Quote:
Originally Posted by ZNICK
That's the way it should be. You are RANGED, if you let a melee get close enough to you, he SHOULD be able to kill you. He already has a huge disadvantage!
Z
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I hate responding to trolls like this, but I guess I will anyway.
Name 1 workable way of dealing with a melee as a Blood Mage, please. You can't. Our best tactic would be root nuke, but since our nukes carry a DoT with them, our root will wear off nearly every tick (60% chance when dmg is applied, INCLUDING Dots, and I have YET to have it not wear off when damage is applied).
The only thing left to try is to simply use Despoil and Ritual/Root only for damage. Let's see, that takes away about 65% of my dps capabily, extends the battle considerably, and is MUCH rougher on my mana.
That means I have to have:
1) Time, and lots of it - not usually the case in pvp
2) Room to move, and LOTS of it - hardly EVER the case
3) Be fighting a foe that can't heal themselves (Even rangers could heal themselves fought this way).
4) Be fighting a foe that can't break root (rules out elves)
So ya, I'd say it pretty much leaves us out to dry in pvp. I've still won more than I've lost and have over 200 infamy, but only because I have quick reactions and can move and spin fast enough to keep up with the strafers. I HATE doing this, but I have little choice.
If spell damage hadn't been halved in PvP while still costing the same amount, well that's another story... Oh ya, and melee damage didn't get the same nerf, so ya that's fair too...