Sigil Developer Tracker
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The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here.
Please remember that these developer posts
are taken out of context, so beware of any silky venom being spewed forth.
Color Key:
Green - Sigil Games Online Employee
Pink - Sony Online Entertainment
Gray - Microsoft Game Studios Employee
Orange - Community Member
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Quote:
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Originally Posted by Faelor
But coach, I eat my wheaties every morning!
While I may have rolled up a Wood Elf for tradition (TRADITIOOOON!), I sometimes wish I rolled up a Varanjar or Orc. But honestly, holy crap man! Are you breaking 800 with the new Cloak of Summer changes? One of Halcyon Affinity's DKs is apparently breaking that, which is pretty sick.
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I had 990 strength the other night grouped with a cleric and a disciple. There are likely some wonky things with buff stacking allowing that to happen.
If only lesser giants could be rangers...
~Tagad
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Find all posts in "High damage screenshots".
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Quote:
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Originally Posted by Faelor
In the original post (OP) I mentioned how I had the new Ferocity buff on. Well, looking at it now I'm not seeing it. I guess this is a regular crit with Windsong, rawr
If I /did/ have Ferocity up in the SS, that would have been 25,970 damage 
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You need to get some more strength gear Faelor. I hit a Legendary Windsong last week (pre windsong chat bug and ferocity buff), for around 74k.
~Tagad
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Find all posts in "High damage screenshots".
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Quote:
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Originally posted by Ser'Lyeu;274351
I do not think this is mob related at all. I can have 35 player characters and 10 npcs without a problem. It is only when I have a mob TARGETED and all the frigging dots and debuffs on the mob that I lag. I really hope an SGO coder/dev looks at this. If it is only a UI issue causing all the lag, then it should be looked at as a fix.
/salute
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The issue, I'm fairly sure, was fixed on Friday. There was a bit of crossed logic on when to resend the information and how it was sending the information.
It wasnt an issue that often poped up with standard group sizes.
~Tagad
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Find all posts in "Assault on Wyrmwing Slopes Temples!".
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Quote:
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Originally posted by Hatto;272939
Interesting, maybe we could get a switch to fiddle with that then?
A good place to reproduce the framerate drop (aside from RoTK) is Wardship of the Sleeping Moon. Framerate drops regularily from 50 to 20 when getting close to the center area where other players hang around mailbox/broker.
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I can see if I can get a coder to post about it. I simply don't want to speak uninformed or misrepresent the issue. I'm simply trying to let folks know that its not just a matter of pushing polygons.
~Tagad
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Find all posts in "All raid mobs will be contested?".
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Quote:
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Originally posted by sjb1;272757
and yet it can be funny as all heck.
I don't want to see DTing bosses common(one or two would be fine), but they can add a bit of spice.
they could aways make it so you can mitigate the DT. maybe have 10 seconds for a caster to counterspell or something? Or a priest to shield them (yeah yeah wrong game, but you should hopefully get the idea)
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You will see in certain encounters things that you absolutly must counter spell, interrupt, strip, or you "darn near lose" or "lose".
Deathtouch, meh, we can find more creative ways to kill you these day I hope. Double death touch... no thats already been done... how about Triple Death Touch? That sounds third gen 
~Tagad
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Find all posts in "Can we get a "sneakpeek" on raiding?".
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