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0 Forum Home > Games > Vanguard: Saga of Heroes > Gameplay Discussion > Adventuring > Offensive Fighter > H2H weapons?
 
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Old 05-11-2007, 04:41 PM   #21
Apoco
 
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Originally Posted by Cylus View Post
They both have particles on em and are currently showing just fine on my client. Have you checked your particle sliders?
Alright, zooming in ontop of my toon basically so I'm looking through his skull I can see them. They are very very faint though, so much that I could not see them with everything at high quality, until I zoomed in all the way (unlike other weapons particle effects). Could you increase the brightness of them a bit? Also, offtopic-ish, but why is the item called Handwraps of the Torchbearer, instead of Handwrap of the Torchbearer? To my knowledge, it is for only one hand, not two. But how this is ontopic-ish is: would it be possible to remove the ulak graphic and just replace it with a transparent cage that you can make our hand glow kinda like the EQ1 Monk Epic Quest (Pre-PoP). I think that would be more fitting of a handwrap rather than a piece of steel that we are holding in our hand like some brass knuckles. ;-)
 
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Old 05-11-2007, 04:47 PM   #22
Cylus
 
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Alright, zooming in ontop of my toon basically so I'm looking through his skull I can see them. They are very very faint though, so much that I could not see them with everything at high quality, until I zoomed in all the way (unlike other weapons particle effects). Could you increase the brightness of them a bit? Also, offtopic-ish, but why is the item called Handwraps of the Torchbearer, instead of Handwrap of the Torchbearer? To my knowledge, it is for only one hand, not two. But how this is ontopic-ish is: would it be possible to remove the ulak graphic and just replace it with a transparent cage that you can make our hand glow kinda like the EQ1 Monk Epic Quest (Pre-PoP). I think that would be more fitting of a handwrap rather than a piece of steel that we are holding in our hand like some brass knuckles. ;-)
Changed it to Handwrap, hehe.

If you read my previous posts in this thread, I've already stated that I'm gonna try to get em to add a particle cage specific to handwraps and knuckles

Higher-end versions of the particles are much more apparent.
 
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Old 05-11-2007, 06:43 PM   #23
Apoco
 
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Changed it to Handwrap, hehe.

If you read my previous posts in this thread, I've already stated that I'm gonna try to get em to add a particle cage specific to handwraps and knuckles

Higher-end versions of the particles are much more apparent.
Thanks man! You are the greatest! <3
 
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Old 05-11-2007, 06:52 PM   #24
Laiboch
 
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Thanks for the graphic update =)

only request would be to ask if you can move the weapons down on the body when not in use. It looks kind of like they are stuck to my toons ribs hehe.
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Oh God!! Not another significant damage increase that *reduces* damage by 50-60%!!!
 
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Old 05-11-2007, 07:39 PM   #25
Cylus
 
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Thanks for the graphic update =)

only request would be to ask if you can move the weapons down on the body when not in use. It looks kind of like they are stuck to my toons ribs hehe.
Aye, mentioned that in the patch notes; they're currently scabbarding like a sword so they're up where the hilt of a sword would be. Requested specific scabbard positions/sockets for fists and foci, just need em added. As of the next patch, they will be hidden when not in use; will make em reappear when those sockets go in
 
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Old 05-11-2007, 09:04 PM   #26
Ghostwise
 
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It's really not that big of a deal that you have to remove the holstered graphic until it's fixed. I kind of enjoy holstering my weapons with my armpits at the moment. =D
 
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