Quote:
Originally Posted by Ermack
What's up with this? Before the patch, my axe, Superior Defender's Spirited Greataxe of Health had +4 Endurance regen. Now it only has +1! One endurance regen is practically useless when my main ability uses 20. Does anyone know if this is planned on getting fixed or if it was intentional?
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You do realise that endurance regen was due for a nerf anyway since it was ticking every second instead of every 6 seconds like it supposed to (its only supposed to add that number to each tick,a tick for endurance is 6 sec, not tick that number every second)
That was a while ago and since alot asked them to try and find a middle i think the reduction of endurance regen on some items may have been a compramise to keep it ticking every second (even with +1 you are gaining +6 every 6 seconds, if you kept you +4 but they made it tick every 6 seconds like it supposed to you would only be getting an extra +4 per 6 seconds)
ofcourse it may just be a bug and you should still have +4 end regen on it, as i have seen some high level robes (i dont know what level your axe is but at 3G i am guessing mid level) but it was +3 on a lvl 40-50ish chest, so i guess on a mid range axe 1 end regen would be reasonable.
What they cant afford is for it to be possible for a player to get +25 end regen overall if its gonna tick every second as you would regen to max end every 4 sec which would be insane and if mid level swords have/had +4 end regen then this could be possible (at higher level anyway) to get +25 end regen, meaning a nerf would need to come somewhere.
I hope this is the fix/compramise because end regen is worth more this way than it would be if they left endurance numbers the same but made it only add that number every 6 seconds like its supposed to.