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0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 You've suprised me Brad. O F F I C I A L    V A N G U A R D    F O R U M S
Sep 17, 2006 - 09:40 PM - by Aradune Mithara
Quote:
Originally Posted by Aegias View Post
Correct me if Im wrong, but I do believe they are refering to the Npcs just walking back and forth as opposed to making conversation with one another, maybe working on those ruins behind them, or some other activity besides walking from point A to point B.

As for Npcs still walking around at night being weird, wouldn't it technically be weird if you were up walking around at that time of night too? Npcs shutting down shops at night is a tad over the top, if thats the case shouldn't your character walk home and crawl in bed, and wait till the night cycles over? as fun as that sounds, I think I would prefer the unrealistic npcs in reguards to shops and banks.

Ah, gotcha. More and more will be added during beta, and I agree, it's important and we need more of it.
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0 You've suprised me Brad. O F F I C I A L    V A N G U A R D    F O R U M S
Sep 17, 2006 - 07:40 PM - by Aradune Mithara
In most of the videos I've released my character is set to non-aggro and is virtually invincible. Thus, when I walk through an area I am not attacked or even acknowledged by the NPCs, making the world and its inhabitants appear more static than they are.

I will make sure some are released where they will aggro on me -- should be more hectic, but would be a nice change to the pace of the videos.
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