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Old 02-07-2007, 10:22 PM   #1
Darthus
 
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Default Rogue attention

I like how the Ranger lead is posting the list of current concerns that he's presenting to the devs and what work is being done.

Why is this not happening with the Rogue lead? We as Rogues have no idea what is currently being worked on, if anything. There should definitely be a similar sticky for Rogue suggestions and progress.
 
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Old 02-08-2007, 06:10 AM   #2
Rourke
 
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Originally Posted by Darthus View Post
I like how the Ranger lead is posting the list of current concerns that he's presenting to the devs and what work is being done.

Why is this not happening with the Rogue lead? We as Rogues have no idea what is currently being worked on, if anything. There should definitely be a similar sticky for Rogue suggestions and progress.
i agree..it's actually starting to make me mad now...day after day...not one Dev even bothers to reply to any Rogue questions. And any patch on the Rogue is useless day after day. Rogues are beyond broke atm.
 
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Old 02-08-2007, 08:41 AM   #3
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i agree..it's actually starting to make me mad now...day after day...not one Dev even bothers to reply to any Rogue questions. And any patch on the Rogue is useless day after day. Rogues are beyond broke atm.
It would be nice to have the a Dev say what they are working on for rogues, but rogues are Far from broken IMO, Just finished a good play session with a group of friends and my rogue performed as I was expecting. A few things need improving but they will come, hell the doors to VG only been open a couple of weeks.

Some of my concerns are:
1) Make the Lint book drop more often.
2) Maybe shorten the cool down to some of the arts to something we can use more often; ie the endurance regeneration one (can't remember its name) 30 min is just a bit to much imo, I would love to see it down to 5 min but at a minimum make it 10 pls.
3) I still believe that rogues should get a bonus from using piecing weapons that is unique to them; ie: when daggers are equipped by a rogue they should get maybe 2-5% more crit chance.

That's about it for me, apart from those its a fun class to play and look forward to when they get some love..

Ps: I love the ravage animation little rogue Jumping in the air and plunging in a pair of daggers cracks me up.
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Old 02-08-2007, 12:19 PM   #4
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Ingold, I agree with you on all fronts.

Rogues are certainly needing some love, but many people who say they are the most broken class in the game are simply bad players, or playing their rogue incorrectly. FYI, rogues are not meant to solo very well, this is simply a fact. What they are meant to do is be grouped with at least one person, and stab the crap out of things. In this role they will out damage every other class save a few of the casters. This is what rogue players *should* want, as it is the traditional role of their class.

Ingold, I like your list, but I would add one more point to it:

Stalking: for one thing, we should get some sort of bonus for not being taken out of stalking form. If we do get some sort of bonus (yes, I see the meter), I don't recognize it. Also, many people play an animal race of rogue, and I think that the animal speed bonus should be transferred to stalking in addition to regular movement speed. I play a Kurasasha rogue for my own reasons, but I'd like to see the racial ability become useful.
 
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Old 02-08-2007, 01:27 PM   #5
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Originally Posted by Hellscream View Post
Ingold, I agree with you on all fronts.

Rogues are certainly needing some love, but many people who say they are the most broken class in the game are simply bad players, or playing their rogue incorrectly. FYI, rogues are not meant to solo very well, this is simply a fact. What they are meant to do is be grouped with at least one person, and stab the crap out of things. In this role they will out damage every other class save a few of the casters. This is what rogue players *should* want, as it is the traditional role of their class.

Ingold, I like your list, but I would add one more point to it:

Stalking: for one thing, we should get some sort of bonus for not being taken out of stalking form. If we do get some sort of bonus (yes, I see the meter), I don't recognize it. Also, many people play an animal race of rogue, and I think that the animal speed bonus should be transferred to stalking in addition to regular movement speed. I play a Kurasasha rogue for my own reasons, but I'd like to see the racial ability become useful.
Also with stalking, I'd like to see it become at least as good as Invisiblility is for the casting classes. I can't stalk through a crowd of mobs, but a caster can run right through the center of them with invis.
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Old 02-08-2007, 04:29 PM   #6
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Also with stalking, I'd like to see it become at least as good as Invisiblility is for the casting classes. I can't stalk through a crowd of mobs, but a caster can run right through the center of them with invis.
Exactly, how the hell can a caster have an invisibility spell? I mean we're Rogues, we're supposed to stay invisible and freak out and kill shit.

I play on a PVP server and Rogues get destroyed by people who know how to player their casters and by healing classes.

People say, "I'm playing my Rogue PVP wrong and believe me I'm not. Casters will root you, DoT, root, blast away at you, slow you, blast away, you're dead. While all healing classes will wait till you get them to about 1/4 hp and heal themselves fully while they eventually kill you. The mana cost for heals and cooldowns is unbelievable, its basically nothing. I'm level 12 and I lose to level 9 shamans that DoT me, have a 30% movement buff and just circle me. Rogues are VERY broken for PvP.
 
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Old 02-08-2007, 07:25 PM   #7
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Originally Posted by Hellscream View Post
Ingold, I agree with you on all fronts.

Rogues are certainly needing some love, but many people who say they are the most broken class in the game are simply bad players, or playing their rogue incorrectly.
Trust me when I say that I am not a bad player. I am a very very competitive person and will play my class to the absolute best, no matter what class I play. In EQ2 I was in the NePlusUltra guild until the PvP servers launched (which was arguably the best guild worldwide at the time). Anyway, one thing I have noticed about the rogue. Is you really can't be bad at the class, nor good at the class. Pretty much all rogues will do the exact same DPS with the only difference being who crit more. This is mainly due to the fact that this class is probably the easiest in the game to play atm. I have played 6 classes so far to 18. In EQ2 a good assassin could more than double a bad assassins dps consisntency. This was done by working out a almost perfect CA sequence based on the 17 or so skills assassins used. Like doing a backshank/debuff/dot/dot/dot/concealment/wait for brigand to land dispatch/ then pop off all finishers. This was just an example. The problem with vanguard rogues is 95% of all rogues will be doing the exact same sequence because their is only about 8 total combinations of CAs that you can make, and one of them is clearly the best. In EQ2 their were hundreds of combinations and the best assassins tested them all and found worked out their own in order to be a step above everyone.

Anyway, I kind of got off topic. The point was, it's not that people are bad at the class. It is simply because rogue dmg output is bottom of the barrel for offensive fighters. We have considerable lower dmg output than bards (who have less than monks and rangers). And the casters completely blow us out of the water. Even warriors about us much as we do.


FYI, rogues are not meant to solo very well, this is simply a fact. What they are meant to do is be grouped with at least one person, and stab the crap out of things. In this role they will out damage every other class save a few of the casters. Exactly, but even doing this we are still out dmged by every other class This is what rogue players *should* want, as it is the traditional role of their class.

Ingold, I like your list, but I would add one more point to it:

Stalking: for one thing, we should get some sort of bonus for not being taken out of stalking form. If we do get some sort of bonus (yes, I see the meter), I don't recognize it. Also, many people play an animal race of rogue, and I think that the animal speed bonus should be transferred to stalking in addition to regular movement speed. I play a Kurasasha rogue for my own reasons, but I'd like to see the racial ability become useful.
I guess my main gripe with rogues is that they are a class that takes no skill, and have no potential for those with skill to accel.
 
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Old 02-09-2007, 05:59 AM   #8
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What is pissing me off is that Devs like Elrar are addressing Disc nerfs for god's sake and thier frigging healers!!! It's pathetic...Rogues are the least played class now, and no wonder why. Last night my wife was in group with me in Kehgors End and one thing i saw was A) Bards are grossly overpowered, even compared to Rangers. 2) Rogues lose Vit so fast it's scary and once out of Vit they do pretty much no damage.

All was asked that a Dev respond to the Rogue question about what are the plans if any for such a gimped class. Apparently, they see fit to address Disc's 1st. Hell..i'd take a "were working on it" at this point.
 
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Old 02-09-2007, 02:15 PM   #9
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The problem with vanguard rogues is 95% of all rogues will be doing the exact same sequence because their is only about 8 total combinations of CAs that you can make, and one of them is clearly the best.
I agree with you here Ohhm, from what I've seen. I'm glad some people are having fun with rogues, but the fact that they play as simply or moreso than WoW rogues is disappointing. From every interview I read about VG rogues were supposed to be one of the most complex and interesting classes to play, whereas now it seems they're one of the most simplistic, based entirely off your critical chance, which is not a tactical thing.

Also, the extreme requirement for rogues to group to be effective seems counter intuitive to me. You would think stealthy assassin types would be some of the least group dependent. The fact that they're at their best when they're repeatedly stabbing a mob in the back that is distracted by another player is kinda silly. It was popularized by WoW, and to this day remains a silly way for Rogues to be envisioned.

But in any case, these are personal gripes about the theme of the rogues as opposed to the fact that (especially at low level) they seem to be a very ineffective, quirky and generally unfinished class.
 
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Old 02-09-2007, 02:32 PM   #10
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I would suggest making rogues deadly archers as well as what they already have. There's nothing more "assassin" like than having a silent arrow pierce the darkness and end one's life.

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