- You may want to start several characters and decide which 'classes' you like.
- At now level 22, it seems easiest to focus on a few skill lines from each Mastery. It seems most beneficial to open new abilities instead of heavily focusing on single abilities. This may be different for casters or peeps where skills don't follow 'lines' as much. (Some classes seem to have 2 connected skills and that's it for the line.) Be wary of skills that don't increase in % to go off as you put skill points in them.
- You can re-spec at main cities from Delphi and on (you will probably be around 12 th), but you can't change your Mastery choices. (Thus you are stuck with the 2 "classes" you have chosen for your character). It costs like 250g a click, but at the point I got to the respec person I'd sold only magic loots and had like 100,000 saved up.
- It is next to impossible to gauge a weapons ...um... coolness/ability? by price. I find it is best to look at the item's required level (ex: level 3, level 8, level 15, etc.) and if it has no level to look at the required stats. Pretty much going by level ensures it will be better compared to a lower level item. However, rarity can mess things up if you go by just the level.
- If you remove the item in your 'off hand' to compare weapons it makes the damage listings a bit more accurate. (Be sure removing your off hand item won't prevent putting something back on.) This way you can empty your hands, place one weapon in, then swap it with the one you want to compare to. I've found this is the most accurate way to judge weapons without looking at the vendor value (which seems just wrong sometimes.)
- It appears that some vendors are 'capped' at what they will pay. For example, if you have an item at 35,832 true value, but the vendor is capped at 25,000 it will only show 25,000. If you have a few items which all cap at the same value, hold onto them! Don't sell them yet. Wait to find a vender with a higher cap so you can see their true value. (I just got to China, ~lv 28 now, and the Babylon vendor is the first I've seen to exceed the 25,000 cap.)
Confusing / sad things
- I miss the simplicity of left click / right click. TQ has like 10 hotkeys and, even though I don't really use them yet, I really liked Diablo's simplicity of having an attack set to one key and a second thing set to the other key. I find it a pain to move my hand to the keyboard in this type of game.
- As mentioned it is very difficult to know what is better for your character when compared to what you have. The only thing I've determined is to go by level.
- Some zones can really plummet in FPS. Not sure why, and thankfully I've only seen this happen a few times. I think it is when the game moves a lot of baddies all at once, or when there are a lot of 2d particle type effects going on.
New / different things
- There are physics. I've noticed as I've put more pts into strength critters fly farther sometimes than they used to. Now if I get a good shot on em they can fly all the way across the screen. hehe. Sometimes they fall down a pit (usually they are already dead anyways) or sometimes they will collapse onto something.
- They have set items!!! However, they don't seem to be 100% fixed sets. As example, I've seen 2 'bracer' parts to the set I'm currently trying to assemble; yet the pieces had slightly different stats. All the same things they did (like say +str, +resist, etc.) but the numbers were a few pts different for each in a couple of the boosts. Kinda nifty.
- Not new, but they kind of have "sockets". You collect up these bits of various things. Some things only have 3 bits, some have 5, but you can 'pile them on top of each other', and like collect em up. The more you collect of that set, the higher the effect. At any time you choose you can put one of these on an item (some only go on certain items) but I think you can only have 1 per item. I tried putting on a second onto an item and it tossed it into my offhand weapon.