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Old 02-02-2007, 06:25 AM   #1
melder
 
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Default crafting complications galore

Since the patch this morning its not just me being unlucky right, ther has been a massive increase in the amount of complications during crafting. I was truly enjoying crafting but this is taking the fun out of it in a pretty big way. Is anyone else having the same problem, i saw nothing of this in the patch notes.
 
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Old 02-02-2007, 06:56 AM   #2
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Originally Posted by melder View Post
Since the patch this morning its not just me being unlucky right, ther has been a massive increase in the amount of complications during crafting. I was truly enjoying crafting but this is taking the fun out of it in a pretty big way. Is anyone else having the same problem, i saw nothing of this in the patch notes.
14 Outfitter here, and yes, complications are through the roof. Averaging 4-6 comps per item, making Grade C a thing of the past, and just making the item at Grade D a real struggle.

Hope they get this fixed soon. Was going to go on crafting spree tomorrow.
 
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Old 02-02-2007, 07:18 AM   #3
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Tried some work orders, could not see problem with "moderate" ones but..
At "dificult" tasks; (first try) well, got 5 compli. one after other.. stuck at 2nd stage, hrm. Completed next item only with 2 complication
So, back to work.. to test it more
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Old 02-02-2007, 07:24 AM   #4
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I was getting the 4-6 comps on Moderate WO's on the same WO's I was doing right before the patch, where I would get 1, 2 and 3 max.

May just be specific trade related? I don't have any other crafting trade characters to test it on. Several items I would have 3-4 just in the first half of Stage 2 (if there were 2 parts in the stage) or in Stage 2 if it was alone. % gains seemed to be down as well a little bit, but I didn't pay very close attention to the % gains because of the comp rate.
 
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Old 02-02-2007, 08:49 AM   #5
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I'm getting 4-6 on every work order, no matter the difficulty.

Sometimes I get lucky with very easy and only get 2-3 comps.

I hope the Devs read this forum, I also petitioned, just so they know what's going on, I suggest you all do the same, the squeaky wheel gets the grease after all.
 
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Old 02-02-2007, 09:22 AM   #6
Baseline
 
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I'm also getting complications through the roof on work orders with my 10 Artificer.
 
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Old 02-02-2007, 10:32 AM   #7
belthize
 
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I've set up a thread in the VanguardCrafters issues forum to objectively document the delta in comp frequency before/after this latest patch.
Don't bother posting opinions of comps in general, feel free to do that in the Crafting Discussion forum .

http://216.69.131.141/index.php?name...ewtopic&t=1549

The site admins are working on improving performace there, it's a bit better this morning .. hopefully even more so after this weekend.

More data would certainly help quickly isolate the nature of the problem if it is in fact not intended. I'm assuming it's not because so far the results are inconsistent.

There was a brief period where the site was non-responsive but it seems fine now, your mileage may be in kilometers.

Essentially what I asked there was for folks to list their
Level/trade
Parent skills (outfitter/blacksmith/artificer and sub specializations)
Process skills (station/utility/tool)
WO (or recipe) difficulty (easy/mod/difficult etc)
Effective frequency change (like seeing 2 more comps than yesterday, seeing same number, seeing 1 fewer etc).

If folks could do that I'll point back to here ... the devs do read that site so they'd see this post as well.

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Last edited by belthize : 02-02-2007 at 11:36 AM.
 
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Old 02-02-2007, 11:33 AM   #8
kryshael
 
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13 tailor here and im getting 4-6 complications per w/o as well...on a moderate work order, i get lucky if i can finish with a D grade. I dont even try for a C and still completely fail the craft at least 50% of the time.

Really needs to be fixed today quickly or they will lost alot of new people who try out crafting today.
 
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Old 02-02-2007, 12:06 PM   #9
Arthamaeus
 
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14th lvl outfitter/tailor here-- yes indeed something has changed. For the first time since a week ago I acually failed two difficult work orders in a row.

Also have failed refining cotton. Complications galore is correct. Definitely a challenge now.
 
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Old 02-02-2007, 01:52 PM   #10
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Lvl 15 Armorsmith, and yeah the complications have definately increased. I can still do all moderate WO's at a grade C or even B sometimes, but I am not risking going for B anymore since trying to squeeze that last little bump in quality has resulted in a failed WO several times because of a last second complication. All in all it hasn't affected my XP rate much, so I'm not all that concerned.
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Old 02-02-2007, 04:06 PM   #11
Matuse
 
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Last night, I decided to grab the absolute lowest WO on the list..the one designed for 0 skill characters, and went at it with my Level 15 crafter. I wanted to see what effects there might be for doing maximum A quality on an entire 5-piece order.

First run through, I had -9- complications. No joke.
 
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Old 02-07-2007, 07:36 AM   #12
Mydnyte
 
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This bug must still exist, unless I'm supposed to be getting 3 complications per stage on Easy WOs at level 12. Is this a "known issue" yet? Too many complications really makes crafting un-fun
 
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Old 02-07-2007, 08:22 AM   #13
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Originally Posted by Mydnyte View Post
This bug must still exist, unless I'm supposed to be getting 3 complications per stage on Easy WOs at level 12. Is this a "known issue" yet? Too many complications really makes crafting un-fun
As far as I can tell, the fix they put in didn't have a positive effect.
 
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Old 02-07-2007, 08:25 AM   #14
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They definetly raised the amount of complications, and they get very frustrating. By raising your +crafting station use skill as much as possible, you can lower the frequency to *almost* acceptable rates. I get 4-5 complications on a high-moderate or low-diff work order combine. Enough to get consistant C's (and xp!).

I have 250 in my stitching, which is the skill crafting station use raises. Without my gear i have about 160, and i get almost twice the # of complications.

Also note however, they have raised the rate of "good" complications. They are not spectacular, but if you get an "obsessive" complication, every tick that the complication is up you get some quality. I average 13-17% quality gained. However, it raises action point cost by "low". i average 100-120 action points wasted from the complication, but 100-120 pts for 13-17% quality is AOK in my book.
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Old 02-07-2007, 11:36 AM   #15
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Quote:
Originally Posted by Revrick View Post
Also note however, they have raised the rate of "good" complications. They are not spectacular, but if you get an "obsessive" complication, every tick that the complication is up you get some quality. I average 13-17% quality gained. However, it raises action point cost by "low". i average 100-120 action points wasted from the complication, but 100-120 pts for 13-17% quality is AOK in my book.
Don't know if it is "good" complications.... I get Obsessive Smithing quite often and always have and usually it is after I have the quality where I want it and don't want to waste the added points. Admitedly they can be a boon if you get them early in the procedure, but if it's later on and you're tight on points already they can actually force you to fail.
 
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Old 02-07-2007, 11:42 AM   #16
Corven
 
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Complications are definitely too high right now. It seems to be slightly crafting-specific too though; I changed from blacksmithing to outfitting and noticed less complications with outfitting.

I'm sure they're watching complication rates and will continue to adjust as needed.
 
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Old 02-07-2007, 12:09 PM   #17
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I am pretty sure it has to do with the "+ crafting station" use gear. They recently "lowered" its impact, which is how well it lowers the amount of complications. I tossed that gear long ago, and I have personally been dealing with more complications ever since (pre-"bug"). However, I am able to get C's on moderate WO's routinely, and if I care to try, I can get a B (I don't usually bother). I think its a matter of them fixing a real bug that we have all been benefiting from, and so it feels like a nerf.
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Old 02-07-2007, 01:07 PM   #18
Revrick
 
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I am pretty sure it has to do with the "+ crafting station" use gear. They recently "lowered" its impact, which is how well it lowers the amount of complications.
Admittingly, i did not play in beta, but i have to disagree with this statement in regards to the release version of vanguard. I believe they raised the impact of the "+ crafting station use" gear, and raised the amount of base complications. I have 270(ish) in my station stats, and complications have been more than manageable. I do low difficult and high moderate WOs and always get C or B.

When i take off my gear to ensure that i'm sane, i notice a drastic increase in complications. When i reduce my station use by 70 or more, and replace that with tools and/or utils, i can barely get C's on the same work orders.

Though, i am only 18. You could be speaking of higher lvls.
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Old 02-07-2007, 01:08 PM   #19
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Originally Posted by Tharzidun View Post
I am able to get C's on moderate WO's routinely, and if I care to try, I can get a B (I don't usually bother). I think its a matter of them fixing a real bug that we have all been benefiting from, and so it feels like a nerf.
I hope they aren't gunning for C-maybe-B quality on moderate items. The way I imagined it was this:
Very Easy - Should get A or 'flawless' consistently
Easy - A quality maybe a flawless in there sometimes or a rare B
Moderate - B quality consistently, with some fluctuation to low A or high C
Difficult - C quality, but could vary as much as one degree of quality

I had a thought though. Maybe they're trying to give crafters a 'death' factor in having things this difficult. The only way to penalize us crafters is to have some of our hard work become worthless with a D quality rating. Anyone else think this might be part of it?
 
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Old 02-07-2007, 01:11 PM   #20
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Quote:
Originally Posted by Riggin View Post
I hope they aren't gunning for C-maybe-B quality on moderate items. The way I imagined it was this:
Very Easy - Should get A or 'flawless' consistently
Easy - A quality maybe a flawless in there sometimes or a rare B
Moderate - B quality consistently, with some fluctuation to low A or high C
Difficult - C quality, but could vary as much as one degree of quality

I had a thought though. Maybe they're trying to give crafters a 'death' factor in having things this difficult. The only way to penalize us crafters is to have some of our hard work become worthless with a D quality rating. Anyone else think this might be part of it?
The only problem i can see with your mapping of grade to difficulty, is the amount of XP gained. If i got C's on all the highest difficulty orders(the ones at the very top), i would be lvling much faster than i am now. i think 'C' 'B' should be the aim for mods, and 'D' 'C' for difficults.
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