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Old 07-11-2007, 09:51 PM   #21
Solid
 
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They need to out something for everyone. Its just zzz atm. There is really nothing to look forward to for high end guilds right now. Give us some long ass quest with a kick ass reward in the mean time. I really dont care, but give us something.
Why?

Just so players can burn through it at "fast as you can" speed, get the "kick ass" reward, play with it for 5mins, get bored and then start moaning again there is nothing to do all over again?

To be honest any major content should be kept for expansions, things like patches should be kept for fixing bugs and any other "mistakes" that were made. I guess with Vangaurd its different as the game came out too early and they are merely "patching" in what was missing (guess its nice of them not to make us pay for it again)

I for one just hope that the game reaches a point where it can take a break and fix things, rather than be constantly be badgered by players that they are bored and nothing matters but content. I may not be around to see it but i hope for everyones else sake it happens (or not seems most dont care anyway).

I am a collector, i like cool looking things, i do quests for cool items not just for the sake of gaining a few extra attribute points and being able to say i did it faster than most.

To be honest i am starting to realise i am in the wrong game, this one is about nothing more than the next item. Seems no one is ever content, soon as they get one item they are looking for the next one with "uber" stats. I want to be in a game where more than that matters to the majority of the community. I am not saying this is a bad thing, just that its not what i signed up to Vanguard for.
 
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Old 07-12-2007, 05:23 AM   #22
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Originally Posted by Solid View Post
Why?

Just so players can burn through it at "fast as you can" speed, get the "kick ass" reward, play with it for 5mins, get bored and then start moaning again there is nothing to do all over again?

To be honest any major content should be kept for expansions, things like patches should be kept for fixing bugs and any other "mistakes" that were made. I guess with Vangaurd its different as the game came out too early and they are merely "patching" in what was missing (guess its nice of them not to make us pay for it again)

I for one just hope that the game reaches a point where it can take a break and fix things, rather than be constantly be badgered by players that they are bored and nothing matters but content. I may not be around to see it but i hope for everyones else sake it happens (or not seems most dont care anyway).

I am a collector, i like cool looking things, i do quests for cool items not just for the sake of gaining a few extra attribute points and being able to say i did it faster than most.

To be honest i am starting to realise i am in the wrong game, this one is about nothing more than the next item. Seems no one is ever content, soon as they get one item they are looking for the next one with "uber" stats. I want to be in a game where more than that matters to the majority of the community. I am not saying this is a bad thing, just that its not what i signed up to Vanguard for.
Solid I wont bother you again after this post, I am among those who you seem to think just want to "burn" content and will never be satisfied. I have been playing vanguard since before launch and anyone who knows me as much as I play if I was just trying to burn down content I could have been 50 months ago and gone. I happen to be of the opinion vanguard has a bright future even with the current state of the game. The engine, the world, all that they currently have is for the most part very good. Yes there are bugs and yes there are issues, NOBODY is saying there arent. I give SOE credit for all the bug and engine work they have done already. While I agree with you that they need to rework art on high end armor, and I agree that there is a ways to go I disagree that they should stop working on raid and more high end content to do it.

APW is well known to be the "first" raid zone, its going to be amazing and the bosses and content could keep us "burn" types busy PLENTY long enough for them to fix art and work on more bugs, along with adding even more content for everyone to enjoy. All those of us ready for end game type content want is for something more to do beside grindy long quests that are intended for down time not full time. Hell my guild kills Wavecrasher usually at least once a week just so we have something a "guild" can do. Can you even see the logic in what I am saying? We just want something more to do thats fun and challenging the art isnt going to give that Raid content will.
 
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Old 07-12-2007, 06:24 AM   #23
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We just want something more to do thats fun and challenging the art isnt going to give that Raid content will.

Well said Nik!!
 
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Old 07-16-2007, 06:31 PM   #24
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Solid I wont bother you again after this post, I am among those who you seem to think just want to "burn" content and will never be satisfied. I have been playing vanguard since before launch and anyone who knows me as much as I play if I was just trying to burn down content I could have been 50 months ago and gone. I happen to be of the opinion vanguard has a bright future even with the current state of the game. The engine, the world, all that they currently have is for the most part very good. Yes there are bugs and yes there are issues, NOBODY is saying there arent. I give SOE credit for all the bug and engine work they have done already. While I agree with you that they need to rework art on high end armor, and I agree that there is a ways to go I disagree that they should stop working on raid and more high end content to do it.

APW is well known to be the "first" raid zone, its going to be amazing and the bosses and content could keep us "burn" types busy PLENTY long enough for them to fix art and work on more bugs[/color], along with adding even more content for everyone to enjoy. All those of us ready for end game type content want is for something more to do beside grindy long quests that are intended for down time not full time. Hell my guild kills Wavecrasher usually at least once a week just so we have something a "guild" can do. Can you even see the logic in what I am saying? We just want something more to do thats fun and challenging the art isnt going to give that Raid content will.
lol (thats all i am gonna say about the text in red)

i am past caring, no one else seems to, if this is what you like great, have fun and yes you are uber, you have no life, sorry you are so great that you could have completed everything in game a year or so before luanch (50 months, cant be bothered figuring it out exactly

I will only say this once more, i dont want them to stop desiging the raid content i want the art department to take half a day out and fix a few colors, i am sure they will be done with the armor design way before APW is luanched anyway (well unless the exploiters and those that moan about lack of content but MUST check it out even before it finished force them to release it early like Vsurog Moore)

Last edited by Solid : 07-16-2007 at 06:38 PM.
 
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Old 07-16-2007, 07:44 PM   #25
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lol (thats all i am gonna say about the text in red)

i am past caring, no one else seems to, if this is what you like great, have fun and yes you are uber, you have no life, sorry you are so great that you could have completed everything in game a year or so before luanch (50 months, cant be bothered figuring it out exactly

I will only say this once more, i dont want them to stop desiging the raid content i want the art department to take half a day out and fix a few colors, i am sure they will be done with the armor design way before APW is luanched anyway (well unless the exploiters and those that moan about lack of content but MUST check it out even before it finished force them to release it early like Vsurog Moore)
dude can you read? Where did i say anything about making 50 before launch? I said I could have made 50 months ago. jesus you are so busy writing a post to slam what i say you cant even READ what i write.Ohh and while you are at it reread the title and content of your own friggin post. You didnt say take half a day off you said QUIT WORKING ON IT.

Last edited by Nikantor : 07-16-2007 at 07:49 PM.
 
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Old 07-17-2007, 08:01 AM   #26
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i agree with Nik pretty much completly although i doubt anyone is surprised hehe, im just glad someone else is arguing my point, saves me alot of time
 
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Old 07-17-2007, 08:21 AM   #27
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Cept now we have quotes stating atleast some mobs in APW will have shallow loot tables, and wings taking only a few hours, once the tricks are discovered.

Sounds like it will keep us busy, and entertained? No.
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Old 07-17-2007, 10:52 AM   #28
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Cept now we have quotes stating atleast some mobs in APW will have shallow loot tables, and wings taking only a few hours, once the tricks are discovered.

Sounds like it will keep us busy, and entertained? No.
I have read those quotes also and while I dont like the idea of APW being anything even remotely easy, I can tell you the bosses we tested for APW were a nice challenge. I really can see guilds taking multiple trys on any given boss to even figure out a strat to win. Alot of this is going to depend on respawn timers and how "shallow" of a loot table they are talking about. If any given boss even has 3-5 items that different classes want they are gonna get farmed, the real issue will be the respawn timers. If they are 1-2 day timers at a minimum then I can still see APW being a good fun timesink. If you look for the quotes from Hasium he said the "Beginner" wing bosses will have shallower loot tables he didnt say the deeper stuff would. I would love to see depth of loot table of the later bosses similar to the hegnarian event tables. Hell Hegnarian has been killed EVERY time hes been up on Shidreth within a few minutes and to my knowledge he still has never dropped a few of his items on our server yet.

They are doing things like Putting in teleporters for groups to skip past content they are finished with the place is big.. really big. I cannot tell you how the Test server will transition to Live server difficulty but if its close the bosses are really fun and really hard. Only one boss so far was remotely easy and they even told us he wasnt doing a few of his abilitys right and would be tougher (and they also said he was "easy").

I dont honestly see any of the big guilds being "done" with APW for several months at the soonest after it goes live. This doesnt even mention the world bosses finally getting loot tables and Ability revisits. Bosses like Wavecrasher, Torkald and others are being revisited and redone also so more than just APW is gonna be out there to do.

P.S. By challenge I am not talking tons of HP and a long tank and spank. Imagine bosses that change stances and use devestating special abilitys when they feel like it not on certain timers. Not one singe boss we have tested was the same and NONE were tank/spank.

Last edited by Nikantor : 07-17-2007 at 10:58 AM.
 
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Old 07-17-2007, 11:48 AM   #29
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Cool yah. Thats a little encouraging, thanks Nik.

I too wish there will be loot tables with depth, ie Heg and the pre-boss'.

We just got the medium healer BP from heg the other day, for the first time, while having acquired 5 caster bp, 3 tank bp, and 1 offensive fighter bp.

Boss' with loot like that, plus crafting components as I thought I saw a dev mention in a post reply to the bashing from that interview, similar to the usefullness of the "Core" Heg drops now (once the BP patterns get put in) will deffinately keep players coming back for more.

Maybe have like 1 of 3 crafting components drop every time, one for each crafting type (Outfitter/Smithing/Artificer) with many possible items created from them, to cater to the people acquiring the loot. So rather then depending on the RNG to spit out the loot your after, you have a 33% chance of getting the crafting component that you want, for the type of item, then its up to the guilds to distribute this gear, after its crafted. (obviously BoE).

Heg is farmed, because his loot is considered better then RI. If his loot was a side step, or not as good as RI, it would not see even close to the attention that he gets at the moment.

APW needs to be upgrades.
Of course there will be junk yellow drops, and maybe even junk Heroic drops, but once loot pools start getting discovered, items need to also draw players to return to the zone.

So far to date, SoE/Sigil can not execute with everything lined up at once it seems.

Loot / Encounter / Challenge / Fun

Not one thing yet in this game has been implamented without atleast one aspect above, if not 2/3 broken or completely missing.
(ie Heg as a good example. Great loot, and is Fun, but the encounter is STILL broke, and its not challenging, at all. Fix the encounter to run 100% smooth, no bugs? You still have mobs that are not hard. We often have 6+ people at a kill lately, not because of the difficulty, but everyone wants a roll on the loot.)
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Old 07-17-2007, 04:09 PM   #30
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Originally Posted by Purplenv View Post
Cool yah. Thats a little encouraging, thanks Nik.

I too wish there will be loot tables with depth, ie Heg and the pre-boss'.

We just got the medium healer BP from heg the other day, for the first time, while having acquired 5 caster bp, 3 tank bp, and 1 offensive fighter bp.

Boss' with loot like that, plus crafting components as I thought I saw a dev mention in a post reply to the bashing from that interview, similar to the usefullness of the "Core" Heg drops now (once the BP patterns get put in) will deffinately keep players coming back for more.

Maybe have like 1 of 3 crafting components drop every time, one for each crafting type (Outfitter/Smithing/Artificer) with many possible items created from them, to cater to the people acquiring the loot. So rather then depending on the RNG to spit out the loot your after, you have a 33% chance of getting the crafting component that you want, for the type of item, then its up to the guilds to distribute this gear, after its crafted. (obviously BoE).

Heg is farmed, because his loot is considered better then RI. If his loot was a side step, or not as good as RI, it would not see even close to the attention that he gets at the moment.

APW needs to be upgrades.
Of course there will be junk yellow drops, and maybe even junk Heroic drops, but once loot pools start getting discovered, items need to also draw players to return to the zone.

So far to date, SoE/Sigil can not execute with everything lined up at once it seems.

Loot / Encounter / Challenge / Fun

Not one thing yet in this game has been implamented without atleast one aspect above, if not 2/3 broken or completely missing.
(ie Heg as a good example. Great loot, and is Fun, but the encounter is STILL broke, and its not challenging, at all. Fix the encounter to run 100% smooth, no bugs? You still have mobs that are not hard. We often have 6+ people at a kill lately, not because of the difficulty, but everyone wants a roll on the loot.)
You cant really blame SOE for Swamps just yet. The reality there is that SOE tookover right as that place was being finished and I think they pushed some things without the SOE QA happeneing. SOE is ALOT diferent with how they patch than sigil was. They are alot more for a lack of a better word "anal" about the process. I wont cite my source for that statement but its a fact. Sigil had the make a "fix" dump it live mentality where as sony wants to QA QA QA and then maybe it hits test server. Its going to make for a slower process but it SHOULD make for a generally much better finished product.

Personally I think any crafting components that could drop from the big bosses stay fairly rare. Even if they put them on a 2 day spawn timer once the zone is being cleared that could possibly being anywhere from 18-60+ red crafted items coming into existance every week. (based on 18 bosses and a 2 day spawn). I really think crafted super items need to stay special. If the spawn rate on bosses is even less say 1 day imagine how fast things would be hitting the world then.

As far as being upgrades I expect we will see Heroic drops with special clickys or effects and maybe even some legendary type stuff coming out. Considering that the crafted components would create legendary items it would be on par to have some legendary drops as well. I cant give any sneak peeks there as they dont itemize the test bosses so we arent seeing loot even when we do manage to kill something.

Last edited by Nikantor : 07-17-2007 at 04:12 PM.
 
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Old 07-19-2007, 06:17 PM   #31
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dude can you read? Where did i say anything about making 50 before launch? I said I could have made 50 months ago. jesus you are so busy writing a post to slam what i say you cant even READ what i write.Ohh and while you are at it reread the title and content of your own friggin post. You didnt say take half a day off you said QUIT WORKING ON IT.
It says Devs stop working on the raid armor sets and fix this mess

You think it would take them longer than half a day to change a few colors? you think SOE employed a bunch of Chimpanzees from the local zoo to cut costs on development?

and yes i apologise, you did indeed say you could have been 50 months ago, if that means you just hit 50 recently and have done all the content, kudos to you.
 
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Old 07-19-2007, 06:22 PM   #32
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I have read those quotes also and while I dont like the idea of APW being anything even remotely easy, I can tell you the bosses we tested for APW were a nice challenge. I really can see guilds taking multiple trys on any given boss to even figure out a strat to win. Alot of this is going to depend on respawn timers and how "shallow" of a loot table they are talking about. If any given boss even has 3-5 items that different classes want they are gonna get farmed, the real issue will be the respawn timers. If they are 1-2 day timers at a minimum then I can still see APW being a good fun timesink. If you look for the quotes from Hasium he said the "Beginner" wing bosses will have shallower loot tables he didnt say the deeper stuff would. I would love to see depth of loot table of the later bosses similar to the hegnarian event tables. Hell Hegnarian has been killed EVERY time hes been up on Shidreth within a few minutes and to my knowledge he still has never dropped a few of his items on our server yet.

They are doing things like Putting in teleporters for groups to skip past content they are finished with the place is big.. really big. I cannot tell you how the Test server will transition to Live server difficulty but if its close the bosses are really fun and really hard. Only one boss so far was remotely easy and they even told us he wasnt doing a few of his abilitys right and would be tougher (and they also said he was "easy").

I dont honestly see any of the big guilds being "done" with APW for several months at the soonest after it goes live. This doesnt even mention the world bosses finally getting loot tables and Ability revisits. Bosses like Wavecrasher, Torkald and others are being revisited and redone also so more than just APW is gonna be out there to do.

P.S. By challenge I am not talking tons of HP and a long tank and spank. Imagine bosses that change stances and use devestating special abilitys when they feel like it not on certain timers. Not one singe boss we have tested was the same and NONE were tank/spank.
wow atleast i had the decency not to blow the NDA , just to toot my own trumpet. I am going to stick to the NDA but not saying anything either way.

I am however stripping you of the kudos i gave you earlier

I find this whole "lets eek out content by making some of the items drop alot more than others" rather lame on the devs part, its an obvious trick to keep guilds happy until they can luanch something, anything, by having to kill the same guy, over and over and over and over and over.... u get the point. The whole "bugged" quest, "no loot table" thing is great, good way to keep us coming back to rehash old content at a later date. I hope they use these innovative ideas in future content, should keep us all happy for years.

I am sorry i sound like i hate Vanguard, i dont, i just hate those that will defend it to the death and how amazing it is, its not, its buggy and lacks content big style, along with all traces of quality (back to the miscolored armor, my original issue). I also hate guys that just cant hold their tongue when they do things like RAID Test, i bet hes been bursting to mention that he Raid tests since he started posting on this thread.

Why o why do i keep reviving this thread, i just wish it would die to be honest. Please if you think i talk crap fine, just dont post, let this threead die or if you have to say somehting dont defend Vanguard, just say "You talk crap" thats fine i wont need to reply to that.

Last edited by Solid : 07-19-2007 at 06:41 PM.
 
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Old 07-19-2007, 08:04 PM   #33
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wow atleast i had the decency not to blow the NDA , just to toot my own trumpet. I am going to stick to the NDA but not saying anything either way.

I am however stripping you of the kudos i gave you earlier

I find this whole "lets eek out content by making some of the items drop alot more than others" rather lame on the devs part, its an obvious trick to keep guilds happy until they can luanch something, anything, by having to kill the same guy, over and over and over and over and over.... u get the point. The whole "bugged" quest, "no loot table" thing is great, good way to keep us coming back to rehash old content at a later date. I hope they use these innovative ideas in future content, should keep us all happy for years.

I am sorry i sound like i hate Vanguard, i dont, i just hate those that will defend it to the death and how amazing it is, its not, its buggy and lacks content big style, along with all traces of quality (back to the miscolored armor, my original issue). I also hate guys that just cant hold their tongue when they do things like RAID Test, i bet hes been bursting to mention that he Raid tests since he started posting on this thread.

Why o why do i keep reviving this thread, i just wish it would die to be honest. Please if you think i talk crap fine, just dont post, let this threead die or if you have to say somehting dont defend Vanguard, just say "You talk crap" thats fine i wont need to reply to that.
Dude what NDA? I didnt sign any NDA and neither did anyone else doing testing. Nothing I said would be breaking any NDA even if there was one. I am not disclosing loot tables/specific abilitys nothing. As far as the thread its too damn funny how you keep coming up with new ways to try and slam me to let it die. Get over yourself Solid, I am tossing out tidbits as much as I can all over the damn place so that hopefully the people hanging on by a thread might read them and stick around long enough for this content to go live. If SOE had even one IOTA of an issue with anything I have said they would have let me know by now.

I have tried to make this thread more positive with my last few posts discussing the current situation with Purplenev. How that could possibly be a negative is beyond me. There are alot of misconceptions flying around about APW and I personally dont like it. People read one line of a post and blow it way out of proportion. Ex. would be how people read that APW would have shallow loot tables in the entry wing and suddenly it became APW is gonna suck cause the loot tables suck. How one wing with shallower tables became the whole place sucks is beyond me but they post it and confuse too many poeple.

Last edited by Nikantor : 07-19-2007 at 08:10 PM.
 
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Old 07-21-2007, 10:56 AM   #34
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[quote=Nikantor;306850]Dude what NDA? I didnt sign any NDA and neither did anyone else doing testing. Nothing I said would be breaking any NDA even if there was one. I am not disclosing loot tables/specific abilitys nothing. As far as the thread its too damn funny how you keep coming up with new ways to try and slam me to let it die. Get over yourself Solid, I am tossing out tidbits as much as I can all over the damn place so that hopefully the people hanging on by a thread might read them and stick around long enough for this content to go live. If SOE had even one IOTA of an issue with anything I have said they would have let me know by now.

I have tried to make this thread more positive with my last few posts discussing the current situation with Purplenev. How that could possibly be a negative is beyond me. There are alot of misconceptions flying around about APW and I personally dont like it. People read one line of a post and blow it way out of proportion. Ex. would be how people read that APW would have shallow loot tables in the entry wing and suddenly it became APW is gonna suck cause the loot tables suck. How one wing with shallower tables became the whole place sucks is beyond me but they post it and confuse too many poeple.[/QUOTE

Yeah they probably wont say anything to you, they need all the help they can get and dont even care about exploiters in game aslong as they pay a sub every month.

Hey its Vanguard where no one could give a crap about anything after all.
 
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