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0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 Someone explain brokers to me S I L K Y    V E N O M
Jan 29, 2007 - 08:40 PM - by Zowch
Quote:
Originally posted by Loampounder;71789
I have tested the broker in beta and found out that it will not allow you to sell something for more than the money you currently have. You could sell that item for 99 cp, but not 1sp1cp. I don't know if it's intended or a bug, but I have bugged it.


That's exactly what was happening, and it should be fixed soon. I'd say 'in this patch,' but I can't say for sure at the moment whether the fix actually made the current patch. If not, it will be in the next one, but I'm 99% sure it's this one. Things are hard to keep track of right now.
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0 Someone explain brokers to me S I L K Y    V E N O M
Jan 29, 2007 - 08:40 PM - by Zowch
Quote:
Originally posted by peppy13;71907
Things are hard to keep track of right now? A disorganized launch isn't a good thing .


Hey, now, nobody said disorganized. I'm just not the one in charge of organization and keeping track of what goes in when. (And believe me, you're all lucky for that.)
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0 So many names are the same... S I L K Y    V E N O M
Jan 29, 2007 - 04:08 AM - by Zowch
Quote:
Originally Posted by Wandidar;66394
Holy crap - did everyone from the official Vanguard forums simply move over here to Silky Venom?


I don't know what you're talking about. I've never heard of those forums or this "Vanguard" you speak of.
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0 Item Quality (colors) S I L K Y    V E N O M
Jan 29, 2007 - 04:08 AM - by Zowch
Quote:
Originally Posted by Mageon;69634
Aye Ive also gotten mob drops (not armor/weapons) that were yellow/blue/green in name.

Do they have a use or just vendor trash?


The coloring of some "junk" stuff in the loot window (but not in the inventory) was a bug that should have been fixed in the patch yesterday. Is this still happening to people? If so, I suck.
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0 How many lines of code so far? O F F I C I A L    V A N G U A R D    F O R U M S
Sep 07, 2006 - 09:40 PM - by Zowch
A rough estimate looks to be about 1.5 million right now.
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0 C# question. Need a .TGA picturebox control O F F I C I A L    V A N G U A R D    F O R U M S
Aug 04, 2006 - 08:40 PM - by Zowch
When I had to do this, I just cheated and used FreeImage with my own managed wrapper and directly painted the image to the control. That probably makes me evil, but man was it fast and easy.
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0 Internet Puzzle O F F I C I A L    V A N G U A R D    F O R U M S
Jul 28, 2006 - 12:40 AM - by Zowch
I think you all need to know that Vodoun is now directly responsible for delaying Beta 3 by at least half an hour.



Okay, kidding. Please don't hurt Vodoun...or the guy who made that page.
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0 Graphics limited in MMO O F F I C I A L    V A N G U A R D    F O R U M S
May 24, 2006 - 03:40 PM - by Zowch
Quote:
Originally Posted by Slide
brandon nailed it fairly much - also a single player game has the ability to tightly control events and what the game has to render compared to a MMO.

That right there is really the heart of the matter. When making an MMO (or really any multiplayer game, it's just magnified greatly in an MMO), everything has to be able to scale up to large numbers.

If you make a high-polygon model with really complex animations and it looks really amazing, that's fine. But what if you put 10 of them on the screen and suddenly nobody can actually run the game? In a single player game, where you have tighter control over the constraints, you can just say, "Well, that's alright, we'll just make sure there are never 10 of those on the screen at once."

With an MMO, all bets are off. That's not to say that you can't still have amazing graphics, just that you have to do a lot more work on things like scaling down level of detail in the appropriate situations so that the whole system doesn't grind to a halt when you've got 30 characters dancing on your screen.
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0 Picture of the Day...POTd...5-16-06 O F F I C I A L    V A N G U A R D    F O R U M S
May 17, 2006 - 02:40 AM - by Zowch
Quote:
Originally Posted by oryhara
Can I quote this for my sig Zowch?

Haha, of course.
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0 Picture of the Day...POTd...5-16-06 O F F I C I A L    V A N G U A R D    F O R U M S
May 17, 2006 - 01:40 AM - by Zowch
It dawns on me that a better argument might have been, "We were simply moving at the speed of awesome, which isn't captured well in still photography."

And by "better" I meant "lamer."
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