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Old 01-14-2007, 04:01 PM   #1
solthar
 
Join Date: Jan 2007
Posts: 40
Default Partial Druid Spell List

This is a direct cut and paste from The Druids Grove Forums, and is a post by Iilane SalAlur. I have nothing to do with it besides passing it on since it's the first large spell list i've seen.

While it seems to be missing some stuff - it seems to have more than other lists i've seen.

Level 1:
Barbwood Talisman I
Imbues an ally with a talisman that increases armor class by 12, hit points by 24 and grants a 2 point damage shield.

Lightning Strike I
Calls down a bolt of lightning that deals 33 to 38 arcane damage to an opponent.


Level 2:
Piercing Roots I
Immbilizes your enemy and causes them to bleed for 5 to 7 damage over 10 sec. There is a 40% chance for the roots to break when a target is hit.


Level 4:
Soothe 1
Heals yourself or an ally for 18 points of health over 16 seconds.

Venomous Thorns I
Poisons an opponent with toxic thorns dealing 38 to 43 physical damage and 7 to 10 physical damage over 16 seconds.


Level 6:
Stormcaller's Fury I
Charges an ally's weapon with a chance to deal extra arcane damage upon attacking.

Summon Earth Elemental I
Summon an elemental from beneath your opponent, inflicting 14 physical damage. The elemental will assist you in combat, but will not heed any direct commands. If there is nothing to fight for more than 10 seconds it will return to where it came from.

Lightning Strike II
Calls down a bolt of lightning that deals 61 to 67 arcane damage to an opponent.


Level 8:
Roseberries I
Summons a bunch of roseberries that can be used 3 times to heal yourself for 120 points of health.

Solar Flare I
Burns an opponent for 113 to 122 fire damage and deals 20 to 25 fire damage over 4 seconds.

Barbwood Talisman II
Imbues an ally with a talisman
that increases armor class by 36, hit points by 72 and grants a 6 point damage shield.

Ensnare I
Ensnares an opponent reducing movement by 60% for 30 seconds.


Level 10:
Dissipate
Disperses a spell your opponent is casting.

Nature's Wrath I
Deals 78 to 88 physical damage over 32 seconds. Reduces arcane, cold, fire and physical resistances of your opponent by 84 for 32 seconds.

Restore
Heals yourself or an ally for 243 points of health.

Vanishing Winds
Calls a powerful wind that whisks you and your group mates to safety. The wind deposits you at the nearest safe point, or at our individual bind points, if those are closer.

Piercing Roots II
Immobilizes your enemy and causes them to bleed for 25 to 32 damage over 10 sec. There is a 40% chance for the roots to break when target is hit.


Level 12:
Sageberries
Summons a bunch of sageberries that can be used 3 times to cure yourself of a poison.

Binding Roots I
Roots your opponent in place for 40 seconds. Has a chance to break when your opponent is hit.

Lightning Strike III
Calls down a bolt of lightning that deals 163 to 175 arcane damage to an opponent. Has a 5% chance to cast an additional bolt of lightning, dealing arcane damage.

Venomous Thorns II
Poisons an opponent with toxic thorns dealing 123 to 132 physical damage and 23 to 30 physical damage over 16 seconds.


Level 14:
Barkskin I
Covers an ally with a skin of bark that increases fire resistance and physical resistance by 63.

Speed of the Wolf I
Increases movement speed by 30%.

Stormcallers Fury II
Charges an ally's weapon with a chance to deal extra arcane damage upon attacking.

Natures Calm I
Calms an opponent, reducing the chance they will assist nearby allies for 12 seconds.

Soothe II
Heals yourself or an ally for 74 points of health over 16 seconds.


Level 15:
Starfall I
You pull a star down from the sky dealing 475 to 504 damage to your target.

Rampant Roots I
Roots burst from the ground and trap all opponents within 10 meters for 20 seconds. Incoming damage may break the effects of this spell.

Life Stream I
A stream of life wells out of the ground, healing all allies within 10m for 914.


Level 16:
Barbwood Talisman III
Imbues an ally with a talisman that increases armor class by 60, hit points by 120 and grants a 12 point damage shield.

Wild Growth I
Thorny vines deal 69 to 78 physical damage over 24 seconds.

Solar Flare II
Burns an opponent for 209 to 226 fire damage and deals 39 to 46 fire damage over 4 seconds.

Restore II
Heals yourself or an ally for 364 points of health.

Summon Earth Elemental II
Summons an elemental from beneath your opponent inflicting 14 physical damage. The elemental will assist you in combat, but will not heed any direct commands. If there is nothing to fight for more then 10 seconds it will return to where it came from.


Level 18:
Wolfshape I
Allows you to take the form of a wolf. While you are a wolf you will be given 15% melee haste, 44 strenght, 44 dexterity and 50% increased movement.

Roseberries II
Summons a bunch of roseberries that can be used 3 times to heal yourself for 220 points of health.

Piercing Roots III
Immobilizes your enemy and causes them to bleed for 45 to 52 damage over 12 sec. There is a 40% chance for the roots to break when target is hit.

Cyclone I
A swirling gust of win deals 305 to 327 arcane damage to an opponent and all other opponents withing 10m.

Nature's Wrath II
Deals 138 to 150 physical damage over 32 seconds. Reduces arcane, cold fire and physical resistance of your opponent by 132 for 32 seconds.

Lightning Strike IV
Calls down a bolt of lightning that deals 283 to 302 arcane damage to an opponent. Has a 5% chance to cast an additional bolt of lightning, dealing arcane damage.


Level 20:
Okeli's Shield I
Protects an ally with a shield that reduces incoming damage by 100% for 2 hits or 30 seconds.

Silence
Prevents an opponent from casting a spell for 30 seconds.

Thunderclap I
A clap of thunder deals 602 to 638 arcane damage to an opponent.

Venomous Thorns III
Poisons an opponent with toxic thorns dealing 242 to 259 physical damage and 51 to 58 physical damage over 16 seconds.

Tranquility I
Shelters a targeted ally, protecting them from all damage for 20 seconds.


Level 22:
Barkskin II
Covers an ally with a skin of bark that increases fire resistance and physical resistance by 91.

Hibernate I
Forces an opponent to hibernate, allowing them to regenerate health and energy quickly while disabling their movement and attacking for 40 seconds or 1 hit.

Stormcaller's Fury III
Charges an ally's weapon with a chance to deal extra arcane damage upon attacking.

Mottleberries I
Summons a bunch of small mottleberries. Consuming the berries will restore a moderate amount of health and energy over 18 seconds.

Restore III
Heals yourself or an ally for 492 points of health.

Ensnare II
Ensnares an opponent, reducing movement by 60% for 40 seconds.


Level 24:
Barbwood Talisman IV
Imbues an ally with a talisman that increases armor class by 84, hit points by 168 and grants a 19 point damage shield.

Wild Growth II
Thorny vines deal 108 to 118 physical damage over 24 seconds.

Lightning Strike V
Calls down a bolt of lightning that deals 390 to 413 arcane damage to an opponent. Has a 5% chance to cast an additional bolt of lightning, dealing arcane damage.

Solar Flare III
Burns an opponent for 321 to 342 fire damage and deals 62 to 69 fire damage over 4 seconds.

Soothe III
Heals yourself or an ally for 169 points of health over 16 seconds.


Level 25:
Deadly Swarm I
A plague of insects swarms over your opponent, inflicting 204 to 218 damage over 32 seconds.

Starfall II
You pull a star from the sky, dealing 786 to 831 damage to your target.

Life Stream II
A stream of life wells out of the ground, healing all allies within 10m for 1425.


Level 26:
Moon Talisman I
Imbues an ally with a talisman that increases strenght by 20 and vitality by 32.

Piercing Roots IV
Immobilizes your opponent and causes them to bleed for 66 to 74 damage over 12 sec. There is a 30% chance for the roots to break when the target is hit.

Nature's Wrath III
Deals 204 to 218 physical damage over 32 seconds. Reduces arcane, cold, fire and physical resistance of your opponent by 180 for 32 seconds.

Summon Earth Elemental III
Summons an elemental from beneath your opponent inflicting 14 physical damage. The elemental will assist you in combat, but will not heed any direct commands. If there is nothing to fight for more than 10 seconds it will return to where it came from.


Level 28:
Roseberries III
Summons a bunch of roseberries that can be used 3 times to heal yourself for 335 points of health.

Binding Roots II
Roots your opponent in place for 60 seconds. Has a chance to break when your opponent is hit.

Cyclone II
A swirling gust of wind deals 473 to 501 arcane damage to an opponent and all other opponents within 10m.

Thunderclap II
A clap of thunder deals 848 to 895 arcane damage to an opponent.

Venomous Thorns IV
Poisons an opponent with toxic thorns dealing 342 to 363 physical damage and 71 to 81 physical damage over 16 seconds.

Restore IV
Heals yourself or an ally for 626 points of health.


Level 30:
Barkskin III
Covers an ally with a skin of bark that increases fire resistance and physical resistance by 119.

Stormcaller's Fury IV
Charges an ally's weapon with a chance to deal extra arcane damage upon attacking.

Healing Turn
Counters a spell being cast by diverging it into a heal.

Nature's Calm II
Calms an opponent, reducing the chance they will assist nearby allies for 18 seconds.

Call Lightning I
Calls down a bolt of lightning that deals 494 to 525 arcane damage to an opponent. Has a 10% chance to cast an additional bolt of lightning dealing 273 to 292 arcane damage.

Wolf Pack I
Transforms you and your allies into wolves, increasing movemeny, attack speed and increases strength and deterity by 45.


Level 32:
Barbwood Talisman V
Imbues an ally with a talisman that increases armor class by 108, hit points by 216 and grants a 25 point damage shield.

Suncaller's Fury I
Infuses an ally's weapon with fire, allowing it to deal additional fire damage upon attacking.

Wolfshape II
Allows you to take on the form of a wolf. While you are a wolf, you will be given an increase in melee attack speed, strength, dexterity and 50% movement speed.

Mottleberries II
Summons a small bunch of mottleberries. Consuming the berries will restore a moderate amount of health and energy over 18 seconds.

Wild Growth III
Thorny vines deal 147 to 159 physical damage over 24 seconds.

Solar Flare IV
Burns an opponent for 431 to 457 fire damage and deals 82 to 91 fire damage over 4 seconds.


Level 34:
Hibernate II
Forces an opponent to hibernate, allowing them to regenerate health and energy quickly while disabling their movement and attacking for 50 seconds or 1 hit.

Moon Talisman II
Imbues an ally with a talisman that increases strenght by 28 and vitality by 48.

Okeli's Shield II
Protects an ally with a shield that reduces incoming damage by 100% for 2 hits or 30 seconds.

Speed of the Pack
Increases the movement speed of all allies withing 10m by 60%.

Piercing Roots V
Immobilizes your enemy and causes them to bleed for 87 to 96 damage over 14 sec. There is a 30% chance for the roots to break when the target is hit.

Nature's Wrath IV
Deals 268 to 287 physical damage over 32 seconds. Reduces arcane, cold, fire and physical resistance of your opponent by 228 for 32 seconds.

Soothe IV
Heals yourself or an ally for 251 points of health over 16 seconds.

Restore V
Heals yourself or an ally for 765 points of health.


Level 35:
Deadly swarm II
A plague of insects swarms over your opponent, inflicting 286 to 305 damage over 32 seconds.

Earthquake I
The earth around you quakes and rolls, causing 1247 to 1316 damage to opponents within 10m.

Starfall III
You pull a star from the sky, dealing 1106 to 1167 damage to your target.

Rampant Roots II
Roots burst from the ground and trap all opponents within 10 meters for 20 seconds. Incoming damage may break the effects of this spell.

Life Stream III
A stream of life wells out of the ground, healing all allies within 10m for 1989.


Level 36:
Gillberries
Summons a bunch of gillberries that can be used 3 times to allow you to breathe underwater for 15 minutes.

Call Lightning II
Calls down a bolt of lightning that deals 602 to 638 arcane damage to an opponent. Has a 10% chance to cast an additional bolt of lightning, dealing 334 to 355 arcane damage.

Thunderclap III
A clap of thunder deals 1106 to 1167 arcane damage to an opponent.

Venomous Thorns V
Poisons an opponent with toxic thorns dealing 445 to 474 physical damage and 94 to 103 physical damage over 16 seconds.

Summon Earth Elemental IV
Summons an elemental from beneath your opponent inflicting 14 physical damage. The elemtal will assist you in combat, but will not heed any direct commands. If there is nothing to fight for more then 10 seconds, it will return to where it came from.


Level 38:
Barkskin IV
Covers an ally with a skin of bark that increases fire resistance and physical resistance by 147.

Stormcaller's Fury V
Charges an ally's weapon with a chance to deal extra arcane damage upon attacking.

Roseberries IV
Summons a bunch of roseberries that can be used 3 times to heal yourself for 455 points of health.

Cyclone III
A swirling gust of wind deals 648 to 686 arcane damage to an opponent and all other opponents within 10m.

Ensnare III
Ensnares an opponent, reducing movement by 60% for 50 seconds.


Level 40:
Barbwood Talisman VI
Imbues an ally with a talisman that increases armor class by 132, hit points by 264 and grants a 32 point damage shield.

Hierophant's Boon I
Instatly restores 15 phenomena points.

Suncaller's Fury II
Infuses an ally's weapon with fire, allowing it to deal additional fire damage upon attacking.

Vulnerability
Reduces arcane, cold, fire and physical resistance by 240 for 30 seconds.

Wild Growth IV
Thorny vines deal 186 to 201 physical damage over 24 seconds.

Solar Flare V
Burns an opponent for 549 to 582 fire damage and deals 106 to 115 fire damage over 4 seconds.

Restore VI
Heals yourself or an ally for 911 points of health.

Brilliant Aurora
Brilliant lights dazzle all opponents within 15m of your target, causeing them to forget all their aggression and ignore everything but a direct attack for 20 seconds.


Level 42:
Moon Talisman III
Immunes an ally with a talisman that increases strength by 34 and vitality by 58.

Mottleberries III
Summons a bunch of large mottleberries. Consuming the berries will restore a moderate amount of health and energy over 18 seconds.

Piercing Roots VI
Immobilizes your enemy and causes them to bleed for 113 to 122 damage over 14 sec. There is a 30% chance for the roots to break when the target is hit.

Call Lightning III
Calls down a bolt of lightning that deals 715 to 758 arcane damage to an opponent. Has a 15% chance to cast an additional bold of lightning dealing 395 to 422 arcane damage

Nature's Wrath V
Deals 340 to 361 physical damage over 32 seconds. Reduces arcane, cold, fire and physical resistance of your opponent by 276 for 32 seconds.

Soothing Rain I
Heals you and any allies withing 10m for 1758 over 16 seconds.


Level 44:
Fireseeds
Summons 3 fireseeds that can be used to deal fire damage to an opponent.

Binding Roots III
Roots your opponent in place for 80 seconds. Has a chance to break when your opponent is hit.

Thunderclap IV
A clap of thunder deals 1380 to 1456 arcane damage to an opponent.

Venomous Thorns VI
Poisons an opponent with toxic thorns dealing 558 to 591 physical damage and 118 to 129 physical damage over 16 seconds.

Soothe V
Heals yourself or an ally for 341 points of health over 16 seconds.


Level 45:
Deadly Swarm III
A plague of insects swarms over your opponent, inflicting 376 to 400 damage over 32 seconds.

Earthquake II
The earth around you quakes and rolls, causing 1639 to 1727 damage to opponents within 10m.

Starfall IV
You pull a star from the sky, dealing 1452 to 1531 damage to your target.

Summon Elder Colossus
Summons a powerful Elder Colossus to server you. The elder elemental will accept your commands and is much more intelligent then other elementals. He will serve you for up to 5 minutes.

Summon Ancient Colossus
Summons a powerful Ancient Colossus to server you. The ancient elemental will accept your commands and is much more intelligent then other elementals. He will serve you for up to 5 minutes.

Life Stream IV
A stream of life wells out of the ground, healing all allies within 10m for 2583.


Level 46:
Barkskin V
Covers an ally with a skin of bark that increases fire resistance and physical resistance by 175.

Hibernate III
Forces an opponent to hibernate, allowing them to regenerate health and energy quickly while disabling their movement and attacking for 60 seconds or 1 hit.

Star Mantle
Summons 3 star familiars that have a chance to deal arcane damage to an opponent when your target is hit.

Stormcaller's Fury VI
Charges an ally's weapon with a chance to deal extra arcane damage upon attacking.

Wolfshape III
Allows you to take the form of a wolf. While you are a wolf, you will be given an increase in melee attack speed, strength, dexterity and 50% movement speed.

Nature's Calm III
Calms an opponent, reducing the chance they will assist nearby allies for 24 seconds.

Restore VII
Heals yourself of an ally for 1063 points of health.

Summon Earth Elemental V
Summon an elemental from beneath your opponent inflicting 14 physical damage. The elemental will assist you in combat, but will not heer any direct commands. If there is nothing to fight for more than 10 seconds it will return to where it came from.


Level 48:
Barbwood Talisman VII
Imbues an ally with a talisman that increases armor class by 156, hit points by 312 and grants a 38 point damage shield.

Okeli's Shield III
Protects an ally with a shield that reduces incoming damage by 100% for 2 hits or 30 seconds.

Suncaller's Fury III
Infuses an ally's weapon with fire, allowing it to deal additional fire damage upon attacking.

Roseberries V
Summons a bunch of roseberries that can be used 3 times to heal yourself for 550 points of health.

Wild Growth V
Thorny vines deal 229 to 246 physical damage over 24 seconds.

Cyclone IV
A swirling gust of wind deals 842 yo 889 arcane damage to an opponent and all other opponents within 10m.

Call Lightning IV
Calls down a bolt of lightning that deals 836 to 884 arcane damage to an opponent. Has a 15% chance to cast an additional bolt of lightning dealing 464 to 493 arcane damage.

Solar Flare VI
Burns an opponent for 674 to 715 fire damage and deals 129 to 141 fire damage over 4 seconds.


Level 50:
Hierophant's Boon II
Instantly restores 25 phenomena points.

Moon Talisman IV
Imbues an ally with a talisman that increases strength by 40 and vitality by 68.

Treeshape
Allows you to take the form of a tree. While you are a tree, you will become invulnerable and all negative effects will be removed from you.

Deadly Swarm IV
A plague of insects swarms over your opponent, inflicting 424 to 450 damage over 32 seconds.

Earthquake III
The earth around you quakes and rolls, causing 1845 to 1945 damage to opponents within 10m.

Starfall V
You pull a star from the sky, dealing 1636 to 1724 damage to your target.

Piercing Roots VII
Immobilizes your enemy and causes them to bleed for 138 to 150 damage over 16 sec. There is a 20% chance that the roots to break when the target is being hit.

Nature's Wrath VII
Deals 414 to 441 physical damage over 32 seconds. Reducing arcane, cold, fire and physical resistance of your opponent by 324 for 32 seconds.

Upheaval
The earth explodes beneath your enemy dealing 1064 to 1123 damage to all opponents nearby.

Soothing Rain II
Heals you and any allies within 10m for 1942 over 16 seconds.

Aurora Borealis
Brilliant lights dazzle all opponents within 15m of your target, causing them to forget all their aggression and ignore everything but a direct attack for 30 seconds.

Rampant Roots III
Roots burst from the ground and trap all opponents within 10 meters for 40 seconds. Incoming damage may break the effects of the spell.

Tranquility
Shelters a targeted ally, protecting them from all damage for 30 seconds.
 
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Old 01-14-2007, 04:35 PM   #2
Feronia Loba
 
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Wow very interesting, thanks for sharing
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Old 01-15-2007, 11:25 AM   #3
Jester
 
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Is it just me, or do we druids have less damaging spells then our arcane counterparts?
 
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Old 02-07-2007, 05:01 PM   #4
Melios
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Quote:
Originally Posted by Jester View Post
Is it just me, or do we druids have less damaging spells then our arcane counterparts?
Well, they are a bit more utilitarian. It is a shame the calamities leave much to be desired.
 
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