News    Guild    Options    More
Forums:   Guild,    Games,    Hardware,    Misc
Home 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

Color Key:

Green - Sigil Games Online Employee
Pink - Sony Online Entertainment
Gray - Microsoft Game Studios Employee
Orange - Community Member

Thread List Dev List Site List Search


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 09:40 PM - by Aradune Mithara
Quote:
Originally Posted by Bravnik
OMG. When you FOUND a company you are starting one. In the US you have to be a Partnership, LLC or Incorporated. When you start a company it is OWNED/FOUNDED by someone on paper. They will be the majority holders in the company (51% of the shares). Regardless of what you beleive, spin-off or freash start, they are all done the same. The same paperwork is filled out and the incorporation takes place the same exact way.

I doubt very seriously that Brad would say he was a Founder if he was not. I doubt he needs to toot his own horn in the industry.

That is correct. Smed and I founded Verant. We started our own corporation, with him as President/CEO and me as Vice President.

Same with Sigil. Jeff Butler and I founded Sigil. We started our own corporation, with him as Vice President and me as President & CEO (later as we grew, I promoted Jeff to President so we could have multiple Vice Presidents under us to begin forming an upper management team that now consists of 2 VPs and several Directors). I remain CEO and Chairman of Sigil.

Some differences:

1. Verant spun off of 989 Studios -- what happened was the online development group of 989 left that company and so when Smed and I formed Verant, we already had 60+ employees right off the bat -- the transition was pretty seamless (we didn't even move buildings for a while, renting the building we were in from 989).

2. SOE, a different Sony entity (989 was part of SCEA, the Playstation side of Sony, reporting to Sony Japan, and which was later assimilated back into SCEA and they just kept 989 Sports around as a brand) bought Verant. SOE, which is a Sony entity that is under Sony Pictures, which is under Sony America, was a different entity in one of the many companies under the larger Sony umbrella. SOE until that time had been focused on web based online games using ad revenue and using brands that Sony Pictures owned or had a license to (Wheel of Fortune, etc). SOE was looking to incorporate subscription based revenue, because ad revenue was shrinking. What finally happened was of note: Sony closed down SOE New York, which was where the company had been formally headquartered, and most of the original SOE employees left (though some stayed and moved to San Diego). All Verant employees then became SOE employees and SOE became headquartered in San Diego in the same buildings Verant was in (though they have expanded into several more buildings since then). Smed became COO of SOE, and I became VP of Premium Games and then later Chief Creative Officer. With the company growing, other VP positions were made. After I left SOE, over a year later, Smed was promoted to President of SOE, with SOE still reporting to Sony Pictures.

3. When Verant spun off, SCEA remained the owner of the EverQuest IP, so Verant was the developer of EverQuest for SCEA, receiving a royalty from the game's profits.

4. Sigil has always owned the IP for Vanguard -- this was something we were able to achieve when we signed our first contract with Microsoft due to our success with EQ in the past, etc. Microsoft owned the Publishing Rights. Sigil is now in the process of buying the publishing rights from Microsoft. We are co-publishing Vanguard now with SOE, and SOE is Vanguard's distributor. We began with a small number of key people (10+) and then grew, over time, to where we are now (95+) people.

Yes, I did profit when SOE bought Verant as I owned a significant portion of Verant along with Smed and some other people, plus we had given a lot of shares of Verant stock to our employees. Jeff and I did the same with Sigil -- we own the majority of the company, but also gave out stock options to many of the earlier Sigil employees and obviously those who founded the company with us (e.g. were there when we signed the contract with Microsoft).

I stayed with SOE over a year I believe after the acquisition. I have posted as to why I left, but it was not because SOE was pressuring me to change the games for which I was responsible. I still reported to Smed, just as I had with Verant. This is important to make clear: Verant essentially became SOE -- Smed and I and others were still running the show -- a cadre of suits did not come in and start running the company -- Sony Pictures smartly understood that the acquisition of Verant included all employees, from an associate artist all the way to upper management.

After I left, changes were made because different people were put in charge of the games I was originally in charge of. This is pretty normal. The changes in philosophy began after my departure, not because of the acquisition.

Even with the financial success of selliing Verant to SOE, I did not leave SOE for some time, and then even after leaving, founded Sigil with Jeff Butler. That's because I love to make MMOGs -- the amount of money I have doesn't change who I am nor what I love.

And again, we are quite happy with Sigil and looking forward to getting Vanguard finished and then continuing to develop the game, both in terms of content and features, through live updates and expansions. We have no intention of selling Sigil to anyone.
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 09:40 PM - by Aradune Mithara
Quote:
Originally Posted by BigSteelThrill
Cend... SOE is proven guilty beyond a shadow of a doubt.

Ive never murdered anyone, I just enter into contracts and agreements with murderers in a working eviroment. You can still trust me to work with you and your family. Really you can.

SOE is the very worst of the PC mmorpg society. Sigil has now made itself an afterthought. Vanguard is now in the SoE lineup... and Sigil is just a developer who has its name run across the screen... an afterthought as of Friday. Check the gaming sites and forums. This is now SoEs baby. And nothing you say in this thread will change the fact of what it has become.

Nope, we own Vanguard and are co-publishing the game with SOE. We are not 'just a developer' like we were when we were under Microsoft -- we now have more control over our game than probably 90%+ of all developers out there (because we already owned the Vanguard IP, and now we are buying the publishing rights to Vanguard from Microsoft).
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 09:40 PM - by Aradune Mithara
Quote:
Originally Posted by Bravnik
But the fact remains that Verant was a spin off...IE a New Company founded by Brad and Smed. They were NEVER a subsideray of SOE. They were Aquired by SOE which mean Bought. So yes, Verant was sold to SOE and the Owners (Founders IE Brad / Smed profited from this sale).

As long as were are clear on this, the rest does not matter really.

That's true. But we have no plans to sell Sigil and I have explained that my reasons for leaving SOE were because I was in charge of so many projects that I lost that rewarding feeling of being hands on. That's why we formed Sigil and have kept the company small and focused. And we like Sigil the way it is and I'm having a blast with the company and being one of the exec. producers/lead designers (along with Jeff Butler) on Vanguard.
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 09:40 PM - by Aradune Mithara
Quote:
Originally Posted by Tessera
SOE was involved from the very first minute that EQ went live. The very name of the city of "Qeynos" is actually "Sony EQ" spelled backwards.

For the whole damned thing. From the original, up through every expansion to this day, it was always SOE.

Sony was, but a different Sony group. Check out my bio at www.sigil.com -- it goes through the chronology of events (SCEA->989->Verant->SOE).
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 09:40 PM - by Aradune Mithara
Quote:
Originally Posted by Shawnara
Well Vanguard just became a non option for myself and around 10 other people....Thanks alot for signing with the DEVIL in SOE...SOE has me so ticked I swore I wouldn't subscribe to another of their games and so have most of my gaming friends....good job Vanguard, way to kill the dream.

Not doing this would have threatened the dream we have for Vanguard.
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 09:40 PM - by Aradune Mithara
Quote:
Originally Posted by Whysper
Assuming Microsoft would be any better? SOE Tech Service sucks. Blizzards Tech Service Sucks (People unable to log into their account for days? People having issues with their password that required getting in touch with Blizzard Support via phone, hope this didn't happen on a Friday night or god forbid you work a 9 - 5 job. You're SOL for days again.)..

For them to already be having a negative effect, you would have to be assuming that Microsoft would have done good where everyone else seems to flat out suck. You read the future?

I'm not worried about their tech support. But were there a problem, Sigil would get involved and make things better. But like I said, I don't anticpate having to do this.
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 04:40 AM - by Aradune Mithara
Quote:
Originally Posted by vonlivae
Well all that said, I appreciate you standing in there and working to appease us. And no, I doubt many came here as a protest, we came here because you and a large amount of your crew were the brains behind EQ, a game that while under the vision left us all in Awe, the first 3 expansions kept us in Awe for a long time. Tons of world to explore, almost everyone could explore the world as they saw fit, even Luclin (although alot of stability issues came about I never blamed anyone, alot of things were going on with the luclin expansion.) was a great expansion keeping alot of similarities to the original EQ, and first couple expansions, Huge new areas to explore, and content for EVERY player to enjoy. Then the vision completely dissapeared and the reaming began. Pump every dime out of this thing they can, while giving the player very little for their dollar. We watched SoE take full control of EQ1, and the game started turning to crap.

We are here in the hopes that you can create another game that keeps us in Awe with every addition, every expansion for a long time. We are here hoping for a game that doesn't feel like a treadmill, that feels new with each and every new area you go into, each and every new expansion. We are here hoping for a game that gives you real emotions while you play, yet is fun no matter what emotion you feel at any time, a fun fear of dying in the dungeon, a fun feel of anger when a group mate makes a mistake and gets you all killed, a feeling of danger when you go into a new area, but no matter what emotion you feel it's just adding to the fun you are having.

That is why we are here. And you have to understand the tentativeness of each and every one of us who witnessed SoEs destruction of likely the greatest game ever made. We don't want to go through that again, and thus far everything SoE has put it's fingers on has been messed up and turned into a dissapointment. Most of us don't want to have to go through that again. Alot of us watched years of work, emotions, effort, and enjoyment go into the toilet, And it was hard to deal with losing that much time, effort, enjoyment and sacrifice to $oEs handling of something we enjoyed so much.

Can you 100% promise me that it'll never happen again? Can you 100% promise me that SoE will NEVER control anything game related to Vanguard, and will only be in charge of the marketing and hosting of the game? Can you promise me 100% that Sigil will never sell out to SoE? Can you promise me 100% that Sigil will never allow SoE to turn Vanguard into another cash cow? Because I'll take your word for what you say right now, but bottom line is this. First time I get a taste of SoE involvment in Vanguard I'll walk so fast it'll make your head spin, I'll never be masochistic in the hopes a game will turn back around ever again. Once it's over, it's over.

I mean seriously, can you honestly make those promises? A man is only as good as his word, No amount of wealth or money can make a liar a better man.

Edit: And I'm still kind of bitter about what you all did to my Ranger!

I will promise to do everything in my power, bring to bear every resource, every intelligent and experienced advisor, etc. to not let anything bad happen to Vanguard. Is that a 100% guaraentee? No, nothing in life is. So I couldn't make a 100% guarantee in term of the outcome, but I will make a 100% guarantee that I'll do everything I possibly can to defend the vision.
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 04:40 AM - by Aradune Mithara
Quote:
Originally Posted by vonlivae
Honestly, I don't care for either of them. I bet Sigil never thought for one moment how many gamers (me included) would have lept at the change to invest in Sigil/Vanguard, both giving the funds an rescources necessary to accomplish the game development, marketing, and distribution, and keeping the corprate money men out of the game in an attempt to keep the game pure and enjoyable for gamers, instead of having to worry about the blue coats turning it into their next big cash cow.

Gamers talk to each other, and spread the word about great games. You could have made a great game while keeping the blue coats out of it, and if the game is good it will succede. It may not jump off the ground as fast as you would want it too, but I thoroughly believe that anyone who cares about the game would rather see it take it's time and develop into something fantastic and true to the vision, than see it get handled in any way by the blue coats at SoE.

You are being nieve if you think for one minute once the game gets out and Soe is handling marketing/distribution/serve farms, that they'll not find a way to get their grubby little hands in it somehow. The development is only part of what's at stake here, but if somewhere down the line Sony decides they want more control over it, they hold all the cards, because without servers there is no Vanguard. That gives them more control than the developers will have. Don't do you any good to develop a game when you don't have servers to host it. You just gave them the power whether you see it or not. If they threaten to pull the plug on Vanguard, then you'll either have to bend to their will, or lose everything you worked for.

They will control marketing, distribution, and the servers. In other words, they are the outlet to the people. You don't think that gives them alot more power than it appears at the moment? Once the game goes live, they'll know they have the power, without them your game reaches no one. I can see them rubbing their dirty hands together as we type.

When it happens and the stomach starts to churn cause you refused to listen, think of what could have been had you explored all the options. I just don't think I have the energy or drive to be here to say I told you so. SoE seemed the logical choice all things considered, but history should have told you otherwise.

I'm curious as to why, when we thought Vanguard was threatened, we were able to break away from Microsoft, yet you think that SOE will somehow be able to influence/threaten us in some way. Especially when this new agreement gives us far more autonomy than we had with Microsoft.
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 12:40 AM - by Aradune Mithara
Quote:
Originally Posted by Atlas0
Way to spell check Brad...

I'm just messing with you. I'm glad that you are posting in this thread. Devs being involved in the forums is a great way to build a strong community and let people know that you care. I respect that. Although I still don't like SOE.

Fixed. Normally when I post, especially something lengthy, I try to run it through Word to find any spelling errors and such, but the sheer volume of posts I've been making as of late isn't giving me the time to run them all through Word.

I type fast, and you guys all know I'm long winded, but I'm also not the greatest speller
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".


0 Don't let SOE touch the gameplay!!! O F F I C I A L    V A N G U A R D    F O R U M S
May 09, 2006 - 12:40 AM - by Aradune Mithara
Quote:
Originally Posted by Erolis
Brad thank you for being out there in the trenches. I for one am going to play Vanguard. I have an active station account and I'm happy with eq2 and swg. I'm actually trilled that i'll be about to play in a system where I can still see my online friends in eq2 and swg. Will cross game tells and email be implemented? My wife and I run guilds on both swg and eq2. I look forward to taking over a large area for our guild city in vanguard.

I can't promise cross-game tells at this time, but we have talked about it, and it makes sense, and both Sigil and SOE are interested in making sure it happens.
reply to this post Find all posts by Aradune Mithara.
Find all posts in "Don't let SOE touch the gameplay!!!".




All times are GMT -4. The time now is 04:25 AM.



©2005-2011 Silky Venom
Hosted by...
Uberguilds Network