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0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 Named Mobs S I L K Y    V E N O M
Mar 08, 2007 - 01:48 PM - by Cylus
Quote:
Originally posted by fordfanboi;159673
You likely don't want what the King drops anyhow. It's SOOO tough to get there, yet it awards the attached mediocre gaunts - 100%???? of the time.

Those gloves should have been updated as of yesterday's patch.
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0 Named Mobs S I L K Y    V E N O M
Mar 08, 2007 - 02:06 AM - by bronstahd
Quote:
Originally posted by Rourke;157931
This explains why i never got crap in KE.


It's probably more likely that you didn't get anything in KE because it hasn't been converted to this method yet.
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0 Named Mobs S I L K Y    V E N O M
Mar 08, 2007 - 12:12 AM - by Cylus
Quote:
Originally posted by Rourke;157931
This explains why i never got crap in KE.

The named doesn't despawn. The encounter keeps despawning and respawning until the named spawns, whereupon it'll be up until the chunk goes down or until someone kills it.
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0 Named Mobs S I L K Y    V E N O M
Mar 07, 2007 - 10:57 PM - by Tagad
Quote:
Originally posted by rook818;157658
If a placeholder is present and the named is not a random spawn then yes, you have to kill the placeholder. The named will never spawn as long as the placeholder lives.

To murk it up a bit...some nameds might despawn and get replaced by the placeholder but to the best of my knowledge the opposite never happens.


There are encounters in the game set up such that if the place holder is up for a certain period of time, it will despawn and respawn with a chance to pull the named.

Typically these have been added to the back sections of dungeons to encourage people to treck all the way there.

~Tagad
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