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0 Forum Home > Games > Vanguard: Saga of Heroes > General Discussion > +END regen NERFED!!
 
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Old 05-11-2007, 11:08 PM   #1
Ermack
 
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Default +END regen NERFED!!

What's up with this? Before the patch, my axe, Superior Defender's Spirited Greataxe of Health had +4 Endurance regen. Now it only has +1! One endurance regen is practically useless when my main ability uses 20. Does anyone know if this is planned on getting fixed or if it was intentional?
 
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Old 05-11-2007, 11:13 PM   #2
framinal
 
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Originally Posted by Ermack View Post
What's up with this? Before the patch, my axe, Superior Defender's Spirited Greataxe of Health had +4 Endurance regen. Now it only has +1! One endurance regen is practically useless when my main ability uses 20. Does anyone know if this is planned on getting fixed or if it was intentional?

i think this is the way the current devs are saying FU to sigil and the ppl at SOE
who will be taking over
they made alot of ppl mad this patch
 
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Old 05-11-2007, 11:16 PM   #3
Ermack
 
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everything else I'm fine with, just not this crap. makes the axe I bought for 3g worthless really.
 
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Old 05-11-2007, 11:23 PM   #4
Solid
 
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Quote:
Originally Posted by Ermack View Post
What's up with this? Before the patch, my axe, Superior Defender's Spirited Greataxe of Health had +4 Endurance regen. Now it only has +1! One endurance regen is practically useless when my main ability uses 20. Does anyone know if this is planned on getting fixed or if it was intentional?
You do realise that endurance regen was due for a nerf anyway since it was ticking every second instead of every 6 seconds like it supposed to (its only supposed to add that number to each tick,a tick for endurance is 6 sec, not tick that number every second)

That was a while ago and since alot asked them to try and find a middle i think the reduction of endurance regen on some items may have been a compramise to keep it ticking every second (even with +1 you are gaining +6 every 6 seconds, if you kept you +4 but they made it tick every 6 seconds like it supposed to you would only be getting an extra +4 per 6 seconds)

ofcourse it may just be a bug and you should still have +4 end regen on it, as i have seen some high level robes (i dont know what level your axe is but at 3G i am guessing mid level) but it was +3 on a lvl 40-50ish chest, so i guess on a mid range axe 1 end regen would be reasonable.

What they cant afford is for it to be possible for a player to get +25 end regen overall if its gonna tick every second as you would regen to max end every 4 sec which would be insane and if mid level swords have/had +4 end regen then this could be possible (at higher level anyway) to get +25 end regen, meaning a nerf would need to come somewhere.

I hope this is the fix/compramise because end regen is worth more this way than it would be if they left endurance numbers the same but made it only add that number every 6 seconds like its supposed to.

Last edited by Solid : 05-11-2007 at 11:33 PM.
 
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Old 05-11-2007, 11:27 PM   #5
Solid
 
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Originally Posted by framinal View Post
i think this is the way the current devs are saying FU to sigil and the ppl at SOE
who will be taking over
they made alot of ppl mad this patch
No i think its their way of fixing a bug they have known about for a while

Either that or its a bug on 1 players axe (seems only 1 person so far has said anything about an end regen nerf, either way its a small problem)

I doubt 1 player over reacting about his Axe is enough to cause those "taking over" as you put it any headaches.
 
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Old 05-12-2007, 12:19 AM   #6
Ermack
 
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Oh, I had no idea that it wasn't right before...so if that's the case grats to Sigil for fixing a bug!! i just don't like running low/out of endurance is all.
 
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Old 05-12-2007, 12:43 AM   #7
Dagga
 
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Originally Posted by Ermack View Post
Oh, I had no idea that it wasn't right before...so if that's the case grats to Sigil for fixing a bug!! i just don't like running low/out of endurance is all.
With all due respect, never running out of endurance would just negate the purpose of endurance in the first place.

I had +4 end regen pre patch and in all honesty, it was unbalanced. Especially considering it was off low 40's blue items.
 
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Old 05-12-2007, 01:40 AM   #8
Illusive
 
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Items that gave + end before today's patch would give the bonus every second.

now it only gives it every 3 seconds (a normal end tick)

they do not give it every second like they were doing pre-patch.
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Old 05-12-2007, 10:47 AM   #9
Solid
 
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Originally Posted by Illusive View Post
Items that gave + end before today's patch would give the bonus every second.

now it only gives it every 3 seconds (a normal end tick)

they do not give it every second like they were doing pre-patch.
It seems end ticks have been changed to every 3 sec, before they were every 6 seconds.

Last edited by Solid : 05-12-2007 at 10:55 AM.
 
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