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The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 LvL 50 Gorgolog armor quests please help. S I L K Y    V E N O M
Apr 09, 2007 - 04:43 PM - by Tsudanosh
The outpost of Elani covers, perhaps too subtlety, how each civilization develops their armaments through the introduction quest as well as introducing you to the appropriate emissary of one of the three factions.

A quick rundown!

[LIST]
[*]Flordiel - Balanced
[*]Vsurog Moor - Offensive
[*]Ichtakhta - Defensive
[/LIST]

It is important to speak with the emissary to avoid some unnecessary grinding.

The introductory quests and such have not made it to the live servers, but it should clear up some confusion once it does!

Quote:
Originally posted by Reflection;221551
I have enjoyed exploring this area and collecting some bits with my group, although we suspected the area was not complete. However, I was disappointed to find clerics lumped in with medium armor yet again! =( Could you possibly add a trade in for heavy armor as with the Infineum line or let us use the melee plate? Disciples get a choice if they wish to wear melee or healer stats medium armor. Of course we have not seen the actual Flordiel quests yet, but I am assuming it is similar to the Gorgalok quests.


Quote:
Originally posted by tdewey10;238903
What sucks is that we don't know about any but the Gorg armor right now before we start raising faction. So could be the best monk armor is one of the other factions.
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0 The Great Sacrifice (Pantheon of the Ancients) S I L K Y    V E N O M
Apr 06, 2007 - 12:25 PM - by Tsudanosh
I have a plan on how to combat this so if you're not lucky enough to receive a legendary reward, you will at least receive an item you can use =)

Quote:
Originally posted by Dalon;233060
there are two desires here as I see it.

(1) if you get an armor drop then it should at least be relevant to your class, so no light armor for medium wearers, no plate for casters.

(2) for those who only are doing the event to get a weapon, the ability to re-sacrifice an armor drop to increase the chance of getting a weapon on a subsequent attempt might be worth you considering.


Quote:
Originally posted by Dakirn;233434
I got to thinking about this... wouldn't it be possible to put the sacrifice flag on these items and make them tradable? Or, perhaps, put an NPC in that would allow you to trade a soulbound piece for the heavy/medium/light version?

I can see how grinding these quests over and over getting rewards you can't use could be really tedious.
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0 The Great Sacrifice (Pantheon of the Ancients) S I L K Y    V E N O M
Apr 05, 2007 - 12:21 PM - by Tsudanosh
I could have worded those patch notes a BIT better.

To be clear, Disciples who currently have "The Righteous Gavel" will be able to exchange it for the ulak.

This was done due to Disciples mistakenly being able to use "The Righteous Gavel" and that needed to be corrected, but did not wish to screw over any Disciples in the process =)

Quote:
Originally posted by Anyar;231398
I have a question. Is the orb the little chest on the ground? Or is it some other thing that u can click on in the area. From what I understand, the chest on the ground is a shared chest for the whole group, if I loot something from it and somebody else goes to loot the chest, what I looted wouldn't be there. Is this true?


Quote:
Originally posted by Dakirn;232914
Monks and Disciples everywhere are cheering (well, those who know about the pantheon )

One quick question though. The test patch notes from 4-4 say that disciples can hand in the Gavel for a different weapon. The following note says that a martial weapon was added that is only obtainable from sacrificing a cloak. Does that mean we can't turn the Gavel in for the martial weapon? Or did I read too much logic into those statements
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0 The Great Sacrifice (Pantheon of the Ancients) S I L K Y    V E N O M
Apr 04, 2007 - 06:38 PM - by Tsudanosh
Quote:
Originally posted by Anyar;231398
I have a question. Is the orb the little chest on the ground? Or is it some other thing that u can click on in the area. From what I understand, the chest on the ground is a shared chest for the whole group, if I loot something from it and somebody else goes to loot the chest, what I looted wouldn't be there. Is this true?


That's correct - the chest on the ground is essentially the reward for successfully completing the encounter, much like if the avatars of Mara and Caia dropped loot on their corpses.

Being as they are avatars, leaving a corpse doesn't feel right contextually as the entire thing is a test of your will, more or less.

The "Orb of the Eternal Flame" is the "chest" that you interact with if you chose to sacrifice your Cloak of the Pantheon for the key.

In an upcoming patch, the orb itself will always be spawned - players who have the key will be able to venture down there at anytime and receive their items.

To answer Daer's questions, I haven't been able to reproduce the issue where you were unable to hand in the cloak for the key. Any information you have about this will help me track it down =)

As for the legendary item issue, I understand your frustrations, but this is also why these items break our metrics and are not soulbound - so you would be able to trade them to another player who is looking for the Staff of the Old World.

Allowing people to choose everything they wanted after completing the encounter would force me to make the encounter (and the entire area) much more of a time investment and ramp up the difficulty quite a bit as those legendary items are immensely powerful in comparison to other similarly-leveled items.

Now I do agree that having the soulbound armor drop that you are unable to use being quite lame and have some ideas how to combat that. For the time being, however, the legendary weapon "random chance" will remain as is. I'll give it some thought to see if there are any ways to combat it without trivializing the item acquisition, though!

Oh, and I've added a martial ulak to that table as well - sorry martial fighters that it took so long!
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0 LvL 50 Gorgolog armor quests please help. S I L K Y    V E N O M
Apr 03, 2007 - 04:52 PM - by Tsudanosh
Quote:
Originally posted by Reflection;221551
I have enjoyed exploring this area and collecting some bits with my group, although we suspected the area was not complete. However, I was disappointed to find clerics lumped in with medium armor yet again! =( Could you possibly add a trade in for heavy armor as with the Infineum line or let us use the melee plate? Disciples get a choice if they wish to wear melee or healer stats medium armor. Of course we have not seen the actual Flordiel quests yet, but I am assuming it is similar to the Gorgalok quests.


The armor quests do not stop there =)

There is the base version (which you've seen via the quests that unintentionally hit the live servers) and the improved version.

Clerics, being the odd-one out in terms of itemization, receive the medium healer set as the base version. The improved version, however, will result in plate armor.

I love clerics! I didn't forget about you guys =)
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0 Pantheon quests still buggy.. S I L K Y    V E N O M
Mar 30, 2007 - 08:36 PM - by Tsudanosh
Quote:
Originally posted by Diashansa;184902
You need to delve deeper into the lower parts of the dungeons to find what you seek.

As for the sisters event. Today after all 6 of us have the cloak we went to the sisters event room but the event was bugged somehow in a different way then I have read. The mobs were already spawned and unattackable and the Attendant wouldnt restart it. It was like this for 3 hours.

Yay, hourse of wasted time again.

Dia


There'll be some changes made to the final encounter and I'll take a look at the items in there. Melee crit and such on light armor and not being able to deconstruct them is definitely unintentional!

It will take some set-aside time to debug the Tashini issue(s). That fairy is becoming quite the thorn in my side >.<

The HP of Mara and Caia is definitely too low and will be addressed in the near future. The chest in the middle of the flame will probably always be spawned and usable at anytime for anyone with the key to combat the despawning issue.

Receiving soulbound items that you cannot use nor trade was never intentional, so I'll come up with some neat work-around to at least provide ya'll with an item usable by your class. I have some ideas off the top of my head already, so will just need to find some time to muck with the Pantheon.

Thank you for all the feedback! Very, very much appreciated!
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0 LvL 50 Gorgolog armor quests please help. S I L K Y    V E N O M
Mar 30, 2007 - 08:07 PM - by Tsudanosh
We're still working on the Gorgalog Swamp area, most of which is nearing the completion stages and will then be pushed to the live servers.

Some of the quests unintentionally snuck by and were flipped on! Not a huge deal, but it does look like things are bugged and such when the actual issue is that the area is not yet fully fleshed out =)

Hang onto those components though! They're not worthless =)
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0 Pantheon quests still buggy.. S I L K Y    V E N O M
Mar 20, 2007 - 01:22 PM - by Tsudanosh
Argh!

It should be resetting much more quickly due to inactivity / wipe once the changes I just made go live.

Data-error on my part - I apologize =/

Quote:
Originally posted by Diashansa;184902
You need to delve deeper into the lower parts of the dungeons to find what you seek.

As for the sisters event. Today after all 6 of us have the cloak we went to the sisters event room but the event was bugged somehow in a different way then I have read. The mobs were already spawned and unattackable and the Attendant wouldnt restart it. It was like this for 3 hours.

Yay, hourse of wasted time again.

Dia
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0 The Queen is Dead, The Quest is Bugged, Long Live the We Don't Care Policy, Yaaaay! S I L K Y    V E N O M
Mar 16, 2007 - 11:01 PM - by Tsudanosh
Quote:
Originally posted by Cylus;183279
Quest looks fine from the data side but the portion that I figured may have been bugged was updated early this morning. Have no idea if it was fixed/broke/ok previous to that but that's the last update that I see and it looks like it should work just fine with the data that I'm looking at


Cylus is correct - the designer responsible for this area corrected the matter this morning.
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0 Southgate: Beldra's flying mount experience S I L K Y    V E N O M
Mar 16, 2007 - 06:48 PM - by Tsudanosh
Quote:
Originally posted by merpa;182794
Same here, I really wanted to try out the flying mount.


Ok - that was probably due to that final stage being temporarily disabled while some kinks are worked out.

Once it's re-enabled, it should progress as normal!
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