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Old 10-28-2009, 03:08 PM   #1
Joodah
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Default Grim Harvest Festival - Patch 10/28/09

Quote:
General



· Escape/Feign change has been reverted



· Moved the combat/chat logs from the bin folder to the logs folder.

Festival of the Grim Harvest

· Much to the dismay of the Thestran Watch, some happy haunts have assembled a small party outside of New Targonor to celebrate the Festival of the Grim Harvest, despite Sartok’s recent activities in Telon. Interested parties should hurry, as there’s no telling how long they’ll be gathered.



Items



· Echoes will now have a chance of dropping from KDQ supply crates



Pantheon



· Fixed issue preventing people from entering the chamber of life from the chaos gate.



· Fixed an issue causing adds to lock to a single group in the Ataraxis/Zzaseh encounters



· Fixed issue with the 4 piece item set abilities not being applied



· Increased time of corpse for Zaseh/Ataraxis



· Fixed problem with weakened buff lingering after agro was lost



· Added class focuses to Ataraxis/Zaseh loot drops



Rogue



Abilities



· Stack size of flash powder has been increased



· Escape line abilities have had their refresh times cut in half



· Escape now places the user in advanced stealth state for 10 seconds. This is a form of stealth that is very hard for NPCs to see through unless they are already able to see through stealth.



· Fix for smoke trick burning mana when it does not fire correctly



· All ranks of stealth have had their base modifiers increased by 2%



· The max rank of stealth and the epic rank of stealth now add strikethrough chance of 5%



· The max rank of stealth and the epic rank of stealth now increase chance to proc by 5%



· Salamanders should now be classified as humanoid



· Fixed the restriction of many mobs in POTA that were not pickpocketable or able to be taken as hostages



· Removed the increased hate mod from devious foe.



· Vital strikes buff timer increased to 6 seconds



· Reduced Refresh of Eviscerate by 15 seconds



· Endurance cost reduction portion of criminal intent has been increased by 1 percent per tier after the first.



· Shadowblade duration increased to 30 seconds (damage should be adjusted accordingly)



· Hemorrhage duration increased to 30 seconds (damage should be adjusted accordingly)



· Quickblade refresh reduced by 60 seconds



· Blindside now places a 100% crit buff on the rogue for one attack, instead of a crit weakness on the target. This crit should only affect modular attacks



· Added ability Vital Strikes 2 which adds 100% crit and 5% crit damage for 6 seconds



· Added Vital Strikes 2 scroll to Sparkles loot table



· Increased dot duration of Eviscerate to 30 seconds (damage should be adjusted accordingly)



· Ruin’s duration has been increased to 30 seconds for all ranks.



· Assassin’s Guile should now properly give 5% crit instead of 4%



· Deter should no longer break stealth



· Fixed damage display on Azure and scarlet flame poison effects.



· Pickpocket/Plunder lockout should now display properly on NPCs



· Hostage Negotiations description has been updated to reflect its max timer



· Hostage Negotiations now has a 3 minute refresh



Poisons/Darts/Flechettes/Scrolls



· Poison assembly recipes have been removed



· All non advanced poisons, scrolls, flechettes, and darts can now be purchased from rogue vendors.



· All rogue poisons now require a certain adventuring level to be used. This level should be equal to the skill previously required for the recipe/10.



· Apply poison skill has been removed



· Advanced poisons are now on pickpocket tables



· Advanced scrolls are now on their own pick pocket tables



· Advanced Flechettes/Darts are now on their own pick pocket tables



· There is an increased chance of rolling on the poison tables when pickpocketing



· Max stack size of all poisons, scrolls, flechettes, etc. has been increased to 100.



· Poisons now consume a poison reagent on when they proc. So for example water of life when it procs will consume a water of life vial



· All poison proc buffs should now last an hour



· Old rogue poison related gems should no longer default to the poison pouch when looted.



· Poison weapon procs have had their efficiency increased by 20%



· Water of Life poison has been renamed to Viper Venom



· Water of Life Dart has been renamed to Tear Burst



· Siren's Kiss has a new rank at 55



· Viper Venom has a new rank at 55 that adds a chance to fire twice when it procs



· Tear Burst has a new rank at 55



· Azure Flames has a new rank that adds a reduction in crit chance debuff



· Scarlet Flames has a new rank that adds a reduction in crit damage debuff.



· Foul blood has a new rank at 55



· Enflaming Veins Flechette has a new rank at 55



· Shadowy Flechette has a new rank at 55



· All of these new ranks have advanced versions as well.



· Following scrolls now last 1 hour:



· Scroll: Advanced Bear’s Strength



· Scroll: Advanced Blinding Strikes



· Scroll: Advanced Cat's Feet



· Scroll: Advanced Float



· Scroll: Advanced Group Water Breathing



· Scroll: Advanced Wolf’s Legs



· Scroll: Vampiric Thirst



· Scroll: Advanced Vampiric Thirst



· Following scrolls now last for 30 minutes



· Scroll: Bear’s Strength



· Scroll: Blinding Strikes



· Scroll: Cat's Feet



· Scroll: Float



· Scroll: Group Water Breathing



· Scroll: Wolf’s Legs



· Vampiric Thirst now requires and consumes a Vampiric Bloodstone per proc.



· Vampiric Bloodstones have been added to the rogue merchants.



· Advanced Vampiric Thirst proc rate has been raised to 25%.



· Lint Ball, Lint Puff, Lint Trap, and Lint Bandages now all stack to 300



· Advanced poisons, Flechettes, and darts should drop between 10 and 20 when they are successfully gained from a pickpocket table.



· Lint Ball, Lint Puff, Lint Trap, and Lint Bandages recipes now produce 20 of each per combine.
..
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Old 10-29-2009, 09:52 AM   #2
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Originally Posted by Joodah View Post
Festival of the Grim Harvest

· Much to the dismay of the Thestran Watch, some happy haunts have assembled a small party outside of New Targonor to celebrate the Festival of the Grim Harvest, despite Sartok’s recent activities in Telon. Interested parties should hurry, as there’s no telling how long they’ll be gathered.
How lovely. Even their patches are old content.
 
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Old 10-29-2009, 11:37 AM   #3
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What were you expecting?
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Old 10-29-2009, 01:39 PM   #4
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Um... played many mmo's with regular holiday events much? It's like the holidays in SWG for example, every year they run the annual holiday events, people like them and expect it. And in this case, many people on the forums were asking for this holiday event to happen again. Not seeing a problem here.
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Old 10-29-2009, 05:16 PM   #5
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I'm more curious about all of those rogue changes. How are those being received?
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Old 10-29-2009, 09:56 PM   #6
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Agree. Not really fair to blast this game for doing what every other MMO does. HH in WoW hasn't changed much aside from it's level requirement. Considering that game has a ton of resources to throw at the holidays and they still use the same ones it's a bit unrealistic to expect this dev team to use it's resources for something new.


Quote:
Originally Posted by Joodah View Post
Um... played many mmo's with regular holiday events much? It's like the holidays in SWG for example, every year they run the annual holiday events, people like them and expect it. And in this case, many people on the forums were asking for this holiday event to happen again. Not seeing a problem here.
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Old 10-30-2009, 01:52 PM   #7
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Originally Posted by AsheMan View Post
I'm more curious about all of those rogue changes. How are those being received?
The Rogues seem very happy with the changes - better recieved than the Rangers changes a week or two before which were rushed (alot of folks theorize that Rogue is Silius' "pet class" so he worked on that more.)
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Old 10-30-2009, 01:53 PM   #8
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Originally Posted by Choctaw View Post
Agree. Not really fair to blast this game for doing what every other MMO does. HH in WoW hasn't changed much aside from it's level requirement. Considering that game has a ton of resources to throw at the holidays and they still use the same ones it's a bit unrealistic to expect this dev team to use it's resources for something new.
plus, the halloween overland raid mobs are fun and a nice change from the "heaviness" of the regular overland/APW mobs.
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Old 10-30-2009, 03:31 PM   #9
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Originally Posted by Choctaw View Post
Agree. Not really fair to blast this game for doing what every other MMO does. HH in WoW hasn't changed much aside from it's level requirement. Considering that game has a ton of resources to throw at the holidays and they still use the same ones it's a bit unrealistic to expect this dev team to use it's resources for something new.
Because other MMO's lack creativity or the will to invest in their games, does not give VG a free pass. The fact is the holiday content is a rehash from two years ago.

But then again, I cannot expect much from a dev team that just goes about rehashing classes as an excuse not to do anything substantial.
 
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Old 10-30-2009, 04:00 PM   #10
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Originally Posted by Loampounder View Post
Because other MMO's lack creativity or the will to invest in their games, does not give VG a free pass. The fact is the holiday content is a rehash from two years ago.

But then again, I cannot expect much from a dev team that just goes about rehashing classes as an excuse not to do anything substantial.
More like you can't expect a team of three or four people to actually create new and fresh content and push it out for every major holiday. They don't even have a graphics designer anymore, do they? It's completely unreasonable. I hate Vanguard as much as the next guy but complaining that they are using pre-existing holiday content instead of creating new holiday content is about as whiney as you can possibly get.
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Old 10-30-2009, 09:18 PM   #11
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More like you can't expect a team of three or four people to actually create new and fresh content and push it out for every major holiday.
Fresh content for every major holiday? There is a huge gap between using the same exact thing for two years running and fresh content for every major holiday.

What I am saying is that they need to work on something other than messing around with classes. Instead, they rely on your excuses and just piddle around with the game. I don't expect anything will change, only pointing out that these three or four people are just playing around with no new substance.
 
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Old 10-30-2009, 10:29 PM   #12
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Fresh content for every major holiday? There is a huge gap between using the same exact thing for two years running and fresh content for every major holiday.

What I am saying is that they need to work on something other than messing around with classes. Instead, they rely on your excuses and just piddle around with the game. I don't expect anything will change, only pointing out that these three or four people are just playing around with no new substance.

Name one MMO that has changed what they do for the holidays.

And yeah, it's a bit friggin' much to expect a team of 4 people to accomplish what a team of 200+ did not.

As to what they need to work on? I'd say they have their hands full just treading water. If you got a new skin for chainmail I'd consider that a pretty decent achievement for this game.

One or two more raid bosses (not entire raids) per year? Yeah, that would be a goal and an accomplishment they could be proud of.

You are asking for too much from too few people.

I have never seen most of your posts as unreasonable...even when you were hopeful and playing the game. This is unreasonable.
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Old 10-31-2009, 09:53 AM   #13
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If you got a new skin for chainmail I'd consider that a pretty decent achievement for this game.

One or two more raid bosses (not entire raids) per year? Yeah, that would be a goal and an accomplishment they could be proud of.
You have very low standards. Forty hours a week, for fifty weeks, three experienced employees?
 
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Old 10-31-2009, 10:29 AM   #14
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You have very low standards. Forty hours a week, for fifty weeks, three experienced employees?
Perhaps I do have low standards for them. I'm also assuming that the normal work day for them consists of squashing the bugs that remain in the game. For a game on life support bug squashing would seem much more important to me than creating new holiday content....or new raid bosses. Fix what is in there first before you start adding bits.

By and large the folks that are playing Vanguard right now are going to continue to play Vanguard regardless of any new content. They like the game, their guild, whatever. They're pretty much proven they'll stay through just about anything. It would be my priority to make their time more enjoyable by squashing long standing errors than by adding new (and usually buggy) new content.
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Old 10-31-2009, 07:14 PM   #15
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Should they be offering additional new holiday content for a game that costs as much as any other? Of course they should, all games add to their Holiday events every year.

Do they have the ability to add new content? Of course not, there's only 3 of them.

Will it matter to the die hard players? Nope.

But is it right?
 
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Old 10-31-2009, 07:36 PM   #16
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Should they be offering additional new holiday content for a game that costs as much as any other? Of course they should, all games add to their Holiday events every year.

Do they have the ability to add new content? Of course not, there's only 3 of them.

Will it matter to the die hard players? Nope.

But is it right?
This game is just about done. It doesnt even matter anymore if its right or wrong. This whole game for almost 3 years now has been nothing but wrong. It is what it is, and its not going to change.

This game just needs to close up shop like the Matrix. Just put the few people left playing out of their misery. lol Thats exactly how i felt when i left, just close this game down, its done. Its never going to ammount to a damn thing.
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Old 10-31-2009, 08:46 PM   #17
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Perhaps I do have low standards for them. I'm also assuming that the normal work day for them consists of squashing the bugs that remain in the game. For a game on life support bug squashing would seem much more important to me than creating new holiday content....or new raid bosses. Fix what is in there first before you start adding bits.
I agree, but they again they should not need almost three years to squash bugs. Any bugs in now they will not fix, except the ones they put in with the last patch. If they want this game to survive, they need to start working on community rather than rehash old things every few months.
 
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Old 11-01-2009, 12:12 AM   #18
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Joodah,

Clearly you're missing the point. If they can't find anything to bitch about even amongst the mundane, they have no purpose. They would have to find something constructive to do, and that's out of the question.

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Originally Posted by Joodah View Post
Um... played many mmo's with regular holiday events much? It's like the holidays in SWG for example, every year they run the annual holiday events, people like them and expect it. And in this case, many people on the forums were asking for this holiday event to happen again. Not seeing a problem here.
 
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Old 11-01-2009, 01:51 AM   #19
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If they can't find anything to bitch about even amongst the mundane, they have no purpose.
As opposed to some people's Stockholm Syndrome? I'm discussing the post that Joodah made, not posting a new rant I found while cruising the SOE forum.
 
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Old 11-02-2009, 06:08 PM   #20
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It just cracks me up that no matter what anyone says Joodah needs to come running to the games defence like someone just called his girlfriend a whore.
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