Among the things Star Wars Galaxies did wrong, one cannot deny the innovative elements that it did bring to the MMO space. The Raph Koster vision was present in the game, especially early on. Borrowing from the success of UO's non-character-related gameplay elements, player housing was one aspect that was innovative in SWG.
Moving on to the next video in our E3 2006 series, we present Vanguard's interpretation of the same:
[ Player Housing ] - Direct (Temporarily Unavailable - 05/18/2006 1:00pm PST)
[ Player Housing ] - FilePlanet mirror
As demonstrated by Jeff Butler, Executive Producer of Vanguard and President of Sigil Games Online. Oh, and we threw in a few other goodies, too.