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0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 KNOWN Quest Provider O F F I C I A L    V A N G U A R D    F O R U M S
Nov 15, 2003 - 12:53 AM - by Caliandre
Quote:
Originally posted by Kalthanan
When you're programming your quest tools, there should be a master "on" switch for the quest somewhere. You should be able to see every portion of the quest in your Quest Tool (TM) so that you can audit the quest for problems or updating if necessary.
Up until now, and extending into the future, we've been paying a lot of attention to our tools. The point you bring up above is a good one. For all of our assets, we are endeavouring to provide as much potential for cross-referencing as possible. In MMO development, having a living, breathing world is paramount, and we're making sure that our designers have the best possible interface to create this.

You're right about the on/off switch. Questing is something that we're currently devoting a lot of attention to, and we've come to the same conclusion. There should never be a quest on a live server that's only partially finished, and we need to be able to activate and deactivate them at will.

As for your other suggestions, I think you'll be happy with some of the ideas that our design department has cooked up. Pretty cool stuff.
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0 KNOWN Quest Provider O F F I C I A L    V A N G U A R D    F O R U M S
Jul 24, 2003 - 12:26 AM - by Caliandre
At least this thread makes us programmers look a bit more popular. Our little forum looks so pathetic compared to design

For what it's worth, I hate trying to figure out where I'm supposed to go. Most of the time I won't start a quest unless there's a walkthrough somewhere. However, I know that a lot of people like the exploration side of questing. I think it's important to support both preferences.
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