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0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 Where Are the Devs Here? Ten Ton Hammer
May 07, 2007 - 02:17 PM - by Avarem
Still hanging out and observing.

Just because we don't post doesn't mean we aren't around!
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0 Afrit Clothing S I L K Y    V E N O M
May 06, 2007 - 10:36 PM - by MineforFish
The cloak has been added!

Check for it next patch.
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0 Sar Candles bugged on Woefeather S I L K Y    V E N O M
May 04, 2007 - 02:13 PM - by MineforFish
All recent changes in terms of drop rate to the region have been for the 'better' in terms of farm time, and no drastic changes have been intentionally made in any way.

In short, this would be a bug, and when I get a chance either this afternoon or sometime tomorrow I'll look into it.

In the meantime, if anyone who is playing in the area currently could let me know if you've seen a Sar candle in recent memory, that would help quite a bit.

Same deal with the non-humanoids not dropping armor.

All of that should not have changed, I'll look into it when I get a chance, but any more information about this issue would greatly help.
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0 Part of test note 30/4, something i might be missing here S I L K Y    V E N O M
Apr 30, 2007 - 08:20 PM - by MineforFish
The spells will be dropping in level appropriate dungeons, however it will also be possible to get each of these spells as a higher level player.
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0 Rylsca, Anari's Wrath needs an upgrade S I L K Y    V E N O M
Apr 12, 2007 - 01:43 PM - by MineforFish
Quote:
Originally posted by rinweth;243408
The new effect on Rylsca is, *drum roll*... A 10 second fire damage and resist debuff. I suppose the majority of you consider that fair and making it any better would be overpowered, huh? *looks at Illusive*


It should also have a direct damage component. It's looking like that damage isn't displaying, although it should still be taking effect. I'm looking into the display thing this afternoon, so hopefully we will have a fix on it before too long.
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0 VG developers Ten Ton Hammer
Apr 06, 2007 - 01:23 AM - by Avarem
Thanks guys. Many of the developers here keep an eye on these forums as well as countless other affiliates, but you have to keep in mind that the roles that many of us here play at Sigil are very specific, so you'll only see us actually post on things that we can relevantly comment on.

For example, I do world content design and implementation, and I'm always happy to answer questions or address concerns about elements of Vanguard that I am responsible for. I actually find it unfortunate that TTH doesn't have a quest or dungeon sub-forum, because if it did I think you would find that you would get more content designers posting instead of simply lurking as we often do.

In any case, it's great to hear that you guys are enjoying the game right now, and it's only going to be getting better.
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0 Afrit - Where did all the mobs go? V A N G U A R D    S E R V E R S
Mar 29, 2007 - 06:40 PM - by Avarem
Check Sands of Sorrow (east of Rahz Inkur). Those NPCs should remain higher level, and although they will be updated as well - will remain at a higher tier than the ones in Afrit.

Expect a patch note on this next week - most of the changes had to be held back due to a code issue needing to be resolved, and will be included in a general rollout in the next patch.
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0 New quest in Afrit V A N G U A R D    S E R V E R S
Mar 29, 2007 - 12:40 PM - by Avarem
Uhg, if it still isn't working after today's patch... yeah, that's a problem - we'll be looking into it today.

Does everyone in your group have the quest? If not, how many do and don't have it?
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0 New quest in Afrit V A N G U A R D    S E R V E R S
Mar 28, 2007 - 01:40 PM - by Avarem
It should only be assigned to people currently on the quest. The next patch after today's will have a fix in for this (the interactable object spawn on death) so that you can choose who gets the drop. I wouldn't blame you for waiting for the patch though.

I would also encourage everyone to keep in mind that this is simply the big reward for the dungeon. There is another reward track that has been completed, but is waiting on a fix that won't be live until a little bit later (should be no more than a week from now) - and will make it more incrementally worthwhile to adventure in the palace as well as the rest of Rahz Inkur.
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0 Wardship of the Sleeping Moon: Armor S I L K Y    V E N O M
Mar 28, 2007 - 12:36 PM - by MineforFish
Quote:
Originally posted by Magnus_Olsson;212720
A Quick question about the armor rewards

Why do light armor classes get + arcane and mental resists on their armor pices instead of HP and spell damage or healing focus?

Psionist set

Just something i cant understand with all these work to get this armor. Maybe Arcane and Mental resists is so good its worth dropping so much spell damage, helaing focus and spell damage.


Curse gaming parses damage focus as damage resist, so those numbers actually represent specific damage focus (of the type that it claims to have as a resist.)
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