Originally Posted by Ermack
What's up with this? Before the patch, my axe, Superior Defender's Spirited Greataxe of Health had +4 Endurance regen. Now it only has +1! One endurance regen is practically useless when my main ability uses 20. Does anyone know if this is planned on getting fixed or if it was intentional?
You do realise that endurance regen was due for a nerf anyway since it was ticking every second instead of every 6 seconds like it supposed to (its only supposed to add that number to each tick,a tick for endurance is 6 sec, not tick that number every second)
That was a while ago and since alot asked them to try and find a middle i think the reduction of endurance regen on some items may have been a compramise to keep it ticking every second (even with +1 you are gaining +6 every 6 seconds, if you kept you +4 but they made it tick every 6 seconds like it supposed to you would only be getting an extra +4 per 6 seconds)
ofcourse it may just be a bug and you should still have +4 end regen on it, as i have seen some high level robes (i dont know what level your axe is but at 3G i am guessing mid level) but it was +3 on a lvl 40-50ish chest, so i guess on a mid range axe 1 end regen would be reasonable.
What they cant afford is for it to be possible for a player to get +25 end regen overall if its gonna tick every second as you would regen to max end every 4 sec which would be insane and if mid level swords have/had +4 end regen then this could be possible (at higher level anyway) to get +25 end regen, meaning a nerf would need to come somewhere.
I hope this is the fix/compramise because end regen is worth more this way than it would be if they left endurance numbers the same but made it only add that number every 6 seconds like its supposed to.