should be higher up and Paladins deal unearthly damage to any cloth class and take a huge amount of dmg to kill.
1) Rogue - No other class comes close, they are just very rare in game... thank god 
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04-29-2007, 12:40 PM
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#17
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Join Date: Feb 2007
Posts: 112
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Quote:
Originally Posted by Womgoose
That is why you don't have Rogues at number 1, 2 and 3.
A well played/geared Rogue is number 1 by a country mile. They can kill ANY class in 2 seconds flat. They don't need nerfing, it is what they were designed to do, I'm just pointing out how incorrect that list is.
My Rogue friend will double attack, 100% crit you to death and you wouldn't even have time to see you are in combat... BOOM vapourised. 
Druids should be higher up and Paladins deal unearthly damage to any cloth class and take a huge amount of dmg to kill.
1) Rogue - No other class comes close, they are just very rare in game... thank god 
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Rogues were so gimped during beta and even after launch for quite a while (I played one and thanked the bloody stars when they got a revamp and not only could I solo, but I could solo 3-dots easily) and as a result they're still quite rare and most people don't see their potential as a group member or in PVP. I personally love rogues. I used to run through a -1 2-dot dungeon 1-shotting everything with Ravage and only coming out of stealth if my Ravage missed 
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__________________
Varking - PVP Team Server - Evils
Too many lowbies to list.
Currently playing Deemon, lvl 15 Kura Sorc
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04-30-2007, 01:27 AM
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#18
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Join Date: Mar 2007
Posts: 42
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A human cleric can outdps almost any class in the game, and with a clerics surviability, I really don't see how you can stand a fight against one. If we are talking straight pvp build with gear and attributes...
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04-30-2007, 06:18 AM
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#19
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Join Date: Mar 2007
Posts: 301
Name: Zastapth
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Quote:
Originally Posted by imba
A human cleric can outdps almost any class in the game, and with a clerics surviability, I really don't see how you can stand a fight against one. If we are talking straight pvp build with gear and attributes...
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Funny you mention that, a friend of mine (who may just end up reading this post lol) is a cleric and we had 5 duels the other night. We were both level 37, and both around 80% equipment expertise. I'm INT based with SDF maxxed, he's a rare beast in an INT based cleric...so that means his spells are gonna hurt me!
I won one but found out several seconds later he couldnt target me, the other 4 he won, 3 of them were not even close fights. His heals were out healing my damage, counter spells were not effective enough to make a difference (and extremely difficult to pick out the manual effects) and his spells were hitting for 600 ish a throw i.e 3 spells and a mace hit and I was dead. To kill him I needed a well timed counterspell, a crit and a mez to break a heal. This didn't happen and despite building a few chaos volleys in a row, it just contributed to my own demise in the end. I couldn't out damage his heals.
That's the reason I lost 4-0, and it was a good battle...just not one I stood a chance of winning. Especially when he kicked in his magic shield - stopping all magic affecting him for 16 seconds. Can you imagine the outcry if we got a melee version lmao, the forums would run red with blood!
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__________________
Zastapth - 38 Sorcerer - Frengrot
Zastap - 33 Necro - Gelenia
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04-30-2007, 10:43 AM
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#20
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Join Date: Mar 2007
Posts: 21
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Updated from my experience as a BM/Sorc/Necro/Warrior.
1. Bloodmage - kill people in 1-3 hits from invis, non-crit, easy to damage but hard to kill because they heal so well, and you're usually dead in 2 seconds.
Blood-Union from invis is almost I-WIN.
2. Necro - pets kill people in 4-5 hits, you have to wait for then to hit you before you an hit them back, in which time the Necro has enough DOTS on you to kill the whole of Qalia. Oh and he just ran away while you suffocate to death from toxins. All the time his pet is eating your head.
3. Rogue - Shocking dps, can kill any class in 2 seconds, not hard to kill if you can see them first.
4. Sorcerer - One of the few classes who can kill a Cleric. Deadly if you let them live because Chaos Volley will one hit you if you let them build it up for 20 seconds. Can sleep, root and invis. Very dangeous Paper-Cannon class but it's funny to get the jump on them because they *POP*
5. Druid - Can kill casters in 1 hit, 2-4 if they have dual-starfalls, if they don't have their starfalls or you get lucky and resist one then they die very easily.
At high level they have lots of nasty tricks and are deadly.
6. Dreadknight - Nice nukes now for a tank. Tough to kill with huge mitigation and health. Can invis and can warp to you in an instant. The most dangerous tank class. Oh and ... "Mr-X evokes althen against you, dealing 1811 points of damage to you" *DEAD*
7. Ranger - Great DPS, the anti-caster class atm. Silence = dead caster.
8. Paladins - If you are a caster, just run. DOV will still hit you for 50% of your health and they also have some rather meaty hits to follow it up.
Or... sleep them /dance and invis before running away.
Oh and they are hated by everybody, everywhere, in every MMO ever... FACT (well not fact but meh)
9. Shaman - The best all-rounder? Not hard to find Shamans with 3000+ infamy
10. Psi - Nasty charmed mobs and mez. In a group they are the difference between winning and losing sometimes.
A Psi/Sorc Combination is fun.
11. Monk - Rare but deadly to a caster. I've seen casters drop in 4 hits from a Monk which is equal to about 0.3 seconds in local Monk-Time.
Catch them first and the fight won't last long. I also heard they taste nice on toast.
12. Clerics - The T1000 model is almost invincible. A tank shell to the face will slow them down. LAcking DPS but can laugh off all but the most extreme damage.
13. Bard - More of a group class, but ok if played right: bugged-Invis, snare, speed and insta-mez. They don't do much damage but I challenge you to hit a 500% speed buffed/invis bard 
(Bard would be top if you count group PvP and bugs)
14. Disciple - Nerfed
15. Warrior - 
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