Sigil Developer Tracker
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The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here.
Please remember that these developer posts
are taken out of context, so beware of any silky venom being spewed forth.
Color Key:
Green - Sigil Games Online Employee
Pink - Sony Online Entertainment
Gray - Microsoft Game Studios Employee
Orange - Community Member
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Originally Posted by Magna
In the Stratics interview it was mentioned that the Artificer crafted the ships but Jansan didn't list that as one of that class's skills.
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I only mentioned a few aspects of the trade, hence the "etc."
Ships and furniture and houses are a major domain of the artificer, though other trades will probably be making furniture as well and their parts may be required for the larger projects.
The ship quest has not changed from the interview.
-- Jansan
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Find all posts in "Salim, question about the 3 crafting classes.".
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Originally Posted by Souldrake
So there are now 3 classes... and factions. What prevent's someone in say... the "artisan" class from working up recipies from all the factions and getting access to ships, jewelry and all of that stuff? Is this something that's doable or is there some hinderance to learning recipies / allying with factions etc?
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The player will have to make choices along their paths and when dealing with factions. You won't be able to master everything and ally with every faction.
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Originally Posted by Souldrake
Also, say I'm a Thesrtrian Jeweler. Can I go to Kojan to 'expand my expertise' or broaden my horizons and learn recipies even if I don't gain any actual experience from crafting?
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Absolutely. In fact, that is encouraged.  There will be content, challenges, and rewards in Qalia and Kojan for your Thestran jeweler.
-- Jansan
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Originally Posted by Whacko
Great read ...
I am kind of worried about the unique crafter aspect, I mean it seems blacksmith will be the main crafter....
I probably am more worried with a drown out market...
I am excited though.
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One of the main reasons we combined some of the trades was to make sure they all were robust and had their own set of items and role to fill.
Blacksmith can't make light armor, can't make workclothes, can't make bags/packs or bows/crossbows. And so on.
Though blacksmith has a lot to offer, so do the other trades.
-- Jansan
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Originally Posted by Souldrake
Anyway, what I'm hoping to see in Vanguard is that all crafting classes would get to participate in raids to those mysterious crafting stations, not just blacksmiths.
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This is a very good point. We are certainly considering all the trades when it comes to the "crafting adventures."
We don't intend on leaving any trade out in the cold.
-- Jansan
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Find all posts in "Equallity in significance".
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Tinkering! |
O F F I C I A L V A N G U A R D F O R U M S
May 17, 2006 - 03:40 AM - by
Jansan
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Originally Posted by Treesong
As a Beastlord in EQ, I would love to be able to Gate, but I can not. I am pretty envious of all those casters that I see happily gating away when they are done with whatever they were doing.
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As an outfitter, some of the items you will be able to make include cloaks, light armor, and clothing.
Blacksmiths cannot make any of those things. However they can make items like axes, swords and heavy armor.
Elves will have access to recipes dwarves will not, and vice-versa.
Both race and trade matter.
And, to put it in a lore perspective: though their culture is definetly involved with blacksmithing (living in mountainous areas with mines around you will do that), the mountain dwarves of Telon do not gain automatic superiority over the other races. High elves have their own blacksmithing techniques. Balanced, extra-sharp elven blades and lighter-than-normal heavy armors, anyone? Sure, metalworking in the high elven society is not nearly as important as it is in the dwarven society, but do you reallly think the elves import all their metal weapons? Certainly not.
This introduces flavor and racial attributes that (in my opinion) are more interesting and defining than dwarves getting +100 blacksmithing and elves getting -38 blacksmithing.
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Originally Posted by Treesong
Well, I liked the fact that WoW had racial abilities, made my choice for a Race a more fun and involved proces. I liked my Dwarf having +5 to Guns, even though I never would start up a Parser to check it.
Yes, Jansan has stated in some old quote that as of now there were no racial abilties, though there *are* Stat differences between the races, like Lesser Giants having higher Str and such. It's not 100% sure there are no racial abilites but the argument was something like "if we make them actually count, it's unfair/unbalancing and if we make the abilities Trivial then why take the effort of implementing them".
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Are you talking about adventuring or crafting?
As far as crafting is concerned, the main role race plays right now is racial recipes.
The stat adjustments, as I've mentioned above, are a potential new addition.
Those stats, if implemented, would fit in line with the ideas and lore behind the races and play on their natural strengths in each crafting trade.
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Originally Posted by Treesong
This argument showed such a lack of insight in Human Psychology that I put Jansan on /ignore for a while.
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-- Jansan
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Tinkering! |
O F F I C I A L V A N G U A R D F O R U M S
May 15, 2006 - 03:40 PM - by
Jansan
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Originally Posted by Dliw
That it just my dream come true... if I didn't know better, I'd say you took up my idea, because I posted exactly that about a year ago or so  Not one for crafting normally, but that just makes it a wonderfull diverse system to me. You get racial differences, but based on location, not race. So most dwarves probably know how to craft that axe, because they learned to craft there. That does not mean an elf can't do it, just that he hasn't learnt how until he left his home.
Great for RP, crafters have reason to travel and see the world, each crafter has his or her own history, can craft different things based on where he or she has been.
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I agree.
Options are good. And there is no logical/lore reason why that elf can't make that axe; the dwarves just know how to do it best. Thus, he or she has to go study with them. Sure, very few elves will bother to learn the higher levels of axe-craft, but there is nothing stopping intrepid, dedicated elves from doing so.
There are some people who enjoy roleplaying (or just playing) the typical dwarven blacksmith. But not everyone. If someone comes up with a fun elven blacksmith character, why limit their choices? Why hinder (or punish them for) creativity?
When Silius designed this system, he wanted people to be able to choose what they wanted to play without feeling like the game was slighting them for doing it.
There are considerations for crafting-racial related bonuses, but they will be done in a way so that there is no "favorite" trade for the race. Every race would get a bonus to a certain skill or set of skills in every trade.
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Originally Posted by Sicca
Jansan, how come you post so little these days, been a long time since i read anything posted by you on crafts and whatnot, you need to stop and take a breath sometime and post some stuff for us curios people on the forum :P
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Sorry, I do try to keep an eye on this forum and address any questions or concerns I can. I also posted a few things on Vanguard Crafters to answer some questions there.
-- Jansan
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Tinkering! |
O F F I C I A L V A N G U A R D F O R U M S
May 15, 2006 - 02:40 AM - by
Jansan
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Originally Posted by Wage
This saddens me, as I was hoping for Gnome only Tinkering as in EQ. I wouldn't have even cared if it was fully functional and fleshed out as the other trade skills. Pure fluff would have been fine by me.
Prior to Dragonlance and EQ for me, Gnomes were the most boring of all the races. Basically just little humans. Very little culture or background that made them seem like anything other than small humans.
Tinkering gave the race a culture and purpose. Breathed life into thier tiny bodies. No longer just small people, they were now eccentric, often mad, but with a purpose.
Ah well, I understand time is always a factor, and maybe Vanguard wants to go a different direction all together with it's Gnomes. Guess I will just have to sadly avoid one of my favorite races and play something else this time around.
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Vanguard gnomes have their own lore, background, and culture.
If we do introduce engineering, it will be available to all races like the other trades. That said, certain recipes and training can only be obtained in certain areas. For example, an elven blacksmith may be able to learn a basic axe recipe in the home of the elves, but if you want to learn how to make more intricate axes you will have to visit the dwarves.
-- Jansan
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Tinkering! |
O F F I C I A L V A N G U A R D F O R U M S
May 14, 2006 - 04:40 AM - by
Jansan
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