Sigil Developer Tracker
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The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here.
Please remember that these developer posts
are taken out of context, so beware of any silky venom being spewed forth.
Color Key:
Green - Sigil Games Online Employee
Pink - Sony Online Entertainment
Gray - Microsoft Game Studios Employee
Orange - Community Member
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Quote: Originally Posted by Glip the Gnome We got the same reaction from a lot of folks when they realized trolls weren't going to be a playable race way back. Once concept art and screenshots started getting out on them though it was pretty evident they weren't your run of the mill fantasy trolls and our decision made a bit more sense.
I was just looking at Keith's ogre concept on Friday actually. They won't be playable but to steal a line from Kendrick... I think you're gonna like our ogres :P
Speaking of Ogre concepts, I suppose it woud only be right to give you guys a peek at the drawing Glip mentioned. I would hate for this guy to step on my foot, much less decide my skin would look better streched over his couch than attached to me. ...Here you go.
--KP
http://www.vanguardsoh.com/images/ogrerough.jpg
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Find all posts by Elandar, Mighty Wizard.
Find all posts in "Where are the ogres?".
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Quote: Originally Posted by Eteric Rice I'm assuming that Qailia isn't finished, and that the grime and whatnot still has to be added in by putting layers or something over the ground.
Would I be correct in that assumption? 
We're talking about character, and visual story telling. When something is aged, or banged up, it's that way for a reason. Something happened to make it that way. It gives the land or objects a history, and that's much more interesting than something that's pristine, at least in my book. We plan on doing as much of that as is appropriate, so yes, more is coming.
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Find all posts by Elandar, Mighty Wizard.
Find all posts in "Sterilized Graphics?".
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Hey Guys,
The Vulmane are an interesting race. When I envisioned them initially there was a canine influence to their look, but much more as well. (Some of which you guys have already picked up on) I didn’t want just another dog-headed human. Instead, I find it much more interesting to blend other looks for something far more unique. Den Beauvais and I worked together on this one and shot a lot of ideas back and forth, and as the creative process is apt to do, it took us places I had not originally envisioned. In the end, I did a color concept for that race that I was happy with. It showed the personality, and power of the race, but was still different than I had seen, or done, before. Make no mistake; we’re working on getting as close to that concept as we can with the added thought that each avatar is customizable. This also leads to many other technical and aesthetic considerations. At this point, the Vulmane is in development, just like the rest of the game. I think you’ll like the finished character though. I’ll have our webguys post the concept I did, you’ll see what I mean…
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Find all posts by Elandar, Mighty Wizard.
Find all posts in "Suggestions for Vulmane".
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Ah, so nice of you to bring up my private entrepreneurial endeavors. Of course these calendars can be purchased at all book chains, mall calendar kiosks, likely hobby shops, etc.
Here's a safety tip: I would encourage everyone to buy at least ten copies each. You never know what calamites can befall something casually hanging upon your wall. Best to be prepared when your clumsy significant other accidentally stabs it with a kitchen knife, or spills boiling hot pea soup all over it. I've seen it happen, and the tragic loss is just not worth it. Best to be prepared.
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Find all posts by Elandar, Mighty Wizard.
Find all posts in "Get the mighty wizards calendar!!!!".
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Quote: A world is about feel.
When someone enter a town or come close, all kind of stuff goes on, people talk, insects, wind and a buzz in the air with the surroundings.
This is true.
"A picture's worth a thousand words," is not always true, but it should be.
When someplace "feels" a certain way we "know" something about that place--the visual and audio clues have told us. This is story telling and what good artists have been doing for centuries.
Tapping into the common experiences that most people share and giving clues that bring to mind real experiences, or "feelings" is what I'm talking about.
For example: Most people have seen a dead animal lying by the side of the road. Many times there are flies buzzing around it. If that same dead animal is placed in the forest and the flies removed, it tells a completely different story. Think about it, if it's by the road and there are flies, you know it was hit by car recently. IF there are no flies and it's in the forest, you'll wonder why it's dead. You'll look for the reason--did some other animal kill it? Did it die of natural causes? Assume something killed it. You might not worry about the thing that killed it still being around if there are no flies, but add the flies and it tells you it hasn't been dead for weeks and the thing that killed it may still be in the area. Now, those birds you were hearing in the trees above, they're quiet now. All you hear are the flies buzzing over the corpse--this "feels" dangerous for reasons. By contrast, when you don't get a "feeling" about a place, chances are good there is no story to tell, or, the artists that are responsible don't understand the task they have been given.
In the world of Vanguard, cultures have come and gone, there have been struggles that gave birth to ideas that changed societies, great geographic upheavals that have toppled empires and forced enemies to become friends, and otherworldly creatures that have threatened the order of the world. It's epic in scale, but always at the heart of it are individuals.
The world can be a visceral place on their level. A good story is like that. It takes you there. It immerses you. You "feel" it.
Vanguard will too.
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Find all posts by Elandar, Mighty Wizard.
Find all posts in "The look and style of Vanguard".
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