Sigil Developer Tracker
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The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here.
Please remember that these developer posts
are taken out of context, so beware of any silky venom being spewed forth.
Color Key:
Green - Sigil Games Online Employee
Pink - Sony Online Entertainment
Gray - Microsoft Game Studios Employee
Orange - Community Member
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Just remember that we're ALL gamers here. Many of us in design come from high-end raid guilds and have experience in nearly every facet of MMORPG's. So if you can think of a way to bypass or minimize the difficulty of an encounter.. we've probably thought of it and figured a way to counter it without resorting to cheap non-immersive nonsense.
I think I have the best job of all honestly.. cause I get to think up new and creative ways to make you die in Vanguard
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Find all posts by Elidroth.
Find all posts in "Taunt not in the Game?".
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Quote: Originally Posted by Oblix Hmm... you may be backing yourselves into a corner here with this, heh. Stack a group with the highest DPS wizard/mage whatever. Have him just rip through his mana as fast as he can, laying down as much dps as he can, most likely taking all of the aggro. Offensive tank intercepts constantly, defensive tank has the caster as his defensive target and rescues any attack the intercept missed... yay for cluster tanking.
I really hope this isn't the road we end up on...
That would assume that the tank can rescue continuously. You're also not going to have time to wait to see if a tank rescues successfully or not before you act.
Rest assured, we've thought of, and countered a myriad of ways to gimp encounters.
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Find all posts by Elidroth.
Find all posts in "Taunt not in the Game?".
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Quote: Originally Posted by Peralay I think the "rescue" comes from a discussion concerning the tanks defensive target. I.E. Tank selects healer as defensive target and if cleric is attacked - the option to rescue cleric icon will appear as an action he could take. Depending on the situation, it may or may not be the best action to take.
As for taunt, I do not think it will be the same as have been seen before, but believe there will be actions available to accomplish to a certain degree, just not to the degree of it being a guarantee to top of the hate list. The AI is suppose to be a little more robust.
Bingo!
That is, in a nutshell, what we are planning. You will have a lot of ways to gain agro, from attacks that build agro (but may not be as damaging) to abilities that will garner you some additional agro on a successful hit, etc. you will not have the "Place myself at the top of the hate list" button though.
We will also give you abilities that you can use when you do lose agro, because it will happen. Rescues are a type of ability that protective fighters get to help them defend their allies. These allow you to take the place of the target, either blocking the damage or, at the least, taking the damage themselves. There are a variety of different rescues, some easier to perform than others, some that even return some damage.
Intercepts are given to the offensive fighters, because it may fall to them to play the protector role as well. These allow them to ward off attacks using attacks. This is not easy to do and if the offensive fighter fails, the intended target still takes the damage.
Ultimately, combat in Vanguard is different than you are used to. Rest assured, we understand the tanking, agro, dps dynamic - there are many former clerics, warriors, rogues, enchanters and bards here...we get it. We also have some former rangers, so we understand the need for raise dead type spells <- for you Brad :P
See you in Beta!
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Find all posts by Talisker.
Find all posts in "Taunt not in the Game?".
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