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0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 Suggestion: Tutorial view Vanguard Crafters
Sep 13, 2007 - 09:40 PM - by Jansan
I apologize for coming off as offensive; that was not my intention at all! If you missed or misunderstood or couldn't access the information, then we should take that as something to consider to help improve its delivery.

I re-read my comment and realized that it could be taken the wrong way.

I can assure you, I'm not irritated. This is good information.

When I said that, I was referring to people who don't want to read large blocks of text. And I didn't mean to offend them either, as there is nothing wrong with that! Some people like to figure it out themselves, skim through things, or access visual aids. But all the information is in text format. If they don't want to read it, we can't force them to, and outside of asking other people or experimenting yourself, there is no other way to learn.

Plainly said, what I meant was that we can't give visual assistance from the UI at this time.

Re: Hint Text

Sure, I would be glad to post some of the hint text here:

-
Complication

Complications can be either beneficial or detrimental to the crafting process. When a complication arises, a remedy family will become available directly beneath the complication. Clicking on the remedy family will present you with remedy options.

You can use one of these remedy options to attempt to remove, or alter, the complication.

-
Utility Action

This is a utility action. All utility actions require expendable utilities.

The attribute associated with utility actions is reasoning.

-
Recipe Completed

You have completed a recipe.

Recipes are successfully completed when you finish the crafting process without running out of action points. It is important to manage your action points in order to achieve the highest grade possible before you finish a recipe.

-

Here are some excerpts from the crafting advisor:

On Crafting Actions:

"There are the following types of actions: Ingredient, End, Remedy, Station, Utility, and Tool."

"Ingredient actions just consume ingredients."

"End actions end the current recipe and are last."

"Remedy actions are either utility, tool, or station actions that are used to solve complications."

"Station actions are actions that require no expended item or tool."

"Utility actions are non-ingredient actions that use an expendable."

"Tool actions always require a tool."

On Crafting Progress:

"The process begins with setup where the crafting inventory is selected. The actual crafting occurs across several sections where actions are selected from the appropriate action family. Quality actions increase the grade, which makes the item more valuable or powerful. Progress actions move towards recipe completion which must occur before your action points run out. The goal is to get as much quality as possible before running out of action points while dealing with complications."

---

These are just some of the subjects available, with many more on the advisors. In fact, we made sure to poll beta crafters on other subjects they would like the advisors to speak on. We made sure every single topic was added.

Again, it is not perfect, but I like to think we did pretty darn good with the text space we had. And it is a lot of text.

The system is different enough from existing systems in other games that it does require some big time explanation.

-- Jansan
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0 Suggestion: Tutorial view Vanguard Crafters
Sep 13, 2007 - 06:40 PM - by Jansan
Quote:
Originally Posted by Evac156 View Post
No, there aren't quite nice tutorials in the game already -- or at least none that I was ever able to find. They pretty much go to the extent of "There's a table over there, start making stuff." There's no information available on how to stock a crafting table, use catalysts, fix complications, perform upgrades, any of the things that you'd actually need to become a crafter. It's all guesswork, or coming here to the forums to read what others previously figured out with their guesswork.
While there is certainly room for improvement, I'd have to disagree with the all-guesswork statement.

The Novice Tutorial series of quests, the Crafting Hint Pop-Ups, and the Crafting Advisor all contain a wealth of information on crafting. It's all there for the player to read.

Of course, there is a learning curve and many small nuances within the crafting sphere. Also, if the player chooses not to read, there is little we can do to enforce it.
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0 Suggestion: Tutorial view Vanguard Crafters
Sep 12, 2007 - 01:40 PM - by Jansan
We wanted more crafting tutorial code support before we launched, but there were other priorities that overtook it.

We would like to explore tutorial improvements when we get the chance. Unfortunately, I do not have a time for when that might happen.

-- Jansan
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0 New Quests GU2 Vanguard Crafters
Aug 21, 2007 - 12:40 PM - by Jansan
Quote:
Originally Posted by Zulot View Post
Thanks for posting those. I did them last night and gained over 20% of a level from them. Question though, do the rewards as far as the gear go, seem a little "low" for the level?
The items are balanced for their level and rarity in the same way the rest of the items in Vanguard are. Of course, their usefulness to you mostly depends on what you already own and how your character is setup.

-- Jansan
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0 Joining the Dawn Sign (added) Vanguard Crafters
Aug 20, 2007 - 01:40 PM - by Jansan
This has been fixed internally.

-- Jansan
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0 Repeatable Quests? Vanguard Crafters
Jul 31, 2007 - 07:40 PM - by Jansan
There are a couple repeatable quests, but not very many.

-- Jansan
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0 Surplus artificer recipes with no use (added) Vanguard Crafters
Jul 23, 2007 - 01:40 PM - by Jansan
There are a couple of quests and recipes that use rare materials. More of them will continue to be added. It's true you won't use them as much as the other refines, but they do have their purpose.

-- Jansan
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0 gilded coffers WO not working Vanguard Crafters
Jul 23, 2007 - 01:40 PM - by Jansan
This one has been fixed. It has not hit live yet, though.

-- Jansan
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0 Overpriced Vendorable crafted items? Vanguard Crafters
Jul 23, 2007 - 01:40 PM - by Jansan
We should have most (if not all) of these issues taken care of.

Thank you.

-- Jansan
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0 Crafting Quest: "Royal Order" BUGGED Vanguard Crafters
Jul 23, 2007 - 01:40 PM - by Jansan
It is likely there is not enough space to accept the quest, as mentioned above.

The error message, unfortunately, does not mention that currently.

-- Jansan
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