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0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 Rhaz Inkur.. V A N G U A R D    S E R V E R S
Mar 16, 2007 - 03:40 PM - by Cylus
All of the items from lvl 47+ NPCs were bumped up to the equiv. level for the next patch. Point being, items are getting better

To be clear, I didn't populate any of the dungeon, I just itemized it. Tagad and his crew did Rahz
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0 Rhaz Inkur.. V A N G U A R D    S E R V E R S
Mar 16, 2007 - 02:40 AM - by Cylus
Quote:
Originally Posted by Vinen View Post
Considering that the dungeon was itemized by a Dev on his OFF TIME... How complete could it really be? It might have been a rush job + itemization (not saying that the itemization was... just saying...)
Every named NPC in there has a complete item table

I have nothing to do with the NPC immunities so don't bother asking
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0 Rhaz Inkur.. V A N G U A R D    S E R V E R S
Mar 09, 2007 - 08:40 PM - by Cylus
Quote:
Originally Posted by albieos View Post
We have been messing around here and while we are having a good time there is one thing that stands out badly.

All mobs currently inside the "dungeon" area are immune to all forms of CC. Lull, Charm, Mez, Snare and Root. While our group has came up with some tactics to make portions of it doable for now there will remain some sections that are damn near impossible. (i.e. Rooms with 5+ mobs in aggro range)

I'm hoping it was an oversight and that while some mobs might be immune to all forms others were mistakenly tagged the same.
Get anything cool yet?
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