01-27-2007, 05:23 AM
|
#1
|
Join Date: Jan 2007
Posts: 10
|
INSANE respawn speeds in Arcanium dungeon
So a group of us started going through the arcanium tonight, and while the regular pop speeds were pretty darn fast, it wasn't until we started going down a stairway that had some spiders and a ghost like mob whipping them that we realized what true chaos is. We killed that group, moved down the stairs to engage the next large group of mobs also beating upon each other, and as casters kept our distance and started casting. 10 seconds later probably, previous group respawns and we wipe. Coincidence? No! The next time we killed the first group, waited a few seconds to see what would happen, and sure enough, respawn after about 10 seconds. 10 seconds!!!!! And this continued after killing the same group a few more times. How in the hell is a group supposed to progress through a dungeon when you can't even keep enemies you just killed dead??? Those respawn times have got to slow down.
|
|
|
|
|
|
01-27-2007, 09:46 AM
|
#2
|
Join Date: Jan 2007
Posts: 227
|
I hear the same complaints about respawns being too slow.
Take more people, lol. Sorry, but to me there is no such thing as a "too fast" respawn.
I am a grinder, i kill for xp. i don't like quests for the xp reward, i like them for the immersion when the mood takes me.
From my years of online games, never, ever has the thought crossed my mind; "i wish these would spawn slower". Just kill faster 
|
|
|
__________________
|
|
|
01-27-2007, 10:06 AM
|
#3
|
Join Date: Oct 2006
Posts: 39
|
Quote:
Originally Posted by Varel
I hear the same complaints about respawns being too slow.
Take more people, lol. Sorry, but to me there is no such thing as a "too fast" respawn.
I am a grinder, i kill for xp. i don't like quests for the xp reward, i like them for the immersion when the mood takes me.
From my years of online games, never, ever has the thought crossed my mind; "i wish these would spawn slower". Just kill faster 
|
I think the overall world respawn rate in general is way to fast. i mean seriouslly you can kill an aggro mob and have them pop back up before you finish looting the corpse and im not exaderating. had this happen to me a few times. and forget going to take a drink or pee break when in a dungeon. i really hope they slow it down a bit. i dont see a problem with near instant respawns of non aggro stuff...but aggro mobs should give you a chance to take quick break and regroup...especially in dungeons.
|
|
|
|
|
|
01-27-2007, 11:52 AM
|
#4
|
Join Date: Jan 2007
Posts: 254
|
" Take more people, lol. Sorry, but to me there is no such thing as a "too fast" respawn."
I dont remember the name of the spot but it was not far fro mthe half giant starting area.....It was inside a cave and as soon as a mob would die the next spawn immediately popeed...The respawn was literally immediately.... How can anyone say there is no such thing as too fast.....Also when you are clearing your way to a named or to a quest mob you dont want immediate or super fast respawns adding to the fray.... Also if youre fighting a mob and it takes you below 50 pct health you dont want another immediately on you or you die in most cases.
|
|
|
|
|
|
01-27-2007, 12:02 PM
|
#5
|
Join Date: Jan 2007
Posts: 18
|
Some places the respawns are fine and others they need to be adjusted. I'm sure it'll all work itself out over the next few weeks.
|
|
|
|
|
|
01-27-2007, 12:14 PM
|
#6
|
Join Date: Oct 2006
Posts: 214
Server: Targonor
Name: Kakyro
|
they made respawn faster in areas where there was a lot of contention for quest mobs. The newbie area is a good example. after about level 15 you dont see this anymore, but I agree, there are a few places where the respawn is too fast around the level 10 range.
|
|
|
__________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Intel Core2Duo E6600 2.4Ghz 1066Mhz FSB
4GB Corsair Dominator (4x1GB PC6400 DDR2 800Mhz)
EVGA 680i Motherboard
EVGA nVidia 8800GTS Video Cards {SLI}
X-Fi Platinum SoundCard
OCZ GameXtreme 700W PSU
WD Raptor 150GB 10k RPM HDD
Antec Nine Hundred
Viewsonic VG2230wm 22" @ 1680x1050
3dMark06 Score: 10741 (free trial version)
|
|
|
01-27-2007, 12:15 PM
|
#7
|
Join Date: Jan 2007
Posts: 33
|
Solution don't stand back and nuke. huddle up and keep the pace up. This game isn't your typical casters sit back and nuke from a mile away game. Sometimes you just have to get down and in the mobs face to stay safe.
|
|
|
|
|
|
01-27-2007, 01:22 PM
|
#8
|
|
Vanguard Sage
Join Date: Oct 2005
Posts: 98
|
This is a feature in certain areas of the Arcanium. You're supposed to keep moving through them as the guards and the Kaon fight.
|
|
|
__________________
-Miron
|
|
|
01-27-2007, 01:32 PM
|
#9
|
Join Date: Jan 2007
Posts: 86
|
Well, I know it would take me anywhere from 20-60 minutes to complete 1 newbie quest in the Orc/Goblin starting area. The respawn rates for alot of those quests are HORRINDOUSLY slow. Didn't help that there were about 15 different people doing the same quest though.
Either way, some places are too fast, some are too slow. I have rarely found a place where the spawn rate is just right.
|
|
|
|
|
|
01-27-2007, 01:54 PM
|
#10
|
Join Date: Jan 2007
Posts: 307
|
Quote:
Originally Posted by Varel
I hear the same complaints about respawns being too slow.
Take more people, lol. Sorry, but to me there is no such thing as a "too fast" respawn.
I am a grinder, i kill for xp. i don't like quests for the xp reward, i like them for the immersion when the mood takes me.
From my years of online games, never, ever has the thought crossed my mind; "i wish these would spawn slower". Just kill faster 
|
What SOUNDS like a contradiction, is none, if you think it through. Some areas have so fast repop any group of 3 or so gets repop into their asses as fast as they can cut down them mob ahead, its not funny. In other places, the repop is so slow even soloing I had to wait endless for the next respawn. This entire spawn topic needs a HUGE balancing patch.
Essentially I rather have repop too slow instead of too fast. Now starter areas are overcrowded which is spread out. Then the areas with too fast repop will be even more difficult for non-full groups. But what is MOST important for me: I like to exchange a few words with my group mates now and then. A strategy, a joke, whatever. Now this is almost impossible in many areas. Take that forest north of Tursh, where many lv7-10 quests are located. I was in it with a group of 3, and the repop was so damn fast we didnt even have time to type "lets go into that corner" until 2 new mobs were upon us. People NEED time to at least talk about where to go. After grouping in that forest 1 hour I felt SO exhausted I preferred to do the quests the slow solo way again. Pls decelerate the pace in some areas, devs!
|
|
|
__________________
_____________________
Even in the darkest of suffering, a man can sleep. But for the man who inflicts the suffering, his mind cannot rest ever.
Last edited by elikal : 01-27-2007 at 01:59 PM.
|
|
|
01-27-2007, 02:24 PM
|
#11
|
Join Date: Jan 2007
Posts: 2,704
Server: Hilsbury
Name: Isobel DeBrujah
|
Quote:
Originally Posted by elikal
What SOUNDS like a contradiction, is none, if you think it through. Some areas have so fast repop any group of 3 or so gets repop into their asses as fast as they can cut down them mob ahead, its not funny. In other places, the repop is so slow even soloing I had to wait endless for the next respawn. This entire spawn topic needs a HUGE balancing patch.
Essentially I rather have repop too slow instead of too fast. Now starter areas are overcrowded which is spread out. Then the areas with too fast repop will be even more difficult for non-full groups. But what is MOST important for me: I like to exchange a few words with my group mates now and then. A strategy, a joke, whatever. Now this is almost impossible in many areas. Take that forest north of Tursh, where many lv7-10 quests are located. I was in it with a group of 3, and the repop was so damn fast we didnt even have time to type "lets go into that corner" until 2 new mobs were upon us. People NEED time to at least talk about where to go. After grouping in that forest 1 hour I felt SO exhausted I preferred to do the quests the slow solo way again. Pls decelerate the pace in some areas, devs!
|
Some places have a very fast repop. Some have very slow. That is balance. If one area is too fast for you, go elsewhere. Yes, yes i know that the areas you're talking about have quests in them. Don't do those quests. If you really want to do the quests then deal with the repop rate.
As far as mobs popping too fast for you to type i will share with you a piece of advice i was given when i first started MMOs. Type fast or die.
|
|
|
__________________
The universe should not devolve for us, we should evolve for the Universe.
|
|
|
01-27-2007, 03:05 PM
|
#12
|
Join Date: Jan 2007
Posts: 307
|
Quote:
Originally Posted by Isobel
Some places have a very fast repop. Some have very slow. That is balance. If one area is too fast for you, go elsewhere. Yes, yes i know that the areas you're talking about have quests in them. Don't do those quests. If you really want to do the quests then deal with the repop rate.
As far as mobs popping too fast for you to type i will share with you a piece of advice i was given when i first started MMOs. Type fast or die.
|
You DO understand how unbelievable arrogant that sounded, right? Not everyone sees yourself as you may see yourself. Just a snipplet of wisdom.
|
|
|
__________________
_____________________
Even in the darkest of suffering, a man can sleep. But for the man who inflicts the suffering, his mind cannot rest ever.
|
|
|
01-27-2007, 03:16 PM
|
#13
|
Join Date: Jan 2007
Posts: 2,704
Server: Hilsbury
Name: Isobel DeBrujah
|
Quote:
Originally Posted by elikal
You DO understand how unbelievable arrogant that sounded, right? Not everyone sees yourself as you may see yourself. Just a snipplet of wisdom.
|
And? Arrogant or not, it's true. If an area is too hard for you, move. It's not quantum physics.
|
|
|
__________________
The universe should not devolve for us, we should evolve for the Universe.
|
|
|
01-27-2007, 03:18 PM
|
#14
|
Join Date: Jan 2007
Posts: 4,412
Server: Hilsbury
Name: Skinner
|
I duo'ed Arcanium with a psionicist at level 9. The respawn rates never messed with us. We kept ahead of them.
There is one small hallway where spiders spawn and fight some defenders. They spawn extremely fast on purpose. You are supposed to quickly get through that hall. They will not follow past the next door. Perhaps this is the area you had trouble with?
|
|
|
__________________
Skinner - *Retired* 50 Cleric of Hilsbury
|
|
|
01-27-2007, 03:27 PM
|
#15
|
Join Date: Jan 2007
Posts: 17
Name: Shawnara Trueheart
|
Quote:
Originally Posted by Varel
I hear the same complaints about respawns being too slow.
Take more people, lol. Sorry, but to me there is no such thing as a "too fast" respawn.
I am a grinder, i kill for xp. i don't like quests for the xp reward, i like them for the immersion when the mood takes me.
From my years of online games, never, ever has the thought crossed my mind; "i wish these would spawn slower". Just kill faster 
|
When the mob you just killed respawns before you even have a chance to loot it, least of all recoup from the fight the respawn is too fast.
That said I know the area he talks about, the stairway into the arcanium is bugged I just run past those mobs they generally will aggro but not follow but if you stay there to fight you will die because the respawn is too fast....but it's respawn from a bug not design.
|
|
|
__________________
Players and Characters of the Past
EQ Shawnara Trueheart 67 Paladin Luclin Server
Former Member of the Ministry of Mirth, Triad Continuum, and Five Rings.
Hellion, Blaster COH Forget which server and its level
Borgon Farstar, EQ2 Paladin Level 35
Shawnara, 60 Paladin WOW
Shawnara Trueheart Formerly Carbineer 35/Ace Rebel Pilot/Master Shipwright...now retired post NGE.
|
|
|
01-27-2007, 07:19 PM
|
#16
|
Join Date: Jan 2007
Posts: 10
|
Quote:
Originally Posted by AsheMan
I duo'ed Arcanium with a psionicist at level 9. The respawn rates never messed with us. We kept ahead of them.
There is one small hallway where spiders spawn and fight some defenders. They spawn extremely fast on purpose. You are supposed to quickly get through that hall. They will not follow past the next door. Perhaps this is the area you had trouble with?
|
As an update, yes, that is the area and we didn't know to just keep moving through them as they don't attack. Today I went through the whole dungeon and, besides for that hallway, see the rest of the dungeon to be manageable as far as respawn rates go.
|
|
|
|
|
|
01-27-2007, 07:26 PM
|
#17
|
Join Date: Aug 2006
Posts: 485
|
Quote:
Originally Posted by Isobel
And? Arrogant or not, it's true. If an area is too hard for you, move. It's not quantum physics.
|
Wrong. You are wrong on so many levels. This is obviously a situation where the respawn rate needs to be tweaked.
Now, since the rest of us are not power levelling gods like yourself, these things need to be toned down.
BTW, just for your information, this is an mmoRPG!! I would venture to say that the MAJORITY of the people playing here would consider questing not only a rather important source of experience, but one of the joys of playing these types of games.
Now, take your condesending attitude elsewhere. Your statements are very very inflamatory. (See, you even have me doing it.)
|
|
|
__________________
Integrity is the algorithm of the soul.-Robert Brian Hursh
Expectations are resentments waiting to happen.- elorei, SilkyVenom.com community member.
|
|
|
01-27-2007, 07:38 PM
|
#18
|
Join Date: Jan 2007
Posts: 16
|
Quote:
Originally Posted by Darkmoore
Wrong. You are wrong on so many levels. This is obviously a situation where the respawn rate needs to be tweaked.
|
For the record, as stated twice previously, you are not supposed to kill that pack of mobs.
It is intended that you move past them in a timely fashioned, while they are busy fighting.
|
|
|
|
|
|
01-27-2007, 07:40 PM
|
#19
|
|
Wiki Master
Join Date: Jun 2005
Posts: 598
|
In dungeons, mobs are not supposed to respawn immediately/within a few seconds of being killed. There are very few (if any) encounters with that as an intended respawn. [As mentioned above, you seem to have encountered and fought something which you were intended to watch.]
However, as a general rule, if you encounter an instant respawn, you should /bug it.
|
|
|
|
|
|
01-27-2007, 07:42 PM
|
#20
|
Join Date: Aug 2006
Posts: 485
|
Quote:
Originally Posted by Ramiel
For the record, as stated twice previously, you are not supposed to kill that pack of mobs.
It is intended that you move past them in a timely fashioned, while they are busy fighting.
|
I stand corrected.
*hangs head in shame and heads off to the corner*
|
|
|
__________________
Integrity is the algorithm of the soul.-Robert Brian Hursh
Expectations are resentments waiting to happen.- elorei, SilkyVenom.com community member.
|
|
|
| Thread Tools |
Search this Thread |
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 05:38 PM.
|
 |
|