Sigil Developer Tracker
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The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here.
Please remember that these developer posts
are taken out of context, so beware of any silky venom being spewed forth.
Color Key:
Green - Sigil Games Online Employee
Pink - Sony Online Entertainment
Gray - Microsoft Game Studios Employee
Orange - Community Member
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Quote: Originally Posted by Kemsos I'm not a big fan of dyes.
My personal opinion is that it actually reduces the visual variety of gear, because people tend to gravitate to a few choice colors when given the chance.
My feeling is that if you want that full set of uber black plate, you need to earn the full set. Anything else waters down the achievement for those that have.
I don't think I have ever known a player that enjoyed having
hard-earned equipment, only to look the same as someone half their level. Remember Druids in the first year of EverQuest?
Please don't misunderstand me though; I'm not saying only the most time-committed players should have cool matching sets. There should be many ways to achieve a cool look. It just shouldn’t be as easy as "acquire plate + acquire black dye = pimped".
If we add dyes it would probably be for crafted gear, not general use.
To roughly quote Pixar :
"When everyone is Super, then no one will be"
The armor tints Kesmos is allowing us to add right now (neon pink and neon green, mostly) are quite awesome. We just replaced all of the items with them on the beta servers, and the response is pretty phenominal. Fear not!
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Find all posts in "Armor Tinting: The Post to End All Posts".
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Quote: Originally Posted by Tanaí What is Eldor's class? Warrior? Ranger?
And is he not a player? His name is red. A named High Elf enemy? My mind turns with thoughts of Silas. Will this Eldor be hostile to everyone? Questions, questions....
Mix between a warrior..and sorcerer...hmm, i guess battlemage best describes him.
Word has it, He's not only got a few bounties on his head, he's also got some pretty ph4t lewtz.
Unfortunately last I heard he was schooling some newbs rather frequently..something about a mediocre cleric..
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Find all posts in "Lots of new screenies sent out...".
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Quote:
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Originally Posted by Jait
Looking for something to bitch about, the only thing I can think of is the way all the Gwartak/Goblins look exactly the same. Why not break the mold and assign different skin tones and colors? It'd be nice to run into variety withen each individual sentient group. Purple Gwartak, forest green Gwartak, orangish gwartak. Nothing too fantastic, but variety would be refreshing.
I know memory is at a premium, but it would be nice 
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Actually, an added benefit to Vanguard tech stuff is that having different color/variety in NPCs like that is a very small memory hit.
You're looking at an even rougher version of the tiny mini dungeon than exists at the moment. I know the more and more someone says "it's just beta" the less meaingful the term becomes, but it actually does apply:P
I think there's 3-4 tints in now, as well as armor/item package, size variety, etc.
Remember, this is just a tiny mini dungeon in one newbie area, in one starting village in all of the game, and to date there's at least 3 events in there, a ton of unique items, and a half-dozen or so named/rare encounters. Not to mention additional quests/events involving the dungeon.
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Find all posts in "Vanguard Beta0 screenshots - july27 '05".
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Quote: Originally Posted by Kinyen The screen shots look great! Is that the finished UI? or just the one for beta? It looks nice and easy to use. Love the way the boar looks. Can't wait to see more.
That's only the framework to make functional additions (like the encounter window, score window). There's been some concepts floating around interally with the UI "pretty'd up" - and I'm fairly certain the final result won't resemble what you're seeing now. Even the rough drafts are looking 10 times better.
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Quote: Originally Posted by Caerith "Hi, is this the Dwarfland Department of Commerce? Elfy McElf from the Elfland Department of Defense here. I'd like to place an order for one thousand steel longswords and fifty thousand armor-piercing arrowheads-- those are good against dwarven armor, right? Of course we're not going to use them to invade you! Yes, I'll hold..."
Well, it would make sense for nations currently at war with one another to obviously have trade embargos. You would even attempt to prevent trade between your opposition and 3rd party-nations.
But actually from an economic standpoint: if a race is naturally peaceful or unagressive, or currently has nothing to gain by expanding, or simply has no fear of ever going to war with their immediate neighhbors, it makes perfect sense to utilize racial specialities rather than struggle to be totally self-sufficient.
If Dwarves are naturally highly skilled blacksmiths let's say, and because of their location it's easy for them to mine ore, and as a result, have very little expense in keeping only the highest quality of forges maintained, they can produce high quality weapons and armor at little cost.
In economic terms it's actually extremely beneficial for both parties involved, that whoever can produce something at lesser cost makes more of that item and uses it to trade for stuff that they can't produce as cheaply. So if Elves are able to make all kinds of medicine and potent alchemic-concoctions, they would forgo basic weapon/armor smithing - and instead focus the majority of their efforts on mass producing what they're good at as a bargaining tool for the Dwarven-crafted armor. Both races would be the better for it.
And not only would that kind of interdependency be kind of cool in my opinion, but it provides for a much more realistic and interesting relationship-matrix between races. If Halflings had pretty much no choice but to produce food in order to afford protection, it would explain why they would tolerate Barbarians and Half-giants in their city. Hell, even treat them amiably in some cases.
But from a game design perspective, you can just as easily make the argument that even if the cities themselves were not 100% self-sufficient and officially recognized all of the trades, it doesn't prevent individuals born there to pursue any type of crafting profession they feel they could become skilled at.
Not restricting the person with his heart set on playing a Barbarian Warrior who can't try out the tradeskill he thinks is the coolest, simply for the sake of a more realistic setting, is probably the better approach.
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Find all posts in "ARAC and Crafting".
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