05-22-2007, 02:44 PM
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#1
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Join Date: Mar 2007
Posts: 202
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fellowships
hey so whatever happened to fellowships? i heard they were thrown in last friday but i havent heard anything about them in-game yet... if they are already ingame then how do you make one >_>
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__________________
You can't get lost if there's no destination
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05-22-2007, 02:55 PM
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#2
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Join Date: Jan 2007
Posts: 2,280
Server: Florendyl (RP)
Name: Simnir
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Quote:
Originally Posted by kjjjjjjk
hey so whatever happened to fellowships? i heard they were thrown in last friday but i havent heard anything about them in-game yet... if they are already ingame then how do you make one >_>
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on test server.
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05-22-2007, 02:58 PM
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#3
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Join Date: Feb 2007
Posts: 84
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They were never sent live.
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05-22-2007, 03:02 PM
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#4
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Join Date: Jan 2007
Posts: 215
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Quote:
Originally Posted by Apoco
They were never sent live.
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And when the fired devs started posting comments the other day, one seemed to hint that fellowships would never make it to live - they were going to be dumped completely. Though if replaced by SoE's mentoring system, that would be better anyway.
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__________________
Game forums: the f***ing cesspools of "open debate"
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05-22-2007, 03:04 PM
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#5
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Join Date: Mar 2007
Posts: 65
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Quote:
Originally Posted by imready2go
Though if replaced by SoE's mentoring system, that would be better anyway.
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QFT
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05-24-2007, 06:05 AM
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#6
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Join Date: Mar 2007
Posts: 386
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Fellowships were a good enough idea.... who cares if people abuse it? you don't have to.
If they don't abuse fellowships they will simply abuse the EXP things.
If its a selling point of the game don't take it away.
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05-24-2007, 07:54 AM
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#7
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Join Date: Feb 2007
Posts: 990
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Sorry, but how exactly would one abuse a fellowship ?
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05-24-2007, 08:12 AM
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#8
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Join Date: Mar 2007
Posts: 301
Name: Zastapth
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Quote:
Originally Posted by Gecon
Sorry, but how exactly would one abuse a fellowship ?
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Levelling someone who doesn't have to be present playing the game is just asking for trouble. Imagine selling a levelling service based on fellowship where a high level just goes out and plays the game solid on his own account while you reap the rewards...it'd be almost impossible to prove there was cheating.
I was not aware of Mentoring until I read about it but it sounds a much better option. A player of a higher level may reduce his own effective level temporarily to match yours and help you out. His gear, spells and abilities are all reduced to compensate and it's just like having someone of this level present, not say someone who is 10 levels above and out of your exp gain range.
I need look no further personally.
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__________________
Zastapth - 38 Sorcerer - Frengrot
Zastap - 33 Necro - Gelenia
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05-24-2007, 09:40 AM
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#9
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Join Date: Feb 2007
Posts: 1,731
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There is a Brotherhood tab on live... doesnt do anything though
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__________________
-Future Ranger/Knight of the Blazing Sun-
Halcyon Affinity (AoC/WAR)
HA 4 Life!
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05-24-2007, 10:25 AM
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#10
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Join Date: Feb 2007
Posts: 990
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So basically: Mentoring is something completely different than Fellowships, and while Fellowships would make sense, Mentoring would be basically a wasting time with Newbies, where neither you nor them get much of an advantage from it.
And the very idea is so complicated (delevel a characters abilities) that it wont be implemented, ever, anyway.
At least thats what I understand from your explanations.
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05-24-2007, 10:39 AM
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#11
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Join Date: Jan 2007
Posts: 53
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Quote:
Originally Posted by Gecon
So basically: Mentoring is something completely different than Fellowships, and while Fellowships would make sense, Mentoring would be basically a wasting time with Newbies, where neither you nor them get much of an advantage from it.
And the very idea is so complicated (delevel a characters abilities) that it wont be implemented, ever, anyway.
At least thats what I understand from your explanations.
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Actually, it was a lot better than you describe. Lets take my situation for instance.
My wife cannot play as often as I do. If I were to mentor her when she could play, she would get:
a) A high level player who already knows the ins and outs of his game.
b) A player who could point her in the direction of the next good quest for her to do.
c) all the exp and none of the grey-ness.
It benefits me (I get to sleep in my own bed instead of the couch) and it benefits her.
In fact, mentoring has a lot of benefits and very few downsides. The biggest downside is that the high level player is limited to what they could do at the level of the player they are mentoring (ie a 50 DK mentoring a 30 cleric could only cast spells and use abilities that a lvl 30 DK could use).
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05-24-2007, 11:30 AM
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#12
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Join Date: May 2007
Posts: 6
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Quote:
Originally Posted by Gecon
So basically: Mentoring is something completely different than Fellowships, and while Fellowships would make sense, Mentoring would be basically a wasting time with Newbies, where neither you nor them get much of an advantage from it.
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Um, wrong. The person "mentoring" the "newbie" is getting the benefit of leveling his/her friend up to their level. The person being "mentored" gets the benefit of another person to duo with, giving them a SIZABLE exp/hour boost (HUGE boosts if the class is one of the traditional "suckass" solo classes,) and a literal VG mentor to show them the ropes IN their group who DOESN'T suck up their exp.
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05-24-2007, 08:43 PM
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#13
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Join Date: Jan 2007
Posts: 130
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Ummm Fellowships would work like Groups work so if yu are in a fellowship with someone who is not within your level range 6 levels i think it is they wont get XP ..
Mentoring is worse for power leveling as you get a group of 6 people you have one max level chr all the best geer he mentors down and groups up sets Auto follow on his 5 chrs so they just follow him around and he destroys mobs that would normaly take a full group to kill and powers through the levels.
I see it so much in EQ2 where you will have one guy running around with 5 chrs on Auto follow just powerleveling them all ...
Wish Fellowships you would still have to level 1 chr up and the more chrs attached to the fellowship the less XP you get .. so there is no short cuts with it. or alot less.

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05-25-2007, 04:36 AM
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#14
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Join Date: Feb 2007
Posts: 990
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Quote:
Originally Posted by Flipsyde
It benefits me (I get to sleep in my own bed instead of the couch) and it benefits her.
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Huge advantage. For you.
So I dont see I have understood anything wrong about mentoring, so I havent changed my opinion at all, and my last posting still fully applies. You get nothing from it and the other party gets hardly anything from it.
Why dont you just make 2 characters btw ? One to play with your wife, the other to solo. You can even make the one playing with your wife a healer, while the other might be some Mage, or a Dread Knight or Paladin - some easily soloable class, and you might make him crafter and/or diplomat, too, so you can craft and diplo all over the world, while the character for party with your wife could be always where your wifes character is.
Quote:
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In fact, mentoring has a lot of benefits and very few downsides. The biggest downside is that the high level player is limited to what they could do at the level of the player they are mentoring (ie a 50 DK mentoring a 30 cleric could only cast spells and use abilities that a lvl 30 DK could use).
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And at the same time I also have to go through the hassle of reordering my hotkeys completely for that lower level. The idea alone is painful.
Quote:
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a literal VG mentor to show them the ropes IN their group who DOESN'T suck up their exp.
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Yeah thats indeed an advantage, but its not worth it. With Fellowships I could login and play. Granted, I level more slowly, but I can just play. In contradiction, with mentoring, I have to repeat quest I've already done, just to level someone faster. The very idea sucks big time and is limited in its usefulnes to the described "husband wants to sleep in bed and not on sofa" scenario.
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05-25-2007, 05:01 AM
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#15
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Join Date: Mar 2007
Posts: 386
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The whole point of fellowships is that they are static parties.
People in FFXI always tried to make them because of how long leveling took. But they always break because one guy logs in early and gains like two levels and breaks the static party.
Fellowships solve this problem, where no matter who logs in, everyone is leveling up.
You people are so one sided, you only see how it can be abused but you can't see how it could be useful.
Mentoring isn't a bad idea, it helps pros mentor new players... hence the term mentor.
However that doesn't mean we should get one or the other. What if neither of you are a pro? What if you and another friend join the game together at the same time, and want to log in together? What if the other can't log in, you should quit playing until he can to sync exp?
Screw that ... fellowships are a great idea and should remain and be exactly what was promised.
RMT can not do fellowship exp any easier then they could do what they do right now. I mean they have to be in the level range anyways ... it's not like a level 50 can go power level a level 1.... any easier if they were online or offline.
The only bad thing about fellowships right now is that Vanguard is incredibly easy to level up, almost don't need them. The idea behind Vanguard was that it was gonna take average players months and months to hit 50, instead of weeks, and thats why fellowships were important, to keep you sync'd up for the long journey.
I'm not gonna go mentor myself and get 0 exp just so someone else can, even if they are my friend, i'd much rather us just be the same level to begin with, and thats why we need to keep fellowships but NOT be close-minded to mentoring.
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05-25-2007, 11:38 AM
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#16
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Join Date: Mar 2007
Posts: 180
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mentoring is much better. with the fellowship, the person doing the leveling gets reduced experience.
the mentoring system in EQ2 is a good, proven concept.
the only problem with it, as with any forced grouping game, is now when hi bys level their alts, they just double box with their main. it means even less grouping at lower levels, and it saves them from having to level up a second and third alt they are not really interested in.
mentoring is less flawed in concept than the fellowship system which works great in EQ2.
the problem in Vanguard isnt leaving friends behind, its getting people to group to begine with. same with EQ2.
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05-25-2007, 11:46 AM
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#17
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Join Date: Aug 2006
Posts: 145
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I'm not sure. I think quite a few people play with friends, I know when I bounce between WoW/EQ2/Vanguard I have at least two friends playing with me, sometimes more than that. By using a fellowship we can stay at the same level, Mentoring would also be a fantastic addition as well, don't get me wrong. But why not have both?
Both seem to be good features, would both work well and it would help strengthen the somewhat small player community. Both systems can be abused slightly, but it's not a big enough cause to not have 'em.
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__________________
Needs to get out more.
Varidi Swiftriot - Ranger of Florendyl
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05-25-2007, 12:01 PM
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#18
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Join Date: Feb 2007
Posts: 990
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Quote:
Originally Posted by shadowrelm
mentoring is much better. with the fellowship, the person doing the leveling gets reduced experience.
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With mentoring, you get NONE.
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05-25-2007, 12:05 PM
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#19
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Join Date: Jan 2007
Posts: 2,280
Server: Florendyl (RP)
Name: Simnir
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a previous thread had a link to a discussion with the plans for VG's future. they are bringing in the fellowships.
if you have 6 peeps in your fellowships, 1/6 of the total xp is distributed equally to the members.
no word on mentoring. maybe this can help clarify the discussion.
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__________________
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05-25-2007, 12:36 PM
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#20
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Join Date: Feb 2007
Posts: 98
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Quote:
Originally Posted by Flipsyde
In fact, mentoring has a lot of benefits and very few downsides. The biggest downside is that the high level player is limited to what they could do at the level of the player they are mentoring (ie a 50 DK mentoring a 30 cleric could only cast spells and use abilities that a lvl 30 DK could use).
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Now, it could have changed since i last logged into EQ2(KoS era), but when I played and used the mentoring system it lowered the mentoring character down to the lvl of who they were mentoring. Yes it lowered their abilities effectiveness, but you could still use ALL spells you have recieved. Example. Even though a necro doesnt recieve Death touch at like 48 or 50, if he has the skill he can still mentor down to lvl 15 or whatever and still use that skill.... its just scaled down to the appropriate lvl. Also while mentoring, the person who is being mentored gets a small xp boost, and the person who is mentoring gets an xp penalty that ranges from like 5% - 90% depending on level difference.
One of the greatest things I loved about the mentoring system is it made it so no raid was obsolete. Say expansions come out and everyone lvls and turns their favorite dungeon grey. so you just have people mentor down to someone who is appropriate lvl and now you can raid that place again, since the mobs are no longer grey.
yes i know you ask "Why would we go back since we have new content?", because Its nice to have the option to do old dungeons again.
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